Here is a second idea to go alongside Dreadful Deal.
Totem Shaman boyz (and girlz)!!! Immune nullifies Taunt, so no Stoneclaw Totem wouldn't break anything and in fact would probably be the worst roll to get with this on board. Also works wonderfully with the collectable Totems. Turn 3 Mana Tide Totem into turn 4 this seems pretty good to me.
Or, do you prefer Dreadful Deal?
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Click the image to go to my custom Time Traveler class.
Just one more idea. I kinda like this one, a nice little throwback to NES gamers. Will try to return feedback tonight or tomorrow.
I think the proper wording would be "Whenever this kills a minion...". It gives people a reason to think about position against Warrior, and the meme is good. It's probably balanced, but I don't want to underestimate a double Fireball.
OK so for my first idea I have this. Put simply you kill it on your turn you could get Immune which would be useful for a weapon class or you if your opponent destroys, you will be immune from their attacks for that turn. Thoughts? (PS Other names for this card are welcome too)
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My Entry for this week's Card Design Competition - Season 8.16:
My very first two ideas. Tell me what you think :D
I do like the first idea in that it punishes those which a big board, but I'm not sure if I would use it or not. I say because if you want to draw cards, you are most likely going to do so to find a answer to clear the board... but if they are Immune would it be any point doing so? Like I said it's interesting but I don't think it would be as useful in action.
However the second I could see being very useful, maybe too useful. If it were me I would think about making that into a Legendary because it a very powerful ability.
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My Entry for this week's Card Design Competition - Season 8.16:
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
There are already quite a few cards here that have this effect. It's just very basic and boring for what the keyword can do.
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Click the image to go to my custom Time Traveler class.
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
There are already quite a few cards here that have this effect. It's just very basic and boring for what the keyword can do.
I actually think it would be really fun to play with in-game, but in terms of card creation yeah I suppose you're right. I wonder why Blizzard hasn't actually put this effect into the game yet. Or is there a card I'm missing?
I thought of something else right after posting that though. I was hoping I could post it as a better alternative before anyone replied. xP
Correct me if I'm wrong but Stranglethorn Tiger doesn't even see play, right?
I imagine you could get away with something like a 5/4 or 6/3 for 5 with those abilities, and I think a high-attack minion is a lot funner here since it's boardwipe immune unless your opponent plays Twisting Nether and the like. =P
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
I like all of them but Their Finest Hour and Alexstraza's Apostle are my favorites. Partial to the Warlock card as always, but it's probably the hardest to use of these. Basically need taunts or deathrattles you want to delay a turn I'd think. Oh, and I guess it combos really well with Doomsayer and maybe certain other start of turn effects or general continual effects in the right situation. The Apostle is just super sticky if used correctly. Might be stronger on Shaman though since you could Windfury it. If you upped it to 6 mana maybe, and gave it until the start of your next turn it might be better. If you want to go with the Shaman one I would recommend making him a two-drop or upping his health.
I don't have a great bead on what would actually win in this competition. I feel like the Warlock one or a correctly tuned version of the Shaman one might be the more creative though. The Warrior one feels a bit like a great value card though. Only problem is you misspelled "Alexstrasza". =P
My two ideas are on the last page but you don't need to return advice if you don't want to.
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
I might be missing something, but Ephemeral Diamond does absolutely nothing. The Immune overrides taunt, so it's not going to protect anything.
It dies on the start of your turn. So you get your opponent's turn's worth of value out of it. It's an almost invulnerable taunt. It's a last-minute save. =P
But its statline and cost don't work as-is I'd say. Cool idea though.
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
I fail to see the applications of Finest Hour. Like, if they die anyway, what do I have from them being immune? Also, the little flavor at the end doesn't really work. That is exact text is unique to Power Overwhelming. Do something new or leave it out. :D "They die. Proudly." Because of the name.
Taunt and Immune is an oxymoron. There are no taunted minions with immune. Immune makes taunt effectless (like stealth and taunt) and since it is never not immune, the taunt is redundant, so the design doesn't really work.
Alex Apostle is a good design. I like it very much, but 5 health might be too much to deal with. Maybe lower it to a 4/4 (to also give priest a nightmare) for 4.
Chasten may be a bit powerful as it only rarely has a downside compared to Assassinate. For it to have a downside, there must be other enemy minions remaining on the board after you cast it that you could have removed if it weren't for the immunity effect. This is only true if the minion you destroy summons another minion through a deathrattle effect, or the minion you want to remove has taunt and blocks you from attacking the other ones first.
I really like Truce, though. Seems like it could set up some interesting plays. May be powerful, but then again the opponent is the first to go on a rampage after its effect ends. Would need some time to think through possible combo's...
If your opponent only has one minion left, then Chasten is equally as powerful as Deadly Shot, which has the same cost. For Truce, I couldn't think of a good way to make it last for one full turn without doing it this way. If it was just your current turn and your next turn, you'd play it at the end of your turn and it'd be really powerful. I haven't really thought of the combos this would allow, though. It would let you get off a Doomsayer for a guaranteed board clear, but there's probably better stuff you can do.
Not to be rude but the grammar and rules wording is fairly off on most of these, and that will lose you points in the contest. Use Searchstone to check the wording used on real Hearthstone cards. =) Also, minions with 0 health die. Instantly. This is the interaction that happens when you say, hit a Public Defender with Kooky Chemist, so it would happen here with your Gadgetzan Guardian.
With that all aside, they're interesting ideas. Turning Gadgetzan Guardian to a 3/1 so it doesn't auto-die could be cool, maybe at a lower cost because its highest value is eating weaker minions, and won't compete with too many 4-drops. Vindicator Maraad is pretty brutal, but since his stats are poor and he doesn't have Divine Shield himself it could work. I actually think this should be a battlecry though, as it won't be that common to get it off on a lot of minions. Might need a higher mana cost in that case though, not sure. Not sure the purpose of your Rhonin as-is, although the concept has some promise in another design.
Here is a second idea to go alongside Dreadful Deal.
Totem Shaman boyz (and girlz)!!! Immune nullifies Taunt, so no Stoneclaw Totem wouldn't break anything and in fact would probably be the worst roll to get with this on board. Also works wonderfully with the collectable Totems. Turn 3 Mana Tide Totem into turn 4 this seems pretty good to me.
Or, do you prefer Dreadful Deal?
Click the image to go to my custom Time Traveler class.
Nice theme NOVEX0R! It's gonna be difficult to think of a good card though...
OK so for my first idea I have this. Put simply you kill it on your turn you could get Immune which would be useful for a weapon class or you if your opponent destroys, you will be immune from their attacks for that turn. Thoughts? (PS Other names for this card are welcome too)
My Entry for this week's Card Design Competition - Season 8.16:
My Entry for this week's Card Design Competition - Season 8.16:
I'm thinking I'll probably enter this. Feedback appreciated though, as I'm awful at balancing.
Will return all feedback after I've slept, as well as a general feedback post.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
Click the image to go to my custom Time Traveler class.
Should this minion have stealth to begin with but with higher stats or is it ok as is?
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
Ideas for this week!
But its statline and cost don't work as-is I'd say. Cool idea though.
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Check out my Worgen Class in the Class Competition