Inspired by courier which can discover a card from another class, this card give an extra effect to all of the Discover cards that they could discover a class from other class as well such as Primodial glyph to discover a paladin's healing card or Ivory Knight to discover mage spell for some situation.
"*Will not create bonds of friendship with minions on use."
This card basically turns any minion into a Mistress of Pain (not really). It can be very useful to cast it on a minion with high Attack, and since Warlocks have their Demons and Priest have lots of strong minions and Inner Fire, this card suits very well for both of them. If you don't have a minion, you can use your opponent's instead! They will make you restore health when they attack, making it harder for them to deal with your board.
Gag combines the Priest theme of Silencing minions with the Rogue theme of returning them to hand. It's the kind of control card that would fit in both classes. Note that it Silences the minion in your opponent's hand. Nothing works like that now, but this would mean it would have no Battlecries or anything when played.
Flavor: It's dangerous to go alone, ye should take this with ye!
A card that brings a ton of utility and value in a variety of situations. Use the weapon to go face, or clear a medium sized threat. Buff the weapon to pump up the damage even further. Combo and give yourself some breathing room or nullify the damage you take from smacking a minion in the face. And at the end of it all get a 3/3 on the board to boot!
This would be a really interesting and high risk card in either a token druid or discard warlock deck. It's basically an instant Kaleidosaur, but with the drawback of a Deathwing.
"Did someone say [Thunderfury, Blessed Blade of the Windseeker]?". Oh, right, I did.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Inspired by courier which can discover a card from another class, this card give an extra effect to all of the Discover cards that they could discover a class from other class as well such as Primodial glyph to discover a paladin's healing card or Ivory Knight to discover mage spell for some situation.
The Murloc army grows! Mrrrrglgl!
Now their fighting finned forces can be included with the Mage class. This particular Murloc can help with either of the class quests as well.
"If anyone asks you why this spell costs so little, tell them "It's my lucky day!"
Best of luck to everyone.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Flavor Text: A good mage can deal damage, a good warrior can prevent it. A battle-mage can do both.
Defensive card for Taunt Warrior and Priest since they both have high health minions
"*Will not create bonds of friendship with minions on use."
This card basically turns any minion into a Mistress of Pain (not really). It can be very useful to cast it on a minion with high Attack, and since Warlocks have their Demons and Priest have lots of strong minions and Inner Fire, this card suits very well for both of them. If you don't have a minion, you can use your opponent's instead! They will make you restore health when they attack, making it harder for them to deal with your board.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
I'm so late :(
used to be a 3/2 with stealth, then a 2/3 without stealth, but most said that was too much.
being played line: I've waited for this day.
Attack line: Prepare to die.
Death line: Sorry Companion, I tried.
Flavor Text
REMOVED
Gag combines the Priest theme of Silencing minions with the Rogue theme of returning them to hand. It's the kind of control card that would fit in both classes. Note that it Silences the minion in your opponent's hand. Nothing works like that now, but this would mean it would have no Battlecries or anything when played.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Flavor text: "Protect and Sever."
Flavor: It's dangerous to go alone, ye should take this with ye!
A card that brings a ton of utility and value in a variety of situations. Use the weapon to go face, or clear a medium sized threat. Buff the weapon to pump up the damage even further. Combo and give yourself some breathing room or nullify the damage you take from smacking a minion in the face. And at the end of it all get a 3/3 on the board to boot!
This would be a really interesting and high risk card in either a token druid or discard warlock deck. It's basically an instant Kaleidosaur, but with the drawback of a Deathwing.
One thrust champion.
REMOVED