Like someone already said, this is the exact same mechanic Warrior already has on cards like Mortal Strike and Revenge. Also, making it a keyword makes it seem like even less of a cycle to me, since it's just three cards with the same keyword. This is like submitting Stonetusk Boar, Elven Archer and Patches the Pirate as your cycle, it's not really one at all, they just have some similarities.
It's because I personally think that that kind of mechanic better fits Warlock than warrior, and converting it into a Keyword makes sense in order to save space for the effects of the cards.
Heres my first idea, the cards are not final but it gets the point across
New Keyword Wager: A condition is set, if the condition is met; The Owner of the card receives the reward. If the owner fails to meet the condition, their opponent receives the reward.
It's because I personally think that that kind of mechanic better fits Warlock than warrior, and converting it into a Keyword makes sense in order to save space for the effects of the cards.
Then you should just type out the mechanic and said that it was inspired by Warrior cards or redesign your cards to fit in with Warrior class. You CAN submit it, it just will not likely to get much votes and might get disqualified.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Heres my first idea, the cards are not final but it gets the point across
New Keyword Wager: A condition is set, if the condition is met; The Owner of the card receives the reward. If the owner fails to meet the condition, their opponent receives the reward.
I suggest replacing the keywords "Wager" by "Whenever" and "Reward" by a " , " .
They all seem pretty good, I'm just not sure how you would go about wording Avatar of Light, since the current version seems weird too. Maybe "At the end of your turn, spend all your Mana and give +1/+1 to that many random friendly minions." Otherwise, they seem good, except the warlock one should probably specify 1/1 Imps, as that's the general theme Warlock has had going for a while.
Bump for my cycle:
I changed the wording to "and give your minions randomly +1/+1 for each Mana spent." This is another card, so no Imps but new 1/1 demon tokens. :D
Stoneforged Sentinel doesn't work with the current wording. If a minion dies he would get +2/+2 and lose it when your opponent's turn start. This should be a battlecry, but I guess that would go against the theme you are going for. Either needs rewording or needs to be changed otherwise.
Earthen Sentinel is way too weak. It's a combo card more than anything, you don't pay 6 mana for that miniscule effect, that you can get on a 2 drop. 6 drop need Auctioneer-level of impacts. I'd buff the stats AND increase the effect to at least 2.
I really like Sentinel. but you also pay over budget for a vanilla 4 drop, whose effect won't probably come into play that often, so it might be a bit too weak. I think it could cost 4 mana.
Idea: Innovative and cool. There can be a lot of skilled plays via playing with mana expenditure. Execution: Well done except for Avatar of Light because the wording on that is weird. Maybe the card text might seem long to other people, but not me! Flavour: I'm not sure what spending mana has to do with Avatars...It's cool how they're all rare minions that are 4 mana 4/4s though. Interesting?Very
Avatar of Light: As I have said, the wording is quite weird. It should say "At the end of your turn, spend all your mana and give +1/+1 to a minion that many times." The idea itself is excellant though. Avatar of Fire: Hello Flamewaker! In all seriousness though, this might be a great card to bring Tempo Mage back! Avatar of the Abyss: Speaking of Tempo Mage, this is a superb token producing card that might revive Zoolock!Any thoughts on my cards?
I changed the wording to "and give your minions randomly +1/+1 for each Mana spent." I think that should work.
Well an 'Avatar' is a manifestation of a deity or released soul or power in bodily form, so they all represent Elements or an power of some sort and their effect represent that. That is the flavor. I mean what do dragons have to do with "While holding in the hand" or Elementals with "If you played one last turn"? That's just a mechanism.
Frightening needs another artwork. That is clearly Arthas.
Elemental needs the "Elemental"-tag.
Cryologist should be reworded. "Freeze themselves" sounds weird. Just make it "Minions opposite to this Freeze after attacking."
In general, I like the "opposite" effect, but I kinda miss a link between them. They seem rather random in their effects apart from Cryologist. Feels more like simply a new mechanism ala "battlecry".
I don't really like The good, the bad and ugly. Feels weird why Rogue exclusively should have 3 class cards at once that are like that. The ugly would also take WAAAAAAAAAAAAAAAAAAAY too long. Potentially 7 discovers + spell executions? Pls not.
Now Kinesis is something I can get behind. This feels like a cycle to me. The connection is clear and the effects are unique to their classes and it doesn't just feel like a new mechanism.
Telekinesis. Too weak in Rogue. The only weapon worth more than 3 mana is Assassin's Blade and NOTHING else. So either you run this as cheap Blade or you don't run it at all (which would be more likely, since that is way too specific of a target). This should really be in warrior I feel, but even there you only have 2 or 3 targets. Paladin could also make use of it and it couldn't be abused with Ashbringer, since you don't 'play' that, otherwise simply change it to something else.
Electrokinesis is perfect. Really dig it. It's borderline too strong, but because you are limited by the spells you have already played, it should be ok. 3 mana clear the board does hurt tho.
Photokinesis: Name seems weird. The effect is hard to judge. Paying 5 mana to do nothing is harsh, but a 8/16 Drake or 12/12 Tirion? Ouch.
They seems great! Good balance and flavor. However, the wording on Avatar of Light need more improvement. "That often" just sound incredibly weird.
Yes, I changed it. :)
I don't think "Echo of" should be legendaries. Feels more like something NOT unique. Would also be a waste as sole class legendary in an expansion I think.
Aegwyn would exclusively be used to cast Flamestrike and nothing else. Can't be used with anything that targets, since hitting any friendly minion will straight up lose you the game.
Edwin feels more like warlock tbh. I don't really like the effect. It's way too lategame and reactive and clunks your hand, but is all the more broken if your opponent hits you for 8 or something. Edwin's effect is also something else entirely, so I don't see the connection to him. The second Edwin is a lot cooler and has synergies with the hero power. Still, I'd use another "Echo of" target and probably bump up the cost by 1 if you make him not a legendary.
So my theme is Artifacts. Artifacts are spells that return them to your hand. The only example is Explorer's Hat.
I have made a 9-card cycle(1 for each class.) Well actually 10. I mae 2 for warrior. Please give feedback and tell me which 3 are the best, since we have to submit only 3.
Warrior:
Paladin:
Hunter:
It is similar to Assassinate but you need to sacrifice a Beast.
First of all, I would like to thank Cogito_Ergo_Sum for making my brain hurt trying to think of an idea...
Still here's what I have came up with (The cycle in this case is: "If you have X Mana Crystals at the start of your turn..."):
Now I will say I do like the Gamon idea, but I'm not 100% about the other two. Either way, this isn't a easy week so I would like to ask for thoughts on these cards.
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My Entry for this week's Card Design Competition - Season 8.16:
Is it okay, to use Warrior's 12 or less Health-theme like Mortal Strike and Revenge?
Arcane Guardian: Too much RNG here. If you draw this, you are screwed because a 3/5 taunt at 5 is unplayable. Mech tag doesn't matter. If you don't draw it and summon it directly from your deck, then it's too much tempo. Patches is well balanced. This is not.
Frenzy Strike: This is what i call good RNG and seems balanced as well because you can play around to destroy the minion you want. Its costed 1 more than Deadly Shot but destroys 2 minions if the condition is met. So, I think its balanced. Also, Warriors are supposed to have removals.
Shalamayne: Very interesting design. It compliments the downside of lowering your Health by making you immune while attacking. Could probably cost 7 mana. Maybe I'm wrong about the cost here.
First of all, I would like to thank Cogito_Ergo_Sum for making my brain hurt trying to think of an idea...
Still here's what I have came up with (The cycle in this case is: "If you have X Mana Crystals at the start of your turn..."):
Now I will say I do like the Gamon idea, but I'm not 100% about the other two. Either way, this isn't a easy week so I would like to ask for thoughts on these cards.
Your theme suits Druid class.
Potion Merchant: You cannot give potions to non Kabal classes. You are mixing family identities. Aso, it's too strong compared to Kabal Chemist. It's not a big deal to not play this on turn 2 even if you have nothing to play along. There is a button called 'Hero Power'.
Gnome Assassin: This seems too weak compared to Giant Wasp. Poisonous minion is better with stealth than +1 health. It's unplayable.
Gamon: Too strong even in Druid class. It's not like people do not play minions that cost 5 or more that there is a downside in waiting to get to turn 5 to play this cad. This card will be played in every deck like Dr. Boom.
My theme is Speakers. I've found Darkspeaker to be one of my favorite cards in the entire HS, and so I wanted to make some sick cards around it. They will probably be better than their succesor, but I'm fine with what I did.
Tokens
Darkspeaker was unplayable because it served too niche of a purpose to see play(Buffing important low health minions, gaining permanent stats from temporary buffs or summoning a 5 mana 3/6 charge if you have a 0-attack minion which is still weak.). Your cards seem much better.
Waterspeaker: It's an upgrade over Darkspeaker. Still it seems balanced and interesting. But with the way it is worded, it will swap the stats and then Waterspeaker will again become a 5/5 with the target minion's card text and buffs. I think you did not intend this and this will be too strong. Probably you can word it like "gain it's card text."
Doomspeaker: Seems weak at first but it is fine and again an interesting card. It is like a 4 mana spell that sets a minion's attack and health to 5. The second time you use it, it will be weaker. But it's second use is still good on Aldor Peackeeped minions. Nice card!
Southsea peaker: Let's assume you swap it's stats with Sherazin, Corpse Flower because it's the most likely minion to stick on Board. Then, you are equipping a 5/2 weapon which will be too strong. Even if you swap it's stats with SI:7 Agent, then also you will be equipping a Fiery War Axe. Also, the effect is pretty unique. So, I think that it will be balanced if you make it a Legendary.
After some thinking, I think that I got an idea for this competition: presenting the "Disrupt" Cycle!
The Disrupt Cycle has a theme with using secrets that triggers on the start of the opponent's turn, thus disrupting their original plans and forcing them to slightly improvise.
Since someone pointed out that Aegwynn would be annoying / limited to use / play against, I got rid of her. And made all the Echo into Epic. The effect of the first version of Echo of Edwin is now a Warlock card while a second version of Velen is made:
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Well, I came up with something in my opinion nice and simple :)
Slightly understated minions that give you a card and maybe information about your opponent's deck. I have the biggest doubts on the Druid card, souls I swap it out with something else, more simple? What are your thoughts? I can return the favor by commenting on your cards of ya want :)
EDIT: Going to change Lin On Thief to say "in your opponent's" instead of what is now as soon as possible.
Since someone pointed out that Aegwynn would be annoying / limited to use / play against, I got rid of her. And made all the Echo into Epic. The effect of the first version of Echo of Edwin is now a Warlock card while a second version of Velen is made:
I really like the second Echo of Velen, but I would highly recommend to make it so that it only could target one minion instead of all enemies, as the interaction with Greater Healing Potion is a bit overpowered. I don't know if the Echo of Kil'Jaeden is supposed to be a Demon or not (correct me if I'm wrong). But you should change the text of the cards to refer that your hero is the one taking damage, so that some people wouldn't be confused as much (except in the case of Velen, I think).
It's because I personally think that that kind of mechanic better fits Warlock than warrior, and converting it into a Keyword makes sense in order to save space for the effects of the cards.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Heres my first idea, the cards are not final but it gets the point across
New Keyword Wager: A condition is set, if the condition is met; The Owner of the card receives the reward. If the owner fails to meet the condition, their opponent receives the reward.
"Science isn't about why! Its about why not!"
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
How do these look, probably need to tone them down and reduce the text some how:
I was originally thinking of something along these lines, I think it might be better:
Sylvanas Windrunner
Battlecry/Deathrattle: Destroy a random enemy minion.
Banshee Queen
Battlecry/Deathrattle: Your opponent cannot draw cards during their next turn.
Mistress of the Forsaken
Battlecry/Deathrattle: Summon a random minion that has died this game until your board is full.
Frightening needs another artwork. That is clearly Arthas.
So my theme is Artifacts. Artifacts are spells that return them to your hand. The only example is Explorer's Hat.
I have made a 9-card cycle(1 for each class.) Well actually 10. I mae 2 for warrior. Please give feedback and tell me which 3 are the best, since we have to submit only 3.
Warrior:
Paladin:
Hunter:
Priest:
Mage:
Warlock:
Shaman:
Rogue:
Druid:
Phew! This was a lot of work!
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
First of all, I would like to thank Cogito_Ergo_Sum for making my brain hurt trying to think of an idea...
Still here's what I have came up with (The cycle in this case is: "If you have X Mana Crystals at the start of your turn..."):
Now I will say I do like the Gamon idea, but I'm not 100% about the other two. Either way, this isn't a easy week so I would like to ask for thoughts on these cards.
My Entry for this week's Card Design Competition - Season 8.16:
Is it okay, to use Warrior's 12 or less Health-theme like Mortal Strike and Revenge?
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Well, um... this gonna be fun :D
Mod Working Reaaaaally Hardly
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
After some thinking, I think that I got an idea for this competition: presenting the "Disrupt" Cycle!
The Disrupt Cycle has a theme with using secrets that triggers on the start of the opponent's turn, thus disrupting their original plans and forcing them to slightly improvise.
Here are the ideas (might change later):
Thoughts?
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Since someone pointed out that Aegwynn would be annoying / limited to use / play against, I got rid of her. And made all the Echo into Epic. The effect of the first version of Echo of Edwin is now a Warlock card while a second version of Velen is made:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Since you guys dissed all over my Lich King cards (understandably), I'm back with what I KNOW is a legal "mechanical connection" :)
EDIT: Pretend these all say "After this minion attacks", instead of "Whenever this minion attacks". I'll fix that for submission.
Let me know what you think of them.
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
Well, I came up with something in my opinion nice and simple :)
Slightly understated minions that give you a card and maybe information about your opponent's deck. I have the biggest doubts on the Druid card, souls I swap it out with something else, more simple? What are your thoughts? I can return the favor by commenting on your cards of ya want :)
EDIT: Going to change Lin On Thief to say "in your opponent's" instead of what is now as soon as possible.
Mod Working Reaaaaally Hardly
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!