Oh. Well that's okay, I've already circumvented it:
He just pulls everybody close to him in a big warm hug and they thaw out :3
@ Cheese: Purify with Ice: Keep in mind that this basically is useless in Mage. You would never play this at all because Silence has at least some use in Priest, whereas there is no upside to freezing yourself as Mage. Thus, this could probably be 1 mana, but NOT 0 mana because 0 mana draw a card is just silly (making your deck 28 cards big basically). Bit of a nerf to random spell generation in Mage. Would only be good in Shaman, but it would be too good in Shaman.
Frozen Peace Axe: Should be Chilly Peace Axe. Good meme, but I wouldn't vote for it (mostly because I don't put Freeze in warrior).
Red Proto-whelp: I hadn't looked at this before I made Magmaw, but this is kind of too much hate towards freeze effects, because played against Mage it just neuters stall and their burn potential (gain 24 armor and attack with all your minions hmmmm), and is equally abusable in Mage on the other side such that they can gain themselves armor by doing the same thing (albeit at the expense of their freeze effects).
So get this: What if Paladin had freeze effects?? (BUT ONLY IN KFT?) The concept behind this is he's a guard... kind of like a policeman. So whenever an unexpected enemy minion pops up HE PULLS OUT HIS CROSSBOW (I guess) and shouts "STOP RIGHT THERE CRIMINAL SCUM! FREEZE!" and they're quite obliging.
I'm also leaning towards this one. Not combo-able with Moorabi because 6 + 5 = 11, but stay a while and listen. You not only freeze all minions and both heroes, you also freeze everybody's cards and all the effects that all these cards and minions and weapons have. Say you play this and your opponent has a Doomsayer on the board. Their Doomsayer doesn't activate. What's more, your opponent can do nothing more than pass their turn, because all their cards are encased in ice and can't be played, and so is their deck (so they can't draw cards). This card does give priority to your opponent as they unfreeze first, but here's why this is a Shaman card: Mana. You play this card against Druid and you reduce the importance of ramp, and you reduce how hampered you are by Overload. On turn 9 you could play Jade Claws and Crushing Hand, Overloading you for 4, but then you play this and then no one does anything and you can come back with a turn 10 play unimpeded as if you'd never overloaded at all.
Seems nice and balanced. A good Shaman weapon is something we haven't really ever seen before besides Doomhammer in Aggro Shaman, so this is definitely welcome. Though I think you should make it "Freeze any character damaged by this" so it also affects heros (like Water Elemental). Works nicely with Moorabi, but being that it is a weapon, it doesn't work with Ice Breaker.
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Click the image to go to my custom Time Traveler class.
I'm also leaning towards this one. Not combo-able with Moorabi because 6 + 5 = 11, but stay a while and listen. You not only freeze all minions and both heroes, you also freeze everybody's cards and all the effects that all these cards and minions and weapons have. Say you play this and your opponent has a Doomsayer on the board. Their Doomsayer doesn't activate. What's more, your opponent can do nothing more than pass their turn, because all their cards are encased in ice and can't be played, and so is their deck (so they can't draw cards). This card does give priority to your opponent as they unfreeze first, but here's why this is a Shaman card: Mana. You play this card against Druid and you reduce the importance of ramp, and you reduce how hampered you are by Overload. On turn 9 you could play Jade Claws and Crushing Hand, Overloading you for 4, but then you play this and then no one does anything and you can come back with a turn 10 play unimpeded as if you'd never overloaded at all.
Well, this is a bit awkward.
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Click the image to go to my custom Time Traveler class.
I feel it hits too close to Ice Breaker; both are weapons that interact with Freeze. That being said it's fine, though I'd make it able to affect any enemy it damages and increase the cost to (2). That way it will be able to freeze heroes and buy control Shamans some extra time.
Frost Wyrmling slows down the game against aggro decks and prevents steam rolling, as it forces every minion to miss 2 turns, giving you enough time to recover and build your own board or clear things. It affects both players tho.
Glacial Monarch is essentially a 4/6 Taunt. Can't Attack. Battlecry: Deal 4 damage for 6, so it's comparable to Fire Elemental and Firelands Portal. It might be on the stronger side of things, but it's a class card and acts primarily as defense. You trade it into a minion and then it's a taunt-wall that can't attack anymore.
Lor'themar Theron freezes all spells that are being cast. That means, if you cast Hellfire, it'll trigger at the start of your NEXT turn. If you target him with Mind Control, he will be taken control over the start of your opponent's next turn. If the target dies in the meantime, the simply spell vanishes. Gives you breathing room against spell combo decks (heal up, kill him or kill the Malygos before all the spells hit your face next turn etc), prevents AoE or single-target removal without you having the ability to sacrifice your minion(s). It affects both players tho, so be careful when you play him.
The term "opposite" applies in the same way as for the chess pieces in the Karazhan adventure. Thoughts on balance?
Similar to the card I posted on page 1, but this is actually really good. Like, too good. Moorabi + this can hit two enemy minions for value hand refill. Given the value Shaman can get out of their freeze effects, you want to balance Freeze differently from in Mage. Perhaps if it was at the start of your turn? I suppose that goes against the whole concept of end-of-turn totems (which is most all of them).
Like this week's theme, a lot more flexible. Here're a few ideas I had lying around.
Sidenote: The copy summoned by Frostshaping will be Frozen.
I made this card too!
It targets all enemies though, so I'd say it's a bit different to yours. Yours is balanced well enough in Shaman, but both could work.
Frostshaping is pretty good. Not too outlandish, good with Earth Elemental, and definitely an alternative to the spellstone.
Frostbeard Keeper is understatted. It's going to be hard to have this die while it's frozen, because you can't trade into things with it to activate it, and you have to be playing against a class that freezes. I would avoid this because it's too situational. Unfortunately it's just overbalanced, there's not really any tweak to stats etc. you could make to fix this.
This has very limited synergy: Moorabi for sure, but it has anti-synergy with Ice Breaker which makes me a bit hesitant. 2 mana 1/4 instead? I'm not sure of this card because I wouldn't know where to put it in a Freeze shaman deck: the big Moorabi turn only comes once really, rather than 3 times. It's still got good utility anyway.
Also Cheese you have to call it CHILLY Peace Axe because that's what it says in Fiery War Axe's flavor text. ;)
Wow I didn't even notice its polar opposite was mentioned in the card text. I learned something!
Alright, here are new versions of my cards:
Opted for "After your hero attacks [attacked?]" for Chilly Peace Axe because the main advantage of old FWA was its ability to provide effective board control as soon as turn 2. Contrary to FWA my card can't be used by face warrior since it freezes your hero :D
Remade Purify with Ice as a shaman card thanks to Sinti
Remade Red Proto-Whelp to unfreeze all characters as well. I just learned the word 'thaw' by the way
I also wanted to show this crazy card I made (previous versions the other 3 were already shown before so it's ok to show a fourth, right?)
Notice how none of my cards are mage cards. I feel like it will be a requirement to stand out.
Frost Wyrmling slows down the game against aggro decks and prevents steam rolling, as it forces every minion to miss 2 turns, giving you enough time to recover and build your own board or clear things. It affects both players tho.
Glacial Monarch is essentially a 4/6 Taunt. Can't Attack. Battlecry: Deal 4 damage for 6, so it's comparable to Fire Elemental and Firelands Portal. It might be on the stronger side of things, but it's a class card and acts primarily as defense. You trade it into a minion and then it's a taunt-wall that can't attack anymore.
To be honest I like Glacial Monarch the most, but the huge number of keywords make it hard to evaluate and balance (hence, Al'Akir). Wyrmling is a bit better, simple and more flexible.
Also try using this art for the Wyrmling. It may not be a whelp, but it looks like one:
REEEEEEEEE because I have so many cards made already. Will probably just make a legendary though to get noticed (senpai)
Also Cheese you have to call it CHILLY Peace Axe because that's what it says in Fiery War Axe's flavor text. ;)
-Jousters Lance: I don't like this card, it's just a worse Ice Lance that would not work in most of the mage decks (in my opinion). I think it shoul deal like 2 damage without Freeze (that would be similar to Breath of Sindragosa) and if you get the higher cost spell it could deal the 4 damage and Freeze the target.
-Cooling Presence: Too similar to Cone of Cold, it may be good but it's just boring for me.
-Living Comet: I like this card a lot but I think it's kind of OP. In my opinion it should be a 2/3 (or a 3/2) and keep its effect.
-Frost Bomb:Interesting card but underwhelming when you compare it to a simple Frost Nova. I think it could be good at the cost of 3 or even 2 mana or keeping the cost but make it deal damage to the enemy minions.
-Comet Storm:Solid and balanced card, not much more to say.
-Zandalari Icecarver:I don't know how to evaluate this card. I think it could cost 1 mana less without problems, there aren't a lot of spells that Freeze and are pretty good at the same time. Overall an interesting idea.
-Coldbringer Ammennar:Personally I don't think this one is goofd enough. I know that the idea is to Freeze all enemies with the Freezing Potion but for that objective I would play Blizzard instead. I think you can make it a better card.
-Frozen Totem:It's a really good card and in my opinion is well balanced, nothing more to say.
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Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
I'm also leaning towards this one. Not combo-able with Moorabi because 6 + 5 = 11, but stay a while and listen. You not only freeze all minions and both heroes, you also freeze everybody's cards and all the effects that all these cards and minions and weapons have. Say you play this and your opponent has a Doomsayer on the board. Their Doomsayer doesn't activate. What's more, your opponent can do nothing more than pass their turn, because all their cards are encased in ice and can't be played, and so is their deck (so they can't draw cards). This card does give priority to your opponent as they unfreeze first, but here's why this is a Shaman card: Mana. You play this card against Druid and you reduce the importance of ramp, and you reduce how hampered you are by Overload. On turn 9 you could play Jade Claws and Crushing Hand, Overloading you for 4, but then you play this and then no one does anything and you can come back with a turn 10 play unimpeded as if you'd never overloaded at all.
Well, this is a bit awkward.
Nah mate! Even if the stats are similar and it's an elemental for Shaman, the effect is totally different. Yours is permanent slowdown, mine is temporary slowdown/catchup as more of a tech card.
Frost Wyrmling slows down the game against aggro decks and prevents steam rolling, as it forces every minion to miss 2 turns, giving you enough time to recover and build your own board or clear things. It affects both players tho.
Glacial Monarch is essentially a 4/6 Taunt. Can't Attack. Battlecry: Deal 4 damage for 6, so it's comparable to Fire Elemental and Firelands Portal. It might be on the stronger side of things, but it's a class card and acts primarily as defense. You trade it into a minion and then it's a taunt-wall that can't attack anymore.
Frost Wyrmling: Really good tech against board flood. Remarkably similar to the paladin card I posted, but yours is symmetric, which perhaps balances it better. Shuts down aggro for sure. Then again, poor Stegodon. 5 mana 3/6?
Glacial Monarch: I really don't see why this is what it is (with the Charge + Divine Shield) instead of just "Taunt. Can't attack. Battlecry: Deal 4 damage to an enemy minion." Feels like shoehorning the freeze keyword into a card.
I suppose I should make that known then.
USING TAUNT + 'PERMANENTLY FROZEN' rather than TAUNT + CAN'T ATTACK WARRANTS A NO VOTE FROM ME! BE ORIGINAL WITH THE FREEZE EFFECTS PLS
I also wanted to show this crazy card I made (previous versions the other 3 were already shown before so it's ok to show a fourth, right?)
Notice how none of my cards are mage cards. I feel like it will be a requirement to stand out.
Which is best?
I honestly don't know what this card is. Paladin weapons are usually underwhelming. So too is the Hero Power. 50 Armor though is pretty good for passing a turn, especially because you can put two of these in your deck + Death Knight and end up having 135 HP throughout the whole game, + healing if you want. I don't know what you'd put in a deck that uses this, but it just screams 'fatiiiiigue paladiiiiiin' to me. TOO MEMEY
Chilly War Axe is good, but I think your best pick is Purify with Ice... then again these are both memes themselves.
Is Frost Elemental going to be a thing now? Freeze an enemy Ixlid and then summon an army of girls for the mage quest. ez game
Best is the shaman weapon. Then again it's really too similar to Ice Breaker in that it conflicts with your curve while doing something depending on frozen minions.
So last time I just realised that the new competition had started (yeah I was a bit busy for a few weeks... anyway). This week I'm thinking this card may be useful. We know Frozen Shaman... well it lacks ice abilities. So this card will be helpful to discover any cards with Freeze in them. Thoughts?
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My Entry for this week's Card Design Competition - Season 8.16:
Some old card I made a while ago (some from my private expansion). Is any of them worth submitting?
Out of all the cards I would focus on Frozen Arrow simply because it's effect could be useful in many different situations. Though that said, Freezing Snow could be an interesting choice too.
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My Entry for this week's Card Design Competition - Season 8.16:
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How does this look?
I want a new title, but Flux won't let me have one,
Oh. Well that's okay, I've already circumvented it:
He just pulls everybody close to him in a big warm hug and they thaw out :3
@ Cheese: Purify with Ice: Keep in mind that this basically is useless in Mage. You would never play this at all because Silence has at least some use in Priest, whereas there is no upside to freezing yourself as Mage. Thus, this could probably be 1 mana, but NOT 0 mana because 0 mana draw a card is just silly (making your deck 28 cards big basically). Bit of a nerf to random spell generation in Mage. Would only be good in Shaman, but it would be too good in Shaman.
Frozen Peace Axe: Should be Chilly Peace Axe. Good meme, but I wouldn't vote for it (mostly because I don't put Freeze in warrior).
Red Proto-whelp: I hadn't looked at this before I made Magmaw, but this is kind of too much hate towards freeze effects, because played against Mage it just neuters stall and their burn potential (gain 24 armor and attack with all your minions hmmmm), and is equally abusable in Mage on the other side such that they can gain themselves armor by doing the same thing (albeit at the expense of their freeze effects).
So get this: What if Paladin had freeze effects?? (BUT ONLY IN KFT?) The concept behind this is he's a guard... kind of like a policeman. So whenever an unexpected enemy minion pops up HE PULLS OUT HIS CROSSBOW (I guess) and shouts "STOP RIGHT THERE CRIMINAL SCUM! FREEZE!" and they're quite obliging.
I'm also leaning towards this one. Not combo-able with Moorabi because 6 + 5 = 11, but stay a while and listen. You not only freeze all minions and both heroes, you also freeze everybody's cards and all the effects that all these cards and minions and weapons have. Say you play this and your opponent has a Doomsayer on the board. Their Doomsayer doesn't activate. What's more, your opponent can do nothing more than pass their turn, because all their cards are encased in ice and can't be played, and so is their deck (so they can't draw cards). This card does give priority to your opponent as they unfreeze first, but here's why this is a Shaman card: Mana. You play this card against Druid and you reduce the importance of ramp, and you reduce how hampered you are by Overload. On turn 9 you could play Jade Claws and Crushing Hand, Overloading you for 4, but then you play this and then no one does anything and you can come back with a turn 10 play unimpeded as if you'd never overloaded at all.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
Ok, for real now. Trading feedback.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I also wanted to show this crazy card I made (previous versions the other 3 were already shown before so it's ok to show a fourth, right?)
Notice how none of my cards are mage cards. I feel like it will be a requirement to stand out.
Which is best?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
To be honest I like Glacial Monarch the most, but the huge number of keywords make it hard to evaluate and balance (hence, Al'Akir). Wyrmling is a bit better, simple and more flexible.
Also try using this art for the Wyrmling. It may not be a whelp, but it looks like one:
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
USING TAUNT + 'PERMANENTLY FROZEN' rather than TAUNT + CAN'T ATTACK WARRANTS A NO VOTE FROM ME! BE ORIGINAL WITH THE FREEZE EFFECTS PLS
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Okay guys, I'm going deep into my expansion competition entries for this one xD
I'm lazy and on mobile soooooo
1 mana neutral 3/2 dragon "At the start of your turn, Freeze adjacent minions"
1 mana mage spell, "Add a copy of a Frozen minion to your hand."
4 mana 4/2 shaman weapon "your hero is Immune while attacking Frozen minions."
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
So last time I just realised that the new competition had started (yeah I was a bit busy for a few weeks... anyway). This week I'm thinking this card may be useful. We know Frozen Shaman... well it lacks ice abilities. So this card will be helpful to discover any cards with Freeze in them. Thoughts?
My Entry for this week's Card Design Competition - Season 8.16:
I'm going super simple this week. Some health gain for Rogue, at the cost of losing the ability to Attack for a turn.
You can find me here! Good luck everyone!
just wondering what people think of a legendary spell
http://www.hearthcards.net/cards/330fcf81.png
My Entry for this week's Card Design Competition - Season 8.16: