This is the Discussion Topic. The Submission Topic is here. (Please read the Submission Topic first.)
The challenges have been chosen, so get to discussing how best to woo Deathwing with your fantastic classes here. As a reminder, the only people allowed to submit are:
Along with NiRaSt and Opal736, our Wild Cards.
Rules for this Phase in a handy-dandy spoiler, as requested
PHASE II: The Basic Set
In this Phase, you will each construct your class's Basic Set . Here are the requirements for your Class Creation Competition Phase II Entry (And these may vary due to certain challenges)
CLASS, HERO, AND HERO POWER There are just a few elements of your class that you will repeat from your Phase I entry to remind us who and what we're dealing with. If you'd like to repeat anything from your class's introductory explanation, including its flavor or whatever you believe makes it interesting or unique mechanically, that's fine, but try to keep it brief.
Note that it is okay if you've decided to make some minor alteration to your Hero Power since Phase I.
EXAMPLE BASIC CARDS We do not want to see your Class's entire Basic Set out in the open.
You are allowed up to five (5) example Basic cards out in the open. You may, below these cards, give brief explanations of them, why you decided to showcase them, how they exemplify what makes your class unique, and so on.
As these are Basic cards, they should have no expansion watermark and no rarity gem.
If your example cards produce any unique token cards, those must be put behind a spoiler (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.).
There are many keywords that do not appear on any existing Basic Card, and they may not appear on any of your Basic Cards either: Counter , Deathrattle , Enrage , Immune , Secret , Silence , Stealth , and any other keyword that has been introduced in future expansions (e.g. Adapt ). In addition, there are many general mechanics that did not appear either, so you must avoid expansion-specific mechanics like Spellstones and C'Thun synergy, and so on. Other such mechanics like Elemental and Dragon synergy aren't disallowed per se shouldn't be used unless your class is specifically themed around Elemental or Dragons.
Just as Choose One , Combo , and Overload do not appear on any Basic cards, neither may any of your class's unique keywords appear on any of its Basic cards.
REMAINING BASIC SET The remaining five (5) cards of your class's Basic Set must be presented behind a Spoiler Block (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.). These cards must obey the same rules are your examples cards with regards to expansion watermarks, rarity gems, and what keywords you may not use.
You voted furiously to determine what extra challenges entrants would have to follow, and here they are! As a reminder, all entries must also meet these requirements . Don't get disqualified over a simple fix!
The first challenge in this round is pretty simple - you need to either go big, or go... none? There's a nice catchy phrase there somewhere, whatever. The point is that Deathwing? He's a simple Dragon. He's going to want to see that his new friend can either bring something as powerful as he is to the table, or that they come prepared with weak little morsels. Make sure you include one!
Last phase we told you that Deathwing's new friend must be highly intelligent. Secret is, that's because Deathwing ain't the brightest flame in the fire. In order to hold his interest, we're going to need you to start off slow. Simple cards for a simple dude.
Finally, our last challenge is really just for fun, to be honest. I mean really, you think Deathwing cares about silly jokes and phrases? He's an incredibly powerful Dragon, don't be absurd! So for this challenge, just go nuts! And/or bolts, as the case may be.
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your idea? Do you need help finding art that will fit your cards? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per competition, so make sure that you've settled on your idea for sure beforehand.
Discussion! Do you have thoughts on other people's ideas? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. We understand that some of you might have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time, to keep the thread generally orderly and legible.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your idea is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your ideas for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Remember to check out the Story Comic for this class competition!
You can check it out by clicking the above picture or here!
So, without further ado, have fun and get creating!
When you make a post like that, it's always helpful to put a spoiler with your Hero Power and custom Keywords at the start.
you can click the image on my signature and it gets you to the entry on phase one, and if you click on Active in that post, it opens a new tab with the keyword.
i'm bumping those two cards since i forgot to put them in the previous post:
the other cards:
i've moved the security system to the classic set and added the apprentice, if #5 gets picked up, i'll change her for something else.
i was also thinking of changing the 5 damage on strike to "deal 2 damage adjecent minions", since i dont have an AOE, what do you think?
i'd also like some feedback on the classic card i've made thus far; if my calculations are corect, the week when submisions for that phase are live, i'll have finals, so i want to make a good chunck of it right now.
Sharp and Sharpen are basically my old keyword, Active (click to see), i just decided to change it; what do you think?
Sir Anduin Lothar equips a weapon whenever your old one is destroyed, except when you replace your old one, and makes sure it stays Sharp; if anyone knows a notable blacksmith in wow, i'm open to sugestions. (please ignore the mech tag, everyone knows lothar is a murloc, i just put the wrong one)
The rest of the cards should be pretty easy to understand.
i might repost this in the discussion topic once it goes live.
@Sinti, while i think practice and perfect are more interesting, i think hack and slash goes better with your class; i sugest you go with the latter, but keep the former in the back of your head.
@NOVEX0R, yeah, you're right about spell book, there were some other cards on this thread that had specific draw, which is why i balanced it around that, but it's up to you how you do it.
What is B.F.H. anywaY? Big F*** Hammer? If so that isnt rly HS appropriate now is it :P
Hot Iron seems too strong for a card, let alone basic card. It will theoretically be Assassin's Blade or better 2/3 times.
One of your Classic cards seem to be deleted from imgur.
Quick Reflexes: the wording is fine, but holy f*** how many itterations of "___ your hero is attacked ___" r there lol :P What is Sharpen? I didnt see any mention of it in your Phase 1 sumibssion either.
Eh, Get Behind Me: i like this one.
Prototype: Explosive Trap and Harvest Golem: i dont like these two very much, feels way too similar to their originals and also seeing so many Prototype cards, feels like ur goin a little bit hard on the theme. Mby at least make some original ones like Prototype: Security System.
What do you mean? B.F.H. stand for "Big Fat Hammer". What were you thinking about? ;P
Yeah, i think i'll make Hot Iron cost 5.
This one was missing (i deleted the original because it had the mech tag):
Plenty; there are plenty of iterations of "___ your hero is attacked ___" iterations; Sharpen is Active, i just changed the name, what do you think, is it better? (click hereto see the keyword).
yeah, that was the idea with prototype, existing cards with a little twist on it, but don't worry, i'm not making any more for the classic.
Hmm, i dont like Sharpen very much, since it doesnt rly make sense as a word for what the effect does. Just cause u sharpen your sword doesnt mean it suddenly starts dealing some dmg does it? I mean one could argue that is exactly what would happen lol :P but im no too hot for it. That being said Active was not the best name either, tho it was pretty accurate.
Btw Anduin Lothar, not Andouin. Also i would call him Lord, not Sir. Sounds better to me.
yeah, that's what i wanted to call him, but i read the wiki and the first line called him "sir"; no idea where that o came from.
for the keyword, how about Unsheath and Unsheathed?
When you make a post like that, it's always helpful to put a spoiler with your Hero Power and custom Keywords at the start.
you can click the image on my signature and it gets you to the entry on phase one, and if you click on Active in that post, it opens a new tab with the keyword.
i'm bumping those two cards since i forgot to put them in the previous post:
the other cards:
i've moved the security system to the classic set and added the apprentice, if #5 gets picked up, i'll change her for something else.
i was also thinking of changing the 5 damage on strike to "deal 2 damage adjecent minions", since i dont have an AOE, what do you think?
i'd also like some feedback on the classic card i've made thus far; if my calculations are corect, the week when submisions for that phase are live, i'll have finals, so i want to make a good chunck of it right now.
Sharp and Sharpen are basically my old keyword, Active (click to see), i just decided to change it; what do you think?
Sir Anduin Lothar equips a weapon whenever your old one is destroyed, except when you replace your old one, and makes sure it stays Sharp; if anyone knows a notable blacksmith in wow, i'm open to sugestions. (please ignore the mech tag, everyone knows lothar is a murloc, i just put the wrong one)
The rest of the cards should be pretty easy to understand.
i might repost this in the discussion topic once it goes live.
@Sinti, while i think practice and perfect are more interesting, i think hack and slash goes better with your class; i sugest you go with the latter, but keep the former in the back of your head.
@NOVEX0R, yeah, you're right about spell book, there were some other cards on this thread that had specific draw, which is why i balanced it around that, but it's up to you how you do it.
What is B.F.H. anywaY? Big F*** Hammer? If so that isnt rly HS appropriate now is it :P
Hot Iron seems too strong for a card, let alone basic card. It will theoretically be Assassin's Blade or better 2/3 times.
One of your Classic cards seem to be deleted from imgur.
Quick Reflexes: the wording is fine, but holy f*** how many itterations of "___ your hero is attacked ___" r there lol :P What is Sharpen? I didnt see any mention of it in your Phase 1 sumibssion either.
Eh, Get Behind Me: i like this one.
Prototype: Explosive Trap and Harvest Golem: i dont like these two very much, feels way too similar to their originals and also seeing so many Prototype cards, feels like ur goin a little bit hard on the theme. Mby at least make some original ones like Prototype: Security System.
What do you mean? B.F.H. stand for "Big Fat Hammer". What were you thinking about? ;P
Yeah, i think i'll make Hot Iron cost 5.
This one was missing (i deleted the original because it had the mech tag):
Plenty; there are plenty of iterations of "___ your hero is attacked ___" iterations; Sharpen is Active, i just changed the name, what do you think, is it better? (click hereto see the keyword).
yeah, that was the idea with prototype, existing cards with a little twist on it, but don't worry, i'm not making any more for the classic.
Hmm, i dont like Sharpen very much, since it doesnt rly make sense as a word for what the effect does. Just cause u sharpen your sword doesnt mean it suddenly starts dealing some dmg does it? I mean one could argue that is exactly what would happen lol :P but im no too hot for it. That being said Active was not the best name either, tho it was pretty accurate.
Btw Anduin Lothar, not Andouin. Also i would call him Lord, not Sir. Sounds better to me.
yeah, that's what i wanted to call him, but i read the wiki and the first line called him "sir"; no idea where that o came from.
for the keyword, how about Unsheath and Unsheathed?
What about Reactive?
Edit: maybe thanks to this I've finally got the right idea for the 6th challenge
Reactive makes it sound like a nuclear weapon, haha; still, i'm curious, what's your idea for #6?
Every class should have access to at least one non-friendly AoE with Shaman being the odd one out, presumably because they have Lightning Storm in the Classic set.
Druid this time here is the exception to all of the other classes. We can assume this is because removal is supposed to be a weakness for Druid and they make up in other aspects.
Once you get past that, you can also add cards that specifically fit your class's themes. For example:
A class's Basic set usually only has 1 or 2 minions.
The class with the most is Hunter with 4. If you have more than 4 minions in your Basic set, you should cut a few of them. Meanwhile, Rogue is at the opposite end of the spectrum with 0. For reference, here is the number of minions in each class's Basic set:
This doesn't mean you should try to make every card like this, but it's nice to have should it happen. Some classes (Shaman and Druid) in particular may not follow some of these categories, in part because they have easy to access cards in the Classic set (Mana Tide Totem, Lightning Storm) or are intended to be weak in a particular aspect. You could possibly justify skipping one of these should that come up.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
When you make a post like that, it's always helpful to put a spoiler with your Hero Power and custom Keywords at the start.
you can click the image on my signature and it gets you to the entry on phase one, and if you click on Active in that post, it opens a new tab with the keyword.
i'm bumping those two cards since i forgot to put them in the previous post:
the other cards:
i've moved the security system to the classic set and added the apprentice, if #5 gets picked up, i'll change her for something else.
i was also thinking of changing the 5 damage on strike to "deal 2 damage adjecent minions", since i dont have an AOE, what do you think?
i'd also like some feedback on the classic card i've made thus far; if my calculations are corect, the week when submisions for that phase are live, i'll have finals, so i want to make a good chunck of it right now.
Sharp and Sharpen are basically my old keyword, Active (click to see), i just decided to change it; what do you think?
Sir Anduin Lothar equips a weapon whenever your old one is destroyed, except when you replace your old one, and makes sure it stays Sharp; if anyone knows a notable blacksmith in wow, i'm open to sugestions. (please ignore the mech tag, everyone knows lothar is a murloc, i just put the wrong one)
The rest of the cards should be pretty easy to understand.
i might repost this in the discussion topic once it goes live.
@Sinti, while i think practice and perfect are more interesting, i think hack and slash goes better with your class; i sugest you go with the latter, but keep the former in the back of your head.
@NOVEX0R, yeah, you're right about spell book, there were some other cards on this thread that had specific draw, which is why i balanced it around that, but it's up to you how you do it.
What is B.F.H. anywaY? Big F*** Hammer? If so that isnt rly HS appropriate now is it :P
Hot Iron seems too strong for a card, let alone basic card. It will theoretically be Assassin's Blade or better 2/3 times.
One of your Classic cards seem to be deleted from imgur.
Quick Reflexes: the wording is fine, but holy f*** how many itterations of "___ your hero is attacked ___" r there lol :P What is Sharpen? I didnt see any mention of it in your Phase 1 sumibssion either.
Eh, Get Behind Me: i like this one.
Prototype: Explosive Trap and Harvest Golem: i dont like these two very much, feels way too similar to their originals and also seeing so many Prototype cards, feels like ur goin a little bit hard on the theme. Mby at least make some original ones like Prototype: Security System.
What do you mean? B.F.H. stand for "Big Fat Hammer". What were you thinking about? ;P
Yeah, i think i'll make Hot Iron cost 5.
This one was missing (i deleted the original because it had the mech tag):
Plenty; there are plenty of iterations of "___ your hero is attacked ___" iterations; Sharpen is Active, i just changed the name, what do you think, is it better? (click hereto see the keyword).
yeah, that was the idea with prototype, existing cards with a little twist on it, but don't worry, i'm not making any more for the classic.
Hmm, i dont like Sharpen very much, since it doesnt rly make sense as a word for what the effect does. Just cause u sharpen your sword doesnt mean it suddenly starts dealing some dmg does it? I mean one could argue that is exactly what would happen lol :P but im no too hot for it. That being said Active was not the best name either, tho it was pretty accurate.
Btw Anduin Lothar, not Andouin. Also i would call him Lord, not Sir. Sounds better to me.
yeah, that's what i wanted to call him, but i read the wiki and the first line called him "sir"; no idea where that o came from.
for the keyword, how about Unsheath and Unsheathed?
That would be appropriate and accurate, but its kinda weird word in general id say :D Cant think of anything better atm tho :x
Ugh challenge 6. Time to remake a few cards :P I feel the challenge voting polls are lasting way to long. Most people seem to be already finished their basic sets before the challenges are even chosen. Worst case if someone missed the poll is the get the most popular challenges without their vote and that's not a big deal.
Ok so these are what I've come up with so far. What do people think and what would you change or cut?
Oh oh by the way the saying for challenge 6 is "side splitting laughter"
dude! how much AoE do you have? is your class a clown or a Pyromaniac? tone it down a notch!
in terms of balance, breathe fire seem a bit on the strong side, but the rest seem fairly balanced.
Yeah it has 3 AoE but they all have the draw back of damaging your own minions too. My idea is he'll be using a lot of smaller minions or at least be encouraged to so the drawback would be more severe.
Ok. I found a new art for 10 Mana Big minion, but also created and renamed cards for a new phrase: "Burn the midnight oil" (To work late in the night... just like me right now). If anyone has good art for big minion with high Health and low Attack let me know.
-> the ->
Yeah cards don't go together that well, but the challange doesn't say they have to.
Adventure Mount: i like the art, pretty cute. The stats ... i guess. Tho the 4 attack and high health is kinda a legendary dragons thing. Btw is your class about beasts? Cause any tribe you include in your basic set should kinda be an integral part of your class identity.
Ok so these are what I've come up with so far. What do people think and what would you change or cut?
Oh oh by the way the saying for challenge 6 is "side splitting laughter"
Nibbling Gnashers: the art creeps the hell out of me, blah!
Knife Juggling: i dont think you should have this card in there, at very least not in a basic set, since its a clear reference to Knife Juggler which is from classic set.
Side Splitting: waaaaaaaaaaay too similar to Crushing Walls, not so good for a more complex card. Also this kind of interaction was unheard of this early in the game, might want to push the card to a later set.
In Joke: This card probably needs "Draw a card." on it (that fixes all problems every time haha) otherwise the card is just beyond unplayable. Ancestral Healing costs 0 and heals the minion to full and isnt played anyway lol.
Laughter: im not against having some of our classcards being same as existing class cards, but it should be probably something more general than this. Healing is kinda a specific thing (Healing Touch).
Laughing Gas: well, at this point im starting to wonder if u even care about some of these being exact coppies of existing cards :D (Volcanic Potion)
Acrobatics: not sure if it should cost 2, probably should and given its a basic card you can "afford" to go on a weaker side of things just to be sure.
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set (8/10)
Not crazy about the art for lucky OR charm... but yeah. rough draft is rough.
Okay... Twist of Fate should probably be 6 mana, hahah.
Edited to add:
although it feels a bit much for Basic. idk. Trying to fill the gap of card draw here.
Ugh challenge 6. Time to remake a few cards :P I feel the challenge voting polls are lasting way to long. Most people seem to be already finished their basic sets before the challenges are even chosen. Worst case if someone missed the poll is the get the most popular challenges without their vote and that's not a big deal.
Ugh challenge 6. Time to remake a few cards :P I feel the challenge voting polls are lasting way to long. Most people seem to be already finished their basic sets before the challenges are even chosen. Worst case if someone missed the poll is the get the most popular challenges without their vote and that's not a big deal.
Yeah. To be honest I don't even want the voting poll for the challanges - it would be better if you get to choose three between these six.
Well, the added challenges are the point of this competition. If someone makes their entire set without knowing them, thats on them. I agree that some of them r not very easy to implement every time, but again, that is the point :)
Don't get me wrong, I love the challenges (especially the hard ones!). I just think the polls last way to long. I mean does the challenge poll really need to be up for THREE times the length of the final voting phase in a WCD. I mean if a competition winning can be chosen in 24 hours, then surely some challenges can as well. Just my 2 cents.
Edit: Currently there are 18 days in this comp purely voting for challenges. Almost 3 weeks. That's nuts.
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set (8/10)
Not crazy about the art for lucky OR charm... but yeah. rough draft is rough.
Okay... Twist of Fate should probably be 6 mana, hahah.
Charm: cmon dude! i had it first :D
Original version
Current version (goin with Hack n Slash for #6)
Focus Mind: i dont like this for arena at all, would be suuuuuuuuuuuuuuuuuper strong. Probably even better than BoK, since you can play it on your 2-drop on curve and snowball from there.
Twist of Fate: i like the idea of it, but again, the buff part is a little too strong. Especially given how versatile this card is. But mby it is balanced by the fact that you "have to" know what card you have on top of your deck, so it technically costs 7 (+cost of your hero power)?
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set (8/10)
Not crazy about the art for lucky OR charm... but yeah. rough draft is rough.
Okay... Twist of Fate should probably be 6 mana, hahah.
Charm: cmon dude! i had it first :D
Original version
Current version (goin with Hack n Slash for #6)
Focus Mind: i dont like this for arena at all, would be suuuuuuuuuuuuuuuuuper strong. Probably even better than BoK, since you can play it on your 2-drop on curve and snowball from there.
Twist of Fate: i like the idea of it, but again, the buff part is a little too strong. Especially given how versatile this card is. But mby it is balanced by the fact that you "have to" know what card you have on top of your deck, so it technically costs 7 (+cost of your hero power)?
I made few changes to meet the challenge of death. I think I'll use Hide and Seek, think it suits the Illusionist class reasonable well. Also changed the name of the Hero Power token (thanks Hurien), some artwork, some wording (thanks Sinti).
The Illusionist
Basic Set
Since I will not have much time to create cards this week, I want to submit early. Any final remarks about the cards? Is Hide and Seek ok? I know Stealth hasn't been used in Basic, but is it a problem if I do (I plan on having a few Stealth cards since it suits the Illusionist theme well)? Which cards should I showcase (Terrify is going to be 1 to meet the first challenge)?
Hide: im not sure if you forgot about Conceal being a thing or u didnt and trying to "balance" the fact that it got HoF'ed, but i dont think you should do this card.
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set (8/10)
Not crazy about the art for lucky OR charm... but yeah. rough draft is rough.
Okay... Twist of Fate should probably be 6 mana, hahah.
Charm: cmon dude! i had it first :D
Original version
Current version (goin with Hack n Slash for #6)
Focus Mind: i dont like this for arena at all, would be suuuuuuuuuuuuuuuuuper strong. Probably even better than BoK, since you can play it on your 2-drop on curve and snowball from there.
Twist of Fate: i like the idea of it, but again, the buff part is a little too strong. Especially given how versatile this card is. But mby it is balanced by the fact that you "have to" know what card you have on top of your deck, so it technically costs 7 (+cost of your hero power)?
Rest of the cards seem good.
GAHHHHH my bad xD that's the thing about the "Deceptively Simply" challenge... but yeah, I was also considering an attack debuff so I'll go with that ;D So Charm would be 1 mana "Reduce a minion's Attack by 2." Balanced? The idea is that sometimes you're gonna want to use it on your own minions for Absorb.
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set (8/10)
Not crazy about the art for lucky OR charm... but yeah. rough draft is rough.
Okay... Twist of Fate should probably be 6 mana, hahah.
Yeah well it should (although I see you wanted to play it on curve after Seer of the forest). That said most of them look fine... is the part in italic in a Focus Mind really needed? That said I like them a lot for now!!!
Thanks! Well I did that because of Blessing of Kings and Mark of the Wild. It's a thing that exists in the basic cards for new players, etc.!
This is the Discussion Topic. The Submission Topic is here.
(Please read the Submission Topic first.)
The challenges have been chosen, so get to discussing how best to woo Deathwing with your fantastic classes here. As a reminder, the only people allowed to submit are:
Along with NiRaSt and Opal736, our Wild Cards.
Rules for this Phase in a handy-dandy spoiler, as requested
PHASE II: The Basic Set
In this Phase, you will each construct your class's Basic Set . Here are the requirements for your Class Creation Competition Phase II Entry (And these may vary due to certain challenges)
There are just a few elements of your class that you will repeat from your Phase I entry to remind us who and what we're dealing with. If you'd like to repeat anything from your class's introductory explanation, including its flavor or whatever you believe makes it interesting or unique mechanically, that's fine, but try to keep it brief.
We do not want to see your Class's entire Basic Set out in the open.
The remaining five (5) cards of your class's Basic Set must be presented behind a Spoiler Block (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.). These cards must obey the same rules are your examples cards with regards to expansion watermarks, rarity gems, and what keywords you may not use.
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Remember to check out the Story Comic for this class competition!
You can check it out by clicking the above picture or here!
So, without further ado, have fun and get creating!
You can find me here! Good luck everyone!
The joke is you.
Here's a guide I posted a few days ago in another thread that I'll post here again for convenience.
Each class's Basic set should include:
Single Target Damage:
AoE:
Every class should have access to at least one non-friendly AoE with Shaman being the odd one out, presumably because they have Lightning Storm in the Classic set.
Card Draw:
Shaman once again is the odd man out here. We can assume this is because Mana Tide Totem is a thing.
Removal/Neutralization:
Druid this time here is the exception to all of the other classes. We can assume this is because removal is supposed to be a weakness for Druid and they make up in other aspects.
Once you get past that, you can also add cards that specifically fit your class's themes. For example:
A class's Basic set usually only has 1 or 2 minions.
The class with the most is Hunter with 4. If you have more than 4 minions in your Basic set, you should cut a few of them. Meanwhile, Rogue is at the opposite end of the spectrum with 0. For reference, here is the number of minions in each class's Basic set:
Top tip: It's also a really good idea for cards to follow more than 1 aspect, increasing utility and space. For example:
This doesn't mean you should try to make every card like this, but it's nice to have should it happen. Some classes (Shaman and Druid) in particular may not follow some of these categories, in part because they have easy to access cards in the Classic set (Mana Tide Totem, Lightning Storm) or are intended to be weak in a particular aspect. You could possibly justify skipping one of these should that come up.
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Ok so these are what I've come up with so far. What do people think and what would you change or cut?
Oh oh by the way the saying for challenge 6 is "side splitting laughter"
Ugh challenge 6. Time to remake a few cards :P
I feel the challenge voting polls are lasting way to long. Most people seem to be already finished their basic sets before the challenges are even chosen. Worst case if someone missed the poll is the get the most popular challenges without their vote and that's not a big deal.
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Okay guys. Here's a rough draft...
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set (8/10)
Not crazy about the art for lucky OR charm... but yeah. rough draft is rough.
Okay... Twist of Fate should probably be 6 mana, hahah.
Edited to add:
although it feels a bit much for Basic. idk. Trying to fill the gap of card draw here.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
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Okay! For those who are having trouble with Challenge #6!
"______ AND ______" IDIOMS
"______ TO ______" IDIOMS
@Sinti
Don't get me wrong, I love the challenges (especially the hard ones!). I just think the polls last way to long. I mean does the challenge poll really need to be up for THREE times the length of the final voting phase in a WCD. I mean if a competition winning can be chosen in 24 hours, then surely some challenges can as well. Just my 2 cents.
Edit: Currently there are 18 days in this comp purely voting for challenges. Almost 3 weeks. That's nuts.
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Focus Mind: i dont like this for arena at all, would be suuuuuuuuuuuuuuuuuper strong. Probably even better than BoK, since you can play it on your 2-drop on curve and snowball from there.
Twist of Fate: i like the idea of it, but again, the buff part is a little too strong. Especially given how versatile this card is. But mby it is balanced by the fact that you "have to" know what card you have on top of your deck, so it technically costs 7 (+cost of your hero power)?
Rest of the cards seem good.
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"The Slayer" custom class
"The Great Thaw" expansion competition finalist