Thought processes behind the card would be a minion that could stick around on the board with AoE that hits the whole board (Hellfire, Felfire Potion, Volcano, Elemental Destruction). Would also be a minion that would require either hard removal (could still be targetd by stuff like Entomb, Polymorph, etc) or minions to trade with him.
Why would losing hope heal you? If anything it should be a desperate sacrifice. A hero laying down their life for another. I also don't like the idea of spending 2 mana and discarding a card with a high chance of doing nothing.
this isnt bad, but I also really like your Ungoro portal!! would def upvote it.
I have to disagree here - i think this sadly is in fact very bad. The core idea and flavor are interesting but...
You need to dump your whole hand except one legendary to even get a guaranteed effect out of this - otherwise you will just most likely discard one to do nothing. That is very hard to pull off and i don't even consider that "discard-synergy".
You'd normally want to play your legendaries instead of holding on to them because you might need to discard them for a full heal. I get that this should feel like a really desperate measure but this is really counterintuitive and dumping a legendary for an empty hand and a Reno-effect without the body isn't even going to do you much good. Also there's only one legendary that you'd actually want to discard, which is Clutchmother Zavas - making this card only ever good in Warlock and making the dual-class feel very inorganic and tacked on.
Sadly i don't really have any suggestions on how to fix this right now. I'd still encourage you to seriously reconsider this desing though. I'm sure you can come up with something better.
If you discard a non-Legendary, you just paid two mana and used up a card to discard another card. That is just so ludicrously bad. This idea just won't work.
Any thoughts about the balance of the card? I was thinking maybe it should be a legendary, so that you have to think a lot more when to play the card, knowing you only have 1. It would be used mostly to steal quest rewards. Would appreciate some feedback. Also, thoughts about the art? Does it look to you like a thief/priest?
Make the Cost higher, make it like 5 or 4 mana because effects like these usually should have a big cost for it, 2 mana is reserved for the 2/2 body, and the amount of cards you can draw will at most, be like 3 or 2.
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"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"
I think you're over doing it dude, it has way to much mechanics and its broken for the simple fact that once Tyrande bites the dust, you can go back to your original hero, think about it this way, my hero is replaced with Druid, I get max health of 30, so basically, I get to restore back to full health, and since nothing in my deck changes, I basically just get a full heal with a perhaps better hero power than previously and who would pick Illidan? He has 12 health, at mana 6 you can get rekted real quick.
Edit: Also, why is it Warlock and Druid? Illidan is a Demon Hunter, not a warlock.
Just one problem, it's not stitched! The card has to be able to be used by two classes.
On a side note my second idea for this competition:
Oh I'm an idiot; I accidentally submitted the wrong card link.
it was intended to be a Mage/priest card.
On your card, though, I like it a lot. Nice theme, good ability, and it's balanced. Only thing I'd say is I don't get the "Warrior" feel of the card art; I'd choose something else for that.
Also: How are you guys getting the double class borders? So sick
This is very OP in my opinion. It's VERY easy to trigger the combo, and then you're getting like the effect of either Wrath draw side or Shiv AND Wild Growth for 1-mana. I think I'd really like the card if it was just 1-mana "Choose One: Deal 2 (3?) damage to an undamaged minion; or Draw a card. Combo: Choose both." The Wild Growth just makes it too insane but if you just cut the wild growth component it's like sort of a worse Wrath or Shiv as you're having to combo it to get the same effect.
This is mine. I think my idea was that both Priest and Warlock have fairly powerful board clears and she could help take advantage of that to restore your health, while also just being a moderately sized body in the now largely vacant 7-slot spot for either class. I wanted to give her a drawback as well, but I'm a little afraid I may have made her too weak. I might have been going for flavor over functionality though. :)
Also, I intentionally worded them differently as "When" and "After" to help benefit the Warlock/Priest player. If, for example, a priest player cast Excavated Evil and kills 3 of the enemy minions and 2 of his own, you will heal from the 3 enemy triggers before you take damage from your own minions as a means to avoid killing yourself with the heal taking priority.
I got three ideas. Can I get feedback on what you guys think is best, and how balanced each card is?
Definitely Arrow of Polymorph. That's a great card. There's some issues with the wording though. First, when you Discover a Beast, you add it to your hand. I think you meant that, instead of adding it to your hand, the chosen minion is transformed into it. In that case, you'd have to say that. So, it'd be like "Discover a Beast. Transform a minion into it instead of adding it to your hand." You may instead want to do "Choose a minion. Discover a Beast to transform it into." This makes it clear that choosing the target comes before the Discover (which I think is necessary mechanically). And make sure you capitalize Beast.
I got three ideas. Can I get feedback on what you guys think is best, and how balanced each card is?
Definitely Arrow of Polymorph. That's a great card. There's some issues with the wording though. First, when you Discover a Beast, you add it to your hand. I think you meant that, instead of adding it to your hand, the chosen minion is transformed into it. In that case, you'd have to say that. So, it'd be like "Discover a Beast. Transform a minion into it instead of adding it to your hand." You may instead want to do "Choose a minion. Discover a Beast to transform it into." This makes it clear that choosing the target comes before the Discover (which I think is necessary mechanically). And make sure you capitalize Beast.
It's a really cool idea and it might see play, but I think you're right about the mechanical functionality of a card like this. You would need to target a minion first, without seeing the results. That means if you target your own 1/1 you'll likely upgrade, or you target your opponent's Tirion you'll likely downgrade it but you never know.
Maybe it would be "Choose a minion and Discover a Beast; the chosen minion is transformed into it."
Thanks so much! The wording is going to be complicated, but I will go with some variant of the second one.
Alternatively, you can take a page from the Tortellan and just have it be "Discover a beast; transform a random minion into it." Or even further, increase the mana cost and have it be "Discover a beast; transform a random minion into it and add a copy to your hand."
Thanks so much! The wording is going to be complicated, but I will go with some variant of the second one.
Alternatively, you can take a page from the Tortellan and just have it be "Discover a beast; transform a random minion into it." Or even further, increase the mana cost and have it be "Discover a beast; transform a random minion into it and add a copy to your hand."
If you transform the minion into the card AND add the card to your hand, then Arrow of Polymorph needs to cost more. It also loses some of the flavor. I think it would be worth it if he went with more complex wording to make it clear you don't add the Beast to your hand.
Thanks so much! The wording is going to be complicated, but I will go with some variant of the second one.
Alternatively, you can take a page from the Tortellan and just have it be "Discover a beast; transform a random minion into it." Or even further, increase the mana cost and have it be "Discover a beast; transform a random minion into it and add a copy to your hand."
If you transform the minion into the card AND add the card to your hand, then Arrow of Polymorph needs to cost more. It also loses some of the flavor. I think it would be worth it if he went with more complex wording to make it clear you don't add the Beast to your hand.
I agree. And I think nurgling nailed the correct wording - "Choose a minion. Discover a Beast to transform it into." (but dont bold transform, hearthpwn is just doing that automatically)
Thanks so much! The wording is going to be complicated, but I will go with some variant of the second one.
Alternatively, you can take a page from the Tortellan and just have it be "Discover a beast; transform a random minion into it." Or even further, increase the mana cost and have it be "Discover a beast; transform a random minion into it and add a copy to your hand."
If you transform the minion into the card AND add the card to your hand, then Arrow of Polymorph needs to cost more. It also loses some of the flavor. I think it would be worth it if he went with more complex wording to make it clear you don't add the Beast to your hand.
I agree. And I think nurgling nailed the correct wording - "Choose a minion. Discover a Beast to transform it into." (but dont bold transform, hearthpwn is just doing that automatically)
Very cool card!!!
Thanks everyone for all the positive feedback, but I just realized that three mana might be too cheap. Imagine what happens if an aggro hunter gets a Swamp Kimg Dred, or an Ultrasaur on turn 3! That would be horrible! Since your discovering a beast, your probably always going to get at least one powerful option due to the generally high stats of beasts. I feel 4 mana is kinda clunky as a mana slot, and 5 is too slow especially if your targeting a friendly minion. Any thoughts on how I can fix this? Maybe make a 5 mana 2/2 Polymorph Archer with the same effect? Bumping the price to 4 mana? What are your thoughts?
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Thought processes behind the card would be a minion that could stick around on the board with AoE that hits the whole board (Hellfire, Felfire Potion, Volcano, Elemental Destruction). Would also be a minion that would require either hard removal (could still be targetd by stuff like Entomb, Polymorph, etc) or minions to trade with him.
Thoughts on tweaks for the card?
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
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Sadly i don't really have any suggestions on how to fix this right now. I'd still encourage you to seriously reconsider this desing though. I'm sure you can come up with something better.
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This is simply just to much...I think your over-blowing it dude.
"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"
"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"
"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"
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Too good for 1 mana?
Also: How are you guys getting the double class borders? So sick
Balancing busted cards version 1.0.
This is mine. I think my idea was that both Priest and Warlock have fairly powerful board clears and she could help take advantage of that to restore your health, while also just being a moderately sized body in the now largely vacant 7-slot spot for either class. I wanted to give her a drawback as well, but I'm a little afraid I may have made her too weak. I might have been going for flavor over functionality though. :)
Also, I intentionally worded them differently as "When" and "After" to help benefit the Warlock/Priest player. If, for example, a priest player cast Excavated Evil and kills 3 of the enemy minions and 2 of his own, you will heal from the 3 enemy triggers before you take damage from your own minions as a means to avoid killing yourself with the heal taking priority.
Thanks!
Balancing busted cards version 1.0.
I got three ideas. Can I get feedback on what you guys think is best, and how balanced each card is?
"Science isn't about why! Its about why not!"
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Balancing busted cards version 1.0.
Thanks so much! The wording is going to be complicated, but I will go with some variant of the second one.
"Science isn't about why! Its about why not!"
Balancing busted cards version 1.0.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
"Science isn't about why! Its about why not!"