Hello all, my name is Zence (you may or may not have seen me floating around here), and I wanted to share my first ever custom class with you!
Included in this post are all cards, plus all flavor texts, and notes that helps describe their purpose!
Also at the end there are various tidbits and trivia... check them out if you want!
Finally, before I go further, I want to give shoutouts to all who helped me with some designs and balance, and a big special shoutout to Livienna, maxlot, The_Odinson, and Phoenixfeather for being by my class and I the majority of the way.
Now without further ado, welcome to my class, the Pillager!
As you can see, the hero power extends the reaches of your deck, allowing you to draw out copies whenever you want! The Loot! spell itself also plays a big part of this class, as you will see later on...
Lore Blurb
COMING THROUGH! No one dare cross the path of the dashing and reckless ruler of the seas of Azeroth, Captain Immo! He and his motley crew travel around the lands in his ship, the Nemesis, with the sole purpose of finding and collecting all the precious treasure his crew can fit in their chests, so that they can be known throughout the lands as the richest and most dangerous ship around.
Armed with many dangerous allies (and many more enraged enemies) with unique abilities on both Nemesis and Azeroth, Immo will fight to the death, take all your treasure, and steal your girl. Steal precious resources, find new allies, and protect you and your treasure for those who seek to destroy it,
Adventure never stops for the Nemesis, so the choice is up to you:Join, or Die.
Class Mechanics:
Bold = Especially significant
Class Strengths:
Card Generation
Card "Stealing"
Nemesis Summoning/Buffing/Exploiting
Card Duplication
Overlapping Card Synergy
Value Summoning
Class Weaknessess:
Random Genereation
Lack of Healing
Lack of Damaging Spells (Almost entirely relies on minion combat)
Little in-class Card Draw
Mechanics in Detail:
(i.e. "Snatch a spell." Finds the next spell your opponent will draw and adds a copy to your hand.)
The first mechanic! This would be Pillager's main mechanic in terms of identification, what makes it what it is. In a deck with a lot of Snatch cards, you'll find yourself competing to see who can play their cards better!
(Will only have one copy at a time on the board. Starting stats when summoned varies on the card that summons it (4 cost spell will summon a 4 cost Nemesis with Attack and Health based on what the card says))
The minor 2nd mechanic in class. Their ship, Nemesis provides side support, acting as an independent recurring minion, or one that can help your team! It all depends on what kind of spells you think you need for the job.
Basic Set:
Tokens:
Cast off! Rodanpa's Curse Bilge Lurker
Flavor
Loot Swiper - Forget Need or Greed, he'll just take it!
Rickety Cannon - 100 years and still going strong!
Enchanted Amulet - Sealing it was the easy part. Escaping the witch? Not so much
Jeer - "Our hull is cleaner than yours, Bottom-feeder!"
Rodanpa's Curse - NEVER. OPEN. THE. BOX.
Bilge Lurker - They stay in the ship to escape all the seemingly hungry animals, and free scraps are always a plus!
Cast Off! - "Hoist the sails! All hands on deck!... GET OFF THE MAST!"
Who Goes Tharr? - Hmm, they seem to have the shape of a female... And are wearing a big feathery hat... Hmm....
Sea Elemental - Tell this guy to coool off!
Rogue Witchdoctor - Don't even bother requesting a specific potion. The guy gives you what he wants to give you.
Trusty Hook - Actually this is Trusty Hook #2. The first was lost after battling a strange green oozing monstrosity...
Basic Cards Notes
Nemesis always has Attack and Health equal to what the spell says, and cost equal to the cards costs. This will be very important for future Nemesis spells.
Expert Set
Tokens
Animated Anchor A Mage's Treasure A Rogue's Treasure
Gale Force Winds
Rogue Witchdoctor
Flavor
Tidal Wave! - "Everyone! Grab on to something!"
Captain's Mate Catheria - If I hear anything about me and Immo, I will personally have you Keelhauled ~ Love, Catheria
Assemble! - Unite and Conquer!
North Sea Betrayer - With his dying breath, he said, "I was never one of you, but one of you will join me, at the bottom of the ocean..."
Charrrge! - Enough dilly-dallying, get yer swords and take them out! Arrggh!'
Animated Anchor - What in blue blazes is this?? And why is it helping Immo?
Swirling Blade - Stormwind will NOT be happy about this.
Take Cut - "You give me half, and I'll give you Quarter."
Rigged Explosives - Who got the last laugh now?
A Mage's Treasure - Out of all the spells they chose it had to be the one that makes icicles...
A Rogue's Treasure - As they snuck out of the Rogue alcove, a subtle "Watch... your... back..." could be heard.
Gale Force Winds - She wasn't designed to go this fast!
Kidnap - "Wait, wha? When did we snatch two of you??"
Nemesis Swordsman - Always the first to a fight.
Expert Cards Notes
Captain's Mate Catheria is NOT dating Immo. Get that image out of your head.
Assemble! cannot hit the same minion twice.
North Sea Betrayer killed off one of Immo's crew and destroyed some loot. How sad.
Charrrge! works like a mass Charge. Good synergy for a minion combat based class.
Animated Anchor Guaranteed value. Useful for all situations (and will be huge in MSG ;) )
Swirling Blade is purposely powerful (first powerful weapon for the class). May RNGesus be with you.
Pilfer - Nice spell generating (and intel giving) card. Works similarly to Thoughtsteal but fits this class better :)
Rigged Explosives is the only single target spell for removal, but balanced by being hand dependent.
A Mage's Treasure is a good way to get some much needed damage dealt to objectives. Class treasures such as this one is one of the only ways to draw cards in this class besides neutral cards.
A Rogue's Treasure is a good way to trigger bigger combo turns, or save for more tempo gaining later on. Cost is you're paying 2 mana for each coin in advance. Again: Class treasures such as this one is one of the only ways to draw cards in this class besides neutral cards.
Gale Force Winds - Nemesis the beginning of all Nemesis synergies.
Jeer gives more support for minion combat based matches.
Kidnap is a really quick and easy way to generate more cards for your hand and deck. Also supports minion fights.
Nemesis Swordsman will join Northshire Cleric and Co. with the 1 mana 1/3 triggered effects minion type.
Rogue Witchdoctor Bonus Section
While Voodoo Juju looks like a 3 mana mind control, its actually not as good as it looks. You can't kill your target on your turn when you play it, and your opponent has a full turn to trade it into something or mess it up for you when you get it. It acts more like a disruption more than anything else.
Strength Stealing Juju only affects minions on the board at the time it was cast.
Life Potion Juju looks like the potato of the group, but it may be the most useful. You don't have any other source of healing at ALL in this class, so often you will be extremely happy to have Witchdoctor produce this.
Warding Juju is self explanatory. It looks like it can grow out of control, but in a class that lacks healing, really all this will be doing is making your minion trade-able for a longer period of time.
Skeleton Crewmember - Even after death he is loyal to only Immo.
Set Notes: Incredibly resilient minion who can single-handedly take out annoying minions. Also fits the death theme of Naxx :D
Set Cards
Tokens
Mecha-Nemesis
Flavor
Hidden Explosives - When Immo said to hide the explosives where it was least expected he didn't mean for him!
Retrofitted Charm Bot - Cleverly disguised as a simple barrel, this little guy will sit at the gangway and "greet" anyone who want to get a closer look at Nemesis.
There Goes the Boat - WHAT DID HE SAY ABOUT BOMBS ON DECK?!?!?
Stolen Battle Shield - Ogres sure are clumsy and forgetful fellows.
Bewildered Ogre - Where did he come from? Where did he go? Why is he attacking us and our foes?
Gnomeregan Intel - Step 1: Sneak into research facility. Step 2: Steal Schematics. Step 3: Blow the joint. Step 4: Profit $$$
Baron Revilgaz - You may think he looks ridiculous, but he only travels in style.
Ratchet Sea Terror - The enemy of my enemy... Is my friend.
GVG Set Notes
Hidden Explosives - Aggro support? Yay!
Retrofitted Charm Bot - OP 2 drop Mech class card? Check. JK, but this card packs some serious power.
There Goes the Boat - Giving Mech Pillager a shot. Allows further synergy within class, and a good activator for mech synergy cards like Baron. A great minion to play on curve as it forces removal.
Stolen Battle Shield - Interesting mechanic IMO. Now your enemies pay a small price for hitting you in the face. Good for Controlling the board but not necessarily a powerhouse.
Bewildered Ogre - Another unfriendly soul for Immo's collection. He has a more detrimental effect than Ogre Ninja, but he has huge stats and Taunt to boot. May use him only as a wall in most cases.
Gnomeregan Intel - Great card generator, especially for Mech Pillager decks. As cards that are mechs vary in cost this is mostly a good effect but can also not be so useful. Also if against a mech deck you're gonna want to be able to play one of them right after in case it takes up all 10 hand slots. And Rigged Explosives support :D
Baron Revilgaz - Huge Legendary, Huge effect, just like the rest of GvG. Heavily favoring Mech Pillager decks, and it has great stats. Poor to play on a weak Mech board or without any future support of dropping mechs.
Ratchet Sea Terror - Another giant minion, essentially acting as the slots machine. Either you and your opponent gets your attacks in, or everyone dies trying.
Set Cards
Tokens
A Warrior's Treasure
Flavor
A Warrior's Treasure - They had better hope that sea water won't rust it!
Fallen Blade - How did they die when they were weilding something so AWSOME?!
BRM Set Notes
A Warrior's Treasure - The next treasure has arrived! Immo can stock up a bit of Health now thanks to this! :D
Fallen Blade - While the Battlecry isn't swinging the game, since you had to clear out some minions before equpping it anyways, its good for putting extra heat into your opponent's face, or finishing off any straglers on the board.
Upgraded Hero Power
Set Cards
Tokens
Dock Rampaging Vixen A Paladin's Treasure Captain Cookie
Flavor
Rampaging Vixen - You really expected them to pay to get in?
Razzmatazz Lass - There to warm up the audience... and the Judges score sheets.
A Paladin's Treasure - "I thought they were all about fighting! Man, Paladins are no fun."
Dock - Hopefully the Charm-Bot will scare away any potential intruders
Cheat - Enhance their mana, enhance their muscles.... You say potato, I say potato.
Moxie - "I swear it seemed like a good idea at the time!"
Deception - Rule 1: Never underestimate a pirate.
Captain Cookie - He ditched the Defias after accidentally giving them the rotten food. Now he sails a sister ship filled with Murloc companions.
Greenskin's Champion - No one said bringing a buddy was against the rules!
TGT Set Notes
Pillage - Ultimately settled on this feeling right for an upgrade. You sacrifice being able to Loot! 2 Tidal Waves, in exchange for actually being able to dig through your deck for needed resources.
Rampaging Vixen - More Aggro support, because sometimes you want the game to move along a little faster!
Razzmatazz Lass - This is one card you do NOT want to underestimate. It may not seem much but even the 1/1 buff can shut opponents down at the right time.
A Paladin's Treasure - Give your minions more sustain when you need it! Great for Midrange and Control archetypes.
Dock - Very serious card to mess with. Can give you a quick Annoy-o-Tron in a pinch, or if you had already been buffing your nemesis, you can get a super-wall.
Cheat - Get that burst damage! With a lot of Pirate synergy introduced in this expansion this would surely be a hit!
Moxie - Huge weapon buff. It would end up being the biggest in game actually. While it looks expensive you can see why it is what it is. Adding a Fiery War Axe on your Stolen Battle Shield (which has been reverted to 4 Durability... will explain why later) for a 3/6 that deals 2 damage to any attacker is no laughing matter. Prepare your Oozes.
Deception - A big expensive AoE buff that gets stronger the more minions you have on board. This, Enchanted Amulet and Bilge Lurker is now a giant counter folks :D
Captain Cookie - Big deal in Control and Midrange type decks. If you can keep him alive and stack up some inspires on him, you can find him summoning even three 3/5's with taunt for you, which is a HUGE swing on a deathrattle minion.
Greenskin's Champion - Another extremely powerful swing card, being able to find a perfectly suitable home in Midrange Pillager. Combo him up with big threats like Ysera and watch your opponent cower in fear at the mighty 2/1 you dropped.
Set Cards
Tokens
Flavor
Lost Things - They say the Murlocs here like to swipe your stuff and scatter them throughout the forest.
Ancient Stone Watcher - On the bright side you can become one of his prized possessions.
I Got A Feeling - Immo can feel someone watching him... Now he can't enjoy his tea!
LOE Set Notes
Lost Things - Finally this class can obtain a spell without having to consult RNGesus. Now you can strategically deal with a pesky enemy using used cards. It gets harder to get the one you want the more cards you play, so be careful! Also extremely useful for Reno decks.
Ancient Stone Watcher - Woah! Soft removal! This is the first in the class as well! Now you don't have to always try to out-muscle your opponent to shut down a tricky board. Just turn them into a statue! This also doubles as a quick taunt when you need to sacrifice a minion to protect your face. Also this is the same token for Rodanpa's Curse.
I Got A Feeling - Probably the most impactful card you can ever see for Pillager decks relying on Hero Power. By playing the Surveillance Drone, you can now reliably use your Loot! cards when you need them most, allowing you to take back some control when piloting your own deck!
Set Cards
Tokens
Whispering Storm
Flavor
Vexed Prophet - He always manages to getY'shaarj's object stolen. No wonder they're always so mad.
Betrayer of Darkshire - She has gone her own path and will take down any tentacle that gets in her way.
Recruit - Finally eyes 292 - 306 on C'thun have something decent to watch!
Recovered Lexicon - Its almost like it speaks to you... And follows you... Weird... Hey, here it is again!
Qiraji Battle Tank - If they wanted to help why did they only send one person?!?
Whispering Storm - Nemesis is no more. Now its called the Yoggisis!
Forbidden Power - With great power comes with great bolts of lightning.
Corrupt - Running for his life, Dr. Boom cursed as his Boom Bots clung to him instead of fighting his enemy.
Xolijaz, the Forsaken - "I swear N'zoth, if you tell me to go to some barren landscape ONE MORE TIME..."
WOG Set Notes
Vexed Prophet - A Chillwind Yeti with Y'shaarj synergy! It works also with Assemble! (Expert), Captain's Mate Catheria (Expert), Barnes, Madam Goya........
Betrayer of Darkshire - While she looks like a weird minion to play, if you can survive long enough to play her, you can shut down Token and Aggro decks while furthering your midrange agenda. Can backfire pretty hard sometimes though, so be careful.
Recruit - There may be questions on design choice, but it was deliberately made a weaker than normal card. Its easy to activate, but it uses all your mana and fills your deck with stuff you might not want, as it normally ruins deck synergy and good C'thun draws (kinda like Prince Malchezaar). On the other hand it negates Deathrattles. This card can wipe out N'zoth and Anyfin for you to hopefully play later on for yourself! Just make sure you already drew C'Thun before playing this xD.
Recovered Lexicon - It keeps on coming back... Rack up the C'thun buffs all game. B)
Qiraji Battle Tank - He has the ability to summon some pretty useful minions. even Argent Squire is a great card to win off this.
Whispering Storm - This can become a strong finisher for a lot of Pillager decks. The temporary Windfury could be all thats needed to finish off your opponent. Only catch is that you need to sacrifice an already existing Nemesis to do so, so it does require you do add some Nemesis spells to your deck.
Forbidden Power - Who needs Forbidden Fireball, Forbidden RNG Minion maker, or Forbidden Token, when you have the ability to superbuff anything you want, for how much you want to spend on it. Pallies are jealous B)
Corrupt - This card is very tricky to use, many cards have neat Deathrattles that would become exceptionally strong Battlecries, on the otherhand there are some deathrattles you wouldn't want... (Deathlord)
Xolijaz, the Forsaken - This card is a huge addition for N'Zoth Pillager. Being able to discover a 2nd Captain's Mate Catheria could be what you need to win the game, and it helps increase the changes of N'Zoth bringing back the minions you WANT back!
Set Cards
Flavor
Medivh's Bubble Wand - Mana not included.
Nimble Knife - Knifey, I choose you!
Rob Them Blind - Catheria may or may not have also been responsible for the gold stolen at the Stormwind Ball.......
Set Notes
Medivh's Bubble Wand - Spell synergy hits this class as well! This allows you to also let your minions stay on the board longer, although randomly targeted.
Nimble Knife - This would be the first and only card in HS that has the Auto-Attack mechanic and is collectible. Its random, but its pretty powerful, especially with a certain association of thugs that will be making a big appearence soon ;)
Rob Them Blind - Versatility, allowing you to hopefully get something that may be of use to you. It is considered weaker than other spells that grant 3 cards, and it may only get 2 cards if your opponent has no weapons, but it may have its uses.
Set Cards
Tokens
Decoy Trade Ship
Flavor
Grimestreet Initiator - Shaping the next generation for a tougher future!
Dockyard Shuttle - Becomes the Dockyard Express when the Kabal or Jade are on their tail.
Dockyard Daredevil - People still don't know why he can go a fight without jumping into the water...
Dockyard Defender - The one Pirate she ever regretted recruiting was the one who always insisted on being shot out of a cannon.
Grimestreet Supply Tower - Right above the Casino, down the street from the Auction House... the perfect stashing spot!
Call Crew - "WHERE IS EVERYONE???"
Auctioned Morningstar - Looks like someone is losing their job over at the Black Market Aution House......
Decoy Trade Ship - An extremely daring and complete waste of their time, but they do it because its fun!
First all, I just want to clarify the mechanic. A lot of the brainstorming process was finding a Goons-style buff that would be unique to the Pillager class. In the end it was decided to give buffs that were targetable! Once a card that buffs a minion in your hand goes off, you then would choose which minions you want the buffs to go to! This may have been what the Goons needed to be viable.
In all honestly, if this class existed, Jade Druid probably wouldn't have been such an issue as it was. With chosen targets and natural counters like Tidal Wave, Jade wouldn't have stood a chance... Exactly how it should have been.
Grimestreet Initiator - While this looks simple, it is really deceptively powerful. While it won't do an AoE buff like Grimestreet Smuggler, you are granted the ability to give a minion +2/+2, a minion +1/+1, or give one minion +3/+3. A true MVP.
Dockyard Shuttle - Another deceptively good card. The flexibility with this class's handbuffs are unmatched, and the ability to split your buffs will definitely come in handy.
Dockyard Daredevil - Pirate Synergy is real! Now I know what you're thinking, "Pirate are BAD and OP!" Well, I'll have you know that every single card with pirate synergy this expansion promotes midrange, instead of aggro. No more weapons to the face, its time for real fighting!
Dockyard Defender - This is an extremely valuable minion in any Pirate Pillager deck. It has a fairly low cost, and a great effect, especially when you consider you get a powerful pool of minions including Captain's Mate Catheria, Greenskin's Champion, Captain Cookie, and more!
Grimestreet Supply Tower - This is probably the greatest challenge for your opponent to face. While it may look weak, the fact that this can be buffed and hidden, means you could potentially have a steady stream of +2/+2 buffs at whatever target you want! Goons may finally be viable!
Call Crew - While this may look weak, compared to cards like Far Sight, you are actually getting a lot for what you pay for. A copy of a minion in your deck, and the ability to see what you would eventually draw. This card can help determine plays. And it has nice synergy for Hand Buffs :)
Auctioned Morningstar - A pretty straightforward weapon. The more this sits and gathers attack, the bigger your attack power will be! Good for Tempo and Control.
Decoy Trade Ship - Here comes the next Nemesis buff! This one has some pretty good uses. First of all, once you copy the minion, EVERY buff the Nemesis had on the field, including keywords, will be transferred to the copy! Also remember the Nemesis has a cost equal to the cost of the spell that summoned it, so if you had a Nemesis that was summoned from a 2 cost like this spell, you could have a potential extremely dangerous minion to completely wipe out your opponent. And while in your hand the Nemesis can get hand buffs. ANOTHER useful thing about it, is if you have both Nemesis on the board, playing a Nemesis buff spell will trigger on BOTH of them! This card is as crazy as crazy goes.
G-R-I-M-E 2000 - Finally we get to the buff card to end all buffs. This minion is extremely dangerous to leave on the board. After a few buffs, this could be spitting out 6 +1/+1 buffs to your minion out of nowhere! And because it can hit himself, if he's by himself he will give himself a super buff! This is the kind of minion that can grow out of control very quickly, and a great asset to have in any hand buff set.
Set Cards
Tokens
Inclement Weather
A Hunter's Treasure Shipwrecked!
Flavor
Grumpjaw - He decided to leave the Halcyond Fold after hearing about Un'Goro's all you can eat buffet!
Inclement Weather - The reason why trees go bare so early is because Sage & co. rip them off.
Gazing Longneck - At this point he sees so far that he reaches the future!
Lockmaw Stalker - Playing Whack-A-Monster was not on the agenda.
Defensive Dinomancer - Note to self: Dinomancers are not friendly.
Primal Dinohearder - Note to self: Dinoherders like to eat pirates.
Jungle Whispers - "Hey! Call C'thun, and tell him he's FIRED for coming a year late to work!!"
A Hunter's Treasure - What's that? Dino Buddy is evolving!
Gorishi Scout - The Charm-Bot blew up, the mechanical owl turned out to be working against them, the sentient fork got left behind at a party... Hopefully this guy can stick around.
Shipwrecked - Whover though bringing a bunch of sentient flames on the ship was a good idea deserves to drown with Nemesis.
JTU Set Notes
Grumpjaw - This would definitely be the most hated card in Hearthstone, but you know its balanced and a good card ;)
Inclement Weather - A hard to quickly pull off quest that grants you an immortal minion! Stormwatcher will protect you while Sage is dormant. Extreme late-game value
ALSO I AM AWARE THAT DORMANT SAGE HAS THE SHAMAN CARD SKIN. IT IS A BUG ON HEARTHCARDS I APOLOGIZE
Gazing Longneck - The first of the cross-synergy cards in the set! This expansion focuses heavily on Beasts and Elementals, and they all feedback on each other to help make both kinds of decks usable.
Lockmaw Stalker - Gigantic conditional infinite minion. It is good Quest/Reward food and helps activate both, and good late-game closer for Arena if you can pull off the initial trigger.
Defensive Dinomancer - So, basically any dino-people are against Immo. This guy is one of the ways to discover a class beast (which can range from a Bilge Lurker, to a Gazing Longneck etc). You can get a laundry list of useful Beasts, including class ones which can start a major chain reaction!
Primal Dinohearder - Again, all Dino-People hate Immo. This one gets straight to the point letting you discover a Elemental. But while this feels like Quest food exclusively, you can also get your trusty Sea Elemental from Basic Set to completely freeze out your enemy and prepare for your next turn :D
Jungle Whispers - Cool tech removal thats useful in a number of situations. While it cant take out giant minions, it does deal with the tiny problematic ones that escalate quickly (you see the Murloc on the art right? No coincidence ;). Also take that Vicious Fledgling!!)
A Hunter's Treasure - Pretty basic card that brings in Adapt, only random! The Dino Buddies can end up being quite useful, giving itself Stealth, or Poisionous, or Taunt and making it a headache for your opponent.
Shipwrecked - QUEST FUDEEEE. But also good for when you need minions on board for buffs or other stuff like Rodanpa's Curse (Basic) ;D
What were your favorite cards from my class? Let me know and why. Personally my favorite card to create was Ratchet Sea Terror, from the GVG set. I know the card was a giant gamble that wasn't actually helping anyone, but the idea of everything being rammed out of nowhere by a giant sea creature seemed hilarious. Also imagine a board with more than 1 of them, and one end up attacking... LOL
Favorite Set to make as a whole would have to be this one! Un'Goro was a lot of fun to create because it got me thinking of all the ways a bunch of Looters can get wrapped up in the affairs of Elementals and Beasts. Interweaving synergy was a pretty cool experience.
TIDBITS AND TRIVIA
You want more? Well I got more!
For those of you who were keeping track of the class treasures, one has been made up to this point for:
ROGUE, MAGE, WARRIOR, PALADIN, and HUNTER.
This leaves PRIEST, WARLOCK, DRUID, AND SHAMAN. Eventually every class will have one. It seems with the snowy setting of our next adventure we may see Shaman!
"Armed with many dangerous allies (and many more enraged enemies) with unique abilities on both Nemesis and Azeroth, Immo will fight to the death..."
Remember this line? It was from the Class Blurb at the top! I wasn't overstating the fact that he has indeed pissed some people off! Over the course of the adventures, we can see this in these cards!
All of these cards either can hurt you, can affect you, or straight up won't help you. Its hard to be a Pirate sometimes...
And the Award for Best Synergy in-class goes to...
This minion is deceptively simple, but it is so useful for the class. Below are the various cards that compliment our Rat buddy:
For such a tiny and easily overlooked guy, he sure has a lot of help! Just make sure you don't have any Betrayer of Darkshire on the board.
This just in! We have 2 new class Treasures!
These cards were created by giant supporters of the class! Go check out the origins of the first treasure at the Warden Class Here!
(Chill - Minions with this take 1 damage at the end of each turn.)
(Impulse - Changes its effect if played when it is drawn)
DECK RECIPES
Showcased are 3 Deck Recipes. The 1st is the Classic, 2nd Wild, and 3rd Standard ft. Un'Goro
The aim of the game here is to try to outvalue your opponent. While they have the advantage of removal, you have the advantage of swarm. Use cards like Catheria to summon valuable minions like Sen'jin Shieldmasta. Also use buffs from Stormwind Champion etc. to keep your minions alive.
Aggro Pillager focuses on trying to get as much damage on the board. This of course leaves you susceptible to dying if you can't keep your minions alive. A Warrior's Treasure and Gnomeregan Infantry try to offset some of the damage you'd take.
Quest Pillager as 1 goal in mind. Summon Elementals as quickly as possible and keep Sage the Stormguard active. By combining the unique class synergy between Beasts and Elementals, you should be able to at some point create a self-sustaining board, as many cards discover cards that create more discover cards.
I really REALLY like the class idea, cards, and design. Though i do think 2 keywords might be a bit much and personally don't really like the herop power, the rest of the class is astounding. I feel like you thought it through very well andyou adjusted the art style and design for each set. Amazing class, congrats!
I can see you put TONS of effort into this class but 1 thing though is that you should do it bit by bit, mabey 1 set at a time at most. If you do the whole set at once it is very likely regardless of how good it is to just get lost in all the threads very quickly, but idk, you might still add some cards and do some balance changes so it doesn't
regardless of that it's an amazing class, keep up the good work!
I can see you put TONS of effort into this class but 1 thing though is that you should do it bit by bit, mabey 1 set at a time at most. If you do the whole set at once it is very likely regardless of how good it is to just get lost in all the threads very quickly, but idk, you might still add some cards and do some balance changes so it doesn't
Just so you know, Zence spent a lot of time developing the class in the Class Development Thread, set by set. It's a good point, to maybe start the Class Thread earlier. :)
@Zence:
So proud of you! hehe. This has really turned into an AWESOME class. Wish we could simulate your Classic Pillager deck versus my Classic Warden deck!!! If there's a way, I'm SO down. :P
Your Tidbits and Trivia section is so cool, I love it. Also, lemme just say that you really nailed the art for this class. Usually I have all kinds of art critiques, but as you know I had very few if any (I think the only one was of your Rat tokens, before they were changed!). Anyway, CONGRATS!!! :D this is quite the feat.
Thanks so much. I really appreciate the help you gave me with this class, along with the others. This couldn't have come out the same way without your help. Also, I'd be willing to take on your Classic Warden deck anyday lol. Maybe I can even sub in A Warden's Treasure... xD
Wish we could simulate your Classic Pillager deck versus my Classic Warden deck!!! If there's a way, I'm SO down. :P
I may have what you're looking for, but it's very tedious. Here's an old screenshot of what it looked like playtesting my very first class, Monk.
Basically, by inputting all of you class's cards into a tabletop simulator, you can simulate games with custom cards. I've done it with the 3 classes I've made, although I'm hesistant to do it with this one as I haven't use it in a long time and I don't want to have to update all the neutrals since like LOE by hand.
If you're willing to put in the work, however, then maybe I can hook you up.
As for this class itself, I might review it eventually. There's some stuff I like but also a fair amount that I don't. I'd be down to do a review trade if you wanted.
I think you have done great work just like everyone else but the only thing that kind of disappointed me was the quest. Summoning elementals just seemed a little boring and unoriginal. I think it would be cooler if the quest revolved around some of the new key words or another aspect of the new class. Otherwise love the ideas!
This reminds me of my Pirate class I made a while ago. I would continue it but I feel Patches the Pirate would be kinda broken in that. Overall nice work.
if this might be a playable class it would be the god of top decks in my opinion i am not saying its bad i saw you working very hard on it zence but the idea of this is basically never to run out of fuel with the snatch mechanic and and the loot hero power which i think is a better life tap expect you need to play card to get a copy of a card that is going to be drawn next anyway good work on the class.
I think you have done great work just like everyone else but the only thing that kind of disappointed me was the quest. Summoning elementals just seemed a little boring and unoriginal. I think it would be cooler if the quest revolved around some of the new key words or another aspect of the new class. Otherwise love the ideas!
Thank you for the feedback! I tried to keep the quest as thematically close to the other quests as possible. I had planned a big Beast/Elemental mash-up and thought it would fit xD. Next time
This reminds me of my Pirate class I made a while ago. I would continue it but I feel Patches the Pirate would be kinda broken in that. Overall nice work.
@Demonxz95
Yeah, Blizz has ways of making it hard to create things, because new releases can totally mess them up lol. Thank you!
if this might be a playable class it would be the god of top decks in my opinion i am not saying its bad i saw you working very hard on it zence but the idea of this is basically never to run out of fuel with the snatch mechanic and and the loot hero power which i think is a better life tap expect you need to play card to get a copy of a card that is going to be drawn next anyway good work on the class.
@AcidicDelta
Thank you for your feedback! To compensate for the ability to be able to get cards in your hand, I traded in Healing and Direct Damage Spells, which means if your opponent is ahead, the only way to get back is with your minions, unlike every other class in HS that can kill off single targets with a spell.
The Hero Power is good, but its also kinda slow to grab a card for 3 mana, even if its a good one. Also while its good to Snatch cards, it has been proven by Priest that its usually hard to randomly start taking your opponents deck and expecting to beat them it.
Hopefully this insight shows how I decided to overall design the key strengths and weaknesses of the class. Thanks again!
How does Vexed Prophet work? He's silenced so he can't selfbuff.
Whad do you mean by "ALL minions" in Recruit card?
That was the point of Vexed Prophet. When you play him normally, you get a Chillwind Yeti. But this was designed for Y'shaarj type decks, and also has synergy with some class cards as well (Captain's Mate Catheria - Expert Set, Assemble! - Expert Set, etc.) so its +2/+2 ability is still usable.
And the recruit card takes any minion currently on the board.
Wish we could simulate your Classic Pillager deck versus my Classic Warden deck!!! If there's a way, I'm SO down. :P
I may have what you're looking for, but it's very tedious. Here's an old screenshot of what it looked like playtesting my very first class, Monk.
Basically, by inputting all of you class's cards into a tabletop simulator, you can simulate games with custom cards. I've done it with the 3 classes I've made, although I'm hesistant to do it with this one as I haven't use it in a long time and I don't want to have to update all the neutrals since like LOE by hand.
If you're willing to put in the work, however, then maybe I can hook you up.
As for this class itself, I might review it eventually. There's some stuff I like but also a fair amount that I don't. I'd be down to do a review trade if you wanted.
Okay, I guess we're going to go through with this. It might take me a while to get stuff up and running as I haven't used this program in a while.
The first step is that you guys need to enter your cards into my card data formatter. Link Here.
Type in the name of the card, capitalization and all, in the leftmost column. It will then automatically generate the image name. After you're finished with that, fill in the middle column with the name of your class. Use "Heroes" for hero portraits and hero powers, and "Token" for tokens. For the worgen class, use "Worgen" as the set name for your class cards (there's already a worgen class in the plugin, but it's called Worgen Hero, so you should be ok with just Worgen), and for Pillager use "Pillager."
You can use my cards that I've entered as an example.
As you can see, the hero power extends the reaches of your deck, allowing you to draw out copies whenever you want! The Loot! spell itself also plays a big part of this class, as you will see later on...
Lore Blurb
COMING THROUGH! No one dare cross the path of the dashing and reckless ruler of the seas of Azeroth, Captain Immo! He and his motley crew travel around the lands in his ship, the Nemesis, with the sole purpose of finding and collecting all the precious treasure his crew can fit in their chests, so that they can be known throughout the lands as the richest and most dangerous ship around.
Armed with many dangerous allies (and many more enraged enemies) with unique abilities on both Nemesis and Azeroth, Immo will fight to the death, take all your treasure, and steal your girl. Steal precious resources, find new allies, and protect you and your treasure for those who seek to destroy it,
Adventure never stops for the Nemesis, so the choice is up to you: Join, or Die.
Class Mechanics:
Bold = Especially significant
Class Strengths:
Class Weaknessess:
Mechanics in Detail:
(i.e. "Snatch a spell." Finds the next spell your opponent will draw and adds a copy to your hand.)
The first mechanic! This would be Pillager's main mechanic in terms of identification, what makes it what it is. In a deck with a lot of Snatch cards, you'll find yourself competing to see who can play their cards better!
(Will only have one copy at a time on the board. Starting stats when summoned varies on the card that summons it (4 cost spell will summon a 4 cost Nemesis with Attack and Health based on what the card says))
The minor 2nd mechanic in class. Their ship, Nemesis provides side support, acting as an independent recurring minion, or one that can help your team! It all depends on what kind of spells you think you need for the job.
Basic Set:Tokens:
Cast off! Rodanpa's Curse Bilge Lurker
Flavor
Basic Cards Notes
Expert Set
Tokens
Rogue Witchdoctor
Flavor
Expert Cards Notes
Rogue Witchdoctor Bonus Section
Set Cards
Tokens
Mecha-Nemesis
GVG Set Notes
Set Cards
Tokens
A Warrior's Treasure
Flavor
BRM Set Notes
Upgraded Hero Power
Set Cards
Tokens
Dock Rampaging Vixen A Paladin's Treasure Captain Cookie
Flavor
TGT Set Notes
LOE Set Notes
Set Cards
Tokens
Whispering Storm
Flavor
WOG Set Notes
Vexed Prophet - A Chillwind Yeti with Y'shaarj synergy! It works also with Assemble! (Expert), Captain's Mate Catheria (Expert), Barnes, Madam Goya........
Betrayer of Darkshire - While she looks like a weird minion to play, if you can survive long enough to play her, you can shut down Token and Aggro decks while furthering your midrange agenda. Can backfire pretty hard sometimes though, so be careful.
Recruit - There may be questions on design choice, but it was deliberately made a weaker than normal card. Its easy to activate, but it uses all your mana and fills your deck with stuff you might not want, as it normally ruins deck synergy and good C'thun draws (kinda like Prince Malchezaar). On the other hand it negates Deathrattles. This card can wipe out N'zoth and Anyfin for you to hopefully play later on for yourself! Just make sure you already drew C'Thun before playing this xD.
Recovered Lexicon - It keeps on coming back... Rack up the C'thun buffs all game. B)
Qiraji Battle Tank - He has the ability to summon some pretty useful minions. even Argent Squire is a great card to win off this.
Whispering Storm - This can become a strong finisher for a lot of Pillager decks. The temporary Windfury could be all thats needed to finish off your opponent. Only catch is that you need to sacrifice an already existing Nemesis to do so, so it does require you do add some Nemesis spells to your deck.
Forbidden Power - Who needs Forbidden Fireball, Forbidden RNG Minion maker, or Forbidden Token, when you have the ability to superbuff anything you want, for how much you want to spend on it. Pallies are jealous B)
Corrupt - This card is very tricky to use, many cards have neat Deathrattles that would become exceptionally strong Battlecries, on the otherhand there are some deathrattles you wouldn't want... (Deathlord)
Xolijaz, the Forsaken - This card is a huge addition for N'Zoth Pillager. Being able to discover a 2nd Captain's Mate Catheria could be what you need to win the game, and it helps increase the changes of N'Zoth bringing back the minions you WANT back!
Set Cards
Flavor
Set Notes
Set Cards
Tokens
Decoy Trade Ship
Flavor
Set Notes
First all, I just want to clarify the mechanic. A lot of the brainstorming process was finding a Goons-style buff that would be unique to the Pillager class. In the end it was decided to give buffs that were targetable! Once a card that buffs a minion in your hand goes off, you then would choose which minions you want the buffs to go to! This may have been what the Goons needed to be viable.
In all honestly, if this class existed, Jade Druid probably wouldn't have been such an issue as it was. With chosen targets and natural counters like Tidal Wave, Jade wouldn't have stood a chance... Exactly how it should have been.
Set Cards
Tokens
Inclement Weather
A Hunter's Treasure Shipwrecked!
Flavor
JTU Set Notes
ALSO I AM AWARE THAT DORMANT SAGE HAS THE SHAMAN CARD SKIN. IT IS A BUG ON HEARTHCARDS I APOLOGIZE
What were your favorite cards from my class? Let me know and why. Personally my favorite card to create was Ratchet Sea Terror, from the GVG set. I know the card was a giant gamble that wasn't actually helping anyone, but the idea of everything being rammed out of nowhere by a giant sea creature seemed hilarious. Also imagine a board with more than 1 of them, and one end up attacking... LOL
Favorite Set to make as a whole would have to be this one! Un'Goro was a lot of fun to create because it got me thinking of all the ways a bunch of Looters can get wrapped up in the affairs of Elementals and Beasts. Interweaving synergy was a pretty cool experience.
TIDBITS AND TRIVIA
You want more? Well I got more!
For those of you who were keeping track of the class treasures, one has been made up to this point for:
ROGUE, MAGE, WARRIOR, PALADIN, and HUNTER.
This leaves PRIEST, WARLOCK, DRUID, AND SHAMAN. Eventually every class will have one. It seems with the snowy setting of our next adventure we may see Shaman!
"Armed with many dangerous allies (and many more enraged enemies) with unique abilities on both Nemesis and Azeroth, Immo will fight to the death..."
Remember this line? It was from the Class Blurb at the top! I wasn't overstating the fact that he has indeed pissed some people off! Over the course of the adventures, we can see this in these cards!
All of these cards either can hurt you, can affect you, or straight up won't help you. Its hard to be a Pirate sometimes...
And the Award for Best Synergy in-class goes to...
This minion is deceptively simple, but it is so useful for the class. Below are the various cards that compliment our Rat buddy:
For such a tiny and easily overlooked guy, he sure has a lot of help! Just make sure you don't have any Betrayer of Darkshire on the board.
This just in! We have 2 new class Treasures!
These cards were created by giant supporters of the class! Go check out the origins of the first treasure at the Warden Class Here!
(Chill - Minions with this take 1 damage at the end of each turn.)
(Impulse - Changes its effect if played when it is drawn)
DECK RECIPES
Showcased are 3 Deck Recipes. The 1st is the Classic, 2nd Wild, and 3rd Standard ft. Un'Goro
Classic Pillager
The aim of the game here is to try to outvalue your opponent. While they have the advantage of removal, you have the advantage of swarm. Use cards like Catheria to summon valuable minions like Sen'jin Shieldmasta. Also use buffs from Stormwind Champion etc. to keep your minions alive.
(WILD - TGT and Before) Aggro Pillager
Aggro Pillager focuses on trying to get as much damage on the board. This of course leaves you susceptible to dying if you can't keep your minions alive. A Warrior's Treasure and Gnomeregan Infantry try to offset some of the damage you'd take.
Quest Pillager
Quest Pillager as 1 goal in mind. Summon Elementals as quickly as possible and keep Sage the Stormguard active. By combining the unique class synergy between Beasts and Elementals, you should be able to at some point create a self-sustaining board, as many cards discover cards that create more discover cards.
I hope you enjoyed my class!
I really REALLY like the class idea, cards, and design. Though i do think 2 keywords might be a bit much and personally don't really like the herop power, the rest of the class is astounding. I feel like you thought it through very well and you adjusted the art style and design for each set. Amazing class, congrats!
I can see you put TONS of effort into this class but 1 thing though is that you should do it bit by bit, mabey 1 set at a time at most. If you do the whole set at once it is very likely regardless of how good it is to just get lost in all the threads very quickly, but idk, you might still add some cards and do some balance changes so it doesn't
regardless of that it's an amazing class, keep up the good work!
Thank you very much! I like your suggestion, and will post logs of any editting or adding I do to the set!
I'm also glad you gave me honest feedback about the hero power. It will definitely help when creating future classes.
So proud of you! hehe. This has really turned into an AWESOME class. Wish we could simulate your Classic Pillager deck versus my Classic Warden deck!!! If there's a way, I'm SO down. :P
Your Tidbits and Trivia section is so cool, I love it. Also, lemme just say that you really nailed the art for this class. Usually I have all kinds of art critiques, but as you know I had very few if any (I think the only one was of your Rat tokens, before they were changed!). Anyway, CONGRATS!!! :D this is quite the feat.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
@Livienna
Thanks so much. I really appreciate the help you gave me with this class, along with the others. This couldn't have come out the same way without your help. Also, I'd be willing to take on your Classic Warden deck anyday lol. Maybe I can even sub in A Warden's Treasure... xD
I think you have done great work just like everyone else but the only thing that kind of disappointed me was the quest. Summoning elementals just seemed a little boring and unoriginal. I think it would be cooler if the quest revolved around some of the new key words or another aspect of the new class. Otherwise love the ideas!
This reminds me of my Pirate class I made a while ago. I would continue it but I feel Patches the Pirate would be kinda broken in that. Overall nice work.
Click the image to go to my custom Time Traveler class.
if this might be a playable class it would be the god of top decks in my opinion i am not saying its bad i saw you working very hard on it zence but the idea of this is basically never to run out of fuel with the snatch mechanic and and the loot hero power which i think is a better life tap expect you need to play card to get a copy of a card that is going to be drawn next anyway good work on the class.
How does Vexed Prophet work? He's silenced so he can't selfbuff.
Whad do you mean by "ALL minions" in Recruit card?
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
The first step is that you guys need to enter your cards into my card data formatter. Link Here.
really like the class! first thing that comes to mind is a malygos deck with a mage's treasure
Rogue Deckbuilder. Midrange/Combo player.
Heyo Zence! I already mentioned that I loved your class on the other forum etc. So, just here to post a little something :)
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I love the "stealing" mechanics of Rogue and Priest, and I adore how your class expands on it. Excellent job at creating your class!