The LONER Class is characterized by a slow, control, combo-based play style with opportunities for mind games and counter-play. The Hero power baits the opponent into spending their resources while simultaneously giving the Loner player opportunities to draw the appropriate responses. Expect games with the Loner to last many turns while they also create many puzzling board and fatigue situations. HOWEVER, just because the class archetype is conducive to a control play style, there will be many different tools for aggressive and midrange-oriented players as well.
Class Keyword:
The Loner wants to Preserve all kinds of treasured memories and memoirs. He wants to make, and be, a good friend by understanding new feelings and remembering dear ones. This way, one day, those wonderful memories will resurface and offer opportunities to bond with old friends, kindle forgotten relationships, and draw critical combos to destroying the enemy!
The LONER Class is characterized by a slow, control, combo-based play style with opportunities for mind games and counter-play. The Hero power baits the opponent into spending their resources while simultaneously giving the Loner player opportunities to draw the appropriate responses. Expect games with the Loner to last many turns while they also create many puzzling board and fatigue situations. HOWEVER, just because the class archetype is conducive to a control play style, there will be many different tools for aggressive and midrange-oriented players as well.
Class Keyword:
The Loner wants to Preserve all kinds of treasured memories and memoirs. He wants to make, and be, a good friend by understanding new feelings and remembering dear ones. This way, one day, those wonderful memories will resurface and offer opportunities to bond with old friends, kindle forgotten relationships, and draw critical combos to destroying the enemy!
Showcase (5):
Rest of Showcase (5):
Class Keywords are not allowed in the Basic set, so neither of the first 4 cards are legal.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
The LONER Class is characterized by a slow, control, combo-based play style with opportunities for mind games and counter-play. The Hero power baits the opponent into spending their resources while simultaneously giving the Loner player opportunities to draw the appropriate responses. Expect games with the Loner to last many turns while they also create many puzzling board and fatigue situations. HOWEVER, just because the class archetype is conducive to a control play style, there will be many different tools for aggressive and midrange-oriented players as well.
Class Keyword:
The Loner wants to Preserve all kinds of treasured memories and memoirs. He wants to make, and be, a good friend by understanding new feelings and remembering dear ones. This way, one day, those wonderful memories will resurface and offer opportunities to bond with old friends, kindle forgotten relationships, and draw critical combos to destroying the enemy!
Showcase (5):
Rest of Showcase (5):
I just realized, the class name and the hero power r kinda the opposites no?:D You give your opponent a card, surely you have a friend then, no ?:D
You're Not Alone: feels very much like Recruit, actually it should probably be straight up recruit, tho mby with a higher cost, even in this version, since it would be very easy to cheat out big drops for 4 mana. I mean this would basically be an Eternal Servitude and you could play a Big Loner (lol) with Barnes and Preserve + You're Not Alone and who knows what else. That would make that very much a thing. I mean mby that is ok tho?
Spiteful Destruction: wording is not great, not sure if this would solve it, but suggestion: "Discard two random Preserved cards to deal 8 damage.", not sure if it would mechanically let you play the card only if the condition was met, not sure if the game would be able to check that. That being said, does it take them from your hand or deck? Thats more of a question for the balance purposes.
Mood: Pleased: i love this cards name (and art) :) I can see what you might be goin for with this in a larger picture and i like it very much :) I actually have some art of this "robot" backed up myself, i found it a while back and deemed it pretty cute and worth keeping, so i like what ur goin for here.
Life Is Good/Crap: love it! This is just perfect :D
Mood: Resentment: kinda weird art to tell you the truth given the rest of your cards. Also the card is probably too strong. Mby not as much strong as oppresive and unfun, its a gigantic win more card, hit-or-miss card. That is not a very good design.
/edit: oh yeah, unique keyword on a basic card, didnt even realized that how much i liked this class ... too bad, move em to the Classic set and come up with new basic cards.
Alright, so first off your keyword being on your basic cards is not a good idea, especially using so many of them. I would at least recommend switching around your showcase cards and those below the fold.
Secondly, the balance of some of your cards is off. Cards you preserve are often going to be high-quality ones, so drawing them is usually worth more than drawing a random other card in your deck (the pool of preserved cards is necessarily also smaller than the rest of your deck).
Preserve is 1 mana draw + card generation, which is going to make it a must play in every Loner deck. Nerf to 2 mana at least.
Lone Scavenger: Should say "Battlecry: Draw a Preserved card." Not necessary to specify the randomness of it. Would also make this a 5 mana 4/4.
You're Not Alone: Isn't this 'Recruit a Preserved minion"? This belongs in K&C really, and should be at least the same cost as Gather Your Party
Spiteful Destruction: Should read "Remove two Preserved cards from your deck. Deal 8 damage." Balanced.
Memories: Should cost 5 anyway. Compare Nourish: The quality of your bottom-deck is going to be better, and so it's worth more to draw from it than randomly. Thus costing it at 5 is just fine. 4 is OP though.
Gentle Golem: No full stop after the "Taunt". And it's not a mech? I still feel bad for War Golem with this card...
Mood: Resentment: Compared to Blessing of Might it seems underpowered (4x is +12 Attack for 4 mana), but then there's the value of all those cards combined into one, so that's around 3 mana. I'd say this card is fine at 7 or 8 mana... But it's limiting the design space because it feels like it shouldn't be available. It's more permanent than Pyroblast in terms of its threat. Perhaps I just don't like it :/
Also which cards make up the common phrase? I'm trying to figure it out.
Changes to my class:
Now this card seems underpowered; I mean, compare it to Divine Strength. For 2 more mana it gives 2 more health... I dunno.
These will be the cards I plan on introducing for my Basic Set-- it stresses smart playmaking and tons of play manipulation with cards like Feast and Avenging Strike
For Sharpshooter, I have two versions that I don't know which fits thematically better:
For the first one, I was going for some Stealth-adding synergy with my later Expansions, as well as a win condition damage
For the second one, I went more for the theme of a sniper and attacking from a distance, meaning it doesn't take attack damage. I think it's pretty cool but I was wondering what anyone thinks.
I'm also well-aware that I have 12 total cards for the Basic set, 2 over. Which ones do you like the least or feel are too random/etc. to be in my Basic set?
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
These will be the cards I plan on introducing for my Basic Set-- it stresses smart playmaking and tons of play manipulation with cards like Feast and Avenging Strike
For Sharpshooter, I have two versions that I don't know which fits thematically better:
For the first one, I was going for some Stealth-adding synergy with my later Expansions, as well as a win condition damage
For the second one, I went more for the theme of a sniper and attacking from a distance, meaning it doesn't take attack damage. I think it's pretty cool but I was wondering what anyone thinks.
I'm also well-aware that I have 12 total cards for the Basic set, 2 over. Which ones do you like the least or feel are too random/etc. to be in my Basic set?
Any advice would be much appreciated, thanks!
The first thing I'd like to point out is that you have 4 minions in your Basic set. The only class with that many is Hunter, who only has that many because most of their class is Beast focused. Even Warlock who's very Demon themed only has 3 minions in their Basic set. Your class doesn't look like it has much tribal synergy at least yet. I would get rid of Eager Beaver as it gives you one less minion, which is good, and the effect is extremely obscure for a Basic (compare it to Flame Leviathan or Sea Reaver), and its artwork has words visible at the bottom left. Strategize is also very iffy to me because it's very high-rolly and no matter the outcome, seems pretty strong. You either draw really expensive huge minions and pretty much win outright or you don't and you can still get some good ramp essentially. I think it's probably too powerful either way.
Some cards are also a little bit ambiguous. Drumhunter has different wording from Finja, the Flying Star so does it work during your opponent's turn? Can Gorger Wurm attack heroes? Not sure which version of Sharpshooter I like better, but the second one could be crushing in Arena.
However, I absolutely love cards like Quick Trap and Feast, so there's a huge plus there.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
The phrase I went for is "Ashes to Ashes, Dust to Dust."
Tanaris Guardian: holy crap this is one strong taunt, basically Bog Creeper for 1 less mana and with -1/-1 but added elemental synergy. This guy would be completely busted in arena and since its in a basic set it would show up often. I would honestly lower the health by 1 at least.
Ashes to Ashes: suuuuuuuuuuper win more card, i dont even know what to compare it to, since nothing like this exists (as far as i can recall right now). Obviously you would have to get this far to even play it, but this gives you so much power when you have board to push on. I dont like it very much.
Tanaris Guardian has the same stat line as Dark Arakkoa, so I thought it would be balanced.
Ashes to Ashes may be a bit of a win more card, but it will have synergies in the future that makes it useful in a control style deck. I'm fine with having a few niche/bad cards in the basic set. If we look at Mind Control, It is extremely powerful when your opponent has a big minion on their field. While Ashes to Ashes only shines when your opponent has multiple big minions and you have minions of your own. Honestly, Twisting Nether would be a stronger card for my Geomancer class then Ashes to Ashes.
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
I rly loved the Mark mechanic, i am looking forward to see more of it if you make it :)
The Coin theme u have goin looks fine i think, but might get a tiny bit crazy if Gadgetzan Auctioneer is thrown in, if a lot of good Coin generating cards will be made - and there r few already.
Supply: pretty horrible art, i bet you can find a lot better for a "supply" card.
Drakonid Brute: will divine shield be a thing in your class? Will dragons? If this is in a basic set, it should play a role in your class, just sayin.
Mercenary Ambush: i see what ur goin for here, but i kinda cringe when i read "if able", just too complicated - definitely for a basic card. I also rly hate "make minion(s) attack" type of cards, so i dont think i will like this one in general, sorry.
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
Okay, let's go!
Highwayman is too strong IMO. It's like... even though it can't attack heroes, it's a 1 mana 2/2 that can trade immediately. In most cases, this is a Holy Smite, but like imagine slamming this down after your opponent plays Fire Fly on turn 1. Anyway, I feel like it's too strong.
Distract should be 'change', not 'set'. You might be able to get away with making it cost (0) as well, which will let you do without Mercenary Ambush (which I don't like).
Mercenary Ambush seems a little weak. It's a big AOE that requires you to have a large board and your opponent to also have a decently sized board if you want it to be useful. At least make it so that they attack regardless of whether they've already attacked this turn. Anyway, I'm not a big fan of this idea.
All the other cards seem fine :D
Lemme just drop my stuff here (with Challenge cards on top):
Slash and Burn refers to a popular agriculture method that involves cutting/burning down trees to produce farmland (and a lot of global warming).
2 lines or less cards for challenge whichever one it was:
Other Cards:
Not sure if Impale is balanced. Might make Bloodfire Acolyte a 1 mana 1/1, I'm still not sure if that's fair or not.
I'll try and return feedback when I get the time to later - gotta go do some work for now :D
These will be the cards I plan on introducing for my Basic Set-- it stresses smart playmaking and tons of play manipulation with cards like Feast and Avenging Strike
For Sharpshooter, I have two versions that I don't know which fits thematically better:
For the first one, I was going for some Stealth-adding synergy with my later Expansions, as well as a win condition damage
For the second one, I went more for the theme of a sniper and attacking from a distance, meaning it doesn't take attack damage. I think it's pretty cool but I was wondering what anyone thinks.
I'm also well-aware that I have 12 total cards for the Basic set, 2 over. Which ones do you like the least or feel are too random/etc. to be in my Basic set?
Any advice would be much appreciated, thanks!
The first thing I'd like to point out is that you have 4 minions in your Basic set. The only class with that many is Hunter, who only has that many because most of their class is Beast focused. Even Warlock who's very Demon themed only has 3 minions in their Basic set. Your class doesn't look like it has much tribal synergy at least yet. I would get rid of Eager Beaver as it gives you one less minion, which is good, and the effect is extremely obscure for a Basic (compare it to Flame Leviathan or Sea Reaver), and its artwork has words visible at the bottom left. Strategize is also very iffy to me because it's very high-rolly and no matter the outcome, seems pretty strong. You either draw really expensive huge minions and pretty much win outright or you don't and you can still get some good ramp essentially. I think it's probably too powerful either way.
Some cards are also a little bit ambiguous. Drumhunter has different wording from Finja, the Flying Star so does it work during your opponent's turn? Can Gorger Wurm attack heroes? Not sure which version of Sharpshooter I like better, but the second one could be crushing in Arena.
However, I absolutely love cards like Quick Trap and Feast, so there's a huge plus there.
Drumhunter - I will definitely explain in my writeup that it can trigger during the opponent's turn (the "attack" word is missing)
Strategize - Definitely overpowered, and justifiably so in my opinion. I was considering making it a 6 cost card but seeing as there's little to no draw besides the two cards above, there would just not be enough good, reliable draw options for Predator. Also, seeing as many of the cards I introduce will be reactive, forcibly playing it next turn might also be bad. I'll debate whether or not to make it a 5-cost card though.
Eager Beaver - I agree with you 100% (that would mean I need one more card to take out)
Gorger Wurm - It can attack heroes, not sure how I could make it so that it's clear on the card; otherwise it will be in my writeup clarifications.
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
I rly loved the Mark mechanic, i am looking forward to see more of it if you make it :)
The Coin theme u have goin looks fine i think, but might get a tiny bit crazy if Gadgetzan Auctioneer is thrown in, if a lot of good Coin generating cards will be made - and there r few already.
Supply: pretty horrible art, i bet you can find a lot better for a "supply" card.
Drakonid Brute: will divine shield be a thing in your class? Will dragons? If this is in a basic set, it should play a role in your class, just sayin.
Mercenary Ambush: i see what ur goin for here, but i kinda cringe when i read "if able", just too complicated - definitely for a basic card. I also rly hate "make minion(s) attack" type of cards, so i dont think i will like this one in general, sorry.
There won't be too much Coin Generating things in the future, but those are at least a staple, further expansions will focus on the Mark mechanic, especially Classic Set.
Supply: I dunno, but I will look for better options.
Drakonid Brute: No and No, it's just a normal, boring minion on a basic set that doesn't do much else but defense, that's it :P
Mercenary Ambush: Changing it to something else, probably like a temporary buff.
The phrase I went for is "Ashes to Ashes, Dust to Dust."
Tanaris Guardian: holy crap this is one strong taunt, basically Bog Creeper for 1 less mana and with -1/-1 but added elemental synergy. This guy would be completely busted in arena and since its in a basic set it would show up often. I would honestly lower the health by 1 at least.
Ashes to Ashes: suuuuuuuuuuper win more card, i dont even know what to compare it to, since nothing like this exists (as far as i can recall right now). Obviously you would have to get this far to even play it, but this gives you so much power when you have board to push on. I dont like it very much.
Tanaris Guardian has the same stat line as Dark Arakkoa, so I thought it would be balanced.
Ashes to Ashes may be a bit of a win more card, but it will have synergies in the future that makes it useful in a control style deck. I'm fine with having a few niche/bad cards in the basic set. If we look at Mind Control, It is extremely powerful when your opponent has a big minion on their field. While Ashes to Ashes only shines when your opponent has multiple big minions and you have minions of your own. Honestly, Twisting Nether would be a stronger card for my Geomancer class then Ashes to Ashes.
But Dark Arakkoa was excluded from arena due Cthun interactions AND it aint a basic card that will be in the card pool forever. The taunt together with the stats is the big problem for arena, if it wasnt for taunt, it would be fine, actually it would be weak, for obvious reasons (Boulderfist Ogre). Like i said, if you want to keep it in Basic set, i would drop 1 Health, if you want to keep stats, move it out of Basic/Classic set.
I havent rly posted anything here yet (one minion). I have roughly 7 cards ready (had some previously, changed a few). So you can give me feedback probably tomorrow when i make a coherent post :)
Hey guys! Just dropping in for a bit of clarification since I don't know whether this will be considered problematic or not.
I have these two cards as my nuts and bolts requirement. My dilemma is this: although PHONETICALLY these two cards work to invoke a common saying ("Diamonds are a girl's best friend"), I'm worried someone might consider this illegal because the saying isn't "Diamond Czar a girl's best friend", even though they sound identical. I'm sure I have nothing to worry about, but I'm popping in just in case. Good luck with your submissions!
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
Okay, let's go!
Highwayman is too strong IMO. It's like... even though it can't attack heroes, it's a 1 mana 2/2 that can trade immediately. In most cases, this is a Holy Smite, but like imagine slamming this down after your opponent plays Fire Fly on turn 1. Anyway, I feel like it's too strong.
Distract should be 'change', not 'set'. You might be able to get away with making it cost (0) as well, which will let you do without Mercenary Ambush (which I don't like).
Mercenary Ambush seems a little weak. It's a big AOE that requires you to have a large board and your opponent to also have a decently sized board if you want it to be useful. At least make it so that they attack regardless of whether they've already attacked this turn. Anyway, I'm not a big fan of this idea.
All the other cards seem fine :D
Lemme just drop my stuff here (with Challenge cards on top):
Slash and Burn refers to a popular agriculture method that involves cutting/burning down trees to produce farmland (and a lot of global warming).
2 lines or less cards for challenge whichever one it was:
Other Cards:
Not sure if Impale is balanced. Might make Bloodfire Acolyte a 1 mana 1/1, I'm still not sure if that's fair or not.
I'll try and return feedback when I get the time to later - gotta go do some work for now :D
I tried to design Highwayman stats like Icehowl, its basicly that but with -8 on everything, I dunno, people found it strong but not too much. And remember that most early game minions are things with 2-Attack like Kobold Librarian or tough like Northshire Cleric. The problem is that if I change something, everything needs to change, 1 Attack is a no for sure, and 1 Health feels too weak early game against things like Fire Fly or Patches the Pirate, also remember Southsea Deckhand has a similar thing, only that conditional, but maybe, MAYBE I'll change its health to 1.
Distract typo will be fixed, but a definetively no to a cost (0), remember pre-nerf Hunter's Mark? It was played in almost every deck, you just needed to stamp a minion to the other one, and done, but in this one you need a lot to kill a big minion, but they survive for sure.
Mercenary Ambush will be changed, I also thought it was too weak, but its too strong in some ways, but I changed some of the cards right now. I got 2 versions of Supply (Art change) and a new Mercenary Ambush, although you can valorate this as the typical ambush on an RPG game, enemies have priority, you are not prepared to fight them, and everythingggggg else.
Anddddddddddd feedback about your class!
Fireblade Demoness should have 3 Attack, it looks too powerfull compared to Reckless Rocketeer, which is also a Basic Card.
By the looks of your class, Bloodfire Acolyte should have 2 Attack, since Cyclopian Horror had a similar effect, but it I like it anyway, the example is a Tech Card, yours seems like a solid card, but could use a tweak.
Wow, Impale looks quite insane, since it completely disables a minion/character for two attacks, and you can't avoid it. I would change it's cost to (3), I don't like it, but it's okay at cost (3).
Everything else is fine, I REALLY like Rally the Chosen, it looks pretty good!
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
Okay, let's go!
Highwayman is too strong IMO. It's like... even though it can't attack heroes, it's a 1 mana 2/2 that can trade immediately. In most cases, this is a Holy Smite, but like imagine slamming this down after your opponent plays Fire Fly on turn 1. Anyway, I feel like it's too strong.
Distract should be 'change', not 'set'. You might be able to get away with making it cost (0) as well, which will let you do without Mercenary Ambush (which I don't like).
Mercenary Ambush seems a little weak. It's a big AOE that requires you to have a large board and your opponent to also have a decently sized board if you want it to be useful. At least make it so that they attack regardless of whether they've already attacked this turn. Anyway, I'm not a big fan of this idea.
All the other cards seem fine :D
Lemme just drop my stuff here (with Challenge cards on top):
Slash and Burn refers to a popular agriculture method that involves cutting/burning down trees to produce farmland (and a lot of global warming).
2 lines or less cards for challenge whichever one it was:
Other Cards:
Not sure if Impale is balanced. Might make Bloodfire Acolyte a 1 mana 1/1, I'm still not sure if that's fair or not.
I'll try and return feedback when I get the time to later - gotta go do some work for now :D
I tried to design Highwayman stats like Icehowl, its basicly that but with -8 on everything, I dunno, people found it strong but not too much. And remember that most early game minions are things with 2-Attack like Kobold Librarian or tough like Northshire Cleric. The problem is that if I change something, everything needs to change, 1 Attack is a no for sure, and 1 Health feels too weak early game against things like Fire Fly or Patches the Pirate, also remember Southsea Deckhand has a similar thing, only that conditional, but maybe, MAYBE I'll change its health to 1.
Distract typo will be fixed, but a definetively no to a cost (0), remember pre-nerf Hunter's Mark? It was played in almost every deck, you just needed to stamp a minion to the other one, and done, but in this one you need a lot to kill a big minion, but they survive for sure.
Mercenary Ambush will be changed, I also thought it was too weak, but its too strong in some ways, but I changed some of the cards right now. I got 2 versions of Supply (Art change) and a new Mercenary Ambush, although you can valorate this as the typical ambush on an RPG game, enemies have priority, you are not prepared to fight them, and everythingggggg else.
Anddddddddddd feedback about your class!
Fireblade Demoness should have 3 Attack, it looks too powerfull compared to Reckless Rocketeer, which is also a Basic Card.
By the looks of your class, Bloodfire Acolyte should have 2 Attack, since Cyclopian Horror had a similar effect, but it I like it anyway, the example is a Tech Card, yours seems like a solid card, but could use a tweak.
Wow, Impale looks quite insane, since it completely disables a minion/character for two attacks, and you can't avoid it. I would change it's cost to (3), I don't like it, but it's okay at cost (3).
Eerything else is fine, I REALLY like Rally the Chosen, it looks pretty good!
i think that Highwayman is fine tho.
Btw i see that the orc chef art is popular one :D ur like a 4th or 5th person to use it now (myself included) :D The chest isnt the best for this tho, if it were called like Loot or something, but Supply ... chest full of gold aint rly supplies :D
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!! That knows de we
The Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Meatshield will NOT give the +1 Attack bonus to the minion that it gave Taunt.
Supply // Demand
Mercenary Ambush "attack" won't trigger on minions that: Have summoning sickness, Frozen (Though it unfreezes afterwards), have Can't attack, they already attacked once/twice (Windfury). or there is something that doesn't allows them to attack.
Quick Notes
Highwayman and Mercenary Ambush feedback are very appreciated, since Highwayman can be candidate for "All or Nothing" and Mercenary Ambush can be nuts or else very UP, balance on Ambush is very appreciated.
Drakonid Brute is unoriginal, I know it, but if anyone has a creative AND short effect for it, it would be HIGHLY appreciated, heck, maybe even mentions to all of you! I am promising that!
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
Okay, let's go!
Highwayman is too strong IMO. It's like... even though it can't attack heroes, it's a 1 mana 2/2 that can trade immediately. In most cases, this is a Holy Smite, but like imagine slamming this down after your opponent plays Fire Fly on turn 1. Anyway, I feel like it's too strong.
Distract should be 'change', not 'set'. You might be able to get away with making it cost (0) as well, which will let you do without Mercenary Ambush (which I don't like).
Mercenary Ambush seems a little weak. It's a big AOE that requires you to have a large board and your opponent to also have a decently sized board if you want it to be useful. At least make it so that they attack regardless of whether they've already attacked this turn. Anyway, I'm not a big fan of this idea.
All the other cards seem fine :D
Lemme just drop my stuff here (with Challenge cards on top):
Slash and Burn refers to a popular agriculture method that involves cutting/burning down trees to produce farmland (and a lot of global warming).
2 lines or less cards for challenge whichever one it was:
Other Cards:
Not sure if Impale is balanced. Might make Bloodfire Acolyte a 1 mana 1/1, I'm still not sure if that's fair or not.
I'll try and return feedback when I get the time to later - gotta go do some work for now :D
I tried to design Highwayman stats like Icehowl, its basicly that but with -8 on everything, I dunno, people found it strong but not too much. And remember that most early game minions are things with 2-Attack like Kobold Librarian or tough like Northshire Cleric. The problem is that if I change something, everything needs to change, 1 Attack is a no for sure, and 1 Health feels too weak early game against things like Fire Fly or Patches the Pirate, also remember Southsea Deckhand has a similar thing, only that conditional, but maybe, MAYBE I'll change its health to 1.
Distract typo will be fixed, but a definetively no to a cost (0), remember pre-nerf Hunter's Mark? It was played in almost every deck, you just needed to stamp a minion to the other one, and done, but in this one you need a lot to kill a big minion, but they survive for sure.
Mercenary Ambush will be changed, I also thought it was too weak, but its too strong in some ways, but I changed some of the cards right now. I got 2 versions of Supply (Art change) and a new Mercenary Ambush, although you can valorate this as the typical ambush on an RPG game, enemies have priority, you are not prepared to fight them, and everythingggggg else.
Anddddddddddd feedback about your class!
Fireblade Demoness should have 3 Attack, it looks too powerfull compared to Reckless Rocketeer, which is also a Basic Card.
By the looks of your class, Bloodfire Acolyte should have 2 Attack, since Cyclopian Horror had a similar effect, but it I like it anyway, the example is a Tech Card, yours seems like a solid card, but could use a tweak.
Wow, Impale looks quite insane, since it completely disables a minion/character for two attacks, and you can't avoid it. I would change it's cost to (3), I don't like it, but it's okay at cost (3).
Everything else is fine, I REALLY like Rally the Chosen, it looks pretty good!
I love the Treasure Chest one-- or you can go the Chef route and maybe change the name to fit it thematically!
As for the 10-mana card, it looks balanced enough, though I question whether or not it would fit your class. Other than that, I wish you the best!
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Need some C+C on this entry:
LONER
OUR FRIEND L-001 RETURNS!
The LONER Class is characterized by a slow, control, combo-based play style with opportunities for mind games and counter-play. The Hero power baits the opponent into spending their resources while simultaneously giving the Loner player opportunities to draw the appropriate responses. Expect games with the Loner to last many turns while they also create many puzzling board and fatigue situations. HOWEVER, just because the class archetype is conducive to a control play style, there will be many different tools for aggressive and midrange-oriented players as well.
Class Keyword:
The Loner wants to Preserve all kinds of treasured memories and memoirs. He wants to make, and be, a good friend by understanding new feelings and remembering dear ones. This way, one day, those wonderful memories will resurface and offer opportunities to bond with old friends, kindle forgotten relationships, and draw critical combos to destroying the enemy!
Showcase (5):
Rest of Showcase (5):
I want a new title, but Flux won't let me have one,
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Alright, so first off your keyword being on your basic cards is not a good idea, especially using so many of them. I would at least recommend switching around your showcase cards and those below the fold.
Secondly, the balance of some of your cards is off. Cards you preserve are often going to be high-quality ones, so drawing them is usually worth more than drawing a random other card in your deck (the pool of preserved cards is necessarily also smaller than the rest of your deck).
Also which cards make up the common phrase? I'm trying to figure it out.
Changes to my class:
Now this card seems underpowered; I mean, compare it to Divine Strength. For 2 more mana it gives 2 more health... I dunno.
New hero power. Does this look better?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
MINIONS:
SPELLS:
THE REST:
These will be the cards I plan on introducing for my Basic Set-- it stresses smart playmaking and tons of play manipulation with cards like Feast and Avenging Strike
For Sharpshooter, I have two versions that I don't know which fits thematically better:
For the first one, I was going for some Stealth-adding synergy with my later Expansions, as well as a win condition damage
For the second one, I went more for the theme of a sniper and attacking from a distance, meaning it doesn't take attack damage. I think it's pretty cool but I was wondering what anyone thinks.
I'm also well-aware that I have 12 total cards for the Basic set, 2 over. Which ones do you like the least or feel are too random/etc. to be in my Basic set?
Any advice would be much appreciated, thanks!
Alright, now I have the Basic Set ready, hope it is good enough! I got challenges and everything else redy!
Daaaaa Mercenary!!!
That knows de weThe Mercenary focuses on cleaning the board with aggresive minions, mantaining a big control of the board, however, his minions aren't very tanky and board clears aren't his strong, either expensive or conditional.
Basic Set:
The Basic Set focuses on dispatching multiple enemy minions, and gain Coins in the progress, you know that you get high reward for those contracts! And then deploying the big guns for further board control, unless your opponent has something to clear that, they ain't stopping that!
Clarifications:
Quick Notes
(Dunno why the cards appeared in that WEIRD way, I swear they are in a width of 150 each one)
Andddd that's all folks! Any feedback is appreciated! I WILL give feedback and awnsers in return, so feel free to comment on mine and I'll comment on yours!
The joke is you.
MINIONS:
SPELLS:
THE REST:
These will be the cards I plan on introducing for my Basic Set-- it stresses smart playmaking and tons of play manipulation with cards like Feast and Avenging Strike
For Sharpshooter, I have two versions that I don't know which fits thematically better:
For the first one, I was going for some Stealth-adding synergy with my later Expansions, as well as a win condition damage
For the second one, I went more for the theme of a sniper and attacking from a distance, meaning it doesn't take attack damage. I think it's pretty cool but I was wondering what anyone thinks.
I'm also well-aware that I have 12 total cards for the Basic set, 2 over. Which ones do you like the least or feel are too random/etc. to be in my Basic set?
Any advice would be much appreciated, thanks!
The first thing I'd like to point out is that you have 4 minions in your Basic set. The only class with that many is Hunter, who only has that many because most of their class is Beast focused. Even Warlock who's very Demon themed only has 3 minions in their Basic set. Your class doesn't look like it has much tribal synergy at least yet. I would get rid of Eager Beaver as it gives you one less minion, which is good, and the effect is extremely obscure for a Basic (compare it to Flame Leviathan or Sea Reaver), and its artwork has words visible at the bottom left. Strategize is also very iffy to me because it's very high-rolly and no matter the outcome, seems pretty strong. You either draw really expensive huge minions and pretty much win outright or you don't and you can still get some good ramp essentially. I think it's probably too powerful either way.
Some cards are also a little bit ambiguous. Drumhunter has different wording from Finja, the Flying Star so does it work during your opponent's turn? Can Gorger Wurm attack heroes? Not sure which version of Sharpshooter I like better, but the second one could be crushing in Arena.
However, I absolutely love cards like Quick Trap and Feast, so there's a huge plus there.
Click the image to go to my custom Time Traveler class.
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Slash and Burn refers to a popular agriculture method that involves cutting/burning down trees to produce farmland (and a lot of global warming).
2 lines or less cards for challenge whichever one it was:
Other Cards:
Not sure if Impale is balanced.
Might make Bloodfire Acolyte a 1 mana 1/1, I'm still not sure if that's fair or not.
Why Rogue is my favourite class:
My submission for this week's card design competition.
@Demon
Also thanks for reviewing it, much appreciated!
The joke is you.
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MINIONS/WEAPONS:
SPELLS:
THE REST:
As it stands, I've taken out Drumhunter and Eager Beaver (I might reintroduce them later in other Expansions as valuable filler cards.
I might plan a release tonight-- is there any last minute advice that anyone might have for me?
Also if anyone needs my opinion on there's, I'm 100% down on reviewing any and all :)! Thanks so much guys!
Hey guys! Just dropping in for a bit of clarification since I don't know whether this will be considered problematic or not.
I have these two cards as my nuts and bolts requirement. My dilemma is this: although PHONETICALLY these two cards work to invoke a common saying ("Diamonds are a girl's best friend"), I'm worried someone might consider this illegal because the saying isn't "Diamond Czar a girl's best friend", even though they sound identical. I'm sure I have nothing to worry about, but I'm popping in just in case. Good luck with your submissions!
Dazzle and dominate your foes as the Jewelcrafter!
dfeedback about your class!The joke is you.
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