I have some ideas of an expansion themed around pandaria, where we also get the monk class. I havent made a post here in many years so ill just keep updating this very frequently and making it more presentable. For now I want to post the ideas in my head and update as I come up with more (or get some good suggestions). The hero of the monk class is Chen Stormstout, a Brewmaster.
The playstyle of the monk is very reactive but versatile, favoring value trades rather than full out control or aggression. The monk class also features 2 classic specific mechanics.
Chi
The first mechanic is Chi. Chi acts like a secondary resource, that certain cards and spells generate and consume. So in addition to mana , some spells will require chi but the end result will be far stronger than a normal card, similiar to the overload mechanic on shamans. Chi unlike mana does not automatically increase or regenerate each turn, but can be stored indefinitely, up to a maximum of 6. Chi cannot be seen by opponents so they do not know how much you have at any given time. At the start of the game chi is at 2
Sparring
The second mechanic is called Sparring. What this does is very simple, whenever a minion of with the Sparring text attacks another minion, a bonus effect will happen. Must be another minion, attacking heroes will not trigger it.
0 Cost Secrets
Lastly, while not entirely new, monks have secrets, that range from 1-3 chi in cost. Monk secrets do not cost any mana. Remember, enemies cannot see your chi
I Will make monk cards for the current sets as of this post, including Old Gods, Gadgetzan, Ungoro, Karazan, and KotFT as well as pandaria themed cards for the existing 9 classes. Please give feedback/suggestions if you have them!
Yeah i want to change it to be apart of the Jade Lotus gang aswell and i dont really see how itll be "unbalanced". Unless you mean OCD of the unperfect 3/3/3 set up. At any rate the only thing i think they need to make is current set playable cards. While they wouldnt have as much as wild like other classes, i think it wouldnt make sense to make say naxx cards for a new class because it doesnt feel good to make new cards that is only playable in only one part of the game.
Still not sure why you say that, never said every card should be t1, thats why fun cards exist, like deathstalker rexxar.
Lotus Agents would probally just get changed to include monk. Doesnt really need much tech changing, you change all 3 of the jade generics to also apply to monk, and the monk would have 2-3 cards that also affect jade.
Also added a few more, for some reason hearthcards is acting up so ill add more tomorrow. Didnt get a chance to print the Ungoro quest but it reads
I have some ideas of an expansion themed around pandaria, where we also get the monk class. I havent made a post here in many years so ill just keep updating this very frequently and making it more presentable. For now I want to post the ideas in my head and update as I come up with more (or get some good suggestions). The hero of the monk class is Chen Stormstout, a Brewmaster.
The playstyle of the monk is very reactive but versatile, favoring value trades rather than full out control or aggression. The monk class also features 2 classic specific mechanics.
Chi
The first mechanic is Chi. Chi acts like a secondary resource, that certain cards and spells generate and consume. So in addition to mana , some spells will require chi but the end result will be far stronger than a normal card, similiar to the overload mechanic on shamans. Chi unlike mana does not automatically increase or regenerate each turn, but can be stored indefinitely, up to a maximum of 6. Chi cannot be seen by opponents so they do not know how much you have at any given time. At the start of the game chi is at 2
Sparring
The second mechanic is called Sparring. What this does is very simple, whenever a minion of with the Sparring text attacks another minion, a bonus effect will happen. Must be another minion, attacking heroes will not trigger it.
0 Cost Secrets
Lastly, while not entirely new, monks have secrets, that range from 1-3 chi in cost. Monk secrets do not cost any mana. Remember, enemies cannot see your chi
I Will make monk cards for the current sets as of this post, including Old Gods, Gadgetzan, Ungoro, Karazan, and KotFT as well as pandaria themed cards for the existing 9 classes. Please give feedback/suggestions if you have them!
Classic Monk Set
Monk Rares
Monk Epics
KotFT
Ungoro
Gadgetzan
Old Gods
MoP Expansion set Neutral
I like both of the mechanics you created and look forward to you releasing more cards
added a few more
Yeah i want to change it to be apart of the Jade Lotus gang aswell and i dont really see how itll be "unbalanced". Unless you mean OCD of the unperfect 3/3/3 set up. At any rate the only thing i think they need to make is current set playable cards. While they wouldnt have as much as wild like other classes, i think it wouldnt make sense to make say naxx cards for a new class because it doesnt feel good to make new cards that is only playable in only one part of the game.
Still not sure why you say that, never said every card should be t1, thats why fun cards exist, like deathstalker rexxar.
Lotus Agents would probally just get changed to include monk. Doesnt really need much tech changing, you change all 3 of the jade generics to also apply to monk, and the monk would have 2-3 cards that also affect jade.
Also added a few more, for some reason hearthcards is acting up so ill add more tomorrow. Didnt get a chance to print the Ungoro quest but it reads
Ancient Ruins
Quest: Consume 10 Chi
Reward: Celestial Fortune
Added the 4 legendary neutrals, death knight chen, monk quest, and some secrets
bump for more