This weeks theme comes from TheProgenitor,whose "The Great Heist" was the winner of our "Three Card Monte" competition.
Competition-Specific Restrictions:
Your card must have the number "1" in its effect text somewhere. Keeping it simple for the sendoff!
Note that the word "One" doesn't count - so no trying to sneak in with otherwise illegal Choose One cards.
We also won't be accepting numbers that happen to contain "1" - no Alexstraszas with 15s or Klaxxi Amber-Weavers with 10s please! We're looking specifically for the number "1".
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 20:00 UTC 22/May/2017) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 22/May/2017, Ends 20:00 UTC 23/May/2017) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 20:00 UTC 23/May/2017, Ends 20:00 UTC 24/May/2017) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?
I see this as an interesting card for the Mage set. It's balanced just like Lyra the Sunshard and its effect of course becomes active on your next turn.
Rollback Post to RevisionRollBack
My Secret Mage deck got me from 15 to Legend. Check it out HERE
This creates a nice situation of choosing which cards to discard and want to play later. So for example if you have Lord Jaraxxus in your hand at turn 5, you can discard him to play later for 1 mana; allowing you to play more cards on that turn. The downside is that it's in your deck and you need to draw him again.
Flavour text: Kil'Jaden and Archomides' favourite lieutenant sometimes gets thrown away by them; now HE has the power to throw them away.
A really good value card for shaman, it summons some totems and deals demage. Notice that it says that it ds damage for each Searing Totem you control, this also includes those spawned by you hero power, Wicked Witchdoctor and Tuskarr Totemic in wild.
This card is from my fanmade Hearthstone Mini expansion Chill Winds of Chillwind camp, be sure to check it out tho its still under progress (15/40 cards). :)
The Elemental tag wouldn't really matter much because you wouldn't run many Elementals in a deck with this, and the spell itself needs to deal damage for the effect to work (so Flamewaker wouldn't trigger this card's effect).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Captain Keelhaul is a card that is meant to synergize with all the bounce effects Rogue has, yet is purposely set at 3 mana so as not to be an op inclusion in Quest Rogue (along with it being a Legendary minion). If a Pirate centred Rogue deck were to ever emerge, this would be a great centre piece of the deck and would combo very well with Southsea Captain.
Here is my submission for this week, Before I get into it, I would like to wish everybody the best of luck with their submissions.
I wanted to design a card that really focuses on the Hunter Class as a whole - not Hunter's identity as a class, but hunters and hunting as a whole. Most of the boars/bears that are being hunted down by these hunters are too weak to be able to defend themselves - they are powerless verses the might of those who are hunting them down. Now, what does this have to do with anything? How does this relate to the submission at all?
Behold, The Thrill of The Hunt, the answer to your question.
This card takes advantage of your weaker minions in order to complete the quest. Unlike The Marsh Queen in which you summon 1-Cost minions, the reward actually supports you after you complete it. Quest Hunter isn't good enough because running a lot of 1-Cost minions in an Aggro Hunter just does not work. You need many card draw mechanics and you end up running many useless cards that simply doesn't fit in Hunter.
Now, this quest is exceptionally good because it has pretty good synergy with the deck even after you complete the quest. It also provides amazing flavor - Your hunt down some weak minions, and the reward is amazing. So, let us reveal the reward!
This reward is the definition of OP. After you complete the quest, legendary hunter Hemet Nesingwary makes your once-weak minions more powerful than you can possibly imagine! Next thing you know they destroy any minion that steps in their way. Cards like Elven Archer work really well with this reward, as well as any other cards which deal 1 damage to targets, can provide some crazy value for you for the rest of the game.
Thanks for looking at this submission, and good luck to all!
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: One For All
This weeks theme comes from TheProgenitor, whose "The Great Heist" was the winner of our "Three Card Monte" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 20:00 UTC 22/May/2017)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 20:00 UTC 22/May/2017, Ends 20:00 UTC 23/May/2017)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 20:00 UTC 23/May/2017, Ends 20:00 UTC 24/May/2017)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?
Good Luck!
You can find me here! Good luck everyone!
Stonetusk Boar
Check out Knife Juggler's flavor text.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
I see this as an interesting card for the Mage set. It's balanced just like Lyra the Sunshard and its effect of course becomes active on your next turn.
My Secret Mage deck got me from 15 to Legend. Check it out HERE
This creates a nice situation of choosing which cards to discard and want to play later. So for example if you have Lord Jaraxxus in your hand at turn 5, you can discard him to play later for 1 mana; allowing you to play more cards on that turn. The downside is that it's in your deck and you need to draw him again.
Flavour text: Kil'Jaden and Archomides' favourite lieutenant sometimes gets thrown away by them; now HE has the power to throw them away.
Searing Totem
A really good value card for shaman, it summons some totems and deals demage. Notice that it says that it ds damage for each Searing Totem you control, this also includes those spawned by you hero power, Wicked Witchdoctor and Tuskarr Totemic in wild.
This card is from my fanmade Hearthstone Mini expansion Chill Winds of Chillwind camp, be sure to check it out tho its still under progress (15/40 cards). :)
Edit: Added info and corrected typos in the card.
Mod Working Reaaaaally Hardly
Good luck everyone.
The staff work just like Truesilver Champion: you target a minion and just before you attack, it will transform into a random minion that cost 1 less.
This is from my Heroes Of Draenor expansion, i hope you like it:
The Elemental tag wouldn't really matter much because you wouldn't run many Elementals in a deck with this, and the spell itself needs to deal damage for the effect to work (so Flamewaker wouldn't trigger this card's effect).
Click the image to go to my custom Time Traveler class.
The horrors this woman has witnessed. . .
I want a new title, but Flux won't let me have one,
Captain Keelhaul is a card that is meant to synergize with all the bounce effects Rogue has, yet is purposely set at 3 mana so as not to be an op inclusion in Quest Rogue (along with it being a Legendary minion). If a Pirate centred Rogue deck were to ever emerge, this would be a great centre piece of the deck and would combo very well with Southsea Captain.
Good luck, everyone.
"If you can dodge a knife, you can dodge a loss."
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Tryande and Mr. Mal, aww.
This card can enable some cool Silence or Shadow Word: Death combinations. Good luck everyone.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Well met!
Here is my submission for this week, Before I get into it, I would like to wish everybody the best of luck with their submissions.
I wanted to design a card that really focuses on the Hunter Class as a whole - not Hunter's identity as a class, but hunters and hunting as a whole. Most of the boars/bears that are being hunted down by these hunters are too weak to be able to defend themselves - they are powerless verses the might of those who are hunting them down. Now, what does this have to do with anything? How does this relate to the submission at all?
Behold, The Thrill of The Hunt, the answer to your question.
This card takes advantage of your weaker minions in order to complete the quest. Unlike The Marsh Queen in which you summon 1-Cost minions, the reward actually supports you after you complete it. Quest Hunter isn't good enough because running a lot of 1-Cost minions in an Aggro Hunter just does not work. You need many card draw mechanics and you end up running many useless cards that simply doesn't fit in Hunter.
Now, this quest is exceptionally good because it has pretty good synergy with the deck even after you complete the quest. It also provides amazing flavor - Your hunt down some weak minions, and the reward is amazing. So, let us reveal the reward!
This reward is the definition of OP. After you complete the quest, legendary hunter Hemet Nesingwary makes your once-weak minions more powerful than you can possibly imagine! Next thing you know they destroy any minion that steps in their way. Cards like Elven Archer work really well with this reward, as well as any other cards which deal 1 damage to targets, can provide some crazy value for you for the rest of the game.
Thanks for looking at this submission, and good luck to all!
don't question it...
https://www.youtube.com/watch?v=TJs5_s0Fsbs
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...