Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Someone already submitted a version of Forgotten Brewmaster, so forget it.
Friendly Barmaid is too similar to Friendly Bartender. I like it but I don't know how many votes you could get with it.
Demon Tamer doesn't seem like an effect that belongs to a common but nobody is giving a damn so I'd say go with it. Although that "When" probably needs to become a "Whenever" and you need to add a "random" before "Demon" and that doesn't fit in three lines of text.
Thanks for the review, I haven't check all pages of the submission thread one time and this happened! I hate to steal idea (which I haven't really,but we came up with same idea) so, please ignore Forgotten Brewmaster. I was thinking about Friendly Bartender while creating Friendly Barmaid, and I'm not sure about how much vote I'd have with it either. For the Demon Tamer, look at the text of The Boogeymonster (On the Hearthstonetopdecks). I initially thought about whenever, but Blizzard made it as when so I did the same. About the random part, I dont feel like its necessary since its obvious to summon random one.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Forgotten brewmaster was already done, as SvagoCorp said.
Demon Tamer has most in common with Voidcaller, which was also a common. The text most resembles Finja though, I guess. And you used 'when' instead of 'whenever' to make sure the text wouldn't go beyond 3 lines :p. Could be done I suppose, but personally I doubt its effectiveness (Finja has stealth to make it reliable, Voidcaller has deathrattle). I also don't really like the theme and name of the card. It's not like demons can really be tamed and trained like a beast. Demon Summoner or Void Herald or something would be more suitable. You could also opt to go full Voidcaller 2.0 and look into changing the effect to a Deathrattle that summons 2 demons from hand, to make it less of a gamble.
Friendly Barmaid is OK, but I feel like it's a bit weird that it has such a huge body and it's not really super unique. It's actually a bit weird in general to have a 7-drop barmaid that can wrestle with bears and small dragons and come out victorious :p I think you can do one of two things.. first is to find another theme that makes more sense for the power level of the card (maybe some kind of priestess or witch? maybe make the barmaid an ogre to earn you points for laughs?). Another route would be to place a much heavier focus on the end of turn effect in exchange for stats. Barmaids are known for spreading the juice among all friendly patrons, so consider something like a 3/5 that restores 4 health to all friendly characters at the end of turn. Could be good for healing synergies and keeping your board alive after trading.
Thanks for taking time to review my cards, and as I mentioned before ignore the Forgotten Brewmaster. For the Dragon Tamer, I look the The Boogeymonster (from HearthstoneTopdecks list) text not Finja, the Flying Star. (Whenever fits the 3 line still :P) For the taming Demon part, you might be right but I had to find a name and it was the first thing came to my mind.. Also, I dont really prefer to make it like voidcaller 2.0.. For the Friendly Barmaid, I hope you ve no problem with women with huge body (triggered woman face). I was thinking about Friendly Bartender while creating it, and it has great stats for 2 mana minion, so I made Friendly Barmaid like that. I thought about healing all characters while creating it, but it seems pretty OP to me, even with 3/5 body.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Friendly Barmaid: It's a nice healing card, and I like it's reference. However, it seems kinda dull. Also, I feel like you can bump this up to a 5/8 when compared to Earthen Ring Farseer.
Forgotten Brewmaster: Has already been submitted.
Demon Tamer: Although I like the idea of the card (Voidcaller has been a fan-favourite in the past), I feel like you're forcing the "3-lines" rule of the competition. It should be worded as "Whenever this attacks and kills a minion, summon a random Demon from your hand."
Thanks for reviewing all my cards ^.^. I really dont think Friendly Barmaid needs additional attack since its there to keep you healthy and compare to Earthen Ring Farseer it potentially heals more. I already mentioned the issue with Forgotten Brewmaster, so forget about it.. Again, I as I mentioned, I check the text of The Boogeymonster (from hearthstonetopdecks) while making this card, and I hope its not a big deal to not add random in it.
Thanks for the all reviews, I want you to review Common Summoner instead of Forgotten Brewmaster since its already been submitted by someone else.(which card is it? here it is):
Edit: seems like the boogeymonster text is whenever here, gonna fix Demon Tamer text. Added demon tamer with "whenever".
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Someone already submitted a version of Forgotten Brewmaster, so forget it.
Friendly Barmaid is too similar to Friendly Bartender. I like it but I don't know how many votes you could get with it.
Demon Tamer doesn't seem like an effect that belongs to a common but nobody is giving a damn so I'd say go with it. Although that "When" probably needs to become a "Whenever" and you need to add a "random" before "Demon" and that doesn't fit in three lines of text.
Thanks for the review, I haven't check all pages of the submission thread one time and this happened! I hate to steal idea (which I haven't really,but we came up with same idea) so, please ignore Forgotten Brewmaster. I was thinking about Friendly Bartender while creating Friendly Barmaid, and I'm not sure about how much vote I'd have with it either. For the Demon Tamer, look at the text of The Boogeymonster (On the Hearthstonetopdecks). I initially thought about whenever, but Blizzard made it as when so I did the same. About the random part, I dont feel like its necessary since its obvious to summon random one.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Forgotten brewmaster was already done, as SvagoCorp said.
Demon Tamer has most in common with Voidcaller, which was also a common. The text most resembles Finja though, I guess. And you used 'when' instead of 'whenever' to make sure the text wouldn't go beyond 3 lines :p. Could be done I suppose, but personally I doubt its effectiveness (Finja has stealth to make it reliable, Voidcaller has deathrattle). I also don't really like the theme and name of the card. It's not like demons can really be tamed and trained like a beast. Demon Summoner or Void Herald or something would be more suitable. You could also opt to go full Voidcaller 2.0 and look into changing the effect to a Deathrattle that summons 2 demons from hand, to make it less of a gamble.
Friendly Barmaid is OK, but I feel like it's a bit weird that it has such a huge body and it's not really super unique. It's actually a bit weird in general to have a 7-drop barmaid that can wrestle with bears and small dragons and come out victorious :p I think you can do one of two things.. first is to find another theme that makes more sense for the power level of the card (maybe some kind of priestess or witch? maybe make the barmaid an ogre to earn you points for laughs?). Another route would be to place a much heavier focus on the end of turn effect in exchange for stats. Barmaids are known for spreading the juice among all friendly patrons, so consider something like a 3/5 that restores 4 health to all friendly characters at the end of turn. Could be good for healing synergies and keeping your board alive after trading.
Thanks for taking time to review my cards, and as I mentioned before ignore the Forgotten Brewmaster. For the Dragon Tamer, I look the The Boogeymonster (from HearthstoneTopdecks list) text not Finja, the Flying Star. (Whenever fits the 3 line still :P) For the taming Demon part, you might be right but I had to find a name and it was the first thing came to my mind.. Also, I dont really prefer to make it like voidcaller 2.0.. For the Friendly Barmaid, I hope you ve no problem with women with huge body (triggered woman face). I was thinking about Friendly Bartender while creating it, and it has great stats for 2 mana minion, so I made Friendly Barmaid like that. I thought about healing all characters while creating it, but it seems pretty OP to me, even with 3/5 body.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Friendly Barmaid: It's a nice healing card, and I like it's reference. However, it seems kinda dull. Also, I feel like you can bump this up to a 5/8 when compared to Earthen Ring Farseer.
Forgotten Brewmaster: Has already been submitted.
Demon Tamer: Although I like the idea of the card (Voidcaller has been a fan-favourite in the past), I feel like you're forcing the "3-lines" rule of the competition. It should be worded as "Whenever this attacks and kills a minion, summon a random Demon from your hand."
Thanks for reviewing all my cards ^.^. I really dont think Friendly Barmaid needs additional attack since its there to keep you healthy and compare to Earthen Ring Farseer it potentially heals more. I already mentioned the issue with Forgotten Brewmaster, so forget about it.. Again, I as I mentioned, I check the text of The Boogeymonster (from hearthstonetopdecks) while making this card, and I hope its not a big deal to not add random in it.
Thanks for the all reviews, I want you to review Common Summoner instead of Forgotten Brewmaster since its already been submitted by someone else.(which card is it? here it is):
Edit: seems like the boogeymonster text is whenever here, gonna fix Demon Tamer text.
Eerily similar to Jade Chieftain, and the right deck, stronger too. I imagine a deck where you play this and a few huge common minions as your own only Common cards. Would it be competitively playable? Probably not. Would people try to play it anyway? Yeah, I think they probably would. People try anything. There's still probably at least one person left trying to make The Last Kaleidosaur work.
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Click the image to go to my custom Time Traveler class.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Someone already submitted a version of Forgotten Brewmaster, so forget it.
Friendly Barmaid is too similar to Friendly Bartender. I like it but I don't know how many votes you could get with it.
Demon Tamer doesn't seem like an effect that belongs to a common but nobody is giving a damn so I'd say go with it. Although that "When" probably needs to become a "Whenever" and you need to add a "random" before "Demon" and that doesn't fit in three lines of text.
Thanks for the review, I haven't check all pages of the submission thread one time and this happened! I hate to steal idea (which I haven't really,but we came up with same idea) so, please ignore Forgotten Brewmaster. I was thinking about Friendly Bartender while creating Friendly Barmaid, and I'm not sure about how much vote I'd have with it either. For the Demon Tamer, look at the text of The Boogeymonster (On the Hearthstonetopdecks). I initially thought about whenever, but Blizzard made it as when so I did the same. About the random part, I dont feel like its necessary since its obvious to summon random one.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Forgotten brewmaster was already done, as SvagoCorp said.
Demon Tamer has most in common with Voidcaller, which was also a common. The text most resembles Finja though, I guess. And you used 'when' instead of 'whenever' to make sure the text wouldn't go beyond 3 lines :p. Could be done I suppose, but personally I doubt its effectiveness (Finja has stealth to make it reliable, Voidcaller has deathrattle). I also don't really like the theme and name of the card. It's not like demons can really be tamed and trained like a beast. Demon Summoner or Void Herald or something would be more suitable. You could also opt to go full Voidcaller 2.0 and look into changing the effect to a Deathrattle that summons 2 demons from hand, to make it less of a gamble.
Friendly Barmaid is OK, but I feel like it's a bit weird that it has such a huge body and it's not really super unique. It's actually a bit weird in general to have a 7-drop barmaid that can wrestle with bears and small dragons and come out victorious :p I think you can do one of two things.. first is to find another theme that makes more sense for the power level of the card (maybe some kind of priestess or witch? maybe make the barmaid an ogre to earn you points for laughs?). Another route would be to place a much heavier focus on the end of turn effect in exchange for stats. Barmaids are known for spreading the juice among all friendly patrons, so consider something like a 3/5 that restores 4 health to all friendly characters at the end of turn. Could be good for healing synergies and keeping your board alive after trading.
Thanks for taking time to review my cards, and as I mentioned before ignore the Forgotten Brewmaster. For the Dragon Tamer, I look the The Boogeymonster (from HearthstoneTopdecks list) text not Finja, the Flying Star. (Whenever fits the 3 line still :P) For the taming Demon part, you might be right but I had to find a name and it was the first thing came to my mind.. Also, I dont really prefer to make it like voidcaller 2.0.. For the Friendly Barmaid, I hope you ve no problem with women with huge body (triggered woman face). I was thinking about Friendly Bartender while creating it, and it has great stats for 2 mana minion, so I made Friendly Barmaid like that. I thought about healing all characters while creating it, but it seems pretty OP to me, even with 3/5 body.
Here are my entries for this week, gotta choose one for the submission page;
would love to hear your reviews before I go submission page.
Friendly Barmaid: It's a nice healing card, and I like it's reference. However, it seems kinda dull. Also, I feel like you can bump this up to a 5/8 when compared to Earthen Ring Farseer.
Forgotten Brewmaster: Has already been submitted.
Demon Tamer: Although I like the idea of the card (Voidcaller has been a fan-favourite in the past), I feel like you're forcing the "3-lines" rule of the competition. It should be worded as "Whenever this attacks and kills a minion, summon a random Demon from your hand."
Thanks for reviewing all my cards ^.^. I really dont think Friendly Barmaid needs additional attack since its there to keep you healthy and compare to Earthen Ring Farseer it potentially heals more. I already mentioned the issue with Forgotten Brewmaster, so forget about it.. Again, I as I mentioned, I check the text of The Boogeymonster (from hearthstonetopdecks) while making this card, and I hope its not a big deal to not add random in it.
Thanks for the all reviews, I want you to review Common Summoner instead of Forgotten Brewmaster since its already been submitted by someone else.(which card is it? here it is):
Edit: seems like the boogeymonster text is whenever here, gonna fix Demon Tamer text.
Eerily similar to Jade Chieftain, and the right deck, stronger too. I imagine a deck where you play this and a few huge common minions as your own only Common cards. Would it be competitively playable? Probably not. Would people try to play it anyway? Yeah, I think they probably would. People try anything. There's still probably at least one person left trying to make The Last Kaleidosaur work.
Yeah, perhaps I should add "Warning it may summon UltramemeUltrasaur" to its flavor :p
Screw it. I’m going with Apocalyptic Doomsayer because it’s the most “common-y”. I’m not exactly sure what defines a common from a rare anyways. ¯\_(ツ)_/¯
Screw it. I’m going with Apocalyptic Doomsayer because it’s the most “common-y”. I’m not exactly sure what defines a common from a rare anyways. ¯\_(ツ)_/¯
At this rate, we should have given up the pretext and just made Legends :/
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Screw it. I’m going with Apocalyptic Doomsayer because it’s the most “common-y”. I’m not exactly sure what defines a common from a rare anyways. ¯\_(ツ)_/¯
At this rate, we should have given up the pretext and just made Legends :/
The current "common" winning my page is an effort to improve Boogeymonster and even says so in the description... Admittedly a shitty legendary but a legendary nonetheless.
I updated my Imp-erial Guard idea, because the other ones didn't work well.
Right off the bat, Imp-erial Guard looks like the most common-ish. But whattya gonna do?
Late Bloomer: There’s a bit of confusion here; does 2 turns include the turn it was played or not? Regardless, I quite like the effect, and I love the flavour! It’s a nice little spell producer for Miracle Rogue and nice little damage dealer in Tempo Rogue. It’s also just a good activator for those Combo cards or Sherazin, Corpse Flower, and it’s synergy with Lilian Voss is hilarious. My only complaint is that it might be a bit too strong in the aforementioned decks, and it looks more like a rare or epic. You could change the text to “At the end of your turn, add 2 Razorpetals to your hand” or “Combo: Add 4 Razorpetals to your hand” if you want. (Although that might compromise the aesthetics)
Crystal-Crowned Raptor: That seems a bit too strong. Aside from the fact that you’re putting 2 Kun the Forgotten Kings in your deck, they are a cheaper version as well, so it’s easier to fit more cards in before you reset your Mana Crystals. So, you could Innervate/Counterfeit Coin or better if you pair this with some cheap cards like Jade Idol, and I have a feeling that the shock after the Druid meta hasn’t worn down in the community yet...
Imp-erial Guard: So...just a Demon with Taunt (and spell-taunt I suppose)? Maybe you should just simplify it to “Your Hero is Immune” in order to make it synergize with Warlock’s self-damage card’s and powers.
Screw it. I’m going with Apocalyptic Doomsayer because it’s the most “common-y”. I’m not exactly sure what defines a common from a rare anyways. ¯\_(ツ)_/¯
At this rate, we should have given up the pretext and just made Legends :/
You just gave me an idea for the Completely Professional review...
I updated my Imp-erial Guard idea, because the other ones didn't work well.
Right off the bat, Imp-erial Guard looks like the most common-ish. But whattya gonna do?
Late Bloomer: There’s a bit of confusion here; does 2 turns include the turn it was played or not? Regardless, I quite like the effect, and I love the flavour! It’s a nice little spell producer for Miracle Rogue and nice little damage dealer in Tempo Rogue. It’s also just a good activator for those Combo cards or Sherazin, Corpse Flower, and it’s synergy with Lilian Voss is hilarious. My only complaint is that it might be a bit too strong in the aforementioned decks, and it looks more like a rare or epic. You could change the text to “At the end of your turn, add 2 Razorpetals to your hand” or “Combo: Add 4 Razorpetals to your hand” if you want. (Although that might compromise the aesthetics)
What about this:
Then it's kinda like Obsidian Destroyer for Rogue. You get fewer Razorpetals, but the effect isn't bounded. Or did you think that the effect should be like this, but with 2 Razorpetals?
Then it's kinda like Obsidian Destroyer for Rogue. You get fewer Razorpetals, but the effect isn't bounded. Or did you think that the effect should be like this, but with 2 Razorpetals?
I like it. Something unique, has interesting potential, the name-play is good, and the art is good. It also seems like a reasonable Common.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Then it's kinda like Obsidian Destroyer for Rogue. You get fewer Razorpetals, but the effect isn't bounded. Or did you think that the effect should be like this, but with 2 Razorpetals?
I like it. Something unique, has interesting potential, the name-play is good, and the art is good. It also seems like a reasonable Common.
Do you think it should be one or two Razorpetals at the end of each turn, though?
Then it's kinda like Obsidian Destroyer for Rogue. You get fewer Razorpetals, but the effect isn't bounded. Or did you think that the effect should be like this, but with 2 Razorpetals?
I like it. Something unique, has interesting potential, the name-play is good, and the art is good. It also seems like a reasonable Common.
Do you think it should be one or two Razorpetals at the end of each turn, though?
I think you can get away with two, but both options are fine. Should probably go with two anyway, considering some of the other entries.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Do you think it should be one or two Razorpetals at the end of each turn, though?
"At the start/end of each turn", would probably make it the most balanced. At 1 it's kinda weak, at 2 it might be too overwhelming. Then again, your entry might be rule circumvention, since the correct wording adds "that deals 1 damage". I dunno if it fits in the 3 lines, but it might with "each" instead of "of your".
Do you think it should be one or two Razorpetals at the end of each turn, though?
"At the start/end of each turn", would probably make it the most balanced. At 1 it's kinda weak, at 2 it might be too overwhelming. Then again, your entry might be rule circumvention, since the correct wording adds "that deals 1 damage". I dunno if it fits in the 3 lines, but it might with "each" instead of "of your".
I concur! It’s interesting to see “at the end of each turn” effects since we don’t really have many...
Do you think it should be one or two Razorpetals at the end of each turn, though?
"At the start/end of each turn", would probably make it the most balanced. At 1 it's kinda weak, at 2 it might be too overwhelming. Then again, your entry might be rule circumvention, since the correct wording adds "that deals 1 damage". I dunno if it fits in the 3 lines, but it might with "each" instead of "of your".
Good catch. I decided to go with the "each turn", and I was able to squeeze in "that deals 1 damage" and fit it in 3 lines.
It’s kinda weird to call it “Late Bloomer” now because it’s not really that late. If anything, it seems like it’s slowly wilting and shedding off petals instead of blooming :P.
It’s kinda weird to call it “Late Bloomer” now because it’s not really that late. If anything, it seems like it’s slowly wilting and shedding off petals instead of blooming :P.
It's still late compared to Razorpetal Lasher. It's also late in the sense that you can't get it until the late game. I also really like the name and don't want to change it unless the other option is really good (and I can't think of one).
It’s kinda weird to call it “Late Bloomer” now because it’s not really that late. If anything, it seems like it’s slowly wilting and shedding off petals instead of blooming :P.
It's still late compared to Razorpetal Lasher. It's also late in the sense that you can't get it until the late game. I also really like the name and don't want to change it unless the other option is really good (and I can't think of one).
Eh, it’s a minor gripe. I like the name too, but I think I’m comparing it too much to your old version of the card which really was a delayed, “late” effect. Flavour seems like a big part of this competition due to forced simplicity.
Click the image to go to my custom Time Traveler class.
UltramemeUltrasaur" to its flavor :pthose are some of my cards hope you like it .
Okay, here are some new ideas:
I updated my Imp-erial Guard idea, because the other ones didn't work well.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Screw it. I’m going with Apocalyptic Doomsayer because it’s the most “common-y”. I’m not exactly sure what defines a common from a rare anyways. ¯\_(ツ)_/¯
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@Nurgling13
It’s kinda weird to call it “Late Bloomer” now because it’s not really that late. If anything, it seems like it’s slowly wilting and shedding off petals instead of blooming :P.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition