I dunno, if you were proposing letting those two decks essentially have 4 copies of arguably their most powerful card, I would at least hope it was a worse copy.
You need to have the board before hand, and if you've already a big field of murlocs, you were already in a winning position. If you aren't in a winning position, it's just a card that'd sit dead in hand forever.
I think this might even be balanced at 2 mana. Warleader costs 3 after all plus you need to already have board presence - which presumably costs mana too. Even if you combine this with Murloc Tinyfin, it is effectively a discount for (1) but spread across two cards - seems okay to me.
I also doubt that murloc decks actually play Tinyfin. But then again - i'm not really an expert on that... :D
After some more work on the name-department my favourite is still one of Toxibrah's suggestions:
As for alternate ideas:
Comrade in Arms
Caring Comrade
Frontline Caretaker
Selfless Protector
Selfless Safeguard
Thanks for the detailed feedback. I rarely see someone put so much effort into it. Sadly, I have submitted the card an hour ago or so. x) Still, I really appreciate the feedback. I went with the 2nd version, which limits everything to 5. Most people thought that it would be better, and it obviously is a lot more consistent, even if it's a bit less fun because you can get less (powerful) combinations. Like you said, making it not cost more than 10 would result in some broken plays, which is not always fun. Felfire Potion + Pyro is 15 damage. Not all that fun.
As for your card: I like Brother in Arms as name the most. It's catchy and a good depiction of the spirit of what the card is about. The effect is creative and feels apt for the classes chosen. Balance-wise it's actually very elegantly solved and after some thinking, I'm really impressed. It's strong but has counterplay options - my favorite kind of card. My only suggestion on how to improve it, would be to slightly pull the card art higher, so you have less sky in the picture, but that's really about it. Otherwise, change the tag to Un'Guro - some people put value into that.
Some of these are really overpowered and don't really have the double class synergy, like the frog one just seems like a buffed up druid card but to make it hunter all you added was a beast tribe part.
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Wait! I just noticed something off about your card! Based on the wording it goes on the field with Stealth, but as soon as it deals damage it will lose it, just like any other card that can deal damage (Demolisher in the past with the old Master of Disguise would lose stealth as soon as it dealt damage)
I'm sure most people will get what you mean, but right now it realistically wouldn't work the way you want it to :(
Wait! I just noticed something off about your card! Based on the wording it goes on the field with Stealth, but as soon as it deals damage it will lose it, just like any other card that can deal damage (Demolisher in the past with the old Master of Disguise would lose stealth as soon as it dealt damage)
I'm sure most people will get what you mean, but right now it realistically wouldn't work the way you want it to :(
That's entirely the point! A (4) 4/4 with Stealth that also dealt 2 damage would be insane - you have to choose whether this is a stealthy minion waiting for its opportunity to strike, or if it reveals itself straight away, damaging in a surprise attack.
So either it's a (very good for the mana cost) Stealth minion akin to Stranglethorn Tiger, or a +1/+1 SI:7 Agent, but it can't be both at the same time - it's like a Choose One minion without Choose One!
After some more work on the name-department my favourite is still one of Toxibrah's suggestions:
As for alternate ideas:
Comrade in Arms
Caring Comrade
Frontline Caretaker
Selfless Protector
Selfless Safeguard
I really like how well the flavor fits both classes, and the effect is polished. It seems like this is pretty well-balanced, if a little bit UP- assuming they have at least a 3 attack minion, it's a Sen'jin Shieldmasta with a reasonable downside. However, the chance to get a heavily overstatted minion balances this out quite nicely.
I'm all out of ideas. Going to try the last thing for now, but I'm not too keen with it myself. The inspiration should be quite obvious.
Hm... This one's not doing it for me. It's a fun blend of classes, but what deck would you run this in? Its effect is too weak and too slow for it to fit into really any deck. Not to mention that it's a bit of a deck attack (albeit a very minor one).
As other people have noted, it feels a bit overpriced. Yes, it provides the option to get two more Warleaders, but I really don't like having two cards, one of which is strictly better than the other, for the sake of redundancy. If I might suggest a change: let it target any minion, friendly or not. Then its ability to double as a removal card justifies the higher cost, and prevents it from being just two more, strictly worse, Warleaders.
I'm not really sure about why this costs (4). Sure, having extra Warleaders in your deck is great, but you're losing some board presence and paying more for it, which seems like just a tad bit too much.
Bumping some of my cards:
Both of these are really polished, I've got to say. I really like the Soulcatcher, but summoning 1/1 copies of a minion is usually Priest's thing. Rogue goes more for the 'add a 1/1 copy to your hand'. But then it feels a little too much like Shadowcaster... I'm also not sure how much Warlock would get out of it, unless your goal is to push Dreadsteed Warlock. Temple Guardian, while perhaps less interesting, is my favorite of the two. It's powerful, but not something you can just drop on curve, and- it just looks good. If you're worried about power level, I'd consider dropping the health to 2, but I'd say it's pretty balanced as it stands now.
On the other hand, people are often drawn to more complicated entries, so while Temple Guardian is my favorite, Soulcatcher might be your best bet.
First- the name is a little long, and perhaps too specific. Hatescale Corrupter would probably do the trick. Second- thematically, why does the Demon get additional Health while the Beast gets Attack? +3 Attack is also a little more powerful than +3 Health, so lowering the Attack buff to +2 would be reasonable. Third- by the wording of the Battlecry, you have to target a Beast, in which case a minion gets +3 Health only if its a Beast Demon...
Hi there. I just started design cards and just posted mine for the competition. Anyone kind enough to give some feedback about the design?
Beware this spell is not certified by the Dalaran Spell Regulation Center
My main concern with this is that it could be used as an extremely effective Malygos. If you use it as part of an OTK, it's essentially a 5 mana, Spell Damage +4 Malygos, which could lead to some pretty brutal combos in Wild in conjunction with Thaurissan and Ice Lance.
so i threw it away the Fel pact idea, i came with these, they look decent?
For all three of these, I have similar concerns. First- all of them are quite complicated. They fit on 4 lines, sure, but just barely. Second- it feels like they aren't taking the full opportunity provided by the theme. They are often simply the combination of two class effects, with little synergy between the two.
All this in mind, Frog Master is my favorite. In order to clean it up (and to reduce its snowball potential), I would change its effect to a Battlecry. Also, to make it less complicated, I would change it to '...with cost equal to your remaining mana.' This also allows for some fun combo potential by allowing decks to dig for a card of a specific mana cost- you want that Highmane? Hero Power, Frog Master, and you've got a good shot at it.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
It combines themes from Rogue and Priest to make a new control card. It's a pretty good removal tool, since it makes you recast the minion without any benefits from its card text. Particularly good against Battlecry minions.
Here are my old ideas for comparison:
e my ideas so far:
The first one is a modification of my original idea after feedback. It's too powerful if all Armor is converted into attack, so you just get 4 of it converted per turn, which is still quite strong, but not insane. Some people have suggested getting Armor when you gain attack, but that would be a terrible card, especially since Warrior only has one card that buffs Attack, but both classes have many ways to gain Armor.
The second card combine Choose One and Combo, and an Owl Scout is like the intersection of Druid and Rogue thematically. Note that this represents the magical owl that Priestesses of the Moon summon in Warcraft III, so it isn't a Beast, just like Spirit Wolf isn't.
The last card benefits the two classes that summon tokens from their Hero Power. With this out, any minion you have with 1 or 0 attack will have 2 Attack instead (until this leaves play or is Silenced). This probably benefits the Shaman Hero Power more, since you go from 0 to 2 Attack instead of 1 to 2 75% of the time, but Paladin has more ways to get out cheap minions.
Okay, here are my two ideas so far, and I'm not sure which I prefer.
Lust For Power - A very powerful spell generator for Mages and Warlocks. Works well with Reno decks, Quest Mages, Handlocks, and probably a few other types as well. The 4 cost is steep, but it's a more controlled Cabalist's Tome with cross-class spell generation.
Primalfin Blessing - A more direct card for Murloc Paladins and Shaman. Getting extra Murloc Warleaders on the field is extremely powerful. The cost is low because you need an existing Murloc, and the Overload helps balance it imo. It also progresses both quests! Yay!
Feedback for some other cards
Gag is a cool effect, but I'm not sure how much it would see play. If it could target friendlys, Priest could use it to bounce damaged 'Can't Attack' minions and replay them. I don't know if Rogue would play another Sap with all their other tools. Priest might like the bounce since it can be used on minions regardless of their Attack. I like Pious Broken most of all 4 cards, with it's synergy to tokens.
Honestly, all 3 look both overpowered and over complicated. Frog Master is my favorite, but I don't get how a frog helps you draw a card on curve.
Overpowered. 5 mana for +4 spell damage? Combo with the mage quest or cheap spells for a MASSIVE burst of damage. No thank you.
I agree with @TheWamts, the buffs need to be reevaluated. Or just have it give a Beast or Demon the same affect and make the text easier. Or better yet, let it buff a Beast AND a Demon. Hm...on second thought, that might be too good for zoolock.
Wait! I just noticed something off about your card! Based on the wording it goes on the field with Stealth, but as soon as it deals damage it will lose it, just like any other card that can deal damage (Demolisher in the past with the old Master of Disguise would lose stealth as soon as it dealt damage)
I'm sure most people will get what you mean, but right now it realistically wouldn't work the way you want it to :(
That's entirely the point! A (4) 4/4 with Stealth that also dealt 2 damage would be insane - you have to choose whether this is a stealthy minion waiting for its opportunity to strike, or if it reveals itself straight away, damaging in a surprise attack.
So either it's a (very good for the mana cost) Stealth minion akin to Stranglethorn Tiger, or a +1/+1 SI:7 Agent, but it can't be both at the same time - it's like a Choose One minion without Choose One!
Ah! I understand now! And that's the kind of versatility HS needs more of, not forced cards. Me likey
Is my card balanced and easy to follow? ;-;
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
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I like Brother in Arms as name the most. It's catchy and a good depiction of the spirit of what the card is about. The effect is creative and feels apt for the classes chosen. Balance-wise it's actually very elegantly solved and after some thinking, I'm really impressed. It's strong but has counterplay options - my favorite kind of card. My only suggestion on how to improve it, would be to slightly pull the card art higher, so you have less sky in the picture, but that's really about it. Otherwise, change the tag to Un'Guro - some people put value into that.
Hi there. I just started design cards and just posted mine for the competition. Anyone kind enough to give some feedback about the design?
Beware this spell is not certified by the Dalaran Spell Regulation Center
So with five mana, with overload of two afterwards, you basically get a spell damage of +4, It isn't the most creative but, eh, its good
"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"
so i threw it away the Fel pact idea, i came with these, they look decent?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Some of these are really overpowered and don't really have the double class synergy, like the frog one just seems like a buffed up druid card but to make it hunter all you added was a beast tribe part.
"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"
@ShadowsOfSense
Wait! I just noticed something off about your card! Based on the wording it goes on the field with Stealth, but as soon as it deals damage it will lose it, just like any other card that can deal damage (Demolisher in the past with the old Master of Disguise would lose stealth as soon as it dealt damage)
I'm sure most people will get what you mean, but right now it realistically wouldn't work the way you want it to :(
You can find me here! Good luck everyone!
#gNOmeferatu
I just came up with a new idea:
It combines themes from Rogue and Priest to make a new control card. It's a pretty good removal tool, since it makes you recast the minion without any benefits from its card text. Particularly good against Battlecry minions.
Here are my old ideas for comparison:
e my ideas so far:
The first one is a modification of my original idea after feedback. It's too powerful if all Armor is converted into attack, so you just get 4 of it converted per turn, which is still quite strong, but not insane. Some people have suggested getting Armor when you gain attack, but that would be a terrible card, especially since Warrior only has one card that buffs Attack, but both classes have many ways to gain Armor.
The second card combine Choose One and Combo, and an Owl Scout is like the intersection of Druid and Rogue thematically. Note that this represents the magical owl that Priestesses of the Moon summon in Warcraft III, so it isn't a Beast, just like Spirit Wolf isn't.
The last card benefits the two classes that summon tokens from their Hero Power. With this out, any minion you have with 1 or 0 attack will have 2 Attack instead (until this leaves play or is Silenced). This probably benefits the Shaman Hero Power more, since you go from 0 to 2 Attack instead of 1 to 2 75% of the time, but Paladin has more ways to get out cheap minions.
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Okay, here are my two ideas so far, and I'm not sure which I prefer.
Lust For Power - A very powerful spell generator for Mages and Warlocks. Works well with Reno decks, Quest Mages, Handlocks, and probably a few other types as well. The 4 cost is steep, but it's a more controlled Cabalist's Tome with cross-class spell generation.
Primalfin Blessing - A more direct card for Murloc Paladins and Shaman. Getting extra Murloc Warleaders on the field is extremely powerful. The cost is low because you need an existing Murloc, and the Overload helps balance it imo. It also progresses both quests! Yay!
Feedback for some other cards
Gag is a cool effect, but I'm not sure how much it would see play. If it could target friendlys, Priest could use it to bounce damaged 'Can't Attack' minions and replay them. I don't know if Rogue would play another Sap with all their other tools. Priest might like the bounce since it can be used on minions regardless of their Attack. I like Pious Broken most of all 4 cards, with it's synergy to tokens.
Honestly, all 3 look both overpowered and over complicated. Frog Master is my favorite, but I don't get how a frog helps you draw a card on curve.
Overpowered. 5 mana for +4 spell damage? Combo with the mage quest or cheap spells for a MASSIVE burst of damage. No thank you.
I agree with @TheWamts, the buffs need to be reevaluated. Or just have it give a Beast or Demon the same affect and make the text easier. Or better yet, let it buff a Beast AND a Demon. Hm...on second thought, that might be too good for zoolock.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
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@SDhn2a Thanks for the feedback! A friend of mine said the same thing. I should have posted here before submitting =/ I next week I will try harder.
Tx for the feedback everyone, i really appreciate.
@thepowrofcheese prefer the murloc card, the other doesn't bring something new, even if it fit, else i think 1 overload is ok.
I Made some changes, looks better?
@Legionstone "If your hand is empty" is an unused hunter mechanic, is supposed to be a wise frog that helps when you are out of resources.
I like this one a lot.
How would I change it then to make it more correct? Or this better? I want to make the effect different for the different tribe.
"I love Omelettes" "Hey...Join the Goons!...OR MEET MY FIST!"