But on to the actual class discussions, my three most complete classes are Priest, Rogue and Mage, in that order. So which two cards per class should I go with? I thought of having one Void Orb card and one non-Void Orb card for each class.
Priest:
(still need a character for the Legendary)
Rogue:
(currently have the name "Flying Daggers" planned for the ??? spell. Shoutout to Cogito for the name)
(I need to keep making the set in case you can't tell)
Mage: (don't worry, they don't have any random card generation except for the Legendary)
(Arithela is supposed to say "AT LEAST 10 unique spells".
Arithela Hero:
Going to bump this to keep this thread active. Hopefully Soul Explosion shows up properly this time.
I spy a bump, my time to shine!
Ok, so about your tackle on the voidorbs. I really think you have more than enough voidorb cards. Its its own mechanic, but it translates the best with the C'thun mechanic, since even though it doesnt give you a giant game finisher, it still provides you with nice biffs along the way. Thats why I feel that you should stick to 1 Void Orb card per class. Otherwise it will feel oversaturated.
The "Spending Orb" cards also feel like a Forbidden ??? ripoff so i'd suggest a change to how they are presented. I feel like if you stick with this concept people will thrash you on originality.
Now i'll move onto cards I have a problem with. Its gonna sound uber-negative ofc, but just think that all the other cards you made were fantastic so its not all bad :)
Priest
Shadow Silhouettes: I think this is too cheap. Priest is also a great Deathrattle class, so this is very abusable with Amara and N'zoth. 3 mana is a lot better. Its a bit weaker than Evolving Spores, but it can be situationally better than Spirit Echo (although that also works in reverse).
Deadly Ritual: I don't like how this intentionally parallels Forbidden Shaping, since this is arguable better than it and very redundant.
Dark Portal - Not important, but Resurrect + Discover seems to equal 3 mana? Wondering why you chose 4. Don't need to change it though, Priest has enough overvalue spells lol.
Dat Legendary - Uhhhhhhhhhhhhh NOOOOOOOOOOOOOOOOO. N'zoth exists. This is better than N'zoth, and you can still play both of them in the same deck!!! Priest is my 2nd fav class but even I don't think it deserves something like this.
Rogue
Okay I know i'm supposed to be advising on cards I have an issue with, but can we take a moment to appreciate the simplicity and effectiveness of Stalker Scout? I've been waiting for a card like this to help out a cool (even gimmicky) stealth rogue archetype for a while now.
7 mana 1/1 - I don't like this because it feels like a mashup of edwin and Blade of C'thun. At this point I give up on Control Rogue ever being possible, plus the Burgly 5 drop you got there looks very fun and still playable :D
Mage
Arithela - I think the mini-quest is hard enough so that she would be a really swingy minion that shows up really really late in a match, so her power level is ok. My only gripe is that I don't like her transition is her going from a 7/7 minion, to a 0/15 in the blink of an eye. One of my favorite things about Jaraxxus's entrance was how smoothly his stats translated into his actual hero character, and I really feel like you should somehow follow that guideline. Heck, even Ragnaros is like that. If you can't, at least make the legendary someone else that summons Arithela and it'll be good too.
Welp! That's everything I had to say. Hope this helps!
Whoa whoa, easy there budy. Why do I see a combo there? Did I miss something?
"Additionally, I'm including a common card in each class that references the class alphabetically before it, mechanically. So, for these ones, Paladin -> Mage, Shaman -> Rogue and Warlock -> Shaman."
Aww, I'm gutted about missing out (by one vote no less) but congrats to everyone who got through. I'll actually have enough time to visit the forums more than once every few days soon, so I'll be sure to start giving feedback.
Whoa whoa, easy there budy. Why do I see a combo there? Did I miss something?
"Additionally, I'm including a common card in each class that references the class alphabetically before it, mechanically. So, for these ones, Paladin -> Mage, Shaman -> Rogue and Warlock -> Shaman."
But on to the actual class discussions, my three most complete classes are Priest, Rogue and Mage, in that order. So which two cards per class should I go with? I thought of having one Void Orb card and one non-Void Orb card for each class.
Priest:
(still need a character for the Legendary)
Rogue:
(currently have the name "Flying Daggers" planned for the ??? spell. Shoutout to Cogito for the name)
(I need to keep making the set in case you can't tell)
Mage: (don't worry, they don't have any random card generation except for the Legendary)
(Arithela is supposed to say "AT LEAST 10 unique spells".
Arithela Hero:
Going to bump this to keep this thread active. Hopefully Soul Explosion shows up properly this time.
I already reviewed most of your cards, so if a card doesn't appear here yet it's a new one, give me a hoot and a holler.
Priest:
Twilight Cleric: I've always wondered by we never had a card that interacted with Shadow Word: Blank or Power Word: Blank. This is a great draw card! It's less RNG-y which I like. Nothing much to say here...
???: The Latin word for "Revive" is Vivifica. Sounds fancy.
Rogue:
???: A Garrote is a verb meaining "to strangle someone to death with a wire". Garrett is a name.
Mage:
Magician of Midnight: This looks like a solid Spell Damage source, as well as a spell-synergy based producer of Void Orbs, and I love me some spell synergy. I also like the amazing, awesome alliteration.
Soul Explosion: Hey, this looks familiar...anyways, I think it's a well-designed control card. It works best against Aggro, and it can be countered by certain decks. The problem I see here is that the mentality of Mage Secrets hasn't changed. When you attack the enemy hero with a MAge Secret, you're gonna still want to attack with the lowest Attack minion, regardless of whether this Secret exists in the game. It's very flavourful though.
Orb of Destruction: It's a fun, RNG card no doubt, and it inadvertently damages the viability of Discover/RNG Mage (although those decks with random spell generators may start using Void Orbs...). However, I'm still confused with the "choosing any number of Void Orbs" UI. It can't work like Choose One because you potentially get 100 Void Orbs, and it might be difficult to choose a certain number if there are 100 options on the screen. Nonetheless, would it look something like this? (forgive my poor expertise at editing :P)
Arithela: Although it's a cool card and the effect looks and I like the Elemental and deal MASSIVE amounts of damage flavour here, I'm getting the feeling that this will be used more in a random spell generation deck rather than one that tries NOT to generate spells (which I'm sure is your intention). I mean, it's much easier and faster to create new, unique spells rather than drawing ones from your deck. You also basically win when you play this, and it's VERY swingy and easy to trigger. Open the Waygate also helps since it counts as 2 spells. Additionally, I find it weird how the minion doesn't have the same stats as the hero. I mean, Lord Jaraxxus is a 3/15 and your hero becomes a hero with 15 Health with a 3 Attack weapon.
Just a personal question, do you think having 3 discover cards in my neutral set is too much? Because I never realised how much the community dislikes Discover. I thought it was just a new Evergreen keyword.
But on to the actual class discussions, my three most complete classes are Priest, Rogue and Mage, in that order. So which two cards per class should I go with? I thought of having one Void Orb card and one non-Void Orb card for each class.
Priest:
(still need a character for the Legendary)
Rogue:
(currently have the name "Flying Daggers" planned for the ??? spell. Shoutout to Cogito for the name)
(I need to keep making the set in case you can't tell)
Mage: (don't worry, they don't have any random card generation except for the Legendary)
(Arithela is supposed to say "AT LEAST 10 unique spells".
Arithela Hero:
Going to bump this to keep this thread active. Hopefully Soul Explosion shows up properly this time.
I spy a bump, my time to shine!
Ok, so about your tackle on the voidorbs. I really think you have more than enough voidorb cards. Its its own mechanic, but it translates the best with the C'thun mechanic, since even though it doesnt give you a giant game finisher, it still provides you with nice biffs along the way. Thats why I feel that you should stick to 1 Void Orb card per class. Otherwise it will feel oversaturated.
The "Spending Orb" cards also feel like a Forbidden ??? ripoff so i'd suggest a change to how they are presented. I feel like if you stick with this concept people will thrash you on originality.
Now i'll move onto cards I have a problem with. Its gonna sound uber-negative ofc, but just think that all the other cards you made were fantastic so its not all bad :)
Priest
Shadow Silhouettes: I think this is too cheap. Priest is also a great Deathrattle class, so this is very abusable with Amara and N'zoth. 3 mana is a lot better. Its a bit weaker than Evolving Spores, but it can be situationally better than Spirit Echo (although that also works in reverse).
Deadly Ritual: I don't like how this intentionally parallels Forbidden Shaping, since this is arguable better than it and very redundant.
Dark Portal - Not important, but Resurrect + Discover seems to equal 3 mana? Wondering why you chose 4. Don't need to change it though, Priest has enough overvalue spells lol.
Dat Legendary - Uhhhhhhhhhhhhh NOOOOOOOOOOOOOOOOO. N'zoth exists. This is better than N'zoth, and you can still play both of them in the same deck!!! Priest is my 2nd fav class but even I don't think it deserves something like this.
Rogue
Okay I know i'm supposed to be advising on cards I have an issue with, but can we take a moment to appreciate the simplicity and effectiveness of Stalker Scout? I've been waiting for a card like this to help out a cool (even gimmicky) stealth rogue archetype for a while now.
7 mana 1/1 - I don't like this because it feels like a mashup of edwin and Blade of C'thun. At this point I give up on Control Rogue ever being possible, plus the Burgly 5 drop you got there looks very fun and still playable :D
Mage
Arithela - I think the mini-quest is hard enough so that she would be a really swingy minion that shows up really really late in a match, so her power level is ok. My only gripe is that I don't like her transition is her going from a 7/7 minion, to a 0/15 in the blink of an eye. One of my favorite things about Jaraxxus's entrance was how smoothly his stats translated into his actual hero character, and I really feel like you should somehow follow that guideline. Heck, even Ragnaros is like that. If you can't, at least make the legendary someone else that summons Arithela and it'll be good too.
Welp! That's everything I had to say. Hope this helps!
Thank you. A lot. Like it really helps. Void Orbs are different than the Forbidden cards in the sense that you choose how many you spend. As for the Priest Legendary, do you suppose I just drop the stats? Your way of changing Arithela is a good idea, or I could make the hero different and have that added to your hand.
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Click the image to go to my custom Time Traveler class.
It DOES indeed work like Discover. You're capped at 10 Void Orbs, so I think the interface could handle it. The way you made it is actually pretty cool as well.
Soul Explosion is a card I posted in Phase I and you reviewed it. That's why it seems familiar.
Discover has currently gotten some backlash because it's been overused a lot recently, as well as some cards (Primordial Glyph) using it in a way that people don't like. If we were still in times of Karazhan, people would tell you that Discover is one of the best mechanics in the game. 3 doesn't feel like too much. I had 2 in mine.
Looks like I missed the cutoff. I can't say I'm surprised though since my expansion wasn't really presenting anything flashy or unique. Congrats to those who made it though, wish you guys the best of luck.
I really liked your expansion, I thought it was pretty damn flashy and unique. I tried to get you some last minute votes... but sadly my reviews weren't enough. Keep working on it, see what you can make of it! And rename it BUGS VS ROBOTS. that'll sell better
(yes that was on purpose it became your gimmick to me lol)
Appreciated B) only here to help.
Hmm, I don't want you to drop the stats because then she'd be absolutely useless. Jaraxxus is at least guaranteed unless Dirty Rat showed up, and even C'thun would at least do something. You can easily be put in a situation where you have to play this by itself and it'd be complete crap that way. I'd suggest going for the new character
(yes that was on purpose it became your gimmick to me lol)
Hmm, I don't want you to drop the stats because then she'd be absolutely useless. Jaraxxus is at least guaranteed unless Dirty Rat showed up, and even C'thun would at least do something. You can easily be put in a situation where you have to play this by itself and it'd be complete crap that way. I'd suggest going for the new character
I meant drop the stats for the Priest Legendary, and then have the hero added to your hand for Arithela.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
(yes that was on purpose it became your gimmick to me lol)
Hmm, I don't want you to drop the stats because then she'd be absolutely useless. Jaraxxus is at least guaranteed unless Dirty Rat showed up, and even C'thun would at least do something. You can easily be put in a situation where you have to play this by itself and it'd be complete crap that way. I'd suggest going for the new character
I meant drop the stats for the Priest Legendary, and then have the hero added to your hand for Arithela.
Gotcha.
Soo no. Not what I meant about the Priest Legend. This is gonna hurt, but I strongly suggest you scrap the design. Even if you drop this to a 0/1 minion, the fact that you can basically get a deck with 2 board revives (IN A ROW) plus some chick who will casually give you a giant shield and Hero Boss Health makes it incredibly OP in any kind of N'zoth deck. Sorry :(
Its almost like Priest has the better (tempo-wise) Deathrattle version of Jade Druid. You clear them out, but they all just come back and skulls are flying everywhere... It'd be a mess.
Decreased the cost by 1, but upped the spell requirement by 2. The Dark One has all the same stuff that the original version had (will need to change the Hero Power and token minion to reflect this).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Decreased the cost by 1, but upped the spell requirement by 2. The Dark One has all the same stuff that the original version had (will need to change the Hero Power and token minion to reflect this).
Way too weak. I'd prefer 10 spells (because even the almighty Dreadlord Jaina can't play that many unique spells without dying unless you're in Wild, test it in a deck and see for yourself). And then she should straight up summon the Dark One! Making a good tempo deck that can fulfill this is a struggle enough! Harder than the Mage Quest for sure!
Edit: If you really want to nerf it, make the Dark One's Health 10 (opinion)
Decreased the cost by 1, but upped the spell requirement by 2. The Dark One has all the same stuff that the original version had (will need to change the Hero Power and token minion to reflect this).
Way too weak. I'd prefer 10 spells (because even the almighty Dreadlord Jaina can't play that many unique spells without dying unless you're in Wild, test it in a deck and see for yourself). And then she should straight up summon the Dark One! Making a good tempo deck that can fulfill this is a struggle enough! Harder than the Mage Quest for sure!
Edit: If you really want to nerf it, make the Dark One's Health 10 (opinion)
Follow up question. Should Arithela in this case be 7 or 8 mana?
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I think i need to enjoy the rest of my vacation, or else the girlfriend will probaly execute me :) And this atleast gives me one less thing to worry about.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
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You can find me here! Good luck everyone!
Aww, I'm gutted about missing out (by one vote no less) but congrats to everyone who got through. I'll actually have enough time to visit the forums more than once every few days soon, so I'll be sure to start giving feedback.
Good luck everyone!
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Mod Working Reaaaaally Hardly
Mage:
Click the image to go to my custom Time Traveler class.
@Cogito
It DOES indeed work like Discover. You're capped at 10 Void Orbs, so I think the interface could handle it. The way you made it is actually pretty cool as well.
Soul Explosion is a card I posted in Phase I and you reviewed it. That's why it seems familiar.
Discover has currently gotten some backlash because it's been overused a lot recently, as well as some cards (Primordial Glyph) using it in a way that people don't like. If we were still in times of Karazhan, people would tell you that Discover is one of the best mechanics in the game. 3 doesn't feel like too much. I had 2 in mine.
Click the image to go to my custom Time Traveler class.
@Demonxz95
Ah, I see. Gotcha.
@Demonwy59
(yes that was on purpose it became your gimmick to me lol)
Appreciated B) only here to help.
Hmm, I don't want you to drop the stats because then she'd be absolutely useless. Jaraxxus is at least guaranteed unless Dirty Rat showed up, and even C'thun would at least do something. You can easily be put in a situation where you have to play this by itself and it'd be complete crap that way. I'd suggest going for the new character
Click the image to go to my custom Time Traveler class.
Okay, here's what I'm planning for this phase. Huge shoutout to Cogito for giving me tons of feedback on the other thread :D
To make reviewing easier, I've written a few specific questions that I have for each class under the spoilers! Woohoo!!!
Shaman (7/7)
Shaman questions:
Druid (7/7)
Druid questions:
Rogue (7/7)
Rogue questions:
Any comments beyond my questions are of course very welcome/appreciated!!! Especially fave and least fave cards!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
HOW THE HECK IS THERE A SUBMISSION ALREADY?!
So, is this version of Arithela better?
Decreased the cost by 1, but upped the spell requirement by 2. The Dark One has all the same stuff that the original version had (will need to change the Hero Power and token minion to reflect this).
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
My expansion is up! :D
I think i need to enjoy the rest of my vacation, or else the girlfriend will probaly execute me :) And this atleast gives me one less thing to worry about.
I want a new title, but Flux won't let me have one,