A useful card for aggro/token druid and (especially) zoolock. You can play it either as a regular 3-mana 3/3 or if you have an empty board, you can play this for 0 mana with a very little drawback.
NOTE: You can't choose "Spend 3 Mana Crystals" if you don't have at least 3 unspent Mana Crystals. If you'd try to do so, the card would be returned to your hand and the text "Not enough Mana" would appear.
So i decided to dust off an oldie-but-goodie and give him a little love for this challenge. The biggest criticism I noticed the last time I brought out Daedorn was that he had very little restriction on what could be a very powerful effect. As a Stitched card, he gives a potent Identity to the weapon aspects of the Paladin and Warrior classes, and preserves that Identity to those classes. He also demonstrates how the non-duplicate style of effects can be applied to non-magic themed classes.
Similar to Kazakus,Crafting a weapon with Deadorn would offer 3 choices to select from before adding the card to your hand. You start off with a basic 1/1 Weapon...
Versatile card using both Warrior and Warlock mechanics. Flavourwise you have to be strong enough to survive the trial or face death.
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
Consume the blood of Mannoroth and gain ultimate power! This card is similar to The Mistcaller, but hopefully strong enough to see play. Warlocks can benefit from turning their minions into demons with cards like Bloodfury Potion and Demonfire, while Warriors have an easier time of triggering Enrage, with effects like Whirlwind, Ravaging Ghoul and Inner Rage. Go crazy and play it with Youthful Brewmaster or Brann Bronzebeard to get even more Enrage effect!
This is my entry for the competition and a card I would kill for in-game. The idea capitalises on the Silence mechanics Priests are using and fuses it with Mage Secret, creating a possible interrupt for incoming Reno, Amara or any other nasty Battlecry - thus the Despair.
Right now, there is no possible way of interrupting opponents Battlecry effects. In order for it to work, it would require more secrets available for Priest, as everyone would know what it is with only just one. But still, it would create a completely new mechanic in the game. Also SECRET PRIEST!
Although not exactly commonplace, druidism has become more popular among demons as of late. We're not sure why. Maybe the job pays better?
I would have submitted this earlier, but I kept getting distracted. :P
A useful card for aggro/token druid and (especially) zoolock. You can play it either as a regular 3-mana 3/3 or if you have an empty board, you can play this for 0 mana with a very little drawback.
NOTE: You can't choose "Spend 3 Mana Crystals" if you don't have at least 3 unspent Mana Crystals. If you'd try to do so, the card would be returned to your hand and the text "Not enough Mana" would appear.
So i decided to dust off an oldie-but-goodie and give him a little love for this challenge. The biggest criticism I noticed the last time I brought out Daedorn was that he had very little restriction on what could be a very powerful effect. As a Stitched card, he gives a potent Identity to the weapon aspects of the Paladin and Warrior classes, and preserves that Identity to those classes. He also demonstrates how the non-duplicate style of effects can be applied to non-magic themed classes.
Similar to Kazakus,Crafting a weapon with Deadorn would offer 3 choices to select from before adding the card to your hand. You start off with a basic 1/1 Weapon...
and make the following selections:
Choice 1: Cost
Choice 2: Type
Choice 3: Imbuement
Versatile card using both Warrior and Warlock mechanics. Flavourwise you have to be strong enough to survive the trial or face death.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
GENERAL MANNOROTH (Warlock/Warrior Legendary)
Consume the blood of Mannoroth and gain ultimate power! This card is similar to The Mistcaller, but hopefully strong enough to see play. Warlocks can benefit from turning their minions into demons with cards like Bloodfury Potion and Demonfire, while Warriors have an easier time of triggering Enrage, with effects like Whirlwind, Ravaging Ghoul and Inner Rage. Go crazy and play it with Youthful Brewmaster or Brann Bronzebeard to get even more Enrage effect!
Flavour:
Not so rich anymore, huh?
This is my entry for the competition and a card I would kill for in-game. The idea capitalises on the Silence mechanics Priests are using and fuses it with Mage Secret, creating a possible interrupt for incoming Reno, Amara or any other nasty Battlecry - thus the Despair.
Right now, there is no possible way of interrupting opponents Battlecry effects. In order for it to work, it would require more secrets available for Priest, as everyone would know what it is with only just one. But still, it would create a completely new mechanic in the game. Also SECRET PRIEST!
We must keep the tradition of 4 Mana 7/7 going!
Ideally, play something small likeJeweled Macaw for maximum benefit.
DELETED: Accidental Repost
Hi there..
Paladin/Mage, apparently.
Entry: They will never see me coming!
Attack: Slice n' dice!
"Cassia is known as the Oprah of Broodmothers. Why? If you look under your seat, you'll find a baby raptor! That's right! Everyone gets a raptor!"
Raptor token duh:
Volcano, Spreading Madness, Acolyte of Pain
That's it for this weeks entries. Take the next 24 hours to upvote your favorites. Final poll goes up tomorrow.
I didn't have a signature so Flux added one for me.