It works like Majordomo Executus, except you don't need to worry about screwing up your life total. When your hero dies, it's replaced by Ragnaros with 8 Health and the DIE, INSECT! Hero Power. It essentially gives you 8 more Health plus a high-value Hero Power to help you catch back up. If you're concerned about this being better Ice Barrier, that card is never used anyway except for hardcore Freeze Mage. In addition, Shaman struggles with control decks and is more tempo-focused, so spending three mana without affecting the board is a much bigger deal in Shaman than in Mage.
Hello everyone! Here's my submission after a while. A brief explanation of this card's idea: I always thought that the damage overlapping mechanic in Hearthstone could be explored - For example, a minion with Lifesteal that has 5 attack that deals damage to a minion with 1 health will heal for 5 and not for 1. Warlock has a lot of minion targetting spells, such as Shadowbolt, Drain Soul and Imp-losion, the latter in wild ofc; thus I always thought of a card that would have something like "damage deal to this card is also dealt to the enemy hero" and then you would go full sado, damaging your own minion to damage the opponent (which is different from Wrathguard). However, since the release of Treachery, I thought that this whole treason theme suited warlock very well. Hence this card: a minion that fits the barely undisputed 5 mana slot, and compensates for the loss of tempo (and damage taken) by punishing your opponent with the aforementioned spells. Warlock is this class: high risk = high reward. Lorewise, Ner'Zhul was Gul'Dan's mentor, whom he betrayed. Also, this is a nerf to N'zoth :)
Flavour Text: He was very pranked as a director, the best one was throwing Wine at him! That was the best one! - An already Graduated Alchemist.
Time for the master post on his own mastery!
Corax is a below-average minion on its own, it follows a bit of aggresiveness stat-line, but not that much and is killed easily. Of what he makes of, blood feasts, and you know, serving with his master and spilling the pain to his "hidden" arch-rival. *snickers*. Corax can easily go with Life Tap as a main plate, you know, the chef, an Unlicensed Apothecary makes some good meal! She also has for final dessert, a fully nutritional for you and not for your rival, the Pit Lord!
Also, Flame Imps do love the meal around his restaurant, although the "Spicy Flesh Fish" special isn't THAT often., since the emigration trade of Tuskarr Fishermans is really damm hard, burning them back from low degree temperature needs a LOT of time!
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KAWAII! Talking ´bout my creations, check out my expansion! Here! (Tsumiki won't eat ya ;3)
Kalecgos, Spell-Weaver 8 mana - 4 Attack, 8 Health Battlecry: Give your hero Spell Damage +2. The blue dragonflight has always represented magic on Azeroth, and it is Kalecgos' desire that everyone works together against the Burning Legion now, more than ever.
Hello, I'm back! I've pieced together a monster of a card (more like a demon) for this challenge. Here he is:
Pretty sweet, huh? Harlem can be one of your best companions if you work hard enough. He'll take away an arcane missile projectile or a Headcrack heading your way and stop Millhouse Manastorm from giving you a shiner, meaning your opponent will have to tried harder to take you down. Oh, and every time he saves you he sends himself off to the other side of the board, starting at the leftmost, then rightmost, then leftmost, etc, so he might be able to get a buff from your Dire Wolf Alpha if left there. Only downfall? Easy Sacrificial Pact bait. Be cautious if you go against a Warlock.
Here's a sneak peek to one of my ALL-STAR LEGENDS, special legendaries with art from other cards.
"Wait, so that socialite is related to the Sargent? No way!"
Synergies with Bloodbloom and Obliterate also serves as an Ice Block against Cancer Mage. Note#1: Spells or hero power can't target and damage you as well. Note#2: Minions can still attack you & minion's ability can still target and/or damage you.
To apply Adapt to a Hero, some wording has to be changed. Many effects can only be applied for one turn to be fair. Living Spores simply doesn't make sense to put on a Hero so it was removed from the list.
Liquid Membrane - "Can't be targeted by spells or Hero Powers until your next turn."