This is the second round of polls. Below are nine of the entries looking to advance. Their mechanics and example cards are shown, plus, if anything piques your interest, feel free to click on their titles to view their full set.
Of note, all of these cards were created before the recent KFT card announcements, so any similarities are purely coincidental.
So, how does this mechanic work? Well, X is replaced with something, such as "Murloc" or "Secret". Let's suppose I play a Dragon with Dragon Exhibit, if I control no other dragon, the ability will activate. Unlike Battlecry, Exhibit triggers after the minion is played, so they can affect themselves. When you are holding an Exhibit card, it will have the Yellow Glow if the Exhibit can trigger.
Cards like Deathcaller, Spirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.
Other cards like Twilight Embracer, Dragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.
While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:
Mana Surges are a new mechanic introduced in this expansion, and are generated by a whole host of cards. It's a 0-Mana Spell that does ABSOLUTELY NOTHING! But even then, it has a lot of uses. As a Spell and by extension a Card, it can be used to trigger on-play effects such as the Mana Wyrm and Violet Teacher. But if you want to use them as spells, that's perfectly possible as well - cards like the Nightborne Sculptor or the Naga Sorceress turn these seemingly useless cards into spells with their own effects.
Wither and Siphon are inspired by the ability of the Nightborne to absorb arcane energy and derive nourishment from it, and the fact that they begin to slowly wither away into mindless zombies the longer they are deprived from it.
Your minions are essentially 'Siphoning off' a tiny bit of your spell's powers. It's a scaling ability that is much more effective over a long game when you can cast more spells, draw more cards, and build up to larger effects. If you need to, you can also cash in earlier to get some more immediate impact.
Wither is another keyword of this expansion. It's a versatile keyword that can be used as a debuff on enemy minions, or a downside on your own ones to allow for powerful minions that slowly get weaker as the strength drains from their bodies.
Elusive - This is simply the Faerie Dragon effect. I know Ben Brode said they don't intend to make this a keyword as it would be too confusing for new players, but hey this competition is just for fun and I want it :D
Chill -Chilled minions have a shimmering light blue mist surrounding their token. The Chill takes place at the end of each player's turn. This mechanic encourages trading; it's not often that a Chilled minion will last long enough on board to accumulate a ton of damage from the Chill effect.
Warm - Examples of this currently in the game are Nerubian Prophet and Shifter Zerus. Like these cards, your opponent will not see the trigger take place. I should note that most Warm effects encourage you to hold cards in your hand, however some are still stuck in winter, and will lose value as they Warm.
The sun icon tracks the number of turns a card has Warmed. In this example, Blossoming Nymph has been kept in hand for 3 turns and is buffed to 4 health. The icon doesn't appear on a card until the Warm count is at 1 or more.
Huge shoutout to ZardozSpeaks for helping me with this graphic!!!
It wouldn't be a proper Hallow's End without a heaping dose of terror! Fear is the set's new keyword that temporarily reduces a minion's Attack. Like Freeze, it expires at the end of the turn after which that minion could make an attack. So apply Fear to an enemy on your turn, it goes away at the end of your opponent's next turn. This effect can help slow down an aggressive opponent, or take the teeth out of a larger threat!
The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I).
Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card!
There would be a physical indication on the screen that a companion is linked to another card, so you would always have a good overview on who is with who.
Silencing a minion would NOT unattach the companion or make it disappear.
The master only needs to leave play - if it gets bounced for instance, the pet will disappear as well. This prevents some abuse.
Silencing a companion WILL unattach it from the master. As most companions are smaller minions with useful effects, this will leave you with a weak body that (silenced) doesn't do much.
Too sad. I was hoping some of the other entries would make it to this stage, and I'm especially surprised that Broeck1's entry didn't make it. I can't find the final vote tally for the first poll. Where is it?
Too sad. I was hoping some of the other entries would make it to this stage, and I'm especially surprised that Broeck1's entry didn't make it. I can't find the final vote tally for the first poll. Where is it?
Wait, what? Broeck is in this stage. I think. Now I'm confused.
Broeck did indeed make it through to this stage, they were in the first poll. Results of the first poll will be released when this poll ends, since people will be moving on from both polls.
Too sad. I was hoping some of the other entries would make it to this stage, and I'm especially surprised that Broeck1's entry didn't make it. I can't find the final vote tally for the first poll. Where is it?
Wait, what? Broeck is in this stage. I think. Now I'm confused.
Oh dear, I'm dumb. I thought this was the next stage for some reason, rather than a separate poll for the same stage and different entries... UGH!
Man, I'm actually very surprised by this card. It's a design I've seen a bunch of times, and I know it's popular, but I figured it'd always need to be like a ton of mana to be balanced. Free From Amber works at 8 mana, I'm surprised this Eternal Servitude is only 4. I guess the logic is that high cost minions get most of their value from a battlecry? That priest runs too many minions at low costs?
This is the closest I've come to duplicating a card. Big round eyes, goofy smile, nailed it!
When starts the Phase IV? And how much time we have to sibbmit our cards? If I pass this Phase or not I want to start working on my cards.
Phase IV Discussion and Submission open as soon as this poll ends. I now realise there's no time on the poll XD
1 Day 5 hours from this post. 10 people will definitely be moving on, maybe more in case of ties. 2 weeks for submission and discussion, same as previous phases.
What is it with the most anticipated stuff from WoW translating into the most boring expansions in HS? First Karazhan, now Northrend.
I mean, we'll definitely have to see, so far we've only seen 31% of the set, a little less than a third, but we've still got a lot of Pack Filler to chop through, most likely.
Edit: seeing those names in purple text is making me realize how much dust I'm going to be burning reaaaal soon.
Ditto, most of the KoFT cards are pretty cool so far (no pun intended). They'll clearly pushing new archetypes (Divine Shield Pally, Freeze Shaman, Taunt Druid) and trying new ideas (Fatespinner). I'm especially a fan of Corpsetaker! Also, because I'm a Jimmy player, I'm totally going to try to make the Princes work.
Worse case scenario we battle the Lich King. That's pretty awesome if you ask me.Also, we're getting Hero Cards daily from now on. So huzzah!
Speaking of cards, because nobody is discussing cards right now. I've got 2 Warrior cards. The Warrior set in my expansion is supposed to represent the guardians and criminals of the Violet Hold. There's also a tiny Secret surrounding the Tirisfal Council here, but I don't want to spoil anything.
Regardless, be wary of the maniacal and mischievous miscreants locked within the cells of this magical prison! Do not approach any one of them as they are Armed and Dangerous!
(Yes, they both share the same art. Finding the art for this was bloody difficult)
Greetings, Hearthpwn!
This is the second round of polls. Below are nine of the entries looking to advance. Their mechanics and example cards are shown, plus, if anything piques your interest, feel free to click on their titles to view their full set.
Of note, all of these cards were created before the recent KFT card announcements, so any similarities are purely coincidental.
The Critters Carnival by SnorlaxBR (post #4)
Exhibit Explanation
So, how does this mechanic work? Well, X is replaced with something, such as "Murloc" or "Secret". Let's suppose I play a Dragon with Dragon Exhibit, if I control no other dragon, the ability will activate. Unlike Battlecry, Exhibit triggers after the minion is played, so they can affect themselves. When you are holding an Exhibit card, it will have the Yellow Glow if the Exhibit can trigger.
Invasion of the Void by Demonxz95 (post #5)
Void Orbs Explanation
Cards like Deathcaller, Spirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.
Other cards like Twilight Embracer, Dragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.
While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:
Tokens
Lost Secrets of Aszuna by Mewdrops (post #16)
Mana Surge, Siphon, & Wither Explanation
Mana Surges are a new mechanic introduced in this expansion, and are generated by a whole host of cards. It's a 0-Mana Spell that does ABSOLUTELY NOTHING! But even then, it has a lot of uses. As a Spell and by extension a Card, it can be used to trigger on-play effects such as the Mana Wyrm and Violet Teacher. But if you want to use them as spells, that's perfectly possible as well - cards like the Nightborne Sculptor or the Naga Sorceress turn these seemingly useless cards into spells with their own effects.
Wither and Siphon are inspired by the ability of the Nightborne to absorb arcane energy and derive nourishment from it, and the fact that they begin to slowly wither away into mindless zombies the longer they are deprived from it.
Your minions are essentially 'Siphoning off' a tiny bit of your spell's powers. It's a scaling ability that is much more effective over a long game when you can cast more spells, draw more cards, and build up to larger effects. If you need to, you can also cash in earlier to get some more immediate impact.
Wither is another keyword of this expansion. It's a versatile keyword that can be used as a debuff on enemy minions, or a downside on your own ones to allow for powerful minions that slowly get weaker as the strength drains from their bodies.
Tokens
The Great Thaw by Livienna (post #7)
Mechanic Explanation
Elusive - This is simply the Faerie Dragon effect. I know Ben Brode said they don't intend to make this a keyword as it would be too confusing for new players, but hey this competition is just for fun and I want it :D
Chill -Chilled minions have a shimmering light blue mist surrounding their token. The Chill takes place at the end of each player's turn. This mechanic encourages trading; it's not often that a Chilled minion will last long enough on board to accumulate a ton of damage from the Chill effect.
Warm - Examples of this currently in the game are Nerubian Prophet and Shifter Zerus. Like these cards, your opponent will not see the trigger take place. I should note that most Warm effects encourage you to hold cards in your hand, however some are still stuck in winter, and will lose value as they Warm.
Here's how Nerubian Prophet looks with the new keyword text:
The sun icon tracks the number of turns a card has Warmed. In this example, Blossoming Nymph has been kept in hand for 3 turns and is buffed to 4 health. The icon doesn't appear on a card until the Warm count is at 1 or more.
Huge shoutout to ZardozSpeaks for helping me with this graphic!!!
Tokens
Hallow's End by thepowrofcheese (post #15)
Fear Explanation
It wouldn't be a proper Hallow's End without a heaping dose of terror! Fear is the set's new keyword that temporarily reduces a minion's Attack. Like Freeze, it expires at the end of the turn after which that minion could make an attack. So apply Fear to an enemy on your turn, it goes away at the end of your opponent's next turn. This effect can help slow down an aggressive opponent, or take the teeth out of a larger threat!
Tokens
Traitors Secrets
Servitors of the Loa by RazorOfArtorias (post #10)
Mechanic Explanation:
The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I).
Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card!
Happy Barrens Safari by hauauftastatur (post #12)
Mechanic Explanation(None Provided)The Great Vanity Pet Fair by Rhadan (post #14)
Mechanic Explanation
There would be a physical indication on the screen that a companion is linked to another card, so you would always have a good overview on who is with who.
Silencing a minion would NOT unattach the companion or make it disappear.
The master only needs to leave play - if it gets bounced for instance, the pet will disappear as well. This prevents some abuse.
Silencing a companion WILL unattach it from the master. As most companions are smaller minions with useful effects, this will leave you with a weak body that (silenced) doesn't do much.
Tokens
Too sad. I was hoping some of the other entries would make it to this stage, and I'm especially surprised that Broeck1's entry didn't make it. I can't find the final vote tally for the first poll. Where is it?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Why Rogue is my favourite class:
My submission for this week's card design competition.
Broeck did indeed make it through to this stage, they were in the first poll. Results of the first poll will be released when this poll ends, since people will be moving on from both polls.
You can find me here! Good luck everyone!
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Day9's stream is in 5 minutes! Let's see if there's any cards similar to ours...
Why Rogue is my favourite class:
My submission for this week's card design competition.
Hey, Demonxz95, look what just got revealed XD.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Ouch.
NAILED IT!!!
Click the image to go to my custom Time Traveler class.
Well, this is a bit awkward for Livienna.
When starts the Phase IV? And how much time we have to sibbmit our cards? If I pass this Phase or not I want to start working on my cards.
You can find me here! Good luck everyone!
ps vote for me etc etc"The Slayer" custom class
"The Great Thaw" expansion competition finalist
What is it with the most anticipated stuff from WoW translating into the most boring expansions in HS? First Karazhan, now Northrend.
I mean, we'll definitely have to see, so far we've only seen 31% of the set, a little less than a third, but we've still got a lot of Pack Filler to chop through, most likely.
Great Thaw does the Winter theme betterNot to derail from the competition, but I think KFT is looking great. Fatespinner, Bring It On!, Dead Man's Hand, Cryostasis, Shadowblade, Coldwraith, Sindragosa, and Nerubian Unraveler are all really sweet cards.
Edit: seeing those names in purple text is making me realize how much dust I'm going to be burning reaaaal soon.
Also, we're getting Hero Cards daily from now on. So huzzah!
Speaking of cards, because nobody is discussing cards right now. I've got 2 Warrior cards. The Warrior set in my expansion is supposed to represent the guardians and criminals of the Violet Hold. There's also a tiny Secret surrounding the Tirisfal Council here, but I don't want to spoil anything.
Regardless, be wary of the maniacal and mischievous miscreants locked within the cells of this magical prison! Do not approach any one of them as they are Armed and Dangerous!
(Yes, they both share the same art. Finding the art for this was bloody difficult)