Hi, I'm Equinox, the avid card creator returning. I may not be any good, but I still like sharing my ideas. So, here's my work on the CORSAIR class, largely influenced by Pirates from Magic: The Gathering's Ixalan block (Specifically U/B Pirates, not B/R!). Without further a do, let's look at what I have so far!
The Corsair is based around using Pirates and Artifacts to control your opponent, limiting what they can do. Raid helps generate card draw, mana, and Health, while Pirates whittle down your opponent's defenses. Then, it's topped off with a few strong minions and spells. Most decks using the Corsair as their hero will be either Midrange or Control. There is ago support, yet not as much as the other two archetypes.
Overall I'm liking the spirit of the class so far, and the way it utilizes specific minions, kind of like totems, to do different things. However, the main problem I have is that there are too many artifact spawning cards, and the artifacts all have 0 attack. Shaman already has a problem with having a big board of 0-attack minions (totems) but it can do something about that with Flametongue Totem on its own. Here you might need to do some reassessment of how often you want to be spawning artifacts, as in the long run they seem to be basically bad! Drawing cards is good, but having no means of stopping the draw if you have a lot of these on board makes it like Mana Tide Totem. Having too many Coins pollutes your hand, and gaining 2 armor just isn't as 'good' as the other two. I'm hardly even sure if you need to give these three a tribe, because there don't seem to be any collectible artifacts anyway— if there were, you would have to specify what pool of Artifacts you're pulling from. Because of that, two of your basic minions are just BAD because they spawn 0-attack minions that often don't put them on par with the balance (2 mana for a 1/1 and a Runic Egg is sub-optimal) and they occupy too much of the board, especially when you have Raid as your keyword. Readied Shot seems like a real auto-include for that reason, as it makes your artifacts active. The other thing is that having a minion-based keyword seems to be a bit of a faux-pas in this forum (it's cuz you have to make spells). Other than that, you're on the right track and I just recommend you make your Artifacts 1) less resilient, or 2) give them 1 attack— in which case you have to make them 1/1s and reduce the quality of the draw a card and coin ones (keep in mind your HP already gives you coins for ramp...)
Overall I'm liking the spirit of the class so far, and the way it utilizes specific minions, kind of like totems, to do different things. However, the main problem I have is that there are too many artifact spawning cards, and the artifacts all have 0 attack. Shaman already has a problem with having a big board of 0-attack minions (totems) but it can do something about that with Flametongue Totem on its own. Here you might need to do some reassessment of how often you want to be spawning artifacts, as in the long run they seem to be basically bad! Drawing cards is good, but having no means of stopping the draw if you have a lot of these on board makes it like Mana Tide Totem. Having too many Coins pollutes your hand, and gaining 2 armor just isn't as 'good' as the other two. I'm hardly even sure if you need to give these three a tribe, because there don't seem to be any collectible artifacts anyway— if there were, you would have to specify what pool of Artifacts you're pulling from. Because of that, two of your basic minions are just BAD because they spawn 0-attack minions that often don't put them on par with the balance (2 mana for a 1/1 and a Runic Egg is sub-optimal) and they occupy too much of the board, especially when you have Raid as your keyword. Readied Shot seems like a real auto-include for that reason, as it makes your artifacts active. The other thing is that having a minion-based keyword seems to be a bit of a faux-pas in this forum (it's cuz you have to make spells). Other than that, you're on the right track and I just recommend you make your Artifacts 1) less resilient, or 2) give them 1 attack— in which case you have to make them 1/1s and reduce the quality of the draw a card and coin ones (keep in mind your HP already gives you coins for ramp...)
Alright, thanks! I'll make them 1/1, and remove some redundant cards, while making others stronger. I do suppose I overlooked (a common word for when I make cards) the fact that they can and would flood the board.
Time for the lore geek to come ruin things! Daelin Proudmoore was not a pirate nor was he close with any. He was the Grand Admiral of the Alliance and commanded the Alliance naval forces during the Second War.
Time for the lore geek to come ruin things! Daelin Proudmoore was not a pirate nor was he close with any. He was the Grand Admiral of the Alliance and commanded the Alliance naval forces during the Second War.
Just a fun fact! Thanks for reading! :)
I'm aware he wasn't a Pirate, he's just the best fit I know of for the class. Though, I appreciate the fact you're being critical about things and giving suggestions/tips/whatever.
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Hi, I'm Equinox, the avid card creator returning. I may not be any good, but I still like sharing my ideas. So, here's my work on the CORSAIR class, largely influenced by Pirates from Magic: The Gathering's Ixalan block (Specifically U/B Pirates, not B/R!). Without further a do, let's look at what I have so far!
The Corsair is based around using Pirates and Artifacts to control your opponent, limiting what they can do. Raid helps generate card draw, mana, and Health, while Pirates whittle down your opponent's defenses. Then, it's topped off with a few strong minions and spells. Most decks using the Corsair as their hero will be either Midrange or Control. There is ago support, yet not as much as the other two archetypes.
Artifacts:
Basic:
Classic:
Naxxramas:
Goblins Vs. Gnomes
Blackrock Mountain:
The Grand Tournament:
Updated to have a few more Lategame cards.
Added two of the GvG cards.
Added all but one of the GvG cards because I'm lazy.
Added Blackrock Mountain cards and the final GvG card. Had to make the Fiery War Chain, no questions asked.
Nice cards and nice keywords with synergy!!
Going to change some cards to generate Artifacts, I realized I didn't make enough.
Added three of the Grand Tournament cards
Hello hello!
Overall I'm liking the spirit of the class so far, and the way it utilizes specific minions, kind of like totems, to do different things.
However, the main problem I have is that there are too many artifact spawning cards, and the artifacts all have 0 attack. Shaman already has a problem with having a big board of 0-attack minions (totems) but it can do something about that with Flametongue Totem on its own. Here you might need to do some reassessment of how often you want to be spawning artifacts, as in the long run they seem to be basically bad! Drawing cards is good, but having no means of stopping the draw if you have a lot of these on board makes it like Mana Tide Totem. Having too many Coins pollutes your hand, and gaining 2 armor just isn't as 'good' as the other two. I'm hardly even sure if you need to give these three a tribe, because there don't seem to be any collectible artifacts anyway— if there were, you would have to specify what pool of Artifacts you're pulling from. Because of that, two of your basic minions are just BAD because they spawn 0-attack minions that often don't put them on par with the balance (2 mana for a 1/1 and a Runic Egg is sub-optimal) and they occupy too much of the board, especially when you have Raid as your keyword. Readied Shot seems like a real auto-include for that reason, as it makes your artifacts active.
The other thing is that having a minion-based keyword seems to be a bit of a faux-pas in this forum (it's cuz you have to make spells). Other than that, you're on the right track and I just recommend you make your Artifacts 1) less resilient, or 2) give them 1 attack— in which case you have to make them 1/1s and reduce the quality of the draw a card and coin ones (keep in mind your HP already gives you coins for ramp...)
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Changed the Artifacts and Hero, and added two TGT Spells.
Time for the lore geek to come ruin things! Daelin Proudmoore was not a pirate nor was he close with any. He was the Grand Admiral of the Alliance and commanded the Alliance naval forces during the Second War.
Just a fun fact! Thanks for reading! :)