Flavor: Don't forget, Gadgetzan taxes extra if you are also importing potions!
A multipurpose card tht any Priest can use. Drop it on an enemy minion to negate any special abilities they may have, and also keep your opponent from ever buffing them again, OR target a friendly minion for some Silence Priest deck shenanigans. Nothing says crazy like a T4 4/8 minion with Elusive on it (Humongous Razorleaf) ;)
You may run the Chase with some Hunter cards that deal damage ( Like the Kill Command, Brave Archer, On the Hunt, etc) , of course, it helps you attack your opponent's face.
A removal for druid with a downside(that's what Druids always get). Also, 2 damage may seem too much but with 1 damage there exists an op combo with Wild Pyromancer.
This card helps out hunter`s control archetype and tempo decks , it works like Foe reaper , you just give a mechanic that can be reliable to hunter , the class has little minions that stick and really often it can lose its early game control of the field if it doesn`t have a comeback move.
- It may look OP if you think about it as "2 dmg all minions for just 1 mana!", but is a conditional spell, comparable to Explosive Trap. Posion the Well may do nothing the entire game if the opponent has no minions in hand, or if just he/she has one minion (or guesses the poisoned one) and avoids to play it, or can chose to play it while having no minions in play (this way, Poison the Well is just a Holy Smite).
- When the opponent has no minions in hand, it fails at debuffing, but at least it tells you your opponent has no minions in hand!
- Despite being an effect that triggers just once (when played), the debuff is permanent - as long the opponent has it in his/her hand!
A simple card-generator similar to Primalfin Champion but works on enemy spells and enemy minions too. You can use it to retrieve your Razorpetal's, Jade Shuriken's or other damage spells from the dead body or any buffs used on the minion at some point like Cold Blood or even your opponent's Spikeridged Steed.
It's a big buff with a huge downside. For this to work it requires the player to have some sort of "Aura effect" on the battlefield. It would work with cards like Stormwind Champion, Murloc Warleader or Southsea Captain.
It could also be used as hard removal, hence the name "Light's trial"
Now anyone can be a Frozen Crusher! Wait...
Flavor: Don't forget, Gadgetzan taxes extra if you are also importing potions!
A multipurpose card tht any Priest can use. Drop it on an enemy minion to negate any special abilities they may have, and also keep your opponent from ever buffing them again, OR target a friendly minion for some Silence Priest deck shenanigans. Nothing says crazy like a T4 4/8 minion with Elusive on it (Humongous Razorleaf) ;)
"Death brings despair."
An interesting card for Warlock, it always repeats while there are minions on the battlefield.
There's lot of priest card that have interaction/synergy with low attack minions or minions with high health.
to destroy an enemy minion, you can use Shadow Word: Pain, Shadow Word: Horror, or swap it's Attack and Health with Confuse/Crazed Alchemist/Kooky Chemist/Reversing Switch
use Potion of Madness or Shadow Madness to gain control of an enemy minion.
OTK priest:
you can use Inner Spirit with Inner Fire as another Divine Spirit. Or maximize your damage by use them all..
Inner Spirit+Divine Spirit+Divine Spirit+Inner Fire+Inner Spirit+Inner Fire
Hi there..
You may run the Chase with some Hunter cards that deal damage ( Like the Kill Command, Brave Archer, On the Hunt, etc) , of course, it helps you attack your opponent's face.
A removal for druid with a downside(that's what Druids always get). Also, 2 damage may seem too much but with 1 damage there exists an op combo with Wild Pyromancer.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
[img]http://www.hearthcards.net/cards/fa43790f.png[/img]
This card helps out hunter`s control archetype and tempo decks , it works like Foe reaper , you just give a mechanic that can be reliable to hunter , the class has little minions that stick and really often it can lose its early game control of the field if it doesn`t have a comeback move.
When you were attacked, you threaten your opponent. That's it
FAQ:
- It may look OP if you think about it as "2 dmg all minions for just 1 mana!", but is a conditional spell, comparable to Explosive Trap. Posion the Well may do nothing the entire game if the opponent has no minions in hand, or if just he/she has one minion (or guesses the poisoned one) and avoids to play it, or can chose to play it while having no minions in play (this way, Poison the Well is just a Holy Smite).
- When the opponent has no minions in hand, it fails at debuffing, but at least it tells you your opponent has no minions in hand!
- Despite being an effect that triggers just once (when played), the debuff is permanent - as long the opponent has it in his/her hand!
Edit: fixin wording of the card.
Everybody does it, only rogues admit it:
A simple card-generator similar to Primalfin Champion but works on enemy spells and enemy minions too. You can use it to retrieve your Razorpetal's, Jade Shuriken's or other damage spells from the dead body or any buffs used on the minion at some point like Cold Blood or even your opponent's Spikeridged Steed.
Somewhat similar to Blessing of Wisdom but also synergize with Warlock's quest (Lakkari Sacrifice).
Winner of WCDC 6.02 - Counting Cards - Nature Anomaly
Quick notes:
It can be a buff - deathrattle that summons a terrible Shieldbearer, bust most likely it will be a debuff - a board-clogging Curse of Rafaam
For reference - Spectral Warrior