For the pig, the idea behind both polymorphs staying in theme with Polymorph: Boar is that you should be able to use it on your own minions as well. The pig is a little underpowered for that, so I want to give it some more bonuses.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Ok I see what you mean. Yeah just a deathrattle card draw is definitely underpowered in that case. The nice thing about the boar was that it gave it charge with a decent stat line where you could either use it for extra damage/finisher or use it to kill an opponent's minion as well as just polymorph an annoying opponents minion. Maybe if you increased the stat line to be a 2/3 or something with taunt as well as that deathrattle I could see it being used not only to take away an opponent's minion but also as a defensive move to grant yourself more card draw off a minion that you might not need anymore (i.e. Babbling Book)
Should I be providing the images I use so you all can create changes to my cards that you want on hearthstone card generator?
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
If you think that would make it easier. Personally I am enjoying the back and forth discussions plus I'm normally on my work computer when I respond so not sure I could download that if it's necessary lol
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Update: The Locked Section has been added to Home. Please do not discuss Locked cards on this thread. Thank you!
I was inspired by spectral raven, and I wanted to play around more with player interactivity and which order you kill enemy minions. Also I thought this cards theme was super cool. I think it might need to cost more, and Id like to make it overload, but there's not enough room on the cards.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
When it says 'Your elementals' it doesn't specify your -other- elementals. Does that mean that each of them also affects itself?
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Yes each one does effect itslef. It makes silencing that much more effective.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I really like todays elemental concept. Personally I don't think Shamans have a lot of class specific minions that force you to trade without being overpowered like Flamewreathed Faceless or Jade Golems. This card is especially good since you can coin this out on turn six and then if it gets destroyed by something like Flamestrike or Dragonfire Potion orFelfire Potion and if it fails you have something like Stone Sentinel to fall back on or if they weren't all destroyed the sentinel gets even stronger.
Seems pretty balanced with great tempo play. Great job.
I agree that its nice board interaction, but I think it might be too powefull currently. The stats it brings as well as the protection is really difficult to get through for it's cost unless you have a board clear.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
That is a concern, yes, however by turn 7 if you don't have at least one minion on the board that can take more than 3 points of damage you're probably in a shitty spot and will most likely lose anyway. Taking out just one of those minions lowers their synergy and power and allows for different interactions.
I like the design and idea a lot as it is. Kinda feels like a Call of the Wild for Shaman. It seems alright without an overload cost, maybe bump it up to 8 mana but the elementals they added with Un'Goro didn't have overload costs so I think you're fine. I'm not sure about the rarity though because this affects the board in a very powerful way like Call of the Wild did before they made it 9 mana. I don't think this needs a higher mana cost but I was thinking if it was a legendary and instead of summoning those 2 it would have a slightly larger pool to pull from and the summoning would be random. I feel like that would keep with the theme of the shaman hero power as well as a lot of its other random summoning/effect (i.e. Maelstrom Portal, Evolve, Lotus Illusionist, Megafin, etc.) Maybe also have an Earth Sprinter that gives elementals taunt or a Light Sprinter that heals elementals? What do you think about this idea?
Making something legendary does a few things. It makes a card able to have higher power because of its inconsistency, and it makes it inconsistent. Tempo cards like this need consistency.
I would put in a 4th elemental, but art limitations. If you can find me art that fits with the theme, ill play around with it. As it is, i think there enough layers of interactivity, and adding random summoning might be to much.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Making something legendary does a few things. It makes a card able to have higher power because of its inconsistency, and it makes it inconsistent. Tempo cards like this need consistency.
I would put in a 4th elemental, but art limitations. If you can find me art that fits with the theme, ill play around with it. As it is, i think there enough layers of interactivity, and adding random summoning might be to much.
Fair enough, just wanted to bounce that idea off your head. The only reason I was thinking about it's rarity is because essentially you're summoning 9/9 worth of stats for 7 all while also buffing any elementals in play so that was where I was a little iffy about things.
Ii think cost is a better change than rarity. But your ideas are cool
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I'm glad to have such consistent support from you all. I think its really difficult to balance just on your own, and playtesting is obviously not an option. The community that has grown from this, and I hope it continues to grow, Is really awesome.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Either that or it could be reworded to "If you played an elemental last turn, summon a 2/2 water and wind sprinter". Good point with the tribe activators I wasn't thinking much about that. It would seem like a buffing version of the Stone Sentinel then and I would definitely still play it. It would fit so well in an elemental deck.
Your right about the board buffing not fitting to theme, but the elemental variance in the cards do. I think adding if you played last turn in there somewhere would be good. Im not sure about turning it to murlocs just caus I like the art so much AND if its murlocs the purpose of the card is entirely different and is no longer a board control card but because of the deck type its in will become agro. Really I need to find one more piece of art and then Ill try a few different versions.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Ya I was thinking 1/2.
For the pig, the idea behind both polymorphs staying in theme with Polymorph: Boar is that you should be able to use it on your own minions as well. The pig is a little underpowered for that, so I want to give it some more bonuses.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Ok I see what you mean. Yeah just a deathrattle card draw is definitely underpowered in that case. The nice thing about the boar was that it gave it charge with a decent stat line where you could either use it for extra damage/finisher or use it to kill an opponent's minion as well as just polymorph an annoying opponents minion. Maybe if you increased the stat line to be a 2/3 or something with taunt as well as that deathrattle I could see it being used not only to take away an opponent's minion but also as a defensive move to grant yourself more card draw off a minion that you might not need anymore (i.e. Babbling Book)
Should I be providing the images I use so you all can create changes to my cards that you want on hearthstone card generator?
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
If you think that would make it easier. Personally I am enjoying the back and forth discussions plus I'm normally on my work computer when I respond so not sure I could download that if it's necessary lol
Some Changes. The Pig is better to play for yourself and the enemy. The penguin is more versatile.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Day #008 4/27/17
HOME
http://imgur.com/lu6zFme
Update: The Locked Section has been added to Home. Please do not discuss Locked cards on this thread. Thank you!
I was inspired by spectral raven, and I wanted to play around more with player interactivity and which order you kill enemy minions. Also I thought this cards theme was super cool. I think it might need to cost more, and Id like to make it overload, but there's not enough room on the cards.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
When it says 'Your elementals' it doesn't specify your -other- elementals. Does that mean that each of them also affects itself?
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Yes each one does effect itslef. It makes silencing that much more effective.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I really like todays elemental concept. Personally I don't think Shamans have a lot of class specific minions that force you to trade without being overpowered like Flamewreathed Faceless or Jade Golems. This card is especially good since you can coin this out on turn six and then if it gets destroyed by something like Flamestrike or Dragonfire Potion orFelfire Potion and if it fails you have something like Stone Sentinel to fall back on or if they weren't all destroyed the sentinel gets even stronger.
Seems pretty balanced with great tempo play. Great job.
I agree that its nice board interaction, but I think it might be too powefull currently. The stats it brings as well as the protection is really difficult to get through for it's cost unless you have a board clear.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
That is a concern, yes, however by turn 7 if you don't have at least one minion on the board that can take more than 3 points of damage you're probably in a shitty spot and will most likely lose anyway. Taking out just one of those minions lowers their synergy and power and allows for different interactions.
I like the design and idea a lot as it is. Kinda feels like a Call of the Wild for Shaman. It seems alright without an overload cost, maybe bump it up to 8 mana but the elementals they added with Un'Goro didn't have overload costs so I think you're fine. I'm not sure about the rarity though because this affects the board in a very powerful way like Call of the Wild did before they made it 9 mana. I don't think this needs a higher mana cost but I was thinking if it was a legendary and instead of summoning those 2 it would have a slightly larger pool to pull from and the summoning would be random. I feel like that would keep with the theme of the shaman hero power as well as a lot of its other random summoning/effect (i.e. Maelstrom Portal, Evolve, Lotus Illusionist, Megafin, etc.) Maybe also have an Earth Sprinter that gives elementals taunt or a Light Sprinter that heals elementals? What do you think about this idea?
Making something legendary does a few things. It makes a card able to have higher power because of its inconsistency, and it makes it inconsistent. Tempo cards like this need consistency.
I would put in a 4th elemental, but art limitations. If you can find me art that fits with the theme, ill play around with it. As it is, i think there enough layers of interactivity, and adding random summoning might be to much.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Ii think cost is a better change than rarity. But your ideas are cool
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Cool and thanks appreciate it, it's a lot of fun getting to put out ideas for all these cards you come up with.
I'm glad to have such consistent support from you all. I think its really difficult to balance just on your own, and playtesting is obviously not an option. The community that has grown from this, and I hope it continues to grow, Is really awesome.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Either that or it could be reworded to "If you played an elemental last turn, summon a 2/2 water and wind sprinter". Good point with the tribe activators I wasn't thinking much about that. It would seem like a buffing version of the Stone Sentinel then and I would definitely still play it. It would fit so well in an elemental deck.
Your right about the board buffing not fitting to theme, but the elemental variance in the cards do. I think adding if you played last turn in there somewhere would be good. Im not sure about turning it to murlocs just caus I like the art so much AND if its murlocs the purpose of the card is entirely different and is no longer a board control card but because of the deck type its in will become agro. Really I need to find one more piece of art and then Ill try a few different versions.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Not sure what kind of image you are looking for but here are some nice pics I found just by browsing if any of them help out https://www.pinterest.com/pin/570972058979488823/