Basically you can't ever directly play this from your hand, similarly to Shifting Scroll, instead needing the board requirement to be met to be played. The condition can be met easily enough through AoE or trading, making it on par to cards like Arcane Tyrant. Also if your opponent isn't careful, they can make it pop out on their turn. A deadly foe indeed.
@kegstandgoldmedalist I think your Gold Digger card should be an end-of-turn effect so you more consistently get the coin when you want it, but you can still bounce it for Mill shenanigans.
@Shadicar I see your Blunt-Tusked Boar and really think Buff Warrior, but everything warrior has to buff with is single-target random stuff like the Legendary Han'Cho Himself. I would make it a 2 mana 1/3 just incase it never gets hit by a buff.
I really like your Paladin Beast though. good with Lost in the Jungle and Vinecleaver.
@Darkartisan Your Dragon is still a nice card. I like your Un'Goro Captain, but he seems a little slow, at least give him vanilla 2 mana stats (3/2 or 2/3). Your Murloc Legendary is both aggressive and protective, I like it, but it is a 5 mana 6/7 basically I Think it should pass since AOE is good, but idk.
Okay, got 2 new ideas for Fin Reaper, and putting Decaying Hypogryph again if people seem to like it.
The Demon created by the 1st Version of Fin Reaper.
What do you guys think about these cards? Cuz I have no idea if they are balanced or interesting. (Though most importantly is which one I should go with)
I've decided to go with the Legendary or the cost reduction First Mate's Scout since it fits the name a little better. What do you guys like the most? Thanks to Kovachut for cleaning up the Pirate's Greed text :)
@LarryMoments I like your first Fin Reaper the best. Good with those little 2/1 charge murlocs and anything you have on board already. As strong as it is I think you can keep it a 1/1 as well.
Okay, got 2 new ideas for Fin Reaper, and putting Decaying Hypogryph again if people seem to like it.
The Demon created by the 1st Version of Fin Reaper.
What do you guys think about these cards? Cuz I have no idea if they are balanced or interesting. (Though most importantly is which one I should go with)
I love the artwork for the Hypogryph! I think you can afford to give it 8 health instead since it's technically a negative effect. 2 health on a minion is worth more than 2 health to your hero. The 1st Fin Reaper has it for me tho. I'd go with the Fin Reaper (first one)
There you have the artwork if you (or anyone) want to use it:
Also people seem to like the 1st version of Fin Reaper, definetely going to submit that one.
My first idea, what do you guys think? I wanted to create something that uses the elemental mechanic without being a battlecry. I'll offer feedback to anyone who answers (if you can, leave a spoiler with your cards or a link to your post).
First Mate's Scout: Great follow up from Light's Justice into Naga Corsair. Paladin needs a solid 2-drop outside of Murlocs for Call to Arms to be good in another tribe theme deck.
Black Sea Jack: Excellent general Midrange card, it could even be used in a Mill deck since it adds at least 3 cards to your opponent's hand without being Silenced. It also just provides plenty of pirates to keep any synergy going in a pirate-less class. It does help Miracle Rogue out a little by giving Coins away, but whatever.
My first idea, what do you guys think? I wanted to create something that uses the elemental mechanic without being a battlecry. I'll offer feedback to anyone who answers (if you can, leave a spoiler with your cards or a link to your post).
Looks good, not too outstanding, but cool, not much too talk about it, as it looks pretty balanced, though you could go away with a 2/5 since you need to play an elemental every turn to have it's effect triggered.
Could probably be named something Gelatin related, as it looks as something without any specified form.
My cards are here, though I don't think it's necessary to give me feedback, just if you want to, as I'm pretty sure what I want to submit.
@LittleOgreHearthstone: Wow, I actually used that art on a card I made a while back and named it the exact same name o.0 Nice idea, I always love me some Curator action.
@NiRaSt: Nice idea, but paying for a 1/5 body isn't worth saving myself an occasional 2 damage, especially with all the healing Warlock has all of the sudden. I would like it to deal it's own damage somehow. Maybe something similar to Abyssal Enforcer. my cards are in comment #167.
I think it would be easier just to say "Your hero is immune this turn", as with Violet Illusionist or Shadowblade (FLUX, FIX THE CARD LINKERS!). The current effect seems unnecessarily complex. Also, you can probably get away with a 2/5.
@Likafloss
No to Pirate Paladin, it goes against my morals. The Grimy Goons clan of MSG uses mass hand buffs, not card reduction. So if you were to use this card, I'd move it to a different set. Black Sea Jack is probably the better card, although it's quite overpowered (maybe just a Deathrattle?). Even then, the 2/2s generated go a long way to pushing aggressive zoolock decks for a few extra crucial points of damage.
I've had two different ideas for this: a Rogue Murloc and a Druid Elemental.
Coastal Stalker is intended as an alternative to SI:7 Agent. It can deal more damage and give you more bodies, but just like SI it's not always reliable. But at least you get Murloc synergy! The token summoned is Murloc.
Hurricane Elemental is intended as a bit of Druid AoE first and foremost, being very comparable to Corrupted Seer. The card draw aspect is supposed to be reminiscent of hurricanes drawing objects into themselves. The symmetrical nature of both effects also mirrors the nature of hurricanes.
Regarding the Hurricane Elemental, why would I choose to deal 2 damage to all minions - thus causing the Elemental to suicide - when I could just run Starfall instead? Costs 1 less, and doesn't damage my minions. Starfall doesn't let you trigger "If you played an Elemental last turn" effects, but that's a small loss to not burn your side of the board needlessly.
By comparison, Coastal Stalker makes a lot more sense...even though I cannot shake the Alien movie-vibes. Is the 1/1 Murloc bursting out of the enemy's corpse? Gross.
Any thoughts on this before I submit? was thinking something like this or making it a 6 mana 6/6 that summons another 6 mana 6/6 on a deathrattle something simple and to the point
First off, I'm grateful this is not a Priest card: we don't need Inner Fire creating two 12/12 minions to deal with. Regardless, this is too strong: a 4/12 that creates an Immune 12/12? That's insane. If you want them to mirror, make them mirror each other: "This minion's Attack and Health are always equal to Morchok's." Two 4/12s for 8 is still too good, to be honest, but it's far more balanced than a 4/12 + a 12/12. I would also drop the Immune completely: damage will still have relatively no effect - as Kochrom will always equal Morchok's stats - but at least then it can be affected by targeted destruction, Silence, or Poisonous.
All-in-all, it would be better if it was something more like a 4/8 + 4/8 "This minion's Attack and Health are always equal to Morchok's," without the Immune. Still unique and powerful, but nowhere as over-the-top as it is in this current form.
Can be used to get a big tempo turn early or keep it for later, at the expense of giving your opponent mana leverage in return. It can also be used to give your opponent a full hand, to make him mill his next card.
I like it, at least as much as I can given it's a filthy Pirate :P
If a Secret that is triggered would normally have a non-Hero target, the Void Dragon will be the target.
If this minion isn't killed with exactly 0 health remaining, the excess becomes its new health. For instance, you hit this with 8 damage when it's at 5 health. That leaves -3, meaning it will survive with 3 health. Not entirely sure I want to make it a Rogue card though. Might fit better with Priest.
Quite frankly, the Unstable Void Dragon makes little to no sense. Warlocks have no Secrets so it could only exist as a tech card, and an expensive one at that for being so incredibly niche. I would drop this idea completely :(
Conversely, Phasebound Elemental is a very interesting idea. My concern is that it could be a major pain in the ass to inflict exact damage in some circumstances, and a self-sustaining Taunt could be a one-man roadblock from hell. I would most definitely not move it to the Priest, given their access to Health-boosting and healing cards. It arguably makes more sense as a Priest card, but it would be awful to deal with.
Okay, I've decided to go with Black Sea Jack or a First Mate's Scout. I've made Jack's text a little less confusing so here goes:
OR OR
With this update to Black Sea Jack, your opponent can get a maximum of 2 Coins, but they can get the second coin immediately and without triggering a second Im-Pirate (if they have the resources to deal with Jack and play both spells).
Black Sea Jack: Intended as a tempo breaker for your opponent at the cost of giving them Coins to possibly catch back up. Should the Pirate's Greed spell be 2 or 3 mana like this?
First Mate's Scout (cost reduction): Intended for the play Light's Justice > this card > Naga Corsair to have an effective 3 mana 5/4 and now have a 2 Attack weapon with at least 2-3 Durability.
First Mate's Scout (Divine buff): Makes your following Pirate difficult to deal with, great if it hits a Southsea Captain or Deckhand
In my opinion, it's handing out the Coin that makes Black Sea Jack more wonky than it needs to be. If you feel it is required for balancing, I would suggest cutting off weight on both ends; lose the Coin, and trim as necessary.
As for the First Mate's Scout, Divine Shield + Pirates doesn't make a lot of thematic sense, regardless of gameplay narrative. Nothing says Divine Shield about the card. The Cost-reduction variant is a more cohesive package, and I prefer it.
Reposting Gold Digger for feedback. I really wish I could get Walking Plank to work, but maybe the world isn’t ready for pirate treants just yet. :P
Aww don't give up on Walking Plank; I think that's just an awesome play-on-words, and I can't stand Pirates lol ^_^ Maybe you should make it a stronger card stat-wise, and give it something like "Battlecry: Give your Pirates 'Deathrattle: Summon a 2/2 Treant.'"
Two cards from my collection that fit the criteria.
Untamed Talbuk can get really out of hand, when combined with ways to mass-produce Silver Hand Recruits. You can trade a mass swarm of Recruits into the enemy table, with non-Adjacent Recruits acquiring Charge as their brethren die off and they move over. This is especially true if you can buff the Recruits via cards like Sunkeeper Tarim, Quartermaster, or Level Up!, provided you have board space for it all. I like the idea of the card, but at 1-mana I'm concerned it's too strong for Muster Paladin.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My first idea, what do you guys think? I wanted to create something that uses the elemental mechanic without being a battlecry. I'll offer feedback to anyone who answers (if you can, leave a spoiler with your cards or a link to your post).
Looks good, not too outstanding, but cool, not much too talk about it, as it looks pretty balanced, though you could go away with a 2/5 since you need to play an elemental every turn to have it's effect triggered.
Could probably be named something Gelatin related, as it looks as something without any specified form.
My cards are here, though I don't think it's necessary to give me feedback, just if you want to, as I'm pretty sure what I want to submit.
thanks for the feedback; I'll probably look for better art, since this looks more like an ooze and I really like the name.
your cards look good, but I'd clarify what gets corrupted if you go with the second murloc; logically, it's the attacker, but the card text isn't clear; i like the hipogriph the most since it's similar to ramshield, and i really like the design of that card.
While writing up my feedback, I paused long enough to update my Alexstrasza:
Gave Alex her most prominent title, instead of using a lesser/secondary one, and found different art depicting Alex in her Dragon form so there's no confusion on that front. I also sliced off 5 Armor from each side of the equation for balance.
Just to reiterate, I see her as a Reno Jackson for Control Warriors, combining Alexstrasza's role as the Keeper of Life with the underutilized "if you have 12 or less Health" trigger.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hope this image will work since I have been having issues posting images recently.
This Card is a pirate for mage. Essentially he is kinda like a free taunt minion every time you cast a spell. His downside is that you only have 9 cards since he will pretty much always be in your hand (or killed after summoned). Works well against early aggro as a freeze mage + against weapons. He is especially good with Frost Lich Jaina since you can always make a water elemental each turn as well.
You know the jazz. The Submissions are up!
I want a new title, but Flux won't let me have one,
What i'm currently planning to submit
Basically you can't ever directly play this from your hand, similarly to Shifting Scroll, instead needing the board requirement to be met to be played. The condition can be met easily enough through AoE or trading, making it on par to cards like Arcane Tyrant. Also if your opponent isn't careful, they can make it pop out on their turn. A deadly foe indeed.
Two cards from my collection that fit the criteria.
@kegstandgoldmedalist I think your Gold Digger card should be an end-of-turn effect so you more consistently get the coin when you want it, but you can still bounce it for Mill shenanigans.
@Shadicar I see your Blunt-Tusked Boar and really think Buff Warrior, but everything warrior has to buff with is single-target random stuff like the Legendary Han'Cho Himself. I would make it a 2 mana 1/3 just incase it never gets hit by a buff.
I really like your Paladin Beast though. good with Lost in the Jungle and Vinecleaver.
@Darkartisan Your Dragon is still a nice card. I like your Un'Goro Captain, but he seems a little slow, at least give him vanilla 2 mana stats (3/2 or 2/3). Your Murloc Legendary is both aggressive and protective, I like it, but it is a 5 mana 6/7 basically I Think it should pass since AOE is good, but idk.
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Okay, got 2 new ideas for Fin Reaper, and putting Decaying Hypogryph again if people seem to like it.
The Demon created by the 1st Version of Fin Reaper.
What do you guys think about these cards? Cuz I have no idea if they are balanced or interesting. (Though most importantly is which one I should go with)
The joke is you.
OR
Pirate's Greed:
I've decided to go with the Legendary or the cost reduction First Mate's Scout since it fits the name a little better. What do you guys like the most? Thanks to Kovachut for cleaning up the Pirate's Greed text :)
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@LarryMoments I like your first Fin Reaper the best. Good with those little 2/1 charge murlocs and anything you have on board already. As strong as it is I think you can keep it a 1/1 as well.
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they're both pirates . . .
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Also people seem to like the 1st version of Fin Reaper, definetely going to submit that one.
The joke is you.
Mixing things up for Quest mage making Sindragosa - The Curator viable:
My first idea, what do you guys think? I wanted to create something that uses the elemental mechanic without being a battlecry. I'll offer feedback to anyone who answers (if you can, leave a spoiler with your cards or a link to your post).
Okay, Simple:
or complex:
First Mate's Scout: Great follow up from Light's Justice into Naga Corsair. Paladin needs a solid 2-drop outside of Murlocs for Call to Arms to be good in another tribe theme deck.
Black Sea Jack: Excellent general Midrange card, it could even be used in a Mill deck since it adds at least 3 cards to your opponent's hand without being Silenced. It also just provides plenty of pirates to keep any synergy going in a pirate-less class. It does help Miracle Rogue out a little by giving Coins away, but whatever.
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The joke is you.
@LittleOgreHearthstone: Wow, I actually used that art on a card I made a while back and named it the exact same name o.0 Nice idea, I always love me some Curator action.
@NiRaSt: Nice idea, but paying for a 1/5 body isn't worth saving myself an occasional 2 damage, especially with all the healing Warlock has all of the sudden. I would like it to deal it's own damage somehow. Maybe something similar to Abyssal Enforcer. my cards are in comment #167.
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@NiRaSt
I think it would be easier just to say "Your hero is immune this turn", as with Violet Illusionist or Shadowblade (FLUX, FIX THE CARD LINKERS!). The current effect seems unnecessarily complex. Also, you can probably get away with a 2/5.
@Likafloss
No to Pirate Paladin, it goes against my morals. The Grimy Goons clan of MSG uses mass hand buffs, not card reduction. So if you were to use this card, I'd move it to a different set. Black Sea Jack is probably the better card, although it's quite overpowered (maybe just a Deathrattle?). Even then, the 2/2s generated go a long way to pushing aggressive zoolock decks for a few extra crucial points of damage.
Also:
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Part 1 of my feedback dump, as I promised:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
While writing up my feedback, I paused long enough to update my Alexstrasza:
Gave Alex her most prominent title, instead of using a lesser/secondary one, and found different art depicting Alex in her Dragon form so there's no confusion on that front. I also sliced off 5 Armor from each side of the equation for balance.
Just to reiterate, I see her as a Reno Jackson for Control Warriors, combining Alexstrasza's role as the Keeper of Life with the underutilized "if you have 12 or less Health" trigger.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hope this image will work since I have been having issues posting images recently.
This Card is a pirate for mage. Essentially he is kinda like a free taunt minion every time you cast a spell. His downside is that you only have 9 cards since he will pretty much always be in your hand (or killed after summoned). Works well against early aggro as a freeze mage + against weapons. He is especially good with Frost Lich Jaina since you can always make a water elemental each turn as well.
Check out crazy OTK Decks and Hearthstone Myths at my channel: https://www.youtube.com/user/TheHappy115