I've had two different ideas for this: a Rogue Murloc and a Druid Elemental.
Coastal Stalker is intended as an alternative to SI:7 Agent. It can deal more damage and give you more bodies, but just like SI it's not always reliable. But at least you get Murloc synergy! The token summoned is Murloc.
Hurricane Elemental is intended as a bit of Druid AoE first and foremost, being very comparable to Corrupted Seer. The card draw aspect is supposed to be reminiscent of hurricanes drawing objects into themselves. The symmetrical nature of both effects also mirrors the nature of hurricanes.
@Kovachut: Thanks for your comments on my cards! You seem to misunderstand the Pirate's Greed token however. It works like the WIld card Curse of Rafaam that gives your opponent a Cursed! card. It's an ongoing effect that at the start of your opponent's turn, they take 2 damage and have to spend the 2 mana to stop the damage and rid themselves of the card.
My card is just the same, however, instead of direct damage it summons a 2/2 for you. It also gives them a Coin (to play along with the greed aspect) so either they pay the 3 mana to stop the 2/2's or are greedy and keep the Coins produced by the card.
Amm, how should I have known this? If you look at Curse of Rafaam and Cursed! they both talk about an effect, which takes place as long as the card is in the opponent's hand. I couldn't understand that from your cards.
Any thoughts on this before I submit? was thinking something like this or making it a 6 mana 6/6 that summons another 6 mana 6/6 on a deathrattle something simple and to the point
Can be used to get a big tempo turn early or keep it for later, at the expense of giving your opponent mana leverage in return. It can also be used to give your opponent a full hand, to make him mill his next card.
Okay, Updated cards again, I think everything's balanced by now, I'll say what changes I made below.
Tokens:
I removed a couple First Mate's Scout variations due to redundancy with either Cavern Shinyfinder and Grimscale Chum and another that was oddly powerful imo.
I changed the Pirate's Greed token spell back to 2 mana because Black Sea Jack can end up giving two to your opponent, and regardless of the Coins they may get, spending 4 mana on pretty much nothing is punishing enough.
I also changed Stalitros, Crystal Aspect to a 6/6 from a 6/8 because his effect is rather powerful if it goes off so he doesn't need to be super strong. (thanks to Kovachut for pointing it out)
So may I ask for some opinion? And mainly in terms of balance.
Token for the last card:
Inb4 I really wanted to find a pic, which resembles the murloc disguise, sadly I couldn't find one, where you see the face of the person underneath the costume. So I understand, that the art is a fail. If someone actually approves of those cards, I will try to add a patch or something like that.
frakenbeast would be better with the wording
“Deathrattle:Discard a random card, summon a frankenbeast” like dreadsteed
Thanks. I like the first two pirates the most, as drawing a weapon on 2 curves into an unidentified maul while giving 2 minions in your hand divine shield while dropping an on-statline body on the board is REALLY powerful (maybe too much with the 2/1 charger). Stalitros is interesting and extremely powerful powerful, particularly with Aluneth. In wild, this card could be terrifying in an aluneth giant deck with naga sea witch (e.g. your free 8/8s suddenly have windfury, divine shield or stealth).
If a Secret that is triggered would normally have a non-Hero target, the Void Dragon will be the target.
If this minion isn't killed with exactly 0 health remaining, the excess becomes its new health. For instance, you hit this with 8 damage when it's at 5 health. That leaves -3, meaning it will survive with 3 health. Not entirely sure I want to make it a Rogue card though. Might fit better with Priest.
Last spam - "(understandably)" + "It's more for Pirates which are already in Warrior (thus the specific ban)". That's the idea of those cards. They are rebellious. You see the restrictions applied to all users and then you say "Screw you, jury, you can't stop me. I will participate undercover". So you undertake a fraud and a cunning action.
Tbh initially I really thought about making the pirate a 4/5, but then I thought, that this card would have been an even bigger nightmare to priests, so I changed it like so. I personally think, that controlling at least two pirates is a bit tricky. Yes, cheap pirates like Patches still exist, but if the opponent has the ability to kill at least one of them (either with the HP or with something else), then my card will hardly find its conditions to grant you some value, it will be slowed down. In order for you to make that murloc a 5/5 pirate, either your opponent has to have bad draws or you have to have the coin, in order to ensure you will get the trigger. I think, that this will happen in the mid-game, where stuff like that are acceptable. At least, this is how I see things in my mind.
Inb4 that Un'goro 2/2 raptor was believed to be used in token and zoo type decks. It was, only to be replaced by more threatening cards. One of the reasons for people cutting it was, that the conditions aren't always met, especially against other aggro decks.
Okay, I've decided to go with Black Sea Jack or a First Mate's Scout. I've made Jack's text a little less confusing so here goes:
OR OR
With this update to Black Sea Jack, your opponent can get a maximum of 2 Coins, but they can get the second coin immediately and without triggering a second Im-Pirate (if they have the resources to deal with Jack and play both spells).
Black Sea Jack: Intended as a tempo breaker for your opponent at the cost of giving them Coins to possibly catch back up. Should the Pirate's Greed spell be 2 or 3 mana like this?
First Mate's Scout (cost reduction): Intended for the play Light's Justice > this card > Naga Corsair to have an effective 3 mana 5/4 and now have a 2 Attack weapon with at least 2-3 Durability.
First Mate's Scout (Divine buff): Makes your following Pirate difficult to deal with, great if it hits a Southsea Captain or Deckhand
Interesting. Thanks for you comment, but one question: Is it understandable, that if you don't have anything else to discard, that you will lose the beast? Because this is what I aimed for with my complicated wording.
Hey, if you don't mind I would like to help you with the wording. Firstly I want to tell you, that from the start I like the pirate legendary card, because it has an interesting effect. Secondly - I think, that you can make the text a bit more visually better (see king tongwagle. does he say what that spell does in his text?well, fuck. his text does state that). Thirdly don't rush into the submission page, give me some time to give you an advice.
@Kovachut: Who care's about Priests???? They have Duskbreaker and Dragonfire Potion and Drakonid Operative and on and on and on! Make the stupid Pirate a 4/5 and crush the opposition!
Idk, do what you want lol. I just Hate what Priest has become recently . . .
Edit: I also updated Jack, he's on this page with my last two remaining First Mate's Scouts.
I've had two different ideas for this: a Rogue Murloc and a Druid Elemental.
Coastal Stalker is intended as an alternative to SI:7 Agent. It can deal more damage and give you more bodies, but just like SI it's not always reliable. But at least you get Murloc synergy! The token summoned is Murloc.
Hurricane Elemental is intended as a bit of Druid AoE first and foremost, being very comparable to Corrupted Seer. The card draw aspect is supposed to be reminiscent of hurricanes drawing objects into themselves. The symmetrical nature of both effects also mirrors the nature of hurricanes.
Murloc: I'd remove the 1/1 token part of the text or make it a Combo, not a Battlecry. It's strictly better than Si-7 Agent or whatever it is right now.
Hurricane Elemental: Love the nature aspect you put in the Elemental, I'd love to dee Druids play this instead of Swipe maybe.
Any thoughts on this before I submit? was thinking something like this or making it a 6 mana 6/6 that summons another 6 mana 6/6 on a deathrattle something simple and to the point
Seems cool, but I'd make it a 4/10 and a 4/4 that just dies when the other one does. Stats can be negotiated, but it's a little simpler.
If a Secret that is triggered would normally have a non-Hero target, the Void Dragon will be the target.
If this minion isn't killed with exactly 0 health remaining, the excess becomes its new health. For instance, you hit this with 8 damage when it's at 5 health. That leaves -3, meaning it will survive with 3 health. Not entirely sure I want to make it a Rogue card though. Might fit better with Priest.
1) your dragon doesn't have a rarity gem (nit pick) 2) how does it work with Misdirection?
I REEEAAALLLLY like your elemental. you should totally submit it before you think about it at all. it could be Priest I guess, but I don't care. I just like it. Simple. Annoying. Fantastic.
So I tried to make the wording a bit better, this is what I came up with:
1) First off, I would say "Screw it" about following the pattern in Curse of Rafaam. There isn't much space left to describe every card pedantically and I don't think it's that necessary, as everything can be understood from the token itself and else you risk your cards being unreadable like some Yu-Gi-Oh ones. If someone wants to argue, then why isn't Excess Mana mentioned in many druid ramp cards?
Soo keep the original text of the Black Sea Jack legendary.
2) I would suggest the following text for the token spells: "While in your hand, at the start of your turn gain a Coin. Summon a 2/2 Pirate for your opponent". I didn't do a good job, but still something. Use the wording in hearthcards and see if you like the visuality of the card.
First Mate’s Scout: I’m not feeling the vibe on giving a pirate divine shield, so the cost reduction version is my favorite by default.
Black Sea Jack has too many moving parts for me to like it. I think it’s needlessly complicated.
@Vilegloom
Crabhunter: Let’s be honest. 90% of the time this is a Totem Golem with no overload and a Beast tag. I do like the flavor quite a bit but think this would be better off costing 2.
Tiny Rascal: We both made dogs! I would lean toward the Bone spell that is essentially Journey Below with a palette swap.
Snake Surprise: Sounds more like a spell—maybe you call it something like “Venonmous Pitmother”; it could also simply summon Pit Snakes. Otherwise, I don’t know if getting three poisonous minions for 5 mana is too strong. On the other hand, it pushes slower rattle rogue builds, so that’s intriguing to me.
Reposting Gold Digger for feedback. I really wish I could get Walking Plank to work, but maybe the world isn’t ready for pirate treants just yet. :P
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I've had two different ideas for this: a Rogue Murloc and a Druid Elemental.
Coastal Stalker is intended as an alternative to SI:7 Agent. It can deal more damage and give you more bodies, but just like SI it's not always reliable. But at least you get Murloc synergy! The token summoned is Murloc.
Hurricane Elemental is intended as a bit of Druid AoE first and foremost, being very comparable to Corrupted Seer. The card draw aspect is supposed to be reminiscent of hurricanes drawing objects into themselves. The symmetrical nature of both effects also mirrors the nature of hurricanes.
Any thoughts on this before I submit? was thinking something like this or making it a 6 mana 6/6 that summons another 6 mana 6/6 on a deathrattle something simple and to the point
Weekly Card Design Competition 10.15
Can be used to get a big tempo turn early or keep it for later, at the expense of giving your opponent mana leverage in return. It can also be used to give your opponent a full hand, to make him mill his next card.
Okay, Updated cards again, I think everything's balanced by now, I'll say what changes I made below.
Tokens:
I removed a couple First Mate's Scout variations due to redundancy with either Cavern Shinyfinder and Grimscale Chum and another that was oddly powerful imo.
I changed the Pirate's Greed token spell back to 2 mana because Black Sea Jack can end up giving two to your opponent, and regardless of the Coins they may get, spending 4 mana on pretty much nothing is punishing enough.
I also changed Stalitros, Crystal Aspect to a 6/6 from a 6/8 because his effect is rather powerful if it goes off so he doesn't need to be super strong. (thanks to Kovachut for pointing it out)
Any last words before I decide?
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Thanks. I like the first two pirates the most, as drawing a weapon on 2 curves into an unidentified maul while giving 2 minions in your hand divine shield while dropping an on-statline body on the board is REALLY powerful (maybe too much with the 2/1 charger). Stalitros is interesting and extremely powerful powerful, particularly with Aluneth. In wild, this card could be terrifying in an aluneth giant deck with naga sea witch (e.g. your free 8/8s suddenly have windfury, divine shield or stealth).
My thoughts for this one:
If a Secret that is triggered would normally have a non-Hero target, the Void Dragon will be the target.
If this minion isn't killed with exactly 0 health remaining, the excess becomes its new health.
For instance, you hit this with 8 damage when it's at 5 health. That leaves -3, meaning it will survive with 3 health.
Not entirely sure I want to make it a Rogue card though. Might fit better with Priest.
Okay, I've decided to go with Black Sea Jack or a First Mate's Scout. I've made Jack's text a little less confusing so here goes:
OR OR
With this update to Black Sea Jack, your opponent can get a maximum of 2 Coins, but they can get the second coin immediately and without triggering a second Im-Pirate (if they have the resources to deal with Jack and play both spells).
Black Sea Jack: Intended as a tempo breaker for your opponent at the cost of giving them Coins to possibly catch back up. Should the Pirate's Greed spell be 2 or 3 mana like this?
First Mate's Scout (cost reduction): Intended for the play Light's Justice > this card > Naga Corsair to have an effective 3 mana 5/4 and now have a 2 Attack weapon with at least 2-3 Durability.
First Mate's Scout (Divine buff): Makes your following Pirate difficult to deal with, great if it hits a Southsea Captain or Deckhand
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(see king tongwagle. does he say what that spell does in his text?well, fuck. his text does state that). Thirdly don't rush into the submission page, give me some time to give you an advice.@Kovachut: Who care's about Priests???? They have Duskbreaker and Dragonfire Potion and Drakonid Operative and on and on and on! Make the stupid Pirate a 4/5 and crush the opposition!
Idk, do what you want lol. I just Hate what Priest has become recently . . .
Edit: I also updated Jack, he's on this page with my last two remaining First Mate's Scouts.
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1) First off, I would say "Screw it" about following the pattern in Curse of Rafaam. There isn't much space left to describe every card pedantically and I don't think it's that necessary, as everything can be understood from the token itself and else you risk your cards being unreadable like some Yu-Gi-Oh ones. If someone wants to argue, then why isn't Excess Mana mentioned in many druid ramp cards?
Feedback returned:
@Likafoss
First Mate’s Scout: I’m not feeling the vibe on giving a pirate divine shield, so the cost reduction version is my favorite by default.
Black Sea Jack has too many moving parts for me to like it. I think it’s needlessly complicated.
@Vilegloom
Crabhunter: Let’s be honest. 90% of the time this is a Totem Golem with no overload and a Beast tag. I do like the flavor quite a bit but think this would be better off costing 2.
Tiny Rascal: We both made dogs! I would lean toward the Bone spell that is essentially Journey Below with a palette swap.
Snake Surprise: Sounds more like a spell—maybe you call it something like “Venonmous Pitmother”; it could also simply summon Pit Snakes. Otherwise, I don’t know if getting three poisonous minions for 5 mana is too strong. On the other hand, it pushes slower rattle rogue builds, so that’s intriguing to me.
Reposting Gold Digger for feedback. I really wish I could get Walking Plank to work, but maybe the world isn’t ready for pirate treants just yet. :P