* Strong presence in the early game, high potential against aggro deck. * You can also ping your own minion in case. * A mix betweenWater ElementalandHogger, Doom of Elwynnwith a poisonous effect. * Elemental and Poison "Nature" are a part of Maraudon.
Flavor text: "Another fine addition to my collection!"
A unique take on Curator effects, not only useful as a board-clear in a meta dominated by Tribal decks, but also allows you to pull out your own vicious beastie. Disclaimer: will not banish those pesky Demons; that'll require a different card.
(Uncertain of the balancing on such a card, but 7 mana seemed appropriate to a board wipe with an additional bonus, regardless of how situational.)
Rollback Post to RevisionRollBack
Check out my entry for this week's Card Design Competitionhere!
If you call upon the ancient force, be careful what you wish for.
Note1: Ty Mewdrops for helping me with the text. Ty GearOFF for the balancing advice.
Note2: This is the ultimate board clear. Every minion, that is on the board, while the flood occurs, will be destroyed - even if it spawns tokens after the deathrattle, those tokens will still be destroyed. So to be clear - playing/summoning minions won't work.
Note3: About the Overload. This is a very powerful board clear; not only it cleans the board fully, but it also gives you a big tempo advantage, because it works similarly to the Doomsayer. When the effect resolves, you will be able to take the lead, you will be able to make a big board presence(= a proactive approach). And such a powerful card comes at a great price. But it's not a lock-down for your opponent, because they can still use burst damage spells to kill you, or such to heal themselves or for drawing a card, while you skip a turn.
I am a witness of yogg-saron my lord and savior. I pray to him as he is the god and protector of RNG to bless me with is power and grant me the luck i need to win my games. May yogg be with you, and your cards.
6 Mana Spot for Warlock is gonna be pretty dry with both Emperor, Reno and Sylvanas rotating out so...here's a 6 Mana
Discard lock has recently seen plenty of support like Silverware Golem, but "Destroy Your Mana Crystal" has seen absolutely no synergy at all. So here's a powerful synergy for DYMC Lock. Compare to Vilespine Slayer, he has more stat but cost 1 more mana, with a activation condition that's much harsher.
Right after completing The Marsh Queen, your 1-cost minions are bad mid or late game draws. You could use Hemet, Jungle Hunter, but he would destroy many good hunter 3-cost cards such as Animal Companion, Eaglehorn Bow or Kill Command. Un'Goro Tracker would left those good 3-cost cards alone and destroy the 1-cost beasts you shoved up your deck in order to complete The Marsh Queen more consistently. The reason it only destroys beasts is just flavor wise :3
Kinda like this "Fel theme" in Warlock, so I decided to make a card with this mechanic:
I think we should take a break, you're always hurting my feelings... — Unsatisfied Warlock
"Fel Geist" is a very rewarding minion. The Warlock hero power and other cards such as Flame Imp has great synergy and help to maintain the value of Fel Geist but at the same time should be administered each turn carefully.
A card for Rouges to thin out their deck by one minion, while turning it into a deadly target, forcing your opponent to use clean removal in order to save their minions. The best minions to use this card on are cards like SI:7 Agent, or a Battlecry minion that deals damage to minion without Divine Shield, thus killing it, or on a Stealth minion like Finja, the Flying Star, forcing your opponent to waste AoE or RNG cards to hope that they kill it before you kill one of their minions, and on Charge minions such as Southsea Deckhand, to assure guaranteed removal on a minion. Minions with Divine Shield is also a good choice, but depending on what class your opponent is playing, it's not generally a good choice.
The only problem you can face when using this card is getting Poisonous on a normal type of minion that isn't one of the above, and getting a tempo loss, or your opponent removes the minion you chose.
Pros/Cons in spoilers! (With a small explanation of SI:7 Agent + Poisonous interaction!)
Pros: Thins out deck, Very good with Stealth, Charge and some Battlecry minions.
Cons: Tempo loss, Not getting the best options on discover.
According to their Twitter, if you give Wild Pyromancer Poisonous, their effect would be also destroy a minion after a spell is cast. Since Envenom would give SI:7 Agent (or a similar Battlecry minion that deals damage to minions) Poisonous from your hand, the combo would destroy a targeted minion (without Divine Shield) AND have a body with Poisonous.
(Also, huge thanks to @DyingAtheist for balancing on the card!)
tis a pun!
when it dies everybody dies! much troll! such Draw (it is however a poor draw)!
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
* Strong presence in the early game, high potential against aggro deck.
* You can also ping your own minion in case.
* A mix between Water Elemental and Hogger, Doom of Elwynn with a poisonous effect.
* Elemental and Poison "Nature" are a part of Maraudon.
Imgur Link
Flavor text: "Another fine addition to my collection!"
A unique take on Curator effects, not only useful as a board-clear in a meta dominated by Tribal decks, but also allows you to pull out your own vicious beastie. Disclaimer: will not banish those pesky Demons; that'll require a different card.
(Uncertain of the balancing on such a card, but 7 mana seemed appropriate to a board wipe with an additional bonus, regardless of how situational.)
Check out my entry for this week's Card Design Competition here!
If you call upon the ancient force, be careful what you wish for.
Note1: Ty Mewdrops for helping me with the text. Ty GearOFF for the balancing advice.
Note2: This is the ultimate board clear. Every minion, that is on the board, while the flood occurs, will be destroyed - even if it spawns tokens after the deathrattle, those tokens will still be destroyed. So to be clear - playing/summoning minions won't work.
Note3: About the Overload. This is a very powerful board clear; not only it cleans the board fully, but it also gives you a big tempo advantage, because it works similarly to the Doomsayer. When the effect resolves, you will be able to take the lead, you will be able to make a big board presence(= a proactive approach). And such a powerful card comes at a great price. But it's not a lock-down for your opponent, because they can still use burst damage spells to kill you, or such to heal themselves or for drawing a card, while you skip a turn.
I am sure this is not the first time someone has come up with this.
I am a witness of yogg-saron my lord and savior. I pray to him as he is the god and protector of RNG to bless me with is power and grant me the luck i need to win my games. May yogg be with you, and your cards.
6 Mana Spot for Warlock is gonna be pretty dry with both Emperor, Reno and Sylvanas rotating out so...here's a 6 Mana
Discard lock has recently seen plenty of support like Silverware Golem, but "Destroy Your Mana Crystal" has seen absolutely no synergy at all. So here's a powerful synergy for DYMC Lock. Compare to Vilespine Slayer, he has more stat but cost 1 more mana, with a activation condition that's much harsher.
Right after completing The Marsh Queen, your 1-cost minions are bad mid or late game draws. You could use Hemet, Jungle Hunter, but he would destroy many good hunter 3-cost cards such as Animal Companion, Eaglehorn Bow or Kill Command. Un'Goro Tracker would left those good 3-cost cards alone and destroy the 1-cost beasts you shoved up your deck in order to complete The Marsh Queen more consistently. The reason it only destroys beasts is just flavor wise :3
Stand against darkness new meta
/\__/\ /\__/\
ᕕ(´• ᴥ •`)ᕗ Woof ᕕ(´• ᴥ •`)ᕗ
"Jaraxxus's last words: It's...it's......GARLIC flavour..."
Can be combo with Embrace the Shadow to destroy ANY minion (just like Hozen Healer & Auchenai Soulpriest interaction).
Also counters deathrattle minions like Twilight Summoner or Sylvanas Windrunner that is rotating to wild.
Often purge Demons before killing them. (Dreadsteed and Voidcaller in Wild)
Will definitely make its own slot in the Silence Priest Deck (which run Ancient Watcher, Eerie Statue and of course, Purify).
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Kinda like this "Fel theme" in Warlock, so I decided to make a card with this mechanic:
I think we should take a break, you're always hurting my feelings...
— Unsatisfied Warlock
"Fel Geist" is a very rewarding minion. The Warlock hero power and other cards such as Flame Imp has great synergy and help to maintain the value of Fel Geist but at the same time should be administered each turn carefully.
Hope you enjoy it!
See ya!
inspiration Tar Creeper
It's Cost 1!
OP with spellpower.
Drink me up
Don't feed your pet with Gul'dan-Cola!
"Poison. Poison everywhere."
A card for Rouges to thin out their deck by one minion, while turning it into a deadly target, forcing your opponent to use clean removal in order to save their minions. The best minions to use this card on are cards like SI:7 Agent, or a Battlecry minion that deals damage to minion without Divine Shield, thus killing it, or on a Stealth minion like Finja, the Flying Star, forcing your opponent to waste AoE or RNG cards to hope that they kill it before you kill one of their minions, and on Charge minions such as Southsea Deckhand, to assure guaranteed removal on a minion. Minions with Divine Shield is also a good choice, but depending on what class your opponent is playing, it's not generally a good choice.
The only problem you can face when using this card is getting Poisonous on a normal type of minion that isn't one of the above, and getting a tempo loss, or your opponent removes the minion you chose.
Pros/Cons in spoilers! (With a small explanation of SI:7 Agent + Poisonous interaction!)
Pros: Thins out deck, Very good with Stealth, Charge and some Battlecry minions.
Cons: Tempo loss, Not getting the best options on discover.
SI:7 Agent + Poisonous interaction:
https://mobile.twitter.com/playhearthstone/status/846419388076998657
According to their Twitter, if you give Wild Pyromancer Poisonous, their effect would be also destroy a minion after a spell is cast. Since Envenom would give SI:7 Agent (or a similar Battlecry minion that deals damage to minions) Poisonous from your hand, the combo would destroy a targeted minion (without Divine Shield) AND have a body with Poisonous.
(Also, huge thanks to @DyingAtheist for balancing on the card!)
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!