Welcome to this last mini-competition #7 brought to you by your friendly neighbourOtovent!
Competition-Specific Restrictions:
Your cards need to fit the restrictions of TWO previous competitions of your choice.
You have to include the name of the competitions you chose in your submission (preferably with link).
This includes all competitions in Season 6 (including mini-comps) excluding "Recipe For Success" mini-competition.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry . An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once , only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic , not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is forsubmissions only . If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it to Imgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
NOTE: Mini-Competitions have very different time-tables than our normal competitions, so please pay attention so that you're not caught off-guard!
Entry Phase and Early Voting (Starts Now! Ends 21:00 UTC 21/11/17 ) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Note that this is only 24 hours! Voting Phase (Starts 21:00 UTC 21/11/17, Ends 22:00 UTC 21/11/17) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Note that this phase only lasts for 1 Hour. Final Phase (Starts 22:00 UTC 21/11/17. Ends 21:00 UTC 22/11/17) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
( ab ) / ( c ) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Card Design Competition, each Fan Creation Forum moderators will be given aWild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Note that Mini-Competition winners, unfortunately, do not get to select any future competition theme.
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
WCDC 6.01
(single target permanent potential debuff) and
WCDC 6.03
(card cycle with at least a mechanical connection).
These cards go up in cost in increments of 2. The classes they belong to are alphabetical, skipping one each time and starting with Paladin. They all use the new Recruit mechanic and they all do the same (but different) things.
Form Ranks
is consistent with
Silvermoon Portal
in terms of power level, as it summons a 3-drop, but does it from your deck. You're more likely to use this on enemy minions.
Night Tactics
can be used to break through enemy taunts (
Nesting Roc
, for example) while simultaneously bringing in a solid card like
Bone Baron
.
Inner Fear
is likely to pull some high-health minions while disabling most minions from attacking.
Lakkari Felhound
would be a good pull from this.
Fits the
Rinse, Spin, Cycle
(like half the submissions to come) and
I'll Make a Hero out of you
themes, the latter because of the Paladin
Secret
.
They draw inspiration from the song Chemical Wedding, by Bruce Dickinson. Flavor-wise, they're all meant to portray different ways the death of a loved one can affect the people around us.
The way I see it, these three minions come from a high-seas expansion about pirates, monstrous sea leviathans, and threats from the deep (hence the Trident logo, and their general flavor). Gameplay-wise, they are a
Rock
-
Paper
-
Scissors
cycle of anti-aggro tech cards, against the "big three" swarm tribes.
Themes involved:
Rinse, Spin, Cycle
(Cycle of cards)
Teamwork Time
(Depends on your opponent's board-state)
Counter Culture
(Counters to Beasts, Murlocs, and/or Pirates)
Easy as 3 3 3
, in-a-way (the number 3 appears 3 times)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
With "loot" being one of the central themes of Kobolds and Catacombs, this is my semi-serious take on something every World of Warcraft player has experienced: the loot ninja, who steals all the good loot and, if you're lucky, leaves you with vendor trash. I'm interpreting "loot" in Hearthstone as any card generated by another card. The tokens he leaves the opponent are mostly vendor trash but at least nominally useful and/or amusing.
Themes
1.
Counter Culture
(counters any card that generates another card -
Thoughtsteal
,
Pyros
,
Arfus
, etc.) Two of the tokens are counters. Kitchen Cleaver counters Beasts, Dragons, and Murlocs. Dungeon Decoy is somewhat of a soft counter to big minions.
2.
Sincerest Form of Flattery
(card is Ninja of the Deep Hours from MTG)
I'll Make a Hero out of you:
Your card must affect your Hero, either positively or negatively.
Happily Ever After:
Your card must create an on-going effect that MUST last until the end of the game.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Turn Back To Page 3
Welcome to this last mini-competition #7 brought to you by your friendly neighbour Otovent!
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
NOTE: Mini-Competitions have very different time-tables than our normal competitions, so please pay attention so that you're not caught off-guard!
Entry Phase and Early Voting (Starts Now! Ends 21:00 UTC 21/11/17 )
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Note that this is only 24 hours!
Voting Phase (Starts 21:00 UTC 21/11/17, Ends 22:00 UTC 21/11/17)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Note that this phase only lasts for 1 Hour.
Final Phase (Starts 22:00 UTC 21/11/17. Ends 21:00 UTC 22/11/17)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Card Design Competition, each Fan Creation Forum moderators will be given aWild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Note that Mini-Competition winners, unfortunately, do not get to select any future competition theme.
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Good Luck!
Mod Working Reaaaaally Hardly
Fits the "must have 0 somewhere on the card" 6.06 theme and the vanilla neutral minion mini-comp theme.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
My own two themes: a card with or interacting with Voodoo (Special WCDC - A Serving of Servitors) and an spooky card with Lifesteal , Poisonous and/or Deathrattle (WCDC 6.19 - Putricide's Party Planning) .
Taken from...
WCDC 6.01 (single target permanent potential debuff) and WCDC 6.03 (card cycle with at least a mechanical connection).
These cards go up in cost in increments of 2. The classes they belong to are alphabetical, skipping one each time and starting with Paladin. They all use the new Recruit mechanic and they all do the same (but different) things. Form Ranks is consistent with Silvermoon Portal in terms of power level, as it summons a 3-drop, but does it from your deck. You're more likely to use this on enemy minions. Night Tactics can be used to break through enemy taunts ( Nesting Roc , for example) while simultaneously bringing in a solid card like Bone Baron . Inner Fear is likely to pull some high-health minions while disabling most minions from attacking. Lakkari Felhound would be a good pull from this.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Competition rules based on Day of the Tentacle and Easy as 3 3 3.
My Entry for this week's Card Design Competition - Season 8.16:
The Cat Cycle, brought to you by nurgling13, Defender of Cats:
Fits these themes:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Fits the Rinse, Spin, Cycle (like half the submissions to come) and I'll Make a Hero out of you themes, the latter because of the Paladin Secret .
They draw inspiration from the song Chemical Wedding, by Bruce Dickinson. Flavor-wise, they're all meant to portray different ways the death of a loved one can affect the people around us.
Day of the Tentacle - C'Thun synergy
Kleptogainia - Lifesteal
Doubles as a surprisingly effective tickling device.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
♪♫♬ Silent Night, Holy Light. Round your Funnel Cakes and Child ♪♫♬
Easy as 3, 3, 3: has 3 of the same number, number 2
A Preference for Reference: Has an existing card in its card text, Priest of the Feast , Silence
Counting Cards : Drawing (2) cards.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Fits in:
- A serving of Servitors - A card Design Competition.
- Kleptogainia - Card Design Competition #4
- Top of the Swaps - A card Design Competition #12
The way I see it, these three minions come from a high-seas expansion about pirates, monstrous sea leviathans, and threats from the deep (hence the Trident logo, and their general flavor). Gameplay-wise, they are a Rock - Paper - Scissors cycle of anti-aggro tech cards, against the "big three" swarm tribes.
Themes involved:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Themes Included
1. Crystal Ball : Must use the phrase "Mana Crystal"
2.Deja Vu : Must use the phrase "Cast this again"
1. Day Of The Tentacle (WCDC 6.07)
2. I'll Make A Hero Out Of You (WCDC 6.08)
3. Top Of The Swaps (WCDC 6.12)
Based on three different tribes of Trolls in World of Warcraft.
Themes Covered
It also works for 3,3,3 but that week was limited to spells so that's a shame.
Tokens
With "loot" being one of the central themes of Kobolds and Catacombs, this is my semi-serious take on something every World of Warcraft player has experienced: the loot ninja, who steals all the good loot and, if you're lucky, leaves you with vendor trash. I'm interpreting "loot" in Hearthstone as any card generated by another card. The tokens he leaves the opponent are mostly vendor trash but at least nominally useful and/or amusing.
Themes
1. Counter Culture (counters any card that generates another card - Thoughtsteal , Pyros , Arfus , etc.) Two of the tokens are counters. Kitchen Cleaver counters Beasts, Dragons, and Murlocs. Dungeon Decoy is somewhat of a soft counter to big minions.
2. Sincerest Form of Flattery (card is Ninja of the Deep Hours from MTG)
I'll Make a Hero out of you: Your card must affect your Hero, either positively or negatively.
Happily Ever After: Your card must create an on-going effect that MUST last until the end of the game.
Tokens
"Déjà Vu! I've just been in this place before!"
Mod Working Reaaaaally Hardly