First of all, you can't choose more than one target with a targetable spell. Secondly, change the text to "Choose One - Restore 9 Health to your Hero; or Restore x for x". (The last one is x so that you can choose what effect you can have on the second one).
For this week I choose to combine my favorite parts of mage and priest together, which is spell generation and card copy. My spell this week does both of those things, which one do you think works better?
You have no clue how broken that card is. Cabalist's Tome costs 5 and is RANDOM spells. "Spells from your opponent" are indefinitely better because you won't ever get shitty spells. You get a secret on top and all for ONE mana less. The second versions is more balanced, but I think the card isn't any fun to play against.
After what you said I thought of ways to make the card more balanced and fair, so I changed it to the following. Hopefully this is a bit more balanced.
There has to be something in between. This is way underpowered.
Discovering a card from your opponents deck and throwing it into your deck is essentially worthless. The reason Entomb worked, was because it already was a pretty good card. But because you could ALWAYS choose minion you wanted to entomb.
Since your deck consist of cards that syngerises with each other, you're in most cases actually gonna worsen your decks card quality.
This card is hard to balance. I give Zukuu that. I would think that a card like Thoughtsteal could help you balance it. It has the same effect as your first card, but costs one less, but dosen't give you a secret.
Why not make it something like: "Discover a card in your opponents deck, it cost 2 less". And make it 3 mana to prevent it to be better than Primordial Glyph
This is the design I came up with. It's like some weird mish mash of Primordial Glyph, Shadow Visions, and Drakonid Operative. The idea is that you will be presented with two choices from your opponent's deck and one from your deck. It's similar to what you suggested, but different to avoid being too similar to Primordial Glyph which is what I've been trying to do all along. The only real problem I could see is maybe it's too undercosted.
The first one is a modification of my original idea after feedback. It's too powerful if all Armor is converted into attack, so you just get 4 of it converted per turn, which is still quite strong, but not insane. Some people have suggested getting Armor when you gain attack, but that would be a terrible card, especially since Warrior only has one card that buffs Attack, but both classes have many ways to gain Armor.
The second card combine Choose One and Combo, and an Owl Scout is like the intersection of Druid and Rogue thematically. Note that this represents the magical owl that Priestesses of the Moon summon in Warcraft III, so it isn't a Beast, just like Spirit Wolf isn't.
The last card benefits the two classes that summon tokens from their Hero Power. With this out, any minion you have with 1 or 0 attack will have 2 Attack instead (until this leaves play or is Silenced). This probably benefits the Shaman Hero Power more, since you go from 0 to 2 Attack instead of 1 to 2 75% of the time, but Paladin has more ways to get out cheap minions.
Aggressive Clubtail: I'm not sure of the wording on this one, but thematically it is good! Works well with both classes, maybe Warrior has the upper hand on this one. Maybe also change it so that it's an Un'Goro card (it looks like a Dino, right?).
Owl Scout: I would prefer this as a Priest/Druid card instead of Druid/Rouge card, due to the fact that Shadow Visions and Curious Glimmerroot also exist, but then you have to cut the combo and get the copy of one card from a deck in both options instead. Also, Tyrande is also a Priest (but I don't know if she is a Priestress of the Moon), so that would also fit it in that way as well.
Pious Broken: Well, I'm not sure about the name on this card, and it's effect, as it remembers me a bit of Thunder Bluff Valiant, but as a static effect instead. I suggest you should not go with this card.
I like owl scout most. As Hitslender said, priest fits more than rogue here.
The first one is a modification of my original idea after feedback. It's too powerful if all Armor is converted into attack, so you just get 4 of it converted per turn, which is still quite strong, but not insane. Some people have suggested getting Armor when you gain attack, but that would be a terrible card, especially since Warrior only has one card that buffs Attack, but both classes have many ways to gain Armor.
The second card combine Choose One and Combo, and an Owl Scout is like the intersection of Druid and Rogue thematically. Note that this represents the magical owl that Priestesses of the Moon summon in Warcraft III, so it isn't a Beast, just like Spirit Wolf isn't.
The last card benefits the two classes that summon tokens from their Hero Power. With this out, any minion you have with 1 or 0 attack will have 2 Attack instead (until this leaves play or is Silenced). This probably benefits the Shaman Hero Power more, since you go from 0 to 2 Attack instead of 1 to 2 75% of the time, but Paladin has more ways to get out cheap minions.
Aggressive Clubtail: I'm not sure of the wording on this one, but thematically it is good! Works well with both classes, maybe Warrior has the upper hand on this one. Maybe also change it so that it's an Un'Goro card (it looks like a Dino, right?).
Owl Scout: I would prefer this as a Priest/Druid card instead of Druid/Rouge card, due to the fact that Shadow Visions and Curious Glimmerroot also exist, but then you have to cut the combo and get the copy of one card from a deck in both options instead. Also, Tyrande is also a Priest (but I don't know if she is a Priestress of the Moon), so that would also fit it in that way as well.
Pious Broken: Well, I'm not sure about the name on this card, and it's effect, as it remembers me a bit of Thunder Bluff Valiant, but as a static effect instead. I suggest you should not go with this card.
I like owl scout most. As Hitslender said, priest fits more than rogue here.
And let's not forget Priestess of the Moon having an Owl Scout ability ;)
I think it's very tough to fully capture two classes in one card. This is what I've come up with so far. Let me know what you think :)
Nightmare Keeper is decent. And the flavor kinda fits. The only problem is that this card is just a 3/2 in a druid deck, since druids have no way of destroying mana crystals. So it is mostly a Warlock card with Druid flavor :)
Mana Leech. I see why this could be a Mage card, with the mana saping idea. But i don't really get why it's warlock. Furthermore it is a all or nothing card. Whereas it is easy to remove. But against a Control deck, this might just give you 3/4 crystals which is insane, i'm unsure if that is healthy.
@Tomas13CZ Its a nice effect, but i think has been done to many times before.
@Azrakor I think its you can make a 6/7, since its a legendary, and you can put "(can't draw cards") since "Frezze your opponent´s deck" its not an effect really know.
So i made some changes, and i add one option, what about the art by the way?
This one looks better for me - effect is easier to read and for some reason red, green and violet seems pretty.
Well I'll be damned :D But you're right, it doesn't exactly fit the damage part as well. Would it be too off calling a card something like "Prowl or Pounce"
I'm actually perfectly fine with "Prowl" but that "Prowl or Pounce"-idea got me thinking. Little excerpt from my brainstorm-sheet:
Hop 'n' Chop
Hop or Chop (like in "Hop or Top", isn't that funny?)
Strike 'n' Stride
Strike or Stride
Consider it food for thoughts, if anything :D
Also: not at all a fan of that new artwork. It's too convoluted, muddy and lacks contrast which makes it really hard to see what's actually happening in it. Plus it's far from being anything related to an eyecatcher.
For a possible alternative maybe check out thisone - It doesn't really scream druid though and i was also perfectly fine with the original art.
I think it's very tough to fully capture two classes in one card. This is what I've come up with so far. Let me know what you think :)
Nightmare Keeper is decent. And the flavor kinda fits. The only problem is that this card is just a 3/2 in a druid deck, since druids have no way of destroying mana crystals. So it is mostly a Warlock card with Druid flavor :)
Mana Leech. I see why this could be a Mage card, with the mana saping idea. But i don't really get why it's warlock. Furthermore it is a all or nothing card. Whereas it is easy to remove. But against a Control deck, this might just give you 3/4 crystals which is insane, i'm unsure if that is healthy.
Honestly, Mana Leech is pretty much just a lack of better ideas ;) as for the druid destroying mana crystals, there's Darnassus Aspirant (though it says lose), also I thought Living Mana destroyed them, not "turned" them into :/
An effective removal piece, that alternatively can act as an emergency heal. It is not as strong as Fireball, and does not heal as effectively as Greater Healing Potion, but still supllies a flexible card that both classes can take advantage of.
Prowl
The card is based of off druids cat form(Which is more or less a Feline Rogue) in its stealth form, Prowl. Prowl allows you to sneak around if you do nothing, but allows you to deal additional damage if you begin to attack. Hence why you remain unhidden if you haven't played anything earlier on the turn, but if you have, you deal 3 Damage to something, which is a pretty effective removal.
Hero Stealth seems OpOp. But i have made a little spoiler that explains why it might NOT be overpowered.
I want to note that the main effect of giving your hero stealth is not as broken as it looks. Let me explain.
The Combo trigger prevents it from being innervated or Prebed out. It is also not useable on a miracle turn, since you have to play it FIRST!
Secound of all, you won't be able to attack with your weapons, not use damaging spells, since these effects remove the stealth. Since any damage given reveals a stealth minion, this can be proved be either Flamewaker and Ragnaros the Firelord, who both loses stealth after they deal damage, despite not attacking.
This is a strong survial tool, but has to be played very carefully to be worth it.
This card is nothing like Iceblock, Iceblock has several strengths over this card, which i want to explain.
When you play mage, you would usually draw, before you would play your Iceblock. This gives more room for flexibility, which Prowl does not Allow.
Furthermore, Iceblock is usually played together with some kind of damage, in the form of burn, or aoe. Prowl does not allow that.
And yes, i know it feels more like a Druid card compared to a Rogue card. I can simply just find any art or name that sticks better to the card.
Agility
A very flexible card. Combo cards are usually removals, where Stealth cards, are usually sticky minions. This allows you to either go for a Proactive play, or a Reactive play. Not far from Raven Idol.
The name is under revison, so any suggestions are wildy apperciated.
I will also return any feedback given :)
I like most Agility card text. Altough Combo and stealth is far away from minotaurs, even if they are black IMO.
An effective removal piece, that alternatively can act as an emergency heal. It is not as strong as Fireball, and does not heal as effectively as Greater Healing Potion, but still supllies a flexible card that both classes can take advantage of.
Prowl
The card is based of off druids cat form(Which is more or less a Feline Rogue) in its stealth form, Prowl. Prowl allows you to sneak around if you do nothing, but allows you to deal additional damage if you begin to attack. Hence why you remain unhidden if you haven't played anything earlier on the turn, but if you have, you deal 3 Damage to something, which is a pretty effective removal.
Hero Stealth seems OpOp. But i have made a little spoiler that explains why it might NOT be overpowered.
I want to note that the main effect of giving your hero stealth is not as broken as it looks. Let me explain.
The Combo trigger prevents it from being innervated or Prebed out. It is also not useable on a miracle turn, since you have to play it FIRST!
Secound of all, you won't be able to attack with your weapons, not use damaging spells, since these effects remove the stealth. Since any damage given reveals a stealth minion, this can be proved be either Flamewaker and Ragnaros the Firelord, who both loses stealth after they deal damage, despite not attacking.
This is a strong survial tool, but has to be played very carefully to be worth it.
This card is nothing like Iceblock, Iceblock has several strengths over this card, which i want to explain.
When you play mage, you would usually draw, before you would play your Iceblock. This gives more room for flexibility, which Prowl does not Allow.
Furthermore, Iceblock is usually played together with some kind of damage, in the form of burn, or aoe. Prowl does not allow that.
And yes, i know it feels more like a Druid card compared to a Rogue card. I can simply just find any art or name that sticks better to the card.
Agility
A very flexible card. Combo cards are usually removals, where Stealth cards, are usually sticky minions. This allows you to either go for a Proactive play, or a Reactive play. Not far from Raven Idol.
The name is under revison, so any suggestions are wildy apperciated.
I will also return any feedback given :)
I like most Agility card text. Altough Combo and stealth is far away from minotaurs, even if they are black IMO.
It's not a minotaur if it's the art you're referring to. It's a druid in catform.
I like the Owl Scout, but that Combo seems way forced. Pious Broken needs a better wording. As it is now it seems like you can't play minion with 2 or less Attack rather than giving those minions Attack.
As I wrote to Toxibrah ;)
Honestly, Mana Leech is pretty much just a lack of better ideas ;) as for the druid destroying mana crystals, there's Darnassus Aspirant (though it says lose), also I thought Living Mana destroyed them, not "turned" them into :/
Beyond the Dark Portal. Flavor-wise, there's a justification for this card being mage and warlock. The Dark Portal was created by the coordonated effort of Medivh [Mage] on Azeroth's side and Gul'dan [Warlock] on Draenor's side. Gameplay-wise it combines the zoo side of Warlock and the casino side of Mage. "Beyond the Dark Portal" is also the name of the add-on of Warcraft 2.
Communion (1). A pseudo-removal and/or an early-game buff for both Priest and Paladin. Combines the "set to x" mechanic of Paladin and the big health buffs of Priest. Comparable to Humility for Paladins but can sometimes be an upside.
Communion (2). Well this one is definitely more of a removal except maybe for Priest (Inner Fire).
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Thanks, I fixed it.
I always want to damage my own face like a pro. And make self damaging warlock more viable
I think it's very tough to fully capture two classes in one card. This is what I've come up with so far. Let me know what you think :)
I want a new title, but Flux won't let me have one,
The 5.16 Submission Topic is now up, as is the Submission Topic for our other competition this week!
You can find me here! Good luck everyone!
Consider it food for thoughts, if anything :D
Also: not at all a fan of that new artwork. It's too convoluted, muddy and lacks contrast which makes it really hard to see what's actually happening in it. Plus it's far from being anything related to an eyecatcher.
For a possible alternative maybe check out this one - It doesn't really scream druid though and i was also perfectly fine with the original art.
SoonTM
Finally managed to make one I liked. Thoughts appreciated.
Beyond the Dark Portal. Flavor-wise, there's a justification for this card being mage and warlock. The Dark Portal was created by the coordonated effort of Medivh [Mage] on Azeroth's side and Gul'dan [Warlock] on Draenor's side. Gameplay-wise it combines the zoo side of Warlock and the casino side of Mage. "Beyond the Dark Portal" is also the name of the add-on of Warcraft 2.
Communion (1). A pseudo-removal and/or an early-game buff for both Priest and Paladin. Combines the "set to x" mechanic of Paladin and the big health buffs of Priest. Comparable to Humility for Paladins but can sometimes be an upside.
Communion (2). Well this one is definitely more of a removal except maybe for Priest (Inner Fire).
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Any suggestions on how to improve these two cards?
Which of these two cards do you think is better ability-wise?
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
Repost my cards to see which one I should submit:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community: