Here it is. We technically haven't had cost specified, but I imagine 'Quest' automatically means 1. Also changed the wording a bit, from 1,2,3,4,5,6, and 7 to 1-7, for brevity's sake.
Here it is. We technically haven't had cost specified, but I imagine 'Quest' automatically means 1. Also changed the wording a bit, from 1,2,3,4,5,6, and 7 to 1-7, for brevity's sake.
Next: 0 Health.
Class: Paladin
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Here it is. We technically haven't had cost specified, but I imagine 'Quest' automatically means 1. Also changed the wording a bit, from 1,2,3,4,5,6, and 7 to 1-7, for brevity's sake.
Text: Gain 3 health for each Divine Shield destroyed.
Attack: 6
I changed the health from 0 to 1, because it could cause problems with the game mechanics and some card interactions. Also, I changed the text from a battlecry to be something like Bolvar Fireblood. I think if it was a battlecry it would make it harder to play because you would have to trade before you play this minion, and then you don't even get the value out of it's own Divine Shield.
Text: Gain 3 health for each Divine Shield destroyed.
Attack: 6
I changed the health from 0 to 1, because it could cause problems with the game mechanics and some card interactions. Also, I changed the text from a battlecry to be something like Bolvar Fireblood. I think if it was a battlecry it would make it harder to play because you would have to trade before you play this minion, and then you don't even get the value out of it's own Divine Shield.
Type: Quest
Class: Neutral
Text: Summon minions of 1, 2, 3, 4, 5, 6, and 7 mana
Reward: Summon the Mystic Curvestone; Type: Uncollectible Permanent
Someone else can make the quest card
Magma Rager is my favourite card
Here it is. We technically haven't had cost specified, but I imagine 'Quest' automatically means 1. Also changed the wording a bit, from 1,2,3,4,5,6, and 7 to 1-7, for brevity's sake.
Next: 0 Health.
Class : Shaman
Mana cost: 9
Attack : 5
Text : Taunt. Gain health equal to the number of Mana Crystals you overloaded this game.
Rarity : Legendary
I fucking love this game.
Oh dang, sorry I just realized it doesn't work that way. Ignore my comment above.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
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Type: Minion
Health: 0
Class: Paladin
Cost: 4
Text: Gain 3 Health for each Divine Shield that was destroyed this turn.
Type: Minion
Health: 1
Class: Paladin
Cost: 4
Text: Gain 3 health for each Divine Shield destroyed.
Attack: 6
I changed the health from 0 to 1, because it could cause problems with the game mechanics and some card interactions. Also, I changed the text from a battlecry to be something like Bolvar Fireblood. I think if it was a battlecry it would make it harder to play because you would have to trade before you play this minion, and then you don't even get the value out of it's own Divine Shield.
Next:
Text: If this minion is destroyed, resummon it.
(This is not a Deathrattle effect. It's specific to effects like those of Doomsayer and Sanguine Reveler.
How about this: "Deathrattle: If this minion has 1 or more Health, resummon it." That way it works even if it took damage beforehand.
Also,
Class: Warlock
Minion Type: Beast
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Attack: 3
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
sorry
f2p btw
Type: Minion
Text: "Deathrattle: If this minion has 1 or more Health, resummon it."
Class: Warlock
Sub-type: Beast
Attack: 3
Art:
Name: Sturdy Felgoat
Magma Rager is my favourite card