I made BM Corsair a Shaman card because Thrall is an Orc and this looks like an Orc. Also, Aggro Pirate Shaman was a thing last expansion. So, I thought it would suit the Shaman class. Also, in SHaman, the 11 mana combo BM Corsair + 2xRockbiter Weapon + Windfury is 16 damage which is not broken. Still, a combo existed so I made it a Legendary so that you have less chances of doing this and you can't play 2nd copy of this minion.
@Livienna - You are suggesting to change the card into a Hunter card and change the Pirate with a ranged Weapon. But that won't comply with your rules as Hunter has Charge and Adapt minions already.
So, I've made 2 more versions of BM Corsair.
I've costed the Rogue version to 6 because Rogue has Cold Blood and even Conceal in Wild. On the other hand, Hunter doesn't have any minion buffs except for Beasts.
In the original card, I kept the cost to 5 keeping Skycap'n Kragg in mind.
So, which BM Corsair is the best?
I've also come up with another idea for Priest which suits their control-y nature.
I even forgot I had this card in my folder. Pretty simple effect, you could Discover Houndmaster, Stampede, Jeweled Macaw and so on.
Very nice card but pretty powerful in arena. Getting Jeweled Macaw or even Stampede in Arena on demand is pretty good. Maybe make it an Epic. Your card is better than Hydrologist because in Arena minions are better than 1 mana Secrets.
Gimme some feedback :D I cosidered making "Silvaragem" immune to poison, what do you think?
As someone already pointed out, Acidmaw and Silvaregem are almost exactly the same. There are a couple major differences though. First off, Druid as much better AoE and spell options than Hunter. Second, Druid is better are getting to the mid/late game mana range than Hunter. But there you have other issues. If all damage is Poisonous why is this a 2/6? It dies to 1 damage no matter what, so its just got really crappy lose attack and high Health for no reason. If you made him Immune to Poisonous that would go a long way in making the stats "work" but again, this is more stats than an existing Legendary with a similar effect at a cheaper cost in a better class for it. So its probably a bit too good.
Stalth is definitely busted, but also confusing put together. The Taunt makes no sense, its only on there to help fill the competition requirements or so it feels to me. The Battlecry just flat changing Stealth to Charge forever also seems a bit forced. Stealth is very cheap in terms of stat balancing, but charge is very expensive. Its also just a confusing ability. Why does it affect both players? Why is it changing charge and stealth around?
Eathor is definitely broken as well. All previous Overload fixers just removed the your overload, this completely reverses it. That makes a number of Overload cards cost 0-1 mana, and makes them all infinitely stronger. Not like a bit better but way way way way way better. Lightning Bolt is effectively free, Lightning Storm costs 1 mana, Feral Spirits costs 1 mana, Earth Element costs 2 mana, Volcano costs 3 mana. Overload helps balance the cost of a card, this flips that in the most insane way possible FOR THE REST OF THE GAME! We just got out of a time where Shaman wanted to overload often and most everyone hated it. They got tired of taking 5-7 damage from a 1 drop or dealing with 4 mana 7/7s, and you want to turn that 4 mana 7/7 into a 2 mana 7/7.....GREAT IDEA! I know there are really insane cards, like The Caverns Below, but that card require effort and a specific deck. This just goes into all shaman decks and the games you cast it early you probably win on the spot. IMO there is no amount of Balance that helps this, because it just shouldn't be the effect the card has.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I made BM Corsair a Shaman card because Thrall is an Orc and this looks like an Orc. Also, Aggro Pirate Shaman was a thing last expansion. So, I thought it would suit the Shaman class. Also, in SHaman, the 11 mana combo BM Corsair + 2xRockbiter Weapon + Windfury is 16 damage which is not broken. Still, a combo existed so I made it a Legendary so that you have less chances of doing this and you can't play 2nd copy of this minion.
@Livienna - You are suggesting to change the card into a Hunter card and change the Pirate with a ranged Weapon. But that won't comply with your rules as Hunter has Charge and Adapt minions already.
So, I've made 2 more versions of BM Corsair.
I've costed the Rogue version to 6 because Rogue has Cold Blood and even Conceal in Wild. On the other hand, Hunter doesn't have any minion buffs except for Beasts.
In the original card, I kept the cost to 5 keeping Skycap'n Kragg in mind.
So, which BM Corsair is the best?
I've also come up with another idea for Priest which suits their control-y nature.
I think the BM Corsair fits better in Hunter, though I also like the Winged Lizard. It makes more sense as a card to me and looks less like it was made just to fit this competition. It would be pretty strong against aggro, but given how weak Priest's early game is it's probably fine.
I've been out of customer card design for a while, this competition has awoken something inside me. So here are my ideas. Any feedback is greatly appreciated.
Three obscure cards, i know.
Pirates will find the treasure but may also lose their boat.
Demon, Hunter... DEMON HUNTER.
Rouges should Gamble more often. This is a high risk gamble.
I've been out of customer card design for a while, this competition has awoken something inside me. So here are my ideas. Any feedback is greatly appreciated.
Three obscure cards, i know.
Pirates will find the treasure but may also lose their boat.
Demon, Hunter... DEMON HUNTER.
Rouges should Gamble more often. This is a high risk gamble.
So cool that this has gotten you back into card creation!! :D
My favorite of the three is the mage pirate. It has great flavor, and since Mage relies on secrets a lot these days the balance seems fair. Possessed Saber feels a little too 'out there' for hunter, if anything it feels better for rogue? I feel like no matter what class this is it's gonna feel out of place. Except in warlock of course ;) Gambler's Chance (fix that typo!) is a compelling idea, could make a token-y rogue with violet teachers pretty fun... I'd ditch the semi-colon though (nitpick).
These are my ideas. Any feedback is appreciated, of course.
Oh my god, savvy stoneborn is so strong. That bad boy slots right into firefly/igneous elemental quest rogue... it's a fine card, but maybe too good for our current meta? Gathering storm is really interesting. Definitely on the high level in terms of creativity/uniqueness. I love the flavor of a storm on the way... and that you included all minions. This seems like a good card for control shaman... I'm into it! Felhound seems fine but much too boring compared to gathering storm ;)
Gimme some feedback :D I cosidered making "Silvaragem" immune to poison, what do you think?
As someone already pointed out, Acidmaw and Silvaregem are almost exactly the same. There are a couple major differences though. First off, Druid as much better AoE and spell options than Hunter. Second, Druid is better are getting to the mid/late game mana range than Hunter. But there you have other issues. If all damage is Poisonous why is this a 2/6? It dies to 1 damage no matter what, so its just got really crappy lose attack and high Health for no reason. If you made him Immune to Poisonous that would go a long way in making the stats "work" but again, this is more stats than an existing Legendary with a similar effect at a cheaper cost in a better class for it. So its probably a bit too good.
Stalth is definitely busted, but also confusing put together. The Taunt makes no sense, its only on there to help fill the competition requirements or so it feels to me. The Battlecry just flat changing Stealth to Charge forever also seems a bit forced. Stealth is very cheap in terms of stat balancing, but charge is very expensive. Its also just a confusing ability. Why does it affect both players? Why is it changing charge and stealth around?
Eathor is definitely broken as well. All previous Overload fixers just removed the your overload, this completely reverses it. That makes a number of Overload cards cost 0-1 mana, and makes them all infinitely stronger. Not like a bit better but way way way way way better. Lightning Bolt is effectively free, Lightning Storm costs 1 mana, Feral Spirits costs 1 mana, Earth Element costs 2 mana, Volcano costs 3 mana. Overload helps balance the cost of a card, this flips that in the most insane way possible FOR THE REST OF THE GAME! We just got out of a time where Shaman wanted to overload often and most everyone hated it. They got tired of taking 5-7 damage from a 1 drop or dealing with 4 mana 7/7s, and you want to turn that 4 mana 7/7 into a 2 mana 7/7.....GREAT IDEA! I know there are really insane cards, like The Caverns Below, but that card require effort and a specific deck. This just goes into all shaman decks and the games you cast it early you probably win on the spot. IMO there is no amount of Balance that helps this, because it just shouldn't be the effect the card has.
Thank you for the criticism, ive already submitted my card. I've seen all the problems you have. Silvaregem was to similar to Acidmaw and Stalth was a little too complicated/not thought through. The only thing you are wrong on is Eathor (which you may have guessed by now, I submitted) you seem to look at it like it discounts the card by its overload value, in the card text it says "restore 1 mana instead of overloading" not "restore mana equal to the overload value". So yes, I agree. That card is good, and maybe have a place in most shaman decks, but is not like insanely op good like you stated.
P.s.: it doesn't synergize with the trogg, so that's good :D
These are my ideas. Any feedback is appreciated, of course.
I don't mean to ruin anything, but doesn't Gathering Storm do nothing? I mean, poisonous works when damage is dealt and the Storm doesn't do any, is that the meaning that you need a spell damage minion in order for it to work. If so, maybe change the cost to 2?
EDIT: shouldn't the felhound be a demon? Like the ungoro Lakkari Felhound?
Gimme some feedback :D I cosidered making "Silvaragem" immune to poison, what do you think?
As someone already pointed out, Acidmaw and Silvaregem are almost exactly the same. There are a couple major differences though. First off, Druid as much better AoE and spell options than Hunter. Second, Druid is better are getting to the mid/late game mana range than Hunter. But there you have other issues. If all damage is Poisonous why is this a 2/6? It dies to 1 damage no matter what, so its just got really crappy lose attack and high Health for no reason. If you made him Immune to Poisonous that would go a long way in making the stats "work" but again, this is more stats than an existing Legendary with a similar effect at a cheaper cost in a better class for it. So its probably a bit too good.
Stalth is definitely busted, but also confusing put together. The Taunt makes no sense, its only on there to help fill the competition requirements or so it feels to me. The Battlecry just flat changing Stealth to Charge forever also seems a bit forced. Stealth is very cheap in terms of stat balancing, but charge is very expensive. Its also just a confusing ability. Why does it affect both players? Why is it changing charge and stealth around?
Eathor is definitely broken as well. All previous Overload fixers just removed the your overload, this completely reverses it. That makes a number of Overload cards cost 0-1 mana, and makes them all infinitely stronger. Not like a bit better but way way way way way better. Lightning Bolt is effectively free, Lightning Storm costs 1 mana, Feral Spirits costs 1 mana, Earth Element costs 2 mana, Volcano costs 3 mana. Overload helps balance the cost of a card, this flips that in the most insane way possible FOR THE REST OF THE GAME! We just got out of a time where Shaman wanted to overload often and most everyone hated it. They got tired of taking 5-7 damage from a 1 drop or dealing with 4 mana 7/7s, and you want to turn that 4 mana 7/7 into a 2 mana 7/7.....GREAT IDEA! I know there are really insane cards, like The Caverns Below, but that card require effort and a specific deck. This just goes into all shaman decks and the games you cast it early you probably win on the spot. IMO there is no amount of Balance that helps this, because it just shouldn't be the effect the card has.
Thank you for the criticism, ive already submitted my card. I've seen all the problems you have. Silvaregem was to similar to Acidmaw and Stalth was a little too complicated/not thought through. The only thing you are wrong on is Eathor (which you may have guessed by now, I submitted) you seem to look at it like it discounts the card by its overload value, in the card text it says "restore 1 mana instead of overloading" not "restore mana equal to the overload value". So yes, I agree. That card is good, and maybe have a place in most shaman decks, but is not like insanely op good like you stated.
Even at just 1 mana back per card, you're still breaking the game. I mean every Overload card is already cheap, some of them much cheaper, because they have high overload. So not only are these cards going to effectively be cheaper when you play them, you lose all the other drawback as well. At least before the Overload could be somewhat frustrating to deal with, but this cards makes it pure benefit. Obviously, you're fine with it, and I'm sure plenty of people will like it. I'm just of a different mindset than most I guess.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
These are my ideas. Any feedback is appreciated, of course.
I don't mean to ruin anything, but doesn't Gathering Storm do nothing? I mean, poisonous works when damage is dealt and the Storm doesn't do any, is that the meaning that you need a spell damage minion in order for it to work. If so, maybe change the cost to 2?
EDIT: shouldn't the felhound be a demon? Like the ungoro Lakkari Felhound?
Correct - you would need spell damage for it to work. But when you have spell damage, it's basically a Twisting Nether (except for divine shield minions)
Okay, so I'm just gonna drop these here. Which one do you guys think is better? They all do the same thing (pretty much), but the wording is different. The first one should say 'an enemy minion'.
The idea is that the minion becomes 'marked', so that they can't hide themselves behind a taunt and will always be vulnerable (let's just pretend that stealth doesn't exist for a second).
Argh, I'm not getting back into the "make balanced cards" groove. Your thoughts?
I don't understand Soulbinder Tuulani, at all. Also, Stealth doesn't work as an 'Enrage' effect - it's like saying Enrage: Divine Shield. It just doesn't work, since both Divine Shield and Stealth have a 'breaking condition', while Enrage is just a perpetual effect.
I'd personally word Water Brigand as 'Battlecry: if you played an Elemental last turn, Discover a non-Rogue Elemental'. I'd also word Emerald Dreamer as 'Battlecry: If you're holding a Dragon, discover (another?) one. It costs (2) less.' Although it does seem like just a better Netherspite Historian, which isn't that interesting.
Okay, so I'm just gonna drop these here. Which one do you guys think is better? They all do the same thing (pretty much), but the wording is different. The first one should say 'an enemy minion'.
The idea is that the minion becomes 'marked', so that they can't hide themselves behind a taunt and will always be vulnerable (let's just pretend that stealth doesn't exist for a second).
Seems pretty cool and extremely flavourful. It's also quite balanced when compared to Ancestral Healing. Doesn't seem very Rogue-y though. I think the 2nd version (middle) is the best because its wording is the cleanest/simplest (like Spikeridged Steed) out of the three and there are no official cards (off the top of my head) that say "you draw a card" in Hearthstone. It's just "draw a card".
Rollback Post to RevisionRollBack
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Thanks everyone for the feedback.
I made BM Corsair a Shaman card because Thrall is an Orc and this looks like an Orc. Also, Aggro Pirate Shaman was a thing last expansion. So, I thought it would suit the Shaman class. Also, in SHaman, the 11 mana combo BM Corsair + 2xRockbiter Weapon + Windfury is 16 damage which is not broken. Still, a combo existed so I made it a Legendary so that you have less chances of doing this and you can't play 2nd copy of this minion.
@Livienna - You are suggesting to change the card into a Hunter card and change the Pirate with a ranged Weapon. But that won't comply with your rules as Hunter has Charge and Adapt minions already.
So, I've made 2 more versions of BM Corsair.
I've costed the Rogue version to 6 because Rogue has Cold Blood and even Conceal in Wild. On the other hand, Hunter doesn't have any minion buffs except for Beasts.
In the original card, I kept the cost to 5 keeping Skycap'n Kragg in mind.
So, which BM Corsair is the best?
I've also come up with another idea for Priest which suits their control-y nature.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
What do you guys think? Strategy would be to attack weakest minion first, then another with high attack.
Mod Working Reaaaaally Hardly
@arpitduelist
Ah, but you forget... hunters don't have pirates! So it works ;) and i suggested the rarity change since legendaries have proper names.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I've been out of customer card design for a while, this competition has awoken something inside me. So here are my ideas. Any feedback is greatly appreciated.
Three obscure cards, i know.
Pirates will find the treasure but may also lose their boat.
Demon, Hunter... DEMON HUNTER.
Rouges should Gamble more often. This is a high risk gamble.
>>>Check out my Latest Card Design Competition Entry<<<
These are my ideas. Any feedback is appreciated, of course.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Mod Working Reaaaaally Hardly
Mod Working Reaaaaally Hardly
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Alright, I just survived all my finals! WOOOOOOO! Now, what the heck did I miss?
Okay, so I'm just gonna drop these here. Which one do you guys think is better? They all do the same thing (pretty much), but the wording is different. The first one should say 'an enemy minion'.
The idea is that the minion becomes 'marked', so that they can't hide themselves behind a taunt and will always be vulnerable (let's just pretend that stealth doesn't exist for a second).
Why Rogue is my favourite class:
My submission for this week's card design competition.
Argh, I'm not getting back into the "make balanced cards" groove. Your thoughts?
Why Rogue is my favourite class:
My submission for this week's card design competition.