Allows you to mess with your opponent by forcing him/her to re-test for every Secret each turn this minion remains on the board. Just to be clear, your opponent sees nothing when you switch secrets. As you as not "playing" the Secret but switching it (Wild Pyromancer won't trigger etc.)
E.g. You have Ice Block and an Archmage Antonidas currently in play. You drop Myterious Sorcerer on the board. The Secrets in your hand now cost (0), so you "play" a Counterspell. Antonidas doesn't trigger, Counterspell becomes the active secret, and the card you "played" is still in your hand but is now an Ice Block. And from the opponents perspective you were simply highlighting/examining a card in your hand.
A great card for Paladin and Shaman Murloc decks! Thank you everyone for your feedback regarding the cost. Murloc Warleader is a strong card for Murloc decks, but it requires a Murloc and is a dead card without solid board control. It will also advance BOTH the Shaman and Paladin quests, which is neat.
More Druid Beast synergy, and allows for those big bad Hunter Beasts to see more (any...) play (i.e. King Krush , Knuckles , Swamp King Dred )
A card like this could facilitate different Hunter Midrange lists, or perhaps Hunter Control (!!!). Combos well with Stampede and Dinomancy
As for Druids, this gives traction to the all but forgotten Beast Druid. This card crushes with Fandral Staghelm and Tyrantus , and insanely with Addled Grizzly.
If you could only collect 2 of these cards because of a full hand, it'd still do its regular effect. Playing one will discard the other. Unlike the discover, they'll stay in your hand until you use one. The three cards will have a purple glow. When hovering over one of the cards, the other linked cards will glow brighter to signal which ones are linked and will be discarded.
Here you are, silence priest with consecration and extreme ironbeak owl.
Playing control hunter before it was cool
Allows you to mess with your opponent by forcing him/her to re-test for every Secret each turn this minion remains on the board. Just to be clear, your opponent sees nothing when you switch secrets. As you as not "playing" the Secret but switching it (Wild Pyromancer won't trigger etc.)
E.g. You have Ice Block and an Archmage Antonidas currently in play. You drop Myterious Sorcerer on the board. The Secrets in your hand now cost (0), so you "play" a Counterspell. Antonidas doesn't trigger, Counterspell becomes the active secret, and the card you "played" is still in your hand but is now an Ice Block. And from the opponents perspective you were simply highlighting/examining a card in your hand.
"Elephants guide me." -Thrall
"I'll never be as good as him at playing card-games, but I'm at least I'm better-looking".
Cuz a warlock with a Vitality Totem? Seems good.
btw - standard cards are able to summon 'wild' minions (example: last year's Ball of Spiders with Webspinners!)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
For those who think Blizzard should give us a healthy Blademaster.
True to WoW, usable by Paladins and Warriors only. Wanted a nice anti-aggro "protection" weapon.
Murloc Warleader
A great card for Paladin and Shaman Murloc decks! Thank you everyone for your feedback regarding the cost. Murloc Warleader is a strong card for Murloc decks, but it requires a Murloc and is a dead card without solid board control. It will also advance BOTH the Shaman and Paladin quests, which is neat.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
More Druid Beast synergy, and allows for those big bad Hunter Beasts to see more (any...) play (i.e. King Krush , Knuckles , Swamp King Dred )
A card like this could facilitate different Hunter Midrange lists, or perhaps Hunter Control (!!!). Combos well with Stampede and Dinomancy
As for Druids, this gives traction to the all but forgotten Beast Druid. This card crushes with Fandral Staghelm and Tyrantus , and insanely with Addled Grizzly.
Flavor Text: "It's a problem free philosophy"
Paladin cards and Priest cards always buff friendly minions, and this minion also stops your opponent from casting spells of buff.
"Buff":Charge , Taunt , Stealth , Combo, Battlecry, Deathrattle , Windfury, Enrage , Divine Shield , Spell Damage+X, Overload, + (-)X Health( Attack ), restore X Health, etc, etc.( Include Inner Fire and Power Overwhelming and so on.)
And that children, is how the ugly Deathwing became the cutest and most beloved Alleycat of all.
"Science isn't about why! Its about why not!"
When your minion needs a replacement!
"Patches isn't invited to the party. But he always finds his way trough."
Minion of Magics Deathrattle changes depending on which spell created it.
"My soldiers have hearts of fire, see, that one has a Pyroblast in it."
Flavor Text: I'll have- Uhhhhhh.....
Mechanic Note:
If you could only collect 2 of these cards because of a full hand, it'd still do its regular effect. Playing one will discard the other. Unlike the discover, they'll stay in your hand until you use one. The three cards will have a purple glow. When hovering over one of the cards, the other linked cards will glow brighter to signal which ones are linked and will be discarded.
In case the borders aren't clear enough, the two classes are Shaman and Rogue (´• ᴥ •`)
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ᕕ(´• ᴥ •`)ᕗ Woof ᕕ(´• ᴥ •`)ᕗ
http://imgur.com/6qviKYX