Your goal this week is to create a card with a Triggered effect. That means it must use the word(s); 'If', 'When(ever)', 'After', 'At the start', or 'At the end'. These words signal a Trigger.
Additionally the effect may not be a one use Trigger, and must be something that occurs any time the condition is met. This means no Battlecry, Deathrattle, Secrets, or Quest cards, as these aren't multi-use triggers.
Also your card cannot give a minion a trigger effect, like Blessing of Wisdom, as they give triggers and do not have a trigger themselves. The card itself needs to have a trigger. It cannot summon a token with trigger nor can it give trigger to a minion.
We have whittled down ~170 valid entries to just 16 of the community's favorites. Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
Aw darn, thought my Lobotomizer would make it, but I guess it didn't stand out enough from the rest of the page. One of these days I'll win one of these. Congrats to the finalists, I'll go through and vote soon.
Edit: also, I totally posted a card similar to Dr Dealwell in the start of the discussion post. Mine was a midrange minion that benefited from enemy adaptions too.
Meteor Shower: My favorite card this week, by quite a lot. The idea of a board clear that might make it benifitting to throw out your own small minions to get it to trigger several times is amazing in my eyes. Great card!
Stolen Spellbook: Having the flexability of getting a new spell each turn is great, that might JUST suit the case is what makes this card for me, and this card is by far better than its minion counterpart Shifter Zerus, as class spells in general are stronger than random minions. I don't think it would be viable in any current Rogue deck, which might be what makes it not take my top spot.
Honerable Mention:
Jester's Gesture: I like the card, and i am obviously not the only one... But i think i have seen this card about 6/7 times before. I believe Fullas did something that was almost identical to it too. Although correct me if i am wrong.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
10/10 to the formula for the poll. My card with 45 votes (personal record) didn't make it because it was in the front page with a lot of visibility and with a large group of upvoted cards. I like fair play and the possibility of winning even if you post your card in advanced pages.
This week certainly had many different card ideas, some creative and some similar to each other. I did find a high amount of cards that worked with adapt in some way this week, which makes sense, but I would've liked to see a bit less. My favorite this week are definitely Master of Ilusions, Darkshire Footman, and Stolen Spellbook.
Master of Illusions has a unique effect that can have some use. If not dealt with, he could copy a powerful minion like Ysera provided they've been weakened. As a 3/2, it makes the effect fairly balanced.
Darkshire Footman has that wonderful Silver Hand Recruit synergy. He can help in the late game by combining it with cards like Stand Against Darkness. It makes any ability that summons Silver Hand Recruits into an ability that summons a Goldshire Footman instead. Could make a Silver Hand deck viable, maybe.
Stolen Spellbook is an interesting card. I think it is a wonderful idea, though I think it would've worked better as a spell maybe. It is fairly flavorful and has the potential to be incredibly useful.
Thanks to everyone who voted for my card! It was a close one this time around.
@CheeseEtc Called it, your card, Agile Tiger and Ooze made it.
@ZardozSpeaks You said your card diden't do so well? Dosen't look like that to me :)
I'm very surprised! I only had 5 votes on my page, but I guess page 11 didn't have many votes in general. Here's my thoughts on the finalists.
Stiches: This is pretty much a Void Terror that can last multiple turns. I'm not sure this needs to be a legendary? But I think it should be a warlock card, or at least some class card. This seems like the type of thing you lock into a certain class to avoid unexpected combos. I suppose the ultimate combo would be to swap this onto your opponent's board if they've played silvanas? Then you just keep it locked down with taunts or freeze.
Vicious Shuriken: I like this card, pretty sure I voted for it. My only suggestion for improvement would be to make it a Boomerang instead, Shurikens aren't known for bouncing back to you.
Emulating Ooze: I like this card too, I'd have made it a 1/1 minion though, just to keep it from being useless if you don't land the +3 health or +1/+1 adapt options.
Northshire Pacifist: I almost like this card. The wording is a little off, and flavor wise it doesn't make sense as a Pacifist, for it to be building up attack. This could easily be a Warrior card like "Boiling Berserker" or something? The effect is an obvious one, that I bet will be added to HS eventually, but the flavor and identity of the card are very important. I don't see this kind of effect as a priest card. Back durring the Keyword competition, someone turned this "don't attack" thing into a keyword I believe.
Dr. Dealwell: Not a fan of this card, too much of a setup for very limited results.
Jester's Gesture: Nice card name, but I'm not sure exactly it has to do with the effect. Its also very similar to Mana Bind, which kind of does this idea better. This is one of the cards where I ask myself, "Would this be better without this weeks competition restrictions?" and I think it would be, as Mana Bind.
Eavesdropper: A cute idea, I'm not surprised it's so popular. I generally play HS with the sound turned off, but I suppose if I don't play this card it wouldn't matter. Given HS's popularity as a mobile game, I don't think this will ever happen.
Stolen Spellbook: Great idea... but why is it a 0/2 minion? It should be a 1 mana spell (until it transforms).
Banana Tree: Good flavor on this! I love the idea of smashing a banana tree and watching the bananas fall out of it. I could see this in many decks, from Auctioneer stuff to Whirlwind/Ghoul warrior decks. An interesting alternative would be for the banana to go to whichever player triggered
Agile Tiger: Not crazy about this as a Hunter minion. I'd think it'd be good as a neutral alchemist like Crazed Alchemist or Kooky Chemist. Hunter feels like the least likely class to put this use, I'd rather see it in Priest decks with Inner Fire or Warrior decks with Inner Rage
Archimonde, the Defiler: My own card! I wanted to give Warlock a big legendary with a simple drawback. I purposefully had it discard at the end of everyturn to avoid combo use with the Warlock quest. That card needs some love, but this isn't for that.
Bonefletcher: Not a bad idea, but this isn't a particularly balanced version of it. It should either cost more or have lower stats. Either way Swamp King Dred does this better.
Master of Illusion: Neat idea, i just don't know how realistic it is to make it work. It's so dependent on whats in your opponents deck and what they're willing to play. While i see the comparison to Shadowcaster, it actually feels more like a priest card, like Mirage Caller or Cabal Shadow Priest. Still, it's a solid card design.
Darkshire Footman: Another variation on Steward of Darkshire, Warhorse Trainer, Lightfused Stegodon. That last one, the stegodon, is what makes me question whether this card is needed or balanced. There's probably a reason all of these cards are 3 mana or more.
Meteor Shower: Too unpredictable to make it into a deck. Even getting it up to the value of Hellfire is unlikely. Neat design idea, no easy way to balance it. At least it wouldn't be as disappointing as Bouncing Blade.
Double Agent: neat idea, but I wonder if it'd actually get used, and if it did whether it'd ever flip sides. I think this kind of mechanic has promise, but probably on a bigger minion that is difficult to get off the board.
My Favorites: Banana Tree, Vicious Shuriken, Emulating Ooze, Stolen Spellbook. Not sure my own entry rises above these, tbqh
Darkshire Footman is the only card in the list that's even decently designed. A distant second would be Stolen Spellbook.
Man, I have to disagree. Darkshire Footman is one of the cards I have the most balance concerns with. It protects itself and has great value. A turn 2 Darkshire Footman + Coin +Lost in the Jungle seems like a big power play to me. Maybe too big.
Stolen Spellbook is a fun idea for rogues, but to be considered well designed it shouldn't be a minion, but a spell. Unless I'm overlooking some reason it shouldn't be a spell.
Stiches: This is pretty much a voidcaller that can last multiple turns. I'm not sure this needs to be a legendary? But I think it should be a warlock card, or at least some class card. This seems like the type of thing you lock into a certain class to avoid unexpected combos. I suppose the ultimate combo would be to swap this onto your opponent's board if they've played silvanas? Then you just keep it locked down with taunts or freeze.
I'm not sure I get the Voidcaller reference? Voidcaller summons a Demon from your hand, this does nothing like it. When you summon/play a minion, it gets destroyed and its stats and card text are added to Stitches. I don't find it fitting for a particular class, and I think it would be a shame to only have this option in one class when you could actually build something around this card in more than one class. It would take quite some effort to get it on your opponent's board and THEN use it as a huge benefit. That would be something for a Trolden moment, and not something I hope you judge it by. As for the rarity, I made it legendary so you don't get the bonus twice. Imagine playing Stitches (it wouldn't be named so if it wasn't a Legendary), then another one. Then the first one would gain the card text of the second, and whenever your played a minion, you would get two times the bonus. Say you play Stitches on turn 10, then another Stitches - that would make it a 2/4. Then you'd coin and play Ysera, and it would gain two times 4/12 (8/24) - you'd have a 10/28 minion that would proc Yseras card text twice.
EDIT: The idea is obviously you build the abomination from parts of other minions.
I'm not sure I get the Voidcaller reference? Voidcaller summons a Demon from your hand, this does nothing like it. When you summon/play a minion, it gets destroyed and its stats and card text are added to Stitches. I don't find it fitting for a particular class, and I think it would be a shame to only have this option in one class when you could actually build something around this card in more than one class. It would take quite some effort to get it on your opponent's board and THEN use it as a huge benefit. That would be something for a Trolden moment, and not something I hope you judge it by. As for the rarity, I made it legendary so you don't get the bonus twice. Imagine playing Stitches (it wouldn't be named so if it wasn't a Legendary), then another one. Then the first one would gain the card text of the second, and whenever your played a minion, you would get two times the bonus. Say you play Stitches on turn 10, then another Stitches - that would make it a 2/4. Then you'd coin and play Ysera, and it would gain two times 4/12 (8/24) - you'd have a 10/28 minion that would proc Yseras card text twice.
EDIT: The idea is obviously you build the abomination from parts of other minions.
Oh not voidcaller, my bad. Void Terror is what I meant. I'll change my post as to not mislead others.
This is a one turn kill that you can do very little to prevent. Its also the kind of design that severely limits future cards that could be added to the game.
Also, you could play multiple copies of it, with stuff like Shadowcaster or Gang Up, leading to the problem you want to avoid.
Emulating Ooze: By far the best card here. Then again, it's mine (So it's biased). The concept is to play a whole ton of Paladin's adapt cards such as Adaptation and Lightfused Stegodon to buff a minion in your hand, synergizing with the Paladin quest. You can even combo this with Galvadon as a nearly unstoppable finisher. I debated lowering the cost to (2), since it IS a 0/0 minion, although I felt it would then become too strong.
Vicious Shuriken: Umm... How does the Shuriken come back? I understand you want to do the assassin idea for rogue... Magical Shurikens? Otherwise, the card was balanced, thematic, and all-around just good.
Dr. Dealwell: Copier *cries*
Eavesdropper: I don't really like this... Although I rarely play Hearthstone with sound on. It really just feels a lot like a previous winner "Pepe".
Stolen Spellbook: I really like this idea, although I believe it would work better as a spell... Although I understand that you're trying to match this with Rogue's Pirate, Hunter's Bird, and Mage's Spellbook (A can't remember their names atm).
Master of Illusions: Yeah you were right Toxibrah. Your card has a cool effect but the art and flavor seems a bit out of place for rogues.
You don't know how much i agree.
I kinda hate that card, i wanted to submit another one later on, but realized that i was too hot headed and submitted the first idea, that was decently received. I don't think my card deserves to win...
Not that it would bother me tho :)
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
Stop saying my card is copied please, it can happen that people have similar ideas especially if it's about the latest new mechanic in game. I don't even read or post on the discussion thread.
I'm not sure I get the Voidcaller reference? Voidcaller summons a Demon from your hand, this does nothing like it. When you summon/play a minion, it gets destroyed and its stats and card text are added to Stitches. I don't find it fitting for a particular class, and I think it would be a shame to only have this option in one class when you could actually build something around this card in more than one class. It would take quite some effort to get it on your opponent's board and THEN use it as a huge benefit. That would be something for a Trolden moment, and not something I hope you judge it by. As for the rarity, I made it legendary so you don't get the bonus twice. Imagine playing Stitches (it wouldn't be named so if it wasn't a Legendary), then another one. Then the first one would gain the card text of the second, and whenever your played a minion, you would get two times the bonus. Say you play Stitches on turn 10, then another Stitches - that would make it a 2/4. Then you'd coin and play Ysera, and it would gain two times 4/12 (8/24) - you'd have a 10/28 minion that would proc Yseras card text twice.
EDIT: The idea is obviously you build the abomination from parts of other minions.
Oh not voidcaller, my bad. Void Terror is what I meant. I'll change my post as to not mislead others.
This is a one turn kill that you can do very little to prevent. Its also the kind of design that severely limits future cards that could be added to the game.
Also, you could play multiple copies of it, with stuff like Shadowcaster or Gang Up, leading to the problem you want to avoid.
Gotta be honest, I also regret making it a 1-cost. That said, it's not an easy combo to pull off. The Stiches+ Young Dragonhawk + Stonetusk Boar + Magma Rager + Magma Rager you mention is 9 mana, requires 5 cards (four of them pretty shitty), and does 26 damage. It's not as good as quest mage or other OTK decks we've seen in this game in the past. I think you'd have to proc Emperor in order to actually get a full OTK (EDIT: Well duh, obviously you don't, you just throw in a 1-mana 2/1, but that just makes the combo a 6 card combo), just like many other OTK-decks we've seen, so I'm not really sure this is much of an issue. Also, just like quest mage with Arcane Giants, taunt prevents it pretty damn good, so there's in fact a lot you can do to prevent it. Aggro decks would probably rush you down before you could combo it.
I know Shadowcaster and Gang Up could lead to the thing I wanted to "prevent", but that's pretty much thing; I didn't want to prevent it, I just don't want it to be an option for all classes. Playing multiple of the same minions is fitting for the Rogue identity, and I don't see an issue with one class being able to benefit from that. Also, rogues can't, just as any other class, start with two of them in their starting hand, and it would be in the start of the game I'd see it as an issue. I only used the Ysera example cause I thought it was easily understandable.
Eavesdropper is just a very poorly thought out card. You just can't make a card that depends on sound to work. That is not a good idea. The game does not require sound for its gameplay. In fact, I usually play with the sound off, either because I'm on my phone in a public place, or because my girlfriend is working in the same room and I don't want to bother her. A card that you can't use in these situations is very poorly designed. This card is designed to appeal as quirky, and it will probably get a lot of votes because people don't actual think of the implications of this mechanic.
This would never, ever, EVER be a real Hearthstone card.
Stolen Spellbook: I really like this idea, although I believe it would work better as a spell... Although I understand that you're trying to match this with Rogue's Pirate, Hunter's Bird, and Mage's Spellbook (A can't remember their names atm).
Stolen Spellbook is a fun idea for rogues, but to be considered well designed it shouldn't be a minion, but a spell. Unless I'm overlooking some reason it shouldn't be a spell.
So, I gave this a LOT of thought, and made many versions of Stolen Spellbook, both as minion and spell (see spoiler below for examples). The thing I didn't like about having it as a spell was that if you cast it before it transformed (or if, say, Yogg or Yogg's servant or the new 8 mana dude cast it) there would be no effect. So I attempted to make versions that would have an effect... but then I found the card to be a bit complicated/crowded... and I really wanted this card to feel as elegant as possible.
It feels to me like the spell and minion versions both have their pros and cons. What I like about the minion version is mostly that it avoids the awkward "has no effect when cast" issue of the spell. Also, I like that it's a Standard 0-mana minion (only one currently is Wisp).. which would mean it could show up after Devolve, or after casting a 0-mana spell with Summoning Stone or Atiesh, etc. Finally, I don't love how the spell version could be used as a combo/miracle tool and thus not have the fun random spell effect go off at all. this is strictly meant for fun burgly business, and I wouldn't want it to be overused in the class. Hope that makes sense!!
Examples etc. below:
Here's my entry, followed by the spell equivalent of my entry, that has no effect when cast from hand... which I decided I really didn't like. But I can understand people preferring the spell version.
Also, here's my initial concept that all this came from. Notice that the first part only occurs if you play it the turn it's drawn. I just felt it was too busy/complicated. Also, a mage version... the card draw here felt forced/random.
This Week's Finalists
Competition-Specific Restrictions:
We have whittled down ~170 valid entries to just 16 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by Lathy
by Donnerfausuts
by Phoenixfeather
by HS_XxShrekxX
by Shanksyo
by Bibikis
by pui980178
by Livienna
Bananas
by CheeseEtc
by greg19
by ZardozSpeaks
by MyChalee
by Toxibrah
by HitSlender
by suhailabtu
by CastorT (Wild Card)
You can find me here! Good luck everyone!
Thanks to everyone who voted for my card! It was a close one this time around.
@CheeseEtc Called it, your card, Agile Tiger and Ooze made it.
@ZardozSpeaks You said your card diden't do so well? Dosen't look like that to me :)
I want a new title, but Flux won't let me have one,
Aw darn, thought my Lobotomizer would make it, but I guess it didn't stand out enough from the rest of the page. One of these days I'll win one of these. Congrats to the finalists, I'll go through and vote soon.
Edit: also, I totally posted a card similar to Dr Dealwell in the start of the discussion post. Mine was a midrange minion that benefited from enemy adaptions too.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I'm voting Emulating Ooze and....BONE FLETCHER OMG, Dota 5.71c hypeuuuu :'D (yeah, I'm old xD)
You can't stop the signal.
MY PERSONAL FAVORITES:
Master of Illusions: Its my card, wub wub wub.
Meteor Shower: My favorite card this week, by quite a lot. The idea of a board clear that might make it benifitting to throw out your own small minions to get it to trigger several times is amazing in my eyes. Great card!
Stolen Spellbook: Having the flexability of getting a new spell each turn is great, that might JUST suit the case is what makes this card for me, and this card is by far better than its minion counterpart Shifter Zerus, as class spells in general are stronger than random minions. I don't think it would be viable in any current Rogue deck, which might be what makes it not take my top spot.
Honerable Mention:
Jester's Gesture: I like the card, and i am obviously not the only one... But i think i have seen this card about 6/7 times before. I believe Fullas did something that was almost identical to it too. Although correct me if i am wrong.
I want a new title, but Flux won't let me have one,
10/10 to the formula for the poll. My card with 45 votes (personal record) didn't make it because it was in the front page with a lot of visibility and with a large group of upvoted cards. I like fair play and the possibility of winning even if you post your card in advanced pages.
My Top 3 votes:
Top 1: "Jester's Gesture" by Bibikis
Top 2: "Vicious Shuriken" by Donnerfaustus
Top 3: "Emulating Ooze" by Phoenixfeather
This week certainly had many different card ideas, some creative and some similar to each other. I did find a high amount of cards that worked with adapt in some way this week, which makes sense, but I would've liked to see a bit less. My favorite this week are definitely Master of Ilusions, Darkshire Footman, and Stolen Spellbook.
Master of Illusions has a unique effect that can have some use. If not dealt with, he could copy a powerful minion like Ysera provided they've been weakened. As a 3/2, it makes the effect fairly balanced.
Darkshire Footman has that wonderful Silver Hand Recruit synergy. He can help in the late game by combining it with cards like Stand Against Darkness. It makes any ability that summons Silver Hand Recruits into an ability that summons a Goldshire Footman instead. Could make a Silver Hand deck viable, maybe.
Stolen Spellbook is an interesting card. I think it is a wonderful idea, though I think it would've worked better as a spell maybe. It is fairly flavorful and has the potential to be incredibly useful.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
My favorites:
Eavesdropper: Future winner here. Why did we bother?
Vicious Shuriken: Useful, flavorful, balanced, fits rogue well. Reminds me of my own Killing Spree which is obviously a good thing.
Banana Tree: Yeah I'm still gonna vote for myself even though I can't win.
Honourable mentions:
Master of Illusions: Yeah you were right Toxibrah. Your card has a cool effect but the art and flavor seems a bit out of place for rogues.
Meteor Shower: Very flavorful and a card that could be devastating with a good setup, but that is useless or even purely negative most of the time.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Darkshire Footman is the only card in the list that's even decently designed. A distant second would be Stolen Spellbook.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
My Favorites: Banana Tree, Vicious Shuriken, Emulating Ooze, Stolen Spellbook. Not sure my own entry rises above these, tbqh
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I want a new title, but Flux won't let me have one,
Stop saying my card is copied please, it can happen that people have similar ideas especially if it's about the latest new mechanic in game. I don't even read or post on the discussion thread.
Eavesdropper is just a very poorly thought out card. You just can't make a card that depends on sound to work. That is not a good idea. The game does not require sound for its gameplay. In fact, I usually play with the sound off, either because I'm on my phone in a public place, or because my girlfriend is working in the same room and I don't want to bother her. A card that you can't use in these situations is very poorly designed. This card is designed to appeal as quirky, and it will probably get a lot of votes because people don't actual think of the implications of this mechanic.
This would never, ever, EVER be a real Hearthstone card.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Here's my entry, followed by the spell equivalent of my entry, that has no effect when cast from hand... which I decided I really didn't like. But I can understand people preferring the spell version.
Also, here's my initial concept that all this came from. Notice that the first part only occurs if you play it the turn it's drawn. I just felt it was too busy/complicated. Also, a mage version... the card draw here felt forced/random.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist