The War is completely unavoidable, tons of factions have surged since then, but the big war has just recently started.... a war between humans and machines... something completely unbelievable, but an special Doctor thought this was a good idea of convivating together Humans and Machines, but seems the idea was completely wrong...
New Cards and New Keyword!
A War Between Worlds includes Tons of new cards, and a new keyword: Flying.
There are a lot of flying minions in this expansion, that includes flying machines and that, these minions engage so quickly on their lesser targets, that they don´t even have a chance to counter! Remember, that this only applies while ATTACKING, so they need a turn for triggering its ability, unless it has Charge.
Also, Elusive, its just "Can´t be targeted by spells or Hero Powers" like Faerie Dragon, but shorter.
Cards List:
Paladin:
Flavour Text:
Recruit Rally: Join the war, they said, meet a lot of girls, they said.
Support Drone:He is really frightened of small creatures, especially worms with Bazookas.
Wings of Liberty: Doesn´t includes A Corrupted Queen and a cute exploding thing- Tuskarr.Jetc.
Anti-Air Missile: If the objective goes to the space instead of falling, play some music to feel better.
Silver Plunderer:He really feels outclassed by the Gold Plunderer.
Diving Specialist:We teach our most proud recruits how to dive onto the sea... see that Missile? Its coming right to us...
Overcapacitate Systems:Just when your father says: Overtime!
Hunter
Flavour Text:
Bonebreaker Specimen: YOU NEED TO STOP BREAKING PEOPLE'S NECKS LARRY!!
Cyber War Dog: This is Ground Face. This is my site. You can´t fix it. You can´t fix this!
Shock Surgery: Electricity is something new in Azeroth. My nephew tried to stick a Chameleon into an Electric Saber. Whoever said a Chameleon doesn´t go far didn´t see that Chameleon shooting lightning bolts on the ground. He was grounded later - Tom Alleyrs
Neurotoxin Soldier: The Toxin transplant was sucessfull! It stayed the same!
Double Identity: If you are me, and I am you, who is he?
DNA Data Secretary: She usually tries to firt with men, but the thing is that she needs to extract their heart inside to take that DNA, sometimes you need to do your job right...
Growth Parasite: The Yukrown Parasite is highlighted by the next reasons: Unnecesary growth, Headache, Stomache, ugly face... oh.. that one may be true from the past but...- A Scientist.
Tokens:
Mage
Tokens:
Flavour Text:
Psi Wave: Psoiler Lalert!
Hoverboarder: He loves to be in the best races along with his pal, an old Rocket Technician.
Spirit Elemental: THIS IS SPIRTA!! Wait, no, its Spirit Elemental..
H-Mark Disco Machine: Nothing like an ol´classic! *Gets infinite Fireballs*
High Tech Research: We need some quick research! Okay! Just find, I WANT TO CAST A SPELL!
Playing with Mana: He played with mana, they said he cheated the game.
Rogue
Flavour Text:
Unending Paradox: Just increase your size to exit from there- Tuskarr.Jetc Manual Guide, Warnings Page.
O.M.E.G.A Delivery Ship: Or Must Erradicate Grand Attraction of mechanical women.
Saurok Shockbattler: After the Saurok discovered the lightning, and saw the dinos experimenting with it, the own Sauroks started to control and manage the lightning, still with unstable magic.
Cyber Medic: Not to be confused with Cyborg Medic, though he has 1 eye covered by a two eye visor...
Time Traveller: Met a giant Time Manipulating Dragon on the way, she left the company after that.
Highlands Explorer: Words require company, and a company is required a long 2-Hour Recruitment Page.
Death Mask MK3: His shield protects against the best equipment of cakes, biscuits and probably Funnel Cakes.
Battle Drone: Beep Beep...... I said Beep Beep....
Anti-Armor Cannoneer: Don´t ask how that cannon doesn´t goes to face - A random Hunter.
Line Infiltrator: He infiltrated to gain that nunchaku from a child, don´t ask to that child what he was doing with it.
Bounty Hunter: He just came by the Funnel Cakes, and... the money to buy them of course!
Thunderstorm Survivor: Sauroks were able to manage electricity, but at small amounts, bigger amounts lead at unwarned and abominable evolutions.
Expert Gravitator: Ha!Ha! You guys are grounded!
Gunpowder Devil: Here is DEVIIIIL!!
Woloktuk: Worgens didn´t learned to manage jetpacks themselves, it felt like riding horses.
Zeratul, The Dark Templar: For Aiur! And.... for Special Effects!
Dr.Chaos: No, the world would probably go better with MORE BOTS, we need to make humans and robots get along! But this means war!!
Tokens:
Misinformation will be shown to you when your opponent draws it
More cards coming soon! Stay awake! You don´t want to be oliberated by mechs... or not?. And... any feedback is appreciated! Support the Tuskarrs cause!
Hey, I don't have much time but I'll respond to what I can.
First of all, Flying as a mechanic is really overpowered and isn't all that interesting either. The more people that use it, the weaker it becomes, which feels like a counter intuitive gimmick to base an expansion off of.
Also, quest rewards that are minions are supposed to be 5 mana 8/8s, unless there is a very compelling reason to make it something different (which the ones here don't really have).
Aside from some balance issues, some of the cards are pretty nice and simple, which is what you should be going for.
Hey! Glad to hear an opinion from a Card Designer Champion! That really makes me think more! I tried to state the flying mechanic as fair as possible, I tried to make it two stat points, but idk how it seems, since we can´t really qualify things that aren´t in game to see how OP or UP it is, also, I tried some flavour, glad to see the flavour and simplistic is working, shortening texts like Elusive or other kind of things, however, Flying is countered between other creatures with flying, they will take damage as normal combat (Just when flyer is attacking)
- Flying vs No-Flying: Flyer minion doesn´t takes damage and No-Flying yes
-Flying vs Flying: Both minions take damage.
Also for the quest rewards, I wanted them to look different from them, like more defensively or more aggresive, for example, Galvadon isn´t an 8/8, but that doesn´t means all minion rewards doesn´t need to be 5 mana 8/8, just saying.
Thanks for the feedback of both of you guys! You make this work in proggress a lot better!
Hey! Glad to hear an opinion from a Card Designer Champion! That really makes me think more! I tried to state the flying mechanic as fair as possible, I tried to make it two stat points, but idk how it seems, since we can´t really qualify things that aren´t in game to see how OP or UP it is, also, I tried some flavour, glad to see the flavour and simplistic is working, shortening texts like Elusive or other kind of things, however, Flying is countered between other creatures with flying, they will take damage as normal combat (Just when flyer is attacking)
- Flying vs No-Flying: Flyer minion doesn´t takes damage and No-Flying yes
-Flying vs Flying: Both minions take damage.
Also for the quest rewards, I wanted them to look different from them, like more defensively or more aggresive, for example, Galvadon isn´t an 8/8, but that doesn´t means all minion rewards doesn´t need to be 5 mana 8/8, just saying.
Thanks for the feedback of both of you guys! You make this work in proggress a lot better!
The main problem with flying is that it's weaker if flying cards become popular. For example, let's say the flying mechanic is super popular, so everyone runs as many flying minions in their deck as they can. Since there are so many flying minions, then they don't get as much value from their ability since there are less non-flying minions to attack. Then, flying becomes less popular, so fewer people start running it ...which makes it stronger, since the fewer flying minions that people use, the more likely it is for someone to get value from it again. So then people start running it again... the cycle repeats. Overall it becomes a really frustrating mechanic, because you don't want to play flying cards when everyone else is playing them, but you're forced to since you'd get annihilated facing a flying deck without any cards.
An analogy one of the Diablo designers gave for a situation like this is when someone in the theater stands up to get a better view. Then the person behind them has to stand up, and the people around them, etc. Now the whole theater is filled with standing people, even though only one of them actually wants to stand.
If you want to fix flying, make it so that its effect is not dependent on whether or not the other minion is flying. I don't know exactly how you'd go about implementing this but I think it's the most reasonable path to a solution.
The reason that Galvadon is a 5/5 is because it has a really compelling reason to be a 5/5 - Costs 5 mana, Adapts 5 times... numerical flavor is a real thing, and having all 5's is so aesthetically pleasing that Blizzard broke their tradition just for that purpose. These cards, however, don't really get anything particularly special by not being 5 mana 8/8s - other than a slightly different stat line, which doesn't exactly fall under the umbrella of "Compelling reason".
And yeah, I'm always down to help give you feedback. I've learned over my years of design exactly how it feels to put a lot of work into a big project and to have it get very little feedback (feeling it right now with my Death Knight) so I try to reach out to those designers that just need a little bit of discussion to get the ball rolling.
Alright.. so if that´s your proposal, I think I got another great point of view.
I´ll change it to "Immune while attacking" however, that would make them a bit more OP, but not too much I think. Still, remember that it needs to wait a turn to make the Flying makes value.
I´ll completely change it on the next update with Cyber War Dog and P-Anti-A Bot for wording issues, Cyber War Dog will have Flying and P-Anti-A Bot will have some rewording issues, also a change of name.
I would like to mention that I love the sci-fi expansion theme. I made one myself after MSoG came out and I actually haven't finished yet. I'm not sure if we really should be using Quests in our custom expansions as it could end up being just an Un'Goro thing (just how Inspire and Joust were just TGT things and tri-class cards were just MSoG things).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I remember I saw your expansion Demonxz, but just at summer vacations, still, I remember I saw it! Also, I don´t think adding quest would influence on a Un´Goro thing, however, there´s just one factor, the flavour, that´s the thing that matters!
Also, update! The Tuskarrs fixed the Flying thing and changed the Giant Taunt Robot into something else, check it out!
- Get nostalgic with the actual in WoW spell Agony!
- New cards specially for Druid and Rogue!
We even got more cards! But those are going to be... FUNNEL CAKES!
Added some Quests, and now we have at least 1 Class with a Quest + Class Legendary! These cards contradict each other, they commonly don´t get along together.
And most important and delayed: We now got flavour text for ALL cards right now! Once I go updating, I´ll be adding the flavour texts!
Noce job man, I love the well made expansion. Just two things: 1) I know it's probably a hell ti balance, but I think that might be slighty OP, but it's still a very nice idea. 2) Why the druid doesn't have a lot of cards, do you need some ideas?
Anyway it's, for the most, balanced and I'm loving it.
Hey! Thanks for the support! And for those two points, with the first one I rather prefer you say directly wich cards need balance, its good some direct support! But thanks! And for the 2nd thing, is that I didn´t had a main idea for Druid, as I got the minions and cards synergise with the Quest and some extra wild cards, watch too that I don´t have any Shaman or Priest card yet!
And don´t worry about bad english, there were just a few grammar errors, but that´s fine!
I really like your new mechanic. It might actually make Aggro worse and promote Mid-Range / Control for once while making hard removal much more valuable. A few concern:
While Swift Cargo and Temporal Paradox on their own might not be too strong, both of them exist at the same time might make Miracle Rogue too strong.
The Druid Quest, while not OP, is has a really swingy reward that either summon a bunch of 7/7 or a bunch of Wisp. I sincerely think it would benefit the design space to limit the cost of minions it summon.
Psi-Wave is not fitted to Mage at all because Silence is more of a Priest thing.
Magma Shooter is a little bit too good combine with Justicar Trueheart in Wild.
I probably didn´t thought of the Swift Cargo and Temporal Paradox, but the thing is that these commonly don´t try to synergise together, but Swift Cargo is trying to do something Miracle/Burgle thing, making a new deck Archetype.
I think you understood bad, the minions are completely random, you can get a (7) cost minion, a (5) cost minion, a (0) cost minion, a (4) cost minion, etc.
I know, but I wanted to give something more "control" to mage, I´ll posibly change the secondary effect on the next update, I´ll keep the damage.
That´s why I increased its cost, its effect is really powerfull, but remember you got to have a lot of armor to have actually an usefull effect, it really affects the game, Justicar would only make you complete the quest faster, but commonly these Armor Heavy decks won´t include too much Taunt minions, so its very much a problem.
Also, Update!! I finally added the Shaman cards, we only last Priest! Yaaaaay! And our first Neutral Epic!
Good job thus far! The Flying mechanic is a bit overpowered as it stands, but there are some really cool cards in here like Hoverboarder and Thunderborn Titan! Keep it up!
Rollback Post to RevisionRollBack
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
What? No update? What´s this? Well, I didn´t had too much time, I ran out a bit of ideas, but I got the MAGE QUEST right in my hands, if anybody has an idea of what Priest should be tell me.
And glad this expansion is inspiring novice minds! Its always good to start with! And feel it for the first time :") And first of all, when you are starting your expansion, if you got at least 5-8 cards, submit them, then update the post over time, so you get more feedback over time and modify the cards for make them "enjoyable" and another thing, EnderJoker77, if you are trying an Old West background, first of all, weapons, there is no old west without ol weapons, especially guns, keywords are completely free, even if its shorten a multiple word, its really much good to take feedback and other kind of things.
The new card are cool, but some are a little OP, but fresh and the Mage Quest is lovable, I never see anything like this in any other place, good job it's a very innovative card.
I finally made the Thread, and if you can give a look to it I will be very happy :-) .
The Priest Feast has started! I finally made some Priest cards, and made a few others, I didn´t had too much time, I ran out slightly of ideas, but I´ll keep updating this!
Rollback Post to RevisionRollBack
The joke is you.
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The War is completely unavoidable, tons of factions have surged since then, but the big war has just recently started.... a war between humans and machines... something completely unbelievable, but an special Doctor thought this was a good idea of convivating together Humans and Machines, but seems the idea was completely wrong...
New Cards and New Keyword!
A War Between Worlds includes Tons of new cards, and a new keyword: Flying.
There are a lot of flying minions in this expansion, that includes flying machines and that, these minions engage so quickly on their lesser targets, that they don´t even have a chance to counter! Remember, that this only applies while ATTACKING, so they need a turn for triggering its ability, unless it has Charge.
Also, Elusive, its just "Can´t be targeted by spells or Hero Powers" like Faerie Dragon, but shorter.
Cards List:
Paladin:
Flavour Text:
Recruit Rally: Join the war, they said, meet a lot of girls, they said.
Support Drone: He is really frightened of small creatures, especially worms with Bazookas.
Wings of Liberty: Doesn´t includes A Corrupted Queen and a cute exploding thing- Tuskarr.Jetc.
Anti-Air Missile: If the objective goes to the space instead of falling, play some music to feel better.
Silver Plunderer: He really feels outclassed by the Gold Plunderer.
Diving Specialist: We teach our most proud recruits how to dive onto the sea... see that Missile? Its coming right to us...
Overcapacitate Systems: Just when your father says: Overtime!
Hunter
Flavour Text:
Bonebreaker Specimen: YOU NEED TO STOP BREAKING PEOPLE'S NECKS LARRY!!
Cyber War Dog: This is Ground Face. This is my site. You can´t fix it. You can´t fix this!
Shock Surgery: Electricity is something new in Azeroth. My nephew tried to stick a Chameleon into an Electric Saber. Whoever said a Chameleon doesn´t go far didn´t see that Chameleon shooting lightning bolts on the ground. He was grounded later - Tom Alleyrs
Trained Skirmisher: Guns don´t kill people, Murlocs do.
Wild Blood Trap: Wild Blood is commonly used for attracting Beasts to kill foes, the blood smell is so good for them, that they go instantly for them.
Infused Widow: Loves to see both Sci-Fi and Sticking Wall Man on the Azeroth Cinema, still gets a Poison Gas on the leg.
Laser Pointer Gun: Come at him!!
The Beast Pool: At least isn´t as painfull to see a Pool full of death people...
Tokens:
Warrior:
Flavour Text:
Portatile Trooper: Commonly confused as a flying toy with wings, it really gets angry when it happens.
Defective Landing Bot: Pronostic for Tomorrow: Cloudy with a chance of Landing Bots.
False War: Top 10 Anime Fights.
SGD-08 Sentinel: Targeting system is a bit off, but has an extra offer of FUNNEL CAKES!
Armored Golem: We don't accept complains by phone, so Silence.
Wildgene Bear: Aww.. isn´t that cute? Its scratching my face but is still cute!- An Elise Explorer.
Magma Storing: Grappling Hooks didn´t existed at that moment, it isn´t so easy now...
Tokens:
Shaman
Tokens:
Flavour Text:
Thundermancer: Riding the lightning isn´t as fun as riding cards nor dinousaurs.
Musical Neonist: Players often comply that he takes clips for making remixes, no shenanigans.
At Top Speed!: Its just traveling through time! Or better, through defenses!
Energy Shield: Just when your Totems need that overprotective parent...
Group Mrllgation: We are heading to Mrrrlgere! Mrrlg me!
Crystalizing Armor: Extreme Power: ON. Energy Bills: SUPER ON.
Thunderborn Titan: His hands are so unstable that his mates call him: One Shock Mech.
Poseidon, God of Water: Flush, Spoosh and..... Shock...- Poseidon
Warlock
Flavour Text:
Fel Shock: Magic wasn´t THAT painfull those times..
Demon Rider: A Demon that rides another Demon, isn´t that Demon Overpower?
Agony: Three words were spoken on that head: Do your homework.
Mischevious Imp: She likes to hang out with Imp Gang Boss.
Drain Power: Possibly the best thing a Warlock can do for ultimate power.
Descompose: Screw logic, it works on zombies.
Ultragen Demon: 1/1, needs more Gens.
Soulands Ritual: Who you gonna call? SoulBUSTERS!!
Corax the Coronated: Is illegaly to drink with Demons, tell no one, but the glass is actually filled with coffe jelly.
Tokens:
Druid
Flavour Text:
Ancient Exploration: Instructions unclear, treant got stuck in pool.
Swamp Creature: Do not feed the power creature!
Overworking Drone: Everyone is going to get extint by overpopulation.
Druid of the Horror: Nobody wants to invite her to the parties except the Marry Aniversary.
Force in Numbers: To feel built up is that some parasits going onto your head, and then transforming you on a titan.
Anubis, God of Death: WHO LET THE BIG GUYS OUT!? Roar.
Tokens:
Priest
Flavour Text:
Vaguing Monkey: No refunds, and a Banana.
Neurotoxin Soldier: The Toxin transplant was sucessfull! It stayed the same!
Double Identity: If you are me, and I am you, who is he?
DNA Data Secretary: She usually tries to firt with men, but the thing is that she needs to extract their heart inside to take that DNA, sometimes you need to do your job right...
Growth Parasite: The Yukrown Parasite is highlighted by the next reasons: Unnecesary growth, Headache, Stomache, ugly face... oh.. that one may be true from the past but...- A Scientist.
Tokens:
Mage
Tokens:
Flavour Text:
Psi Wave: Psoiler Lalert!
Hoverboarder: He loves to be in the best races along with his pal, an old Rocket Technician.
Spirit Elemental: THIS IS SPIRTA!! Wait, no, its Spirit Elemental..
H-Mark Disco Machine: Nothing like an ol´classic! *Gets infinite Fireballs*
High Tech Research: We need some quick research! Okay! Just find, I WANT TO CAST A SPELL!
Playing with Mana: He played with mana, they said he cheated the game.
Rogue
Flavour Text:
Unending Paradox: Just increase your size to exit from there- Tuskarr.Jetc Manual Guide, Warnings Page.
O.M.E.G.A Delivery Ship: Or Must Erradicate Grand Attraction of mechanical women.
Master Strategist: Up! Up! Down! Down! Left! Right! Left! Right! Bee! Height!
Swift Cargo: Comes as quick as the Time.
Tokens:
Neutral
Flavour Text:
Battle Probe: Not enough mana- Announcer.
Saurok Shockbattler: After the Saurok discovered the lightning, and saw the dinos experimenting with it, the own Sauroks started to control and manage the lightning, still with unstable magic.
Cyber Medic: Not to be confused with Cyborg Medic, though he has 1 eye covered by a two eye visor...
Time Traveller: Met a giant Time Manipulating Dragon on the way, she left the company after that.
Highlands Explorer: Words require company, and a company is required a long 2-Hour Recruitment Page.
Death Mask MK3: His shield protects against the best equipment of cakes, biscuits and probably Funnel Cakes.
Battle Drone: Beep Beep...... I said Beep Beep....
Anti-Armor Cannoneer: Don´t ask how that cannon doesn´t goes to face - A random Hunter.
Line Infiltrator: He infiltrated to gain that nunchaku from a child, don´t ask to that child what he was doing with it.
Bounty Hunter: He just came by the Funnel Cakes, and... the money to buy them of course!
Thunderstorm Survivor: Sauroks were able to manage electricity, but at small amounts, bigger amounts lead at unwarned and abominable evolutions.
Expert Gravitator: Ha!Ha! You guys are grounded!
Gunpowder Devil: Here is DEVIIIIL!!
Woloktuk: Worgens didn´t learned to manage jetpacks themselves, it felt like riding horses.
Zeratul, The Dark Templar: For Aiur! And.... for Special Effects!
Dr.Chaos: No, the world would probably go better with MORE BOTS, we need to make humans and robots get along! But this means war!!
Tokens:
Misinformation will be shown to you when your opponent draws it
More cards coming soon! Stay awake! You don´t want to be oliberated by mechs... or not?. And... any feedback is appreciated! Support the Tuskarrs cause!
The joke is you.
Added new cards!
- Raid Bosses with the new card: Silver Plunderer, just slam your Recruits and get into the line quickly!
- Mages are the best when they make spells, High Tech Research makes its place with technical experts.
- Just when you need that knockback, Psi Wave has your back, or... pack!
- Imps are mischevious as always! But this guy, Mischevious Imp, will work with his best pals to get that ´ol trouble!
- Right into the expansion? Dive into the sky with Wings of Liberty! (Doesn´t includes HOTS, Tuskarr.Jetc)
- Need a dive? Diving Specialist will teach the name of "Sneakyness"!
- Overload your systems! Overcapacitate Systems too! You´ll need them with the biggest threaths!
- P-Anti-A Bot stops the "delivery" when it can do it, get the Air Value!
- Explore the lands of the War quickly with Highlands Explorer! Just some friends and... ready to dive in!
The joke is you.
Added new cards and completely changed the interface!
Plz zom feedback.. :(The joke is you.
Hey, I don't have much time but I'll respond to what I can.
First of all, Flying as a mechanic is really overpowered and isn't all that interesting either. The more people that use it, the weaker it becomes, which feels like a counter intuitive gimmick to base an expansion off of.
Also, quest rewards that are minions are supposed to be 5 mana 8/8s, unless there is a very compelling reason to make it something different (which the ones here don't really have).
Aside from some balance issues, some of the cards are pretty nice and simple, which is what you should be going for.
Hey! Glad to hear an opinion from a Card Designer Champion! That really makes me think more! I tried to state the flying mechanic as fair as possible, I tried to make it two stat points, but idk how it seems, since we can´t really qualify things that aren´t in game to see how OP or UP it is, also, I tried some flavour, glad to see the flavour and simplistic is working, shortening texts like Elusive or other kind of things, however, Flying is countered between other creatures with flying, they will take damage as normal combat (Just when flyer is attacking)
- Flying vs No-Flying: Flyer minion doesn´t takes damage and No-Flying yes
-Flying vs Flying: Both minions take damage.
Also for the quest rewards, I wanted them to look different from them, like more defensively or more aggresive, for example, Galvadon isn´t an 8/8, but that doesn´t means all minion rewards doesn´t need to be 5 mana 8/8, just saying.
Thanks for the feedback of both of you guys! You make this work in proggress a lot better!
The joke is you.
Alright.. so if that´s your proposal, I think I got another great point of view.
I´ll change it to "Immune while attacking" however, that would make them a bit more OP, but not too much I think. Still, remember that it needs to wait a turn to make the Flying makes value.
I´ll completely change it on the next update with Cyber War Dog and P-Anti-A Bot for wording issues, Cyber War Dog will have Flying and P-Anti-A Bot will have some rewording issues, also a change of name.
The joke is you.
I would like to mention that I love the sci-fi expansion theme. I made one myself after MSoG came out and I actually haven't finished yet. I'm not sure if we really should be using Quests in our custom expansions as it could end up being just an Un'Goro thing (just how Inspire and Joust were just TGT things and tri-class cards were just MSoG things).
Click the image to go to my custom Time Traveler class.
I remember I saw your expansion Demonxz, but just at summer vacations, still, I remember I saw it! Also, I don´t think adding quest would influence on a Un´Goro thing, however, there´s just one factor, the flavour, that´s the thing that matters!
Also, update! The Tuskarrs fixed the Flying thing and changed the Giant Taunt Robot into something else, check it out!
- Get nostalgic with the actual in WoW spell Agony!
- New cards specially for Druid and Rogue!
We even got more cards! But those are going to be... FUNNEL CAKES!
The joke is you.
New Update!
Added some Quests, and now we have at least 1 Class with a Quest + Class Legendary! These cards contradict each other, they commonly don´t get along together.
And most important
and delayed:We now got flavour text for ALL cards right now! Once I go updating, I´ll be adding the flavour texts!The joke is you.
Noce job man, I love the well made expansion. Just two things: 1) I know it's probably a hell ti balance, but I think that might be slighty OP, but it's still a very nice idea. 2) Why the druid doesn't have a lot of cards, do you need some ideas?
Anyway it's, for the most, balanced and I'm loving it.
(Sorry for the bad english)
Hey! Thanks for the support! And for those two points, with the first one I rather prefer you say directly wich cards need balance, its good some direct support! But thanks! And for the 2nd thing, is that I didn´t had a main idea for Druid, as I got the minions and cards synergise with the Quest and some extra wild cards, watch too that I don´t have any Shaman or Priest card yet!
And don´t worry about bad english, there were just a few grammar errors, but that´s fine!
The joke is you.
I really like your new mechanic. It might actually make Aggro worse and promote Mid-Range / Control for once while making hard removal much more valuable. A few concern:
While Swift Cargo and Temporal Paradox on their own might not be too strong, both of them exist at the same time might make Miracle Rogue too strong.
The Druid Quest, while not OP, is has a really swingy reward that either summon a bunch of 7/7 or a bunch of Wisp. I sincerely think it would benefit the design space to limit the cost of minions it summon.
Psi-Wave is not fitted to Mage at all because Silence is more of a Priest thing.
Magma Shooter is a little bit too good combine with Justicar Trueheart in Wild.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I probably didn´t thought of the Swift Cargo and Temporal Paradox, but the thing is that these commonly don´t try to synergise together, but Swift Cargo is trying to do something Miracle/Burgle thing, making a new deck Archetype.
I think you understood bad, the minions are completely random, you can get a (7) cost minion, a (5) cost minion, a (0) cost minion, a (4) cost minion, etc.
I know, but I wanted to give something more "control" to mage, I´ll posibly change the secondary effect on the next update, I´ll keep the damage.
That´s why I increased its cost, its effect is really powerfull, but remember you got to have a lot of armor to have actually an usefull effect, it really affects the game, Justicar would only make you complete the quest faster, but commonly these Armor Heavy decks won´t include too much Taunt minions, so its very much a problem.
Also, Update!! I finally added the Shaman cards, we only last Priest! Yaaaaay! And our first Neutral Epic!
The joke is you.
Good job thus far! The Flying mechanic is a bit overpowered as it stands, but there are some really cool cards in here like Hoverboarder and Thunderborn Titan! Keep it up!
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
You whit this expansion inspire me to start to create my personal one, with a new ability and I will make the card list like yours.
For now I just created 3 cards, but I'm going to create more in the near future.
The only that I can assure is the background: old west.
What? No update? What´s this? Well, I didn´t had too much time, I ran out a bit of ideas, but I got the MAGE QUEST right in my hands, if anybody has an idea of what Priest should be tell me.
And glad this expansion is inspiring novice minds! Its always good to start with!
And feel it for the first time :")And first of all, when you are starting your expansion, if you got at least 5-8 cards, submit them, then update the post over time, so you get more feedback over time and modify the cards for make them "enjoyable" and another thing, EnderJoker77, if you are trying an Old West background, first of all, weapons, there is no old west without ol weapons, especially guns, keywords are completely free, even if its shorten a multiple word, its really much good to take feedback and other kind of things.More cards tomorrow! I promise!
The joke is you.
New Update!
Also, new cards! Especially for Mage and Shaman! Check them out!
The joke is you.
The new card are cool, but some are a little OP, but fresh and the Mage Quest is lovable, I never see anything like this in any other place, good job it's a very innovative card.
I finally made the Thread, and if you can give a look to it I will be very happy :-) .
The Priest Feast has started! I finally made some Priest cards, and made a few others, I didn´t had too much time, I ran out slightly of ideas, but I´ll keep updating this!
The joke is you.