Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
Okay, let's go!
Highwayman is too strong IMO. It's like... even though it can't attack heroes, it's a 1 mana 2/2 that can trade immediately. In most cases, this is a Holy Smite, but like imagine slamming this down after your opponent plays Fire Fly on turn 1. Anyway, I feel like it's too strong.
Distract should be 'change', not 'set'. You might be able to get away with making it cost (0) as well, which will let you do without Mercenary Ambush (which I don't like).
Mercenary Ambush seems a little weak. It's a big AOE that requires you to have a large board and your opponent to also have a decently sized board if you want it to be useful. At least make it so that they attack regardless of whether they've already attacked this turn. Anyway, I'm not a big fan of this idea.
All the other cards seem fine :D
Lemme just drop my stuff here (with Challenge cards on top):
Slash and Burn refers to a popular agriculture method that involves cutting/burning down trees to produce farmland (and a lot of global warming).
2 lines or less cards for challenge whichever one it was:
Other Cards:
Not sure if Impale is balanced. Might make Bloodfire Acolyte a 1 mana 1/1, I'm still not sure if that's fair or not.
I'll try and return feedback when I get the time to later - gotta go do some work for now :D
I tried to design Highwayman stats like Icehowl, its basicly that but with -8 on everything, I dunno, people found it strong but not too much. And remember that most early game minions are things with 2-Attack like Kobold Librarian or tough like Northshire Cleric. The problem is that if I change something, everything needs to change, 1 Attack is a no for sure, and 1 Health feels too weak early game against things like Fire Fly or Patches the Pirate, also remember Southsea Deckhand has a similar thing, only that conditional, but maybe, MAYBE I'll change its health to 1.
Distract typo will be fixed, but a definetively no to a cost (0), remember pre-nerf Hunter's Mark? It was played in almost every deck, you just needed to stamp a minion to the other one, and done, but in this one you need a lot to kill a big minion, but they survive for sure.
Mercenary Ambush will be changed, I also thought it was too weak, but its too strong in some ways, but I changed some of the cards right now. I got 2 versions of Supply (Art change) and a new Mercenary Ambush, although you can valorate this as the typical ambush on an RPG game, enemies have priority, you are not prepared to fight them, and everythingggggg else.
Anddddddddddd feedback about your class!
Fireblade Demoness should have 3 Attack, it looks too powerfull compared to Reckless Rocketeer, which is also a Basic Card.
By the looks of your class, Bloodfire Acolyte should have 2 Attack, since Cyclopian Horror had a similar effect, but it I like it anyway, the example is a Tech Card, yours seems like a solid card, but could use a tweak.
Wow, Impale looks quite insane, since it completely disables a minion/character for two attacks, and you can't avoid it. I would change it's cost to (3), I don't like it, but it's okay at cost (3).
Everything else is fine, I REALLY like Rally the Chosen, it looks pretty good!
I love the Treasure Chest one-- or you can go the Chef route and maybe change the name to fit it thematically!
As for the 10-mana card, it looks balanced enough, though I question whether or not it would fit your class. Other than that, I wish you the best!
The problem of changing the name of the Chef one, is that I would also need to change Demand, since those are for the Nuts // Bolts challenge.
Probably going with the Treasure Chest one, as there are Wealth (Cards) and Weapons (Buffs), and is very flavourfull at least on my watch. (Actually there's a card with the name 'Loot' on the set)
Also multiple chefs are acceptable in a kitchen, plz respec
Hey guys! Just dropping in for a bit of clarification since I don't know whether this will be considered problematic or not.
I have these two cards as my nuts and bolts requirement. My dilemma is this: although PHONETICALLY these two cards work to invoke a common saying ("Diamonds are a girl's best friend"), I'm worried someone might consider this illegal because the saying isn't "Diamond Czar a girl's best friend", even though they sound identical. I'm sure I have nothing to worry about, but I'm popping in just in case. Good luck with your submissions!
I should think this counts, as long as it's well clarified in your submission. I do love the wordplay. :) A Girl's Best Friend seems a bit underpowered though: 2/5 Taunt for 3 is -1 stat at 4 mana from Sen'jin Shieldmasta, and 5/3 with nothing makes it worse than Magnataur Alpha or Runeforge Haunter. This could cost 3 and be balanced (after all it's a random effect).
I need to know which of these should be in my basic set:
I personally like the first one, as it's simpler and easier to activate. However, it skirts around the edges of being a deathrattle card, as it uses the same wording as Spikeridged Steed. The second one is also thematic in that if it's a damaged friendly minion being destroyed, it's like the shredder is on the verge of breaking down so this is like the 'panic button' for that.
Hey guys! Just dropping in for a bit of clarification since I don't know whether this will be considered problematic or not.
I have these two cards as my nuts and bolts requirement. My dilemma is this: although PHONETICALLY these two cards work to invoke a common saying ("Diamonds are a girl's best friend"), I'm worried someone might consider this illegal because the saying isn't "Diamond Czar a girl's best friend", even though they sound identical. I'm sure I have nothing to worry about, but I'm popping in just in case. Good luck with your submissions!
I should think this counts, as long as it's well clarified in your submission. I do love the wordplay. :) A Girl's Best Friend seems a bit underpowered though: 2/5 Taunt for 3 is -1 stat at 4 mana from Sen'jin Shieldmasta, and 5/3 with nothing makes it worse than Magnataur Alpha or Runeforge Haunter. This could cost 3 and be balanced (after all it's a random effect).
I need to know which of these should be in my basic set:
I personally like the first one, as it's simpler and easier to activate. However, it skirts around the edges of being a deathrattle card, as it uses the same wording as Spikeridged Steed. The second one is also thematic in that if it's a damaged friendly minion being destroyed, it's like the shredder is on the verge of breaking down so this is like the 'panic button' for that.
Although the card doesn't say Deathrattle, the buff it provides would still be a Deathrattle. So technically its probably fine, but I'd suggest replacing it.
I edited my Cards! Thanks for the feedback so far (and apologies for missing the rule about the class-specific keyword). I did my best to make some adjustments.
As it stands, I've taken out Drumhunter and Eager Beaver (I might reintroduce them later in other Expansions as valuable filler cards.
I might plan a release tonight-- is there any last minute advice that anyone might have for me?
Also if anyone needs my opinion on there's, I'm 100% down on reviewing any and all :)! Thanks so much guys!
Will "Enter a Boy" and "Leave a Man" work with opponent's minions as well? Because in that case you can only most likely pull off "Leave a Man" on your own minion if it costs (3) or less, right? Unless I'm missing something. Also btw I really like that choice of duo-phrase.
Furthermore I feel like "Strike" is better than Backstab in almost every way.... But maybe since your class won't be able to use the combo keyword (presumably), then perhaps it won't be as abusive.
I had an idea to use the phrase "The exception that proves the rule" Could i use two cards with title "The exception" and the other one "Prove the rule"? I also already have a basic card in y example pack from phase one that doesn't follow the Deceptively Simple challenge. What should I do?
you can easily go with "the exception" and "the rule"; for deceptively simple, if you don't have more than 4 cards that have over 3 lines, you're fine.
I edited my Cards! Thanks for the feedback so far (and apologies for missing the rule about the class-specific keyword). I did my best to make some adjustments.
sentimental junckbot: i donno, may be a little strong, coldlight oracle has a simmilar effect and is a rare that's overcosted by 1.5 points; on the pther hand, northshire cleric is a thing;
spur of confidence: is an overcosted heroic strike; either reduce the cost or increase the damage;
memories: it should cost 5; it dosen't matter where the cards come from, it's still 5 of them;
spiteful destruction: you could easily make this a 4;
strenght in solitude: really bad card, you should probably reduce it's cost to 4 (unless your class has sinergy with having only one minion on the board, in which case i don't know);
mood: pleased: seems fine;
life is good: hard to judge, you might want second oppinions on this one, maybe have it just 3 health? donno.
mood: angst: you can probably reduce the damage dealt to 3.
life is crap: boy oh boy, that name! balance-wise it's fine, but that name! should probably change it.
Ok. I found a new art for 10 Mana Big minion, but also created and renamed cards for a new phrase: "Burn the midnight oil" (To work late in the night... just like me right now). If anyone has good art for big minion with high Health and low Attack let me know.
-> the ->
Yeah cards don't go together that well, but the challange doesn't say they have to.
Adventure Mount: i like the art, pretty cute. The stats ... i guess. Tho the 4 attack and high health is kinda a legendary dragons thing. Btw is your class about beasts? Cause any tribe you include in your basic set should kinda be an integral part of your class identity.
Ok so these are what I've come up with so far. What do people think and what would you change or cut?
Oh oh by the way the saying for challenge 6 is "side splitting laughter"
Nibbling Gnashers: the art creeps the hell out of me, blah!
Knife Juggling: i dont think you should have this card in there, at very least not in a basic set, since its a clear reference to Knife Juggler which is from classic set.
Side Splitting: waaaaaaaaaaay too similar to Crushing Walls, not so good for a more complex card. Also this kind of interaction was unheard of this early in the game, might want to push the card to a later set.
In Joke: This card probably needs "Draw a card." on it (that fixes all problems every time haha) otherwise the card is just beyond unplayable. Ancestral Healing costs 0 and heals the minion to full and isnt played anyway lol.
Laughter: im not against having some of our classcards being same as existing class cards, but it should be probably something more general than this. Healing is kinda a specific thing (Healing Touch).
Laughing Gas: well, at this point im starting to wonder if u even care about some of these being exact coppies of existing cards :D (Volcanic Potion)
Acrobatics: not sure if it should cost 2, probably should and given its a basic card you can "afford" to go on a weaker side of things just to be sure.
I'll give them a rethink. I'm finding it difficult to be original with the 2 line restriction. There's only so many things you can fit on two lines that would work and be simple enough and I'd wager most of them have been done. To be honest I'm hoping to limp through basic so I can start sharing my better ideas.
Uh...Sun's Shine and Moon's Glow? Does that work for the third challenge? I don't know any common sayings about space that could work with this. (I'm the Cosmomancer)
Uh...Sun's Shine and Moon's Glow? Does that work for the third challenge? I don't know any common sayings about space that could work with this. (I'm the Cosmomancer)
"In Space no one can hear you Scream"? i don't know what your class is about, so i can't tell.
Just a few ones from the basic set. I've been toying with using "Card text" and "Enchantments", since its something referenced in hearthstone ever since the basic set (See Silence's tooltip) but never experimented with in cards.
"No card text" includes minions which have been silenced. "Enchantments" refers to anything which adds text to the banner under the card, so effect like dire wolf alpha will count for this.
Uh...Sun's Shine and Moon's Glow? Does that work for the third challenge? I don't know any common sayings about space that could work with this. (I'm the Cosmomancer)
"In Space no one can hear you Scream"? i don't know what your class is about, so i can't tell.
Space, basically. Asteroids, meteors, suns, moons, intergalactic beings...maybe One Small Step and A Giant Leap?
On another note, I'm thinking of introducing Asteroid and Meteor tokens as a theme for my class. Asteroids are 1/1s with Charge and Meteors are 1/3s with Taunt. Should I keep these two?
if you target a minion: it also damages adjecent minions, minions in front of it and the controling hero
if you target a hero: it also damages minions right bellow the hero portrait.
hwat do you think? too coplicated for a basic? i really want do add an AoE to my set, would bunker up be op if i added a whirlwind effect?
So, uh, I just wanted to say this real quick: - The text on your cards is too small, or the font is wrong, or something is wrong with it. Like this is a little nitpicky, but the thing is, it looks really unpolished. Like if you take your card and put it next to a hearthcards card, you can see what I'm talking about. It's really cool that you're using your own border, but right now it looks a little... less good.
I'd suggest you make the card on hearthcards and photoshop a screenshot of the textbox onto yours instead of whatever you're doing now (also the text size is different and that matters in a competition with a line limit). Also, you could consider adding a tiny little transparent-y black outline around your golden border to make the contrast between the border and art less jarring. I know this seems really nitpicky, but trust me it'll cost you votes when your cards look lower-effort than everyone else's (even though you're actually putting in at least double the effort on actually making the graphics xD).
That aside, I prefer the Hammer! I used in my reply to the one you currently have, which seems too complicated for a basic card IMO especially with the hero interaction and the way that works.
Uh...Sun's Shine and Moon's Glow? Does that work for the third challenge? I don't know any common sayings about space that could work with this. (I'm the Cosmomancer)
"In Space no one can hear you Scream"? i don't know what your class is about, so i can't tell.
Space, basically. Asteroids, meteors, suns, moons, intergalactic beings...maybe One Small Step and A Giant Leap?
On another note, I'm thinking of introducing Asteroid and Meteor tokens as a theme for my class. Asteroids are 1/1s with Charge and Meteors are 1/3s with Taunt. Should I keep these two?
shouldn't it be the other way around? meteors with charge and asteroids with taunt? same with the card art; not sure.
i'd also sugest making them Asteroid Elemental and Meteor Eemental; they'd be actual being (also, there already is a meteor in the game)
if you target a minion: it also damages adjecent minions, minions in front of it and the controling hero
if you target a hero: it also damages minions right bellow the hero portrait.
hwat do you think? too coplicated for a basic? i really want do add an AoE to my set, would bunker up be op if i added a whirlwind effect?
So, uh, I just wanted to say this real quick: - The text on your cards is too small, or the font is wrong, or something is wrong with it. Like this is a little nitpicky, but the thing is, it looks really unpolished. Like if you take your card and put it next to a hearthcards card, you can see what I'm talking about. It's really cool that you're using your own border, but right now it looks a little... less good.
I'd suggest you make the card on hearthcards and photoshop a screenshot of the textbox onto yours instead of whatever you're doing now (also the text size is different and that matters in a competition with a line limit). Also, you could consider adding a tiny little transparent-y black outline around your golden border to make the contrast between the border and art less jarring. I know this seems really nitpicky, but trust me it'll cost you votes when your cards look lower-effort than everyone else's (even though you're actually putting in at least double the effort on actually making the graphics xD).
That aside, I prefer the Hammer! I used in my reply to the one you currently have, which seems too complicated for a basic card IMO especially with the hero interaction and the way that works.
yes, i'm well aware of the text problem; i'll make the cards on HC and photoshop them later, but untill then, i'l do it this way because they're easier to edit; i'll use the old hammer!
if you target a minion: it also damages adjecent minions, minions in front of it and the controling hero
if you target a hero: it also damages minions right bellow the hero portrait.
hwat do you think? too coplicated for a basic? i really want do add an AoE to my set, would bunker up be op if i added a whirlwind effect?
Hammer seems too complicated for a basic card... also while I like the adjacent character interactions I'm not as eager to accept the surrounding characters ones. That said it's just me xD
Tongs is too powerful for 2 mana (but again I have a distorted idea of card draws). Forge Of Souls costs 2 only because drawing 2 weapons is a really situational effect (as you won't have more than 4-5 in your deck and by the second time you draw it it's probably a dead card). This instead works perfectly even at 2 copies as you will always probably have a weapon left in your deck. I'd put it at 3. (Anyway I liked your old idea quite a lot)
if by my old idea you mean Hot Iron, i didn;t give up on it, i'll just change its name a bit; i'll also increase the cost of Tongs.
REMINDER: the All or Nothing challenge requires your 0 or 10 mana card to be one of your EXAMPLE cards - i.e. NOT under a spoiler in your post.
*ahem* thank you and goodnight.
ATTENTION: TWO ENTRIES CURRENTLY SUBMITTED WILL END UP BEING DQ'ED BECAUSE OF THIS!!!! COME ON GUYS!! CHANGE YOUR ENTRIES OR FOREVER HOLD YOUR PEACE ETC ETC
Also multiple chefs are acceptable in a kitchen, plz respecThe joke is you.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Yeah, you're probably right about girl's best friend. I'll probably change it.
Dazzle and dominate your foes as the Jewelcrafter!
Posted!
I ended up tossing Sharpshooter because it just wasn't thematically/fundamentally sound as the other cards were.
So tell me what you think! I'm excited to see how this all unfolds :)!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I edited my Cards! Thanks for the feedback so far (and apologies for missing the rule about the class-specific keyword). I did my best to make some adjustments.
Showcase (5):
Rest of Showcase (5):
REMINDER: the All or Nothing challenge requires your 0 or 10 mana card to be one of your EXAMPLE cards - i.e. NOT under a spoiler in your post.
*ahem* thank you and goodnight.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
another idea i got for #6:
a small explenation for what hammer does:
if you target a minion: it also damages adjecent minions, minions in front of it and the controling hero
if you target a hero: it also damages minions right bellow the hero portrait.
hwat do you think? too coplicated for a basic? i really want do add an AoE to my set, would bunker up be op if i added a whirlwind effect?
Does "more than half" means strictly more i.e. at least 6 ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Uh...Sun's Shine and Moon's Glow? Does that work for the third challenge? I don't know any common sayings about space that could work with this. (I'm the Cosmomancer)
Just a few ones from the basic set. I've been toying with using "Card text" and "Enchantments", since its something referenced in hearthstone ever since the basic set (See Silence's tooltip) but never experimented with in cards.
"No card text" includes minions which have been silenced. "Enchantments" refers to anything which adds text to the banner under the card, so effect like dire wolf alpha will count for this.
- The text on your cards is too small, or the font is wrong, or something is wrong with it. Like this is a little nitpicky, but the thing is, it looks really unpolished. Like if you take your card and put it next to a hearthcards card, you can see what I'm talking about. It's really cool that you're using your own border, but right now it looks a little... less good.
Why Rogue is my favourite class:
My submission for this week's card design competition.
if by my old idea you mean Hot Iron, i didn;t give up on it, i'll just change its name a bit; i'll also increase the cost of Tongs.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist