F. I guess you could still use Demented Lackey since it reduces cost too? Or just go all-in on C'Thun cards.
I'm dumping my initial OG ideas. It's very minion heavy, so I'll likely swap 1 or more out for spells. I'm also having an issue with so many +3 lines of text on cards.
Notes on those cards
Bilefin Zombie - So Apothecaries are interested in Murlocs, whom support their themes of sticky, board-spanning minions. Test Subjector - Challenge 1, based on Test Subject. Is Subjector a word? If you cast Writhing Tonic on it, nothing happens to this minion, but instead to the neighbors. Makes buffs more powerful and lets you buff "can't be targeted by spells" minions! Writhing Tonic - Needs new art. Impossible Anatomy - Variant of Basics of Anatomy spell. Altered Warleader - I love the idea, but this will likely be replaced for a spell. Shifting Sludge - Blob that trades stats with other minions. I've got a lot of potential art, not real happy with most yet. Deepcaller - The inspiration for Murloc-C'Thun decks. Such a deck would have weaker C'Thuns, but a stronger early game and be able to drop C'Thun earlier to close out the game. Abercrombie - I know its Noth, I'm looking for better art. The wording means that 8 minions die AFTER this one dies, then you get Stitches. Combo with your Anatomy spells for lots of Stitches!
Demented Lackey does give C'Thun +X/+X though, so I'm pretty sure that invalidates it. I don't think having a minion-heavy set is necessarily bad and it has been done before by Team 5. For instance, in MSoG, 7 out of 9 Rogue cards were minions. To give a few comments on your set:
Writhing Tonic doesn't have the best artwork. The tentacle part looks pretty good, but the bare, single color background around it looks really weird. It does also use the same artwork as Tentacles from the Professor Putricide boss fight, but adventure artwork has been reused for cards before (Simulacrum-Pure Cold, Unwilling Sacrifice-Trogg Hate Minions!) so I suppose that in and of itself is acceptable.
Deepcaller has the wrong watermark and also the effect is weak. It relies on having a specific minion on board, it has weak stats for the Cost and it does nothing the turn you play it. It could probably have a Boulderfist Ogre statline or the effect could reduce the Cost by (2). Maybe even both to be honest.
Abercrobie is kind of weird to me. To my understanding, when this dies, it summons the Stitches after 8 more minions die, correct? It's also Noth the Plaguebringer.
Thanks for your feedback! I'm looking to get new art for Writhing Tonic and Abercombie (whom I spelled wrong). Yes, your understanding is correct. The wording is a bit confusing, perhaps a Battlecry would be better. Deepcaller, you're probably right for both changes. A deck using this won't use many C'Thun buffers, so dropping it to 8 or even 6 mana wouldn't be broken.
Your set looks great so far! Some cards are pretty strong (Time Killer, Hollow Knight) but probably not OP. Murozond is dangerous. If your opponent can't immediately remove it with a single minion or spell, they fall far behind. It's also frustrating to be unable to use your cards. But Ragnaros can be just as punishing if RNG is on your side. So IDK how to balance it, but its a concern.
I agree with your complaints about the Cult Following challenge, but don't drop out! You'll think of something that fits, even if the challenge itself goes against established Hearthstone design. Maybe something like "The next time you play C'Thun, return it to your hand" or some other fun effect.
I'm so sorry Demonxz95...don't worry, Deathwing is preparing to barbecue me as we speak as punishment for my insolence.
On another note, I do have a suggestion for a replacement (or another C'thun card) to satisfy the challenge! How about a spell like "Give C'thun +4 Health (wherever it is). Quick-Time: Also give it +4 Attack"Also, if you guys want a review, just respond! Unlike last time, I promise that I'll respond this time (something came up last time and I'm less busy now...sort of)!
I'm so sorry Demonxz95...don't worry, Deathwing is preparing to barbecue me as we speak as punishment for my insolence.
On another note, I do have a suggestion for a replacement (or another C'thun card) to satisfy the challenge! How about a spell like "Give C'thun +4 Health (wherever it is). Quick-Time: Also give it +4 Attack"Also, if you guys want a review, just respond! Unlike last time, I promise that I'll respond this time (something came up last time and I'm less busy now...sort of)!
Not a bad idea, although I would probably do it the other way around (buffing the attack would be the Battlecry, then buffing the Health would be the Quick-Time) because C'Thun's Attack is always more important than its Health.
My set is on page 1. Pretty early on. Some cards I had made for challenges that didn't go through (for example, Forbidden Conjuring I made in case the Forbidden challenge went through).
I'm so sorry Demonxz95...don't worry, Deathwing is preparing to barbecue me as we speak as punishment for my insolence.
On another note, I do have a suggestion for a replacement (or another C'thun card) to satisfy the challenge! How about a spell like "Give C'thun +4 Health (wherever it is). Quick-Time: Also give it +4 Attack"Also, if you guys want a review, just respond! Unlike last time, I promise that I'll respond this time (something came up last time and I'm less busy now...sort of)!
Well if you want to give it a swig It would be appreciated dude. This what we came up with Schlauchneid:
Onik
Bandmates:
Whispers
The Pathfinder would be a "corruption" this card (It is allowed?):
Also thanks for making the banners for everyone, I forgot to thank you on the other thread jajjaja.
Another question, is the wording of the Pathfinder okay?.
Here's what I've come up with so far. I'm lacking a chess piece as I have a couple of ideas I haven't made yet. Also I have more epics than I ought to do some will need to be cut.
Edit: Here is a potential chess piece. I will probably make punchbowl common and drop wooden Boy as I'm not happy with its art.
Here's what I've come up with so far. I'm lacking a chess piece as I have a couple of ideas I haven't made yet. Also I have more epics than I ought to do some will need to be cut.
Seems good at first glance (I will do detailed comments later on). Also pls give me this banana art.
Fun fact: The bishop chess piece is called jester in French. Maybe you can use this to fit in #3 in your class?
No one's been responding to me, maybe you can help me out.
WTG (one final missing rare is a flex spot):
Highborne Card tokens:
ONiK:
Well since I have time RN I reckon I'll give my thoughts:
Tentacular is... kinda really bad. I'm not a big fan of it at all really, since it requires you to either already have a Tentacle or have 25+ cards in your deck (which is really hard) to be anything other than a 0 mana do nothing. The Tentacle itself is really cool tho.
I'm not a huge fan of Queen Azshara either. She comes down too early and can potentially slam down massively powerful cards way before your opponent to deal with them - it's rare, but it's possible. I think she'd be better as a higher cost card with higher stats. Also, I'm a little worried about Well of Eternity being essentially a 3 mana Malygos. The other highborne cards are fine tho.
Faceless Deeplurker concerns me. It's condition isn't that hard to fulfil if you draw a lot and there's literally no way to stop it from instakilling you. It even has taunt so you can play it to protect yourself.
Vashj'ir Portal looks gloriously pretty. Good job on making that art xD
That's all I have so far really. Everything else looks cool.
I actually don't mind the c'thun challenge ;-; I feel bad for everyone who's struggling with it though.
I'm gonna do an in depth look at all of the cards posted so far when I get back from work, but I wanted to give a bit of immediate feedback to thepowrofcheese.
I don't really like the idea of an effect which will be delayed that much which lacks a visual indicator of some kind. Minor ones like dragon consort are okay, but something huge like summoning an 8/8 for free could really take players off guard if they lose count over the course several turns.
IMO the best way to solve that would be to summon a Dormant stitches with a visual indicator for how close it is to awakening. I know the dormant mechanic wasn't introduced until ungoro, but (i personally, anyway) think its conceivably ok to introduce those non-keyword mechanics a bit earlier, since we're already retroactively changing hearthstone history with the classes ^-^
While I've been on break I drafted up a couple of ideas I've had:
I'm considering changing the format of my Destiny/Fate mechanic (not the actual card effects, just the way they're written) to make it a bit shorter and feel less bulky. I have a few ideas for it, assuming I'm permitted to retroactively change that for all of the old cards. With that said, the current version is the most clear in terms of what it does, I think, so I'd like people's feedback on the change.
I'm also putting flavour text as hover-text for my cards. Might as well go for broke now I've made it to this round ^-^
Edit: missed the watermark, better fix that when I get home whoops.
Edit 2: I also forgot to mention, I'm looking for better C'thrax art (or maybe just changing the creature all together) as I know the current one is a raid boss who works for N'Zoth, which doesn't fit my theme of Yogg Sauron and a smidge of C'thun (especially when I'm referencing the ancient war between the former and the latter two)
No one's been responding to me, maybe you can help me out.
WTG (one final missing rare is a flex spot):
Highborne Card tokens:
ONiK:
Aberrant Tinyfin: not much to say. Needs warleaders but would be good with Finja.
Ravenous Tentacle: Seems like it would only be particularly useful if you were also running Tentacular.
Evaporation: I like it.
Regal Gaze: Everytime I see reservoir it just turns me off it's an interesting mechanic but it just looks so clunky when written with a number like 20. That being said I think this card is probably undercosted as it is very likely that you will have more than 20 cards if you are running this class.
Tentacular: I think the Tentacles thing is a good idea and there should be at least one more card that generates them in some way. They could be your classes signature for the expansion a bit like Jade Golems but just for you.
Faceless Deeplurker: I don't like 1HKO with the exception of Uther of the ebon blade and honestly if you get to the point that Sea Witch is out of cards then the opponent probably died from fatigue about 3 years prior.
Queen Azhara: The high born cards are interesting but it could be hard to get this across in the submission as people will have to go out of their way looking for them and it's a lot to digest just looking at them since they are basically half the set again added on.
The portal: Elegant and fits the class and portal theme well.
Miniature: Nice if a bit similar to Ivory Knight.
Journal: Nice it is like Arfus to the Lich King and makes the highborn cards less one note.
Yeah, with two people not liking the insta-kill effect, I will go back to my original idea of freezing characters. Sorry, Viridian.
The Tentacles thing I worry about pushing too hard. That being said, I will be changing Tentacular but probably holding off on adding too much synergy in one set.
I have an idea for Regal Gaze. And, yeah, Zanywoop has told me a million times how weird Reservoir looks.
Queen Azshara was a difficult balancing point. On one hand, if I make her too high-costing, she will go the way of most inspire cards. As for the tokens, I don't think that will be too much of a problem so long as I feature her, as tokens are listed right below in the spoiler.
Lastly, I'll try to think of something else for the chess set, I stuck with it since it was the effect I put on a Phase 1 showcase card.
Let me know if you need a review for your Jester class, and thanks a lot for the help, Mewdrops.
Yeah, with two people not liking the insta-kill effect, I will go back to my original idea of freezing characters. Sorry, Viridian.
The Tentacles thing I worry about pushing too hard. That being said, I will be changing Tentacular but probably holding off on adding too much synergy in one set.
I have an idea for Regal Gaze. And, yeah, Zanywoop has told me a million times how weird Reservoir looks.
Queen Azshara was a difficult balancing point. On one hand, if I make her too high-costing, she will go the way of most inspire cards. As for the tokens, I don't think that will be too much of a problem so long as I feature her, as tokens are listed right below in the spoiler.
Lastly, I'll try to think of something else for the chess set, I stuck with it since it was the effect I put on a Phase 1 showcase card.
Let me know if you need a review for your Jester class, and thanks a lot for the help, Mewdrops.
No problem and yeah sure let me know what you think if/when you get chance.
Creepy Doll: If you have a lot of damage spells, this won't do. Otherwise, it should be ok. Banana: Seems a bit weak compared to Drygulch Jailor. Buffoon is ok. Is there a way to swap C'Thun's Attack and Health? Midnight Whelp is pretty weak. I'd put him as 3/4 so you can plop him down at any point. Bearded Dragon looks good. So does Dragonlord's Favour. I'm not 100% sure what to make of Highlight Reel. It's a bit too chaotic for my tastes, to be honest. Forbidden Gag is quite nice, though most of the time I'd use it at 1 mana, as it loses value the bigger the original minion was. (I guess it doesn't reset Health... so it's not entirely bad) Zolara is pretty good. Maybe 8 mana 6/6, as we have Onxyia and Alanna. Lute Chorder is somewhat ok. A bit on the weak side. Essentially a really big Polluted Hoarder. I like Onyx Knight better, though the variance is extremely high and the so is the drawback. Punch Bowl is fine, but that's not a bowl.
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
I'm not going to comment on things that i have no issues with.
Seer of Darkness: I still don't know how this works. This would need atleast 3 botton clicks to work, which seems strange for Hearthstone overall. Hollow Knight: The 3 other Class minions with "If your C'thun has 10 or more Attack" gives an effect that's about 3 Mana worth. Your's is an 5 Mana effect, which should suggest that this is overpowered compared to the other C'Thun cards. I'd either give it fewer stats, or make it a random minion. First ????: This should not have a Mana Cost, just like the Shifting Scroll. Child's Play: Echo of Medivh was a rather decent card. 1 Mana 1/1's are generally considered stronger, and allows for stronger combo plays. This is probaly overpowered. The Power of Yogg: There is missing a "damage" in there.
F. I guess you could still use Demented Lackey since it reduces cost too? Or just go all-in on C'Thun cards.
I'm dumping my initial OG ideas. It's very minion heavy, so I'll likely swap 1 or more out for spells. I'm also having an issue with so many +3 lines of text on cards.
Notes on those cards
Bilefin Zombie - So Apothecaries are interested in Murlocs, whom support their themes of sticky, board-spanning minions. Test Subjector - Challenge 1, based on Test Subject. Is Subjector a word? If you cast Writhing Tonic on it, nothing happens to this minion, but instead to the neighbors. Makes buffs more powerful and lets you buff "can't be targeted by spells" minions! Writhing Tonic - Needs new art. Impossible Anatomy - Variant of Basics of Anatomy spell. Altered Warleader - I love the idea, but this will likely be replaced for a spell. Shifting Sludge - Blob that trades stats with other minions. I've got a lot of potential art, not real happy with most yet. Deepcaller - The inspiration for Murloc-C'Thun decks. Such a deck would have weaker C'Thuns, but a stronger early game and be able to drop C'Thun earlier to close out the game. Abercrombie - I know its Noth, I'm looking for better art. The wording means that 8 minions die AFTER this one dies, then you get Stitches. Combo with your Anatomy spells for lots of Stitches!
I'm not going to comment on things that i have no issues with.
Deepcaller: This feels super clunky, and just about useless. The potential of having a 9 Mana C'Thun will no where nearly outweigh having to have Murlocs in your deck, and playing subpar situationonal 6 Mana 5/6's.
Abercrobie: This does not feel like an Old Gods card. The scourge was neigh non-prevelant during this period of time. It's also weird, and kinda clunky.
Well subjector does exists and this is what I got from a dictionary:
So I think that overall that name is fitting.
<section class="etymology etym"></section>Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Also, if you guys want a review, just respond! Unlike last time, I promise that I'll respond this time (something came up last time and I'm less busy now...sort of)!
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
I made mine from scratch.
Onik
Bandmates:
Whispers
The Pathfinder would be a "corruption" this card (It is allowed?):
Also thanks for making the banners for everyone, I forgot to thank you on the other thread jajjaja.
Another question, is the wording of the Pathfinder okay?.
Here's what I've come up with so far. I'm lacking a chess piece as I have a couple of ideas I haven't made yet. Also I have more epics than I ought to do some will need to be cut.
Edit: Here is a potential chess piece. I will probably make punchbowl common and drop wooden Boy as I'm not happy with its art.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Why Rogue is my favourite class:
My submission for this week's card design competition.
I actually don't mind the c'thun challenge ;-; I feel bad for everyone who's struggling with it though.
I'm gonna do an in depth look at all of the cards posted so far when I get back from work, but I wanted to give a bit of immediate feedback to thepowrofcheese.
I don't really like the idea of an effect which will be delayed that much which lacks a visual indicator of some kind. Minor ones like dragon consort are okay, but something huge like summoning an 8/8 for free could really take players off guard if they lose count over the course several turns.
IMO the best way to solve that would be to summon a Dormant stitches with a visual indicator for how close it is to awakening. I know the dormant mechanic wasn't introduced until ungoro, but (i personally, anyway) think its conceivably ok to introduce those non-keyword mechanics a bit earlier, since we're already retroactively changing hearthstone history with the classes ^-^
While I've been on break I drafted up a couple of ideas I've had:
I'm considering changing the format of my Destiny/Fate mechanic (not the actual card effects, just the way they're written) to make it a bit shorter and feel less bulky. I have a few ideas for it, assuming I'm permitted to retroactively change that for all of the old cards. With that said, the current version is the most clear in terms of what it does, I think, so I'd like people's feedback on the change.
I'm also putting flavour text as hover-text for my cards. Might as well go for broke now I've made it to this round ^-^
Edit: missed the watermark, better fix that when I get home whoops.
Edit 2: I also forgot to mention, I'm looking for better C'thrax art (or maybe just changing the creature all together) as I know the current one is a raid boss who works for N'Zoth, which doesn't fit my theme of Yogg Sauron and a smidge of C'thun (especially when I'm referencing the ancient war between the former and the latter two)
I had a pretty fitting chess art ready, so if anyone wants to utilize it, be my guest :)
I will go back later on to give you feedback on your cards, when i have more time ;-)
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Banana: Seems a bit weak compared to Drygulch Jailor.
Buffoon is ok. Is there a way to swap C'Thun's Attack and Health?
Midnight Whelp is pretty weak. I'd put him as 3/4 so you can plop him down at any point.
Bearded Dragon looks good. So does Dragonlord's Favour.
I'm not 100% sure what to make of Highlight Reel. It's a bit too chaotic for my tastes, to be honest.
Forbidden Gag is quite nice, though most of the time I'd use it at 1 mana, as it loses value the bigger the original minion was. (I guess it doesn't reset Health... so it's not entirely bad)
Zolara is pretty good. Maybe 8 mana 6/6, as we have Onxyia and Alanna.
Lute Chorder is somewhat ok. A bit on the weak side. Essentially a really big Polluted Hoarder.
I like Onyx Knight better, though the variance is extremely high and the so is the drawback.
Punch Bowl is fine, but that's not a bowl.
Hollow Knight: The 3 other Class minions with "If your C'thun has 10 or more Attack" gives an effect that's about 3 Mana worth. Your's is an 5 Mana effect, which should suggest that this is overpowered compared to the other C'Thun cards. I'd either give it fewer stats, or make it a random minion.
First ????: This should not have a Mana Cost, just like the Shifting Scroll.
Child's Play: Echo of Medivh was a rather decent card. 1 Mana 1/1's are generally considered stronger, and allows for stronger combo plays. This is probaly overpowered.
The Power of Yogg: There is missing a "damage" in there.
I want a new title, but Flux won't let me have one,