These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 21:00 UTC 14/Aug/2017) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 14/Aug/2017, Ends 21:00 UTC 15/Aug/2017) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 15/Aug/2017, Ends 21:00 UTC 16/Aug/2017) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?
I wanted to make a powerful card that didn't feel too overpowered and I figured fatigue is kind of a mechanic on its own.
initially the card was way overpowered but I'm happy with the changes and I feel the punishment is a nice risk/reward strategy, it would probably suit warlock or perhaps priest.
This is my first ever card design comp but I'm happy to be a part of it, the disussion thread is full of cool ideas so I'm excited to see who wins!
4 mana 4/4 minion with no effect on the board is a fairly weak turn 4 play and it locks up one of the spots on your board. But it makes the turn you play your Death Knight / Jaraxxus / Majordomo that much stronger.
Public Mod Note
(ShadowsOfSense):
Under Review: This card does not affect your hero.
I'm going to say that I think this could be a bit too strong in a vaccum, specially in wild, so I'd release it in a Hero buffing themed expansion where there might be some kind of hero silence tech.
You hit a Bloodhoof Brave? Your hero gains Taunt and Enrage +3 attack.
You Sacrifice majordomo Executus? You become Ragnaros with a "Become Ragnaros" deathrattle.
You kill Ragnaros? You shoot fireballs every turn.
- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype - maybe a deck build around it - and synergyzes very well with weapons buffs (with see no play currently). Imagine this with Envenom Weapon(two big removals with only 3 mana), and Deadly Poison becoming "deal 6 damage and restore 6 health to your hero"?
Alright, after plenty of tweaking, I have a finished card.
So this is a lingering effect, it won't go away until you equip your next weapon where it will add these effects to your next weapon (that includes your hero power). It creates a nice option of, do i attack now with the weapon i've got? Or do I not attack now so that I can attack next turn with all the buffed stats?
Flavour text: Only Frostmourne will tell you when you can chill out.
Defender: GET DOWN Uther: NO YOU F*CKING GET DOWN BOY
(thanks to Lathy for this great poem)
Allows you to protect high-value minions for one turn.
Note: When triggered at the same time, secrets resolve in the order they have been played. Therefore if this triggers with Noble Sacrifice, the final target will depend on which one was played first. In any case your hero will get taunt and the Defender will be summoned. (But don't play both at the same, it's retarded.)
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: I'll Make a Hero Out Of You
This weeks theme comes from LarryMoments, whose "Coward Warturtle" was the winner of our "Zero the Hero" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 21:00 UTC 14/Aug/2017)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 14/Aug/2017, Ends 21:00 UTC 15/Aug/2017)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 15/Aug/2017, Ends 21:00 UTC 16/Aug/2017)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?
Good Luck!
You can find me here! Good luck everyone!
I know everyone is busy with the new expansion right now ... but here is my submission:
Cards that synergize with this:
Houndmaster, Kill Command, Timber Wolf, Crackling Razormaw, Menagerie Magician, Zoobot, Virmen Sensei, Bestial Wrath
I wanted to make a powerful card that didn't feel too overpowered and I figured fatigue is kind of a mechanic on its own.
initially the card was way overpowered but I'm happy with the changes and I feel the punishment is a nice risk/reward strategy, it would probably suit warlock or perhaps priest.
This is my first ever card design comp but I'm happy to be a part of it, the disussion thread is full of cool ideas so I'm excited to see who wins!
I picked one of Alestrasza's mates, because the effect is somewhat similar.
I know, the whole card is not extremely creative, but the more it seemed like a realistic and playable idea. Have fun!
Good luck to everyone!
4 mana 4/4 minion with no effect on the board is a fairly weak turn 4 play and it locks up one of the spots on your board. But it makes the turn you play your Death Knight / Jaraxxus / Majordomo that much stronger.
bepisI'm going to say that I think this could be a bit too strong in a vaccum, specially in wild, so I'd release it in a Hero buffing themed expansion where there might be some kind of hero silence tech.
You hit a Bloodhoof Brave? Your hero gains Taunt and Enrage +3 attack.
You Sacrifice majordomo Executus? You become Ragnaros with a "Become Ragnaros" deathrattle.
You kill Ragnaros? You shoot fireballs every turn.
You hit Mal'Ganis? You're fricking immune forever
Thanks for feedback, guys! My choice is this:
- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype - maybe a deck build around it - and synergyzes very well with weapons buffs (with see no play currently). Imagine this with Envenom Weapon(two big removals with only 3 mana), and Deadly Poison becoming "deal 6 damage and restore 6 health to your hero"?
Here is my submission this week:
Although this is boring, it is solid.
Flavour text: Pay 3 more crystals to get lifesteal if you are Warlock. You know, if you're Warrior, you should pay 18 health more without any bonus!
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
Alright, after plenty of tweaking, I have a finished card.
So this is a lingering effect, it won't go away until you equip your next weapon where it will add these effects to your next weapon (that includes your hero power). It creates a nice option of, do i attack now with the weapon i've got? Or do I not attack now so that I can attack next turn with all the buffed stats?
Flavour text: Only Frostmourne will tell you when you can chill out.
Good luck to everybody !
I thought about this idea for a long time
Allows you to protect high-value minions for one turn.
Note: When triggered at the same time, secrets resolve in the order they have been played. Therefore if this triggers with Noble Sacrifice, the final target will depend on which one was played first. In any case your hero will get taunt and the Defender will be summoned. (But don't play both at the same, it's retarded.)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)