Just took a gander through my cards folder, found these 2 that I made for the 'make the card' thread, and I like their flavor :) will def rebalance though. any thoughts? :)
I really like the flavor of the Crazed Recycler but i feel like it should specify in the deathrattle that it needs to destroy a mech to summon a new one. Otherwise the battlecry doesnt feel too relevant. Only big issue i have with it is that it would be insanely high variance for a 4 drop in wild. If it pops out a free 8 drop you probably just win. Id probably make it a higher costing card and just increase its stats so it isn't so swingy on 4.
Alright so i fixed my one card to make it non legendary and made another. Any feedback is appreciated.
For now, I have an idea that Hostage is going to do extremely well. Very flavour. much wow.
I came up with these three:
Soulsplit can target friendly and enemy minions. The minions are summoned for the player owning said minion - much like how Magic Mirror's Reflections (EDIT: how do I link the non-heroic version Hero Power?) is worded. I'm uncertain about the "with a combined same total cost." - It just sounds off. Any way it could be worded better?
Shattered Hand Zealot is a card that might be overpowered. Can be used to trigger your own Deathrattles, but can also be used stop your opponent from throwing down a big threat. I've tried to balance it to Mirror Entity.
Blood Rush is also a card that can be used on friendly and enemy minions. So if you target one of your minions, it will work like Shadowflame. If used on an enemy minion, it works like an Assassinate. In the latter case, minions you have will be attacked as well, which is why I'm thinking of lowering this to 5 mana?
Just took a gander through my cards folder, found these 2 that I made for the 'make the card' thread, and I like their flavor :) will def rebalance though. any thoughts? :)
I really like the flavor of the Crazed Recycler but i feel like it should specify in the deathrattle that it needs to destroy a mech to summon a new one. Otherwise the battlecry doesnt feel too relevant. Only big issue i have with it is that it would be insanely high variance for a 4 drop in wild. If it pops out a free 8 drop you probably just win. Id probably make it a higher costing card and just increase its stats so it isn't so swingy on 4.
Alright so i fixed my one card to make it non legendary and made another. Any feedback is appreciated.
Ravenous Behemoth: Delete its Deathrattle so that you are at least punished for getting a 2/5 on Turn 3. Getting back the minions if overpowered.
Deathsworn Assassin: You're either playing 2 minions for getting a free Assassinate with 8/6, or using return effects like Shadowstep to get one for the low cost of 4 mana, and that is ridiculous.
Noxious Shroom: Despite the low health, it's a Doomsayer that would stay on board after it has destroyed all minions. That is overpowered, and if Priest had this, they would be buffing it with tons off spells. Same with Paladin, get it 4 attack with Handbuffs, and you got a powerful board clear that forces your opponent to use clean removal against it before it effects triggers. Make it also deal damage to itself and it's better.
For now, I have an idea that Hostage is going to do extremely well. Very flavour. much wow.
I came up with these three:
Soulsplit can target friendly and enemy minions. The minions are summoned for the player owning said minion - much like how Magic Mirror's Reflections (EDIT: how do I link the non-heroic version Hero Power?) is worded. I'm uncertain about the "with a combined same total cost." - It just sounds off. Any way it could be worded better?
Shattered Hand Zealot is a card that might be overpowered. Can be used to trigger your own Deathrattles, but can also be used stop your opponent from throwing down a big threat. I've tried to balance it to Mirror Entity.
Blood Rush is also a card that can be used on friendly and enemy minions. So if you target one of your minions, it will work like Shadowflame. If used on an enemy minion, it works like an Assassinate. In the latter case, minions you have will be attacked as well, which is why I'm thinking of lowering this to 5 mana?
Soul split: Change the text to "Destroy a minion. Summon two random minions with the combined cost of the minion." Maybe change the cost, getting two minions for one is a bit too strong IMO.
Shattered Hand Zealot: It's maybe better to make it destroy your opponents minion on their turn instead, so that you can't create synergies with some Deathrattles, but still shutdown your opponents plays for one turn.
Blood Rush: Keep it to 5 mana, and it's done. Maybe give also an explanation on it's effect if you're going with this.
For now, I have an idea that Hostage is going to do extremely well. Very flavour. much wow.
I came up with these three:
Soulsplit can target friendly and enemy minions. The minions are summoned for the player owning said minion - much like how Magic Mirror's Reflections (EDIT: how do I link the non-heroic version Hero Power?) is worded. I'm uncertain about the "with a combined same total cost." - It just sounds off. Any way it could be worded better?
Shattered Hand Zealot is a card that might be overpowered. Can be used to trigger your own Deathrattles, but can also be used stop your opponent from throwing down a big threat. I've tried to balance it to Mirror Entity.
Blood Rush is also a card that can be used on friendly and enemy minions. So if you target one of your minions, it will work like Shadowflame. If used on an enemy minion, it works like an Assassinate. In the latter case, minions you have will be attacked as well, which is why I'm thinking of lowering this to 5 mana?
SoulSplitter
Guess Pepe Wasen't strong enough. Eh? You should probaly word it so the owner of the destroyed minion gets the minions. Unless you think priest is so bad that the only thing that can save it is a 1 mana assassinate, that summons two random minions.
Meant as an niche Addition to the upcoming Deathrattle priest deck. Its a cheap card draw. But requires you to sacrifise one of your own minions to do so. This card might have been broken, if Sylvanas would've remained in Standard, but currently there is few really strong Deathrattle minions. Great with Potion of Madness and Shadow Madness.
Holy Plague
It kills everything that dosen't have Faith/Divine Shield. I know the art sucks. But this is the Prototype so far.
Alright, figured I'd try my hand at giving mass feed back, like some people do on here.
Novice Assassin (nurgling13): This seems a bit too strong to me. The building blocks of every deck come from the common and basic cards. For example, you follow up on a Totem Golem with this, and you basically win the early game. That said, it would be very useful against the cancerous aggro decks.
Tiny Poison Dart Frog (Asylum_Rhapsody): I like it, but I feel that since you have to make the mana cost so high since the effect is so absurdly powerful......I don't think it will ever see play. That said, I don't know how you could change this to make it to where it isn't game breaking OP, or Purify levels of unusable.
Dark Apothecary (waterwalker): Give a character Poisonous for that turn? I REALLY like that. The number of uses that can spring forth from something like that are almost infinite. Really awesome card. I love it.
Crazed Recycler (Livienna): I think you may want to word it like this: "Battlecry: Destroy a Mech; Deathrattle: If this minion destroyed a mech, summon a random mech." That may make it more clear. Otherwise, I may have to agree with what others have said so far: the prevalence of mechs right now make this card quite weak.
Grimtotem Geomancer (Livienna): No. Just......no. It is VERY easy for Shamans to keep multiple totems on the board, even at the start of the game. I'd make it 4 mana, but it might unplayable that way.
Elemental Clash (Demonxz95): I think this card would be better if it dealt straight damage, similar to how Dragonfire Potion works. But, that doesn't fit the theme for this week, so, I'm not sure how to make this work to also fit the theme. Otherwise, it feels too strong for me. It's basically a better Twisting Nether.
Voodoo Soul Thief (HenryXLII): I'm not sure about it either, though I see what you're trying to get at. Perhaps word it like this: "Battlecry: Choose a Deathrattle minion. Copy it's effect, then silence and destroy it." You're basically stealing the Deathrattle effect of a minion, which......is kind of cool actually. Probably too strong.....but cool.
Sacrifices Must Be Made (Vilegloom): So, this can be pumped up to a total of 14 damage for 4 mana......alright. However, since the dudes are really difficult to keep on the board, realistically, this would deal about 4 or 6 damage. Thus, you're basically giving Fireball to Paladins, but with a downside. So, I'd say this is actually a bit weak. Having 4 or more dudes on the board at any given time is really difficult without some other spell, but then it becomes a clunky combo that would probably cost too much mana. Yeah, may seem strong at first, but ultimately, is quite weak.
Cooperative Hitman (Vilegloom): This is absurdly powerful in aggro/zoo decks. It would basically be an auto include in every zoo deck, and would probably even spawn zoo decks out of classes that have never built zoo decks. I'd more than likely change it to 5 mana....maybe even 6. Or lower the health, that way its easier for the opponent to kill it, since it would be a prime target to kill.
Rest-in-Poison (Vilegloom): 3 mana seems a bit much for this, since the effect is so specific. Also, I would change the name and art. The effect fits the Paladin archtype, but the name and art don't. Maybe make an honest Purify, as if you are purging the dark minion with Holy Light......or something like that. Get what I'm saying?
Lawless Judgement (thepowerofcheese): A last resort card. That's really interesting. And the fact that it's in Paladin makes this quite balanced I'd say. At first, I wasn't sure what to think of it, but as I keep thinking about it.......it's actually a very well designed card. Not sure if it well ever see play in Arena, but that doesn't really matter. Awesome job with this.
Goblin Sniper (SvagoCorp): Interesting card. Though, you should really change the wording on this. Maybe something like this: "When an enemy minion attacks, summon this from your hand, and destroy the minion." Kind of like a Hunter secret, but in minion form.....in fact.....this might be better as a Hunter card in general. It really fits into their overall theme.
Tempting Toad (DyingAtheist): So, it only has Poisonous when attacked, not when you attack with it? In that case, I'd probably make it a 3/3, since your opponent will never want to attack it with his minions, and instead use a weapon or spell to remove it. Otherwise, decent card, I'd say.
Hallucinating Ooze (aeson88): Um.....weird.....is that an option? Useless if your opponent doesn't have a weapon, but near game breaking when they do. Really overpowered if you make it 4 mana, but 5 mana seems too much.............so maybe make it like a 4 mana 3/3? Or even less? I really don't know............like I said, this is a really weird card.
Master Poisoner (LinkFan001): I think making it synergize with mechs is too......specific? Why not just make it a 3 mana 1/3 "Combo: Gain Poisonous"? That seems fine to me.
Scarlet Fanatic (Zukuu): 6 mana feels too much to me. Sure, it synergizes very well with Deathwing, Dragonlord, but that's really the only card it has extreme synergy with. Since dragon decks are basically being killed off with the standard rotation, it might not be so bad as a 5 mana 5/5. Though, I can see some pretty wicked combo decks with Malygos. As a side note, can I just say that I LOVE that art....seriously, it's badass!
Plague Rat (Bobcatsalesman): No.....just, no. Wickedly overpowered beyond belief. I normally wouldn't say this, but I'd say start over, and scrap this card. I don't think there is anyway to make it not mind-blowingly overpowered, or utterly useless. Sorry.
Just Act Natural (CecilHoshino): I'm not sure hot to rate this card. I can't tell if it would be overpowered, balanced, or never used. Probably too strong, since you are basically outright destroying a minion. Also, I agree with Zence, change the wording to: "Choose an enemy minion. The next time it attacks, destroy it."
Lord of Doom (Murozond_18): I agree with DyingAtheist. WAY too strong. Perhaps make it target and destroy an enemy and friendly minion, and also remove the destroying of a mana crystal. Also.....make it 7 mana. In the end, it would like this: 7 mana, 7/7; "Battlecry: Choose an enemy and a Friendly minion. Destroy both." That feels far more reasonable.
Hostage (SvagoCorp): Took me a minute to really understand this card. It makes your opponent decide if the minion you stole is worth dealing damage to you and your board. Control decks would just be able to wait out the turn, aggro/zoo decks wouldn't care either way, and this could never be played against combo decks, because the minions they need all come out on a single tuirn. So......how would this ever be played? Its a cool card, don't get me wrong, but I don't know how it could be useful.
Alright, thats the first 3 pages. I'll do the next 3 on a separate post so not one post gets too long.
By the way, any feedback on my card would be appreciated!
Meant as an niche Addition to the upcoming Deathrattle priest deck. Its a cheap card draw. But requires you to sacrifise one of your own minions to do so. This card might have been broken, if Sylvanas would've remained in Standard, but currently there is few really strong Deathrattle minions. Great with Potion of Madness and Shadow Madness.
Holy Plague
It kills everything that dosen't have Faith/Divine Shield. I know the art sucks. But this is the Prototype so far.
Any thoughts? :)
Mercy killing has potential, but I'm not sure that it would actually see play. Then again, you mention a few good combos. As for Holy Plague, it could be worded "Destroy all minions without Divine Shield." - I think that would fit it better (not that it's the most exciting card) ;) Also, it's not only he art, but the name could use a rewording too. Maybe something that has to do with stratholme or the plaguelands?
Thanks for the feedback. I think Soulsplit is the most falvourful and most entertaining of the three I posted, but I'm not satisfied (the card is in the spoiler). I haven't changed the card text yet, cause I'm not so sure about it. I've created another card, which I think is very flavourful, but the idea is not new as such. It might need one or two stat points off. Let me know what you think :)
I quite liked Raging Worgen's effect. If you hit a 1/1 totem and use this to hit something bit, that would be pretty interesting. Might need to adjust the stats a little though?
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Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
For now, I have an idea that Hostage is going to do extremely well. Very flavour. much wow.
I came up with these three:
Soulsplit can target friendly and enemy minions. The minions are summoned for the player owning said minion - much like how Magic Mirror's Reflections (EDIT: how do I link the non-heroic version Hero Power?) is worded. I'm uncertain about the "with a combined same total cost." - It just sounds off. Any way it could be worded better?
Shattered Hand Zealot is a card that might be overpowered. Can be used to trigger your own Deathrattles, but can also be used stop your opponent from throwing down a big threat. I've tried to balance it to Mirror Entity.
Blood Rush is also a card that can be used on friendly and enemy minions. So if you target one of your minions, it will work like Shadowflame. If used on an enemy minion, it works like an Assassinate. In the latter case, minions you have will be attacked as well, which is why I'm thinking of lowering this to 5 mana?
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
This my idea for remove spell of durid
It's Cost 1!
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
I want a new title, but Flux won't let me have one,
Mercy Killing
Meant as an niche Addition to the upcoming Deathrattle priest deck. Its a cheap card draw. But requires you to sacrifise one of your own minions to do so. This card might have been broken, if Sylvanas would've remained in Standard, but currently there is few really strong Deathrattle minions. Great with Potion of Madness and Shadow Madness.
Holy Plague
It kills everything that dosen't have Faith/Divine Shield. I know the art sucks. But this is the Prototype so far.
Any thoughts? :)
I want a new title, but Flux won't let me have one,
Alright, figured I'd try my hand at giving mass feed back, like some people do on here.
Novice Assassin (nurgling13): This seems a bit too strong to me. The building blocks of every deck come from the common and basic cards. For example, you follow up on a Totem Golem with this, and you basically win the early game. That said, it would be very useful against the cancerous aggro decks.
Tiny Poison Dart Frog (Asylum_Rhapsody): I like it, but I feel that since you have to make the mana cost so high since the effect is so absurdly powerful......I don't think it will ever see play. That said, I don't know how you could change this to make it to where it isn't game breaking OP, or Purify levels of unusable.
Dark Apothecary (waterwalker): Give a character Poisonous for that turn? I REALLY like that. The number of uses that can spring forth from something like that are almost infinite. Really awesome card. I love it.
Crazed Recycler (Livienna): I think you may want to word it like this: "Battlecry: Destroy a Mech; Deathrattle: If this minion destroyed a mech, summon a random mech." That may make it more clear. Otherwise, I may have to agree with what others have said so far: the prevalence of mechs right now make this card quite weak.
Grimtotem Geomancer (Livienna): No. Just......no. It is VERY easy for Shamans to keep multiple totems on the board, even at the start of the game. I'd make it 4 mana, but it might unplayable that way.
Elemental Clash (Demonxz95): I think this card would be better if it dealt straight damage, similar to how Dragonfire Potion works. But, that doesn't fit the theme for this week, so, I'm not sure how to make this work to also fit the theme. Otherwise, it feels too strong for me. It's basically a better Twisting Nether.
Voodoo Soul Thief (HenryXLII): I'm not sure about it either, though I see what you're trying to get at. Perhaps word it like this: "Battlecry: Choose a Deathrattle minion. Copy it's effect, then silence and destroy it." You're basically stealing the Deathrattle effect of a minion, which......is kind of cool actually. Probably too strong.....but cool.
Sacrifices Must Be Made (Vilegloom): So, this can be pumped up to a total of 14 damage for 4 mana......alright. However, since the dudes are really difficult to keep on the board, realistically, this would deal about 4 or 6 damage. Thus, you're basically giving Fireball to Paladins, but with a downside. So, I'd say this is actually a bit weak. Having 4 or more dudes on the board at any given time is really difficult without some other spell, but then it becomes a clunky combo that would probably cost too much mana. Yeah, may seem strong at first, but ultimately, is quite weak.
Cooperative Hitman (Vilegloom): This is absurdly powerful in aggro/zoo decks. It would basically be an auto include in every zoo deck, and would probably even spawn zoo decks out of classes that have never built zoo decks. I'd more than likely change it to 5 mana....maybe even 6. Or lower the health, that way its easier for the opponent to kill it, since it would be a prime target to kill.
Rest-in-Poison (Vilegloom): 3 mana seems a bit much for this, since the effect is so specific. Also, I would change the name and art. The effect fits the Paladin archtype, but the name and art don't. Maybe make an honest Purify, as if you are purging the dark minion with Holy Light......or something like that. Get what I'm saying?
Lawless Judgement (thepowerofcheese): A last resort card. That's really interesting. And the fact that it's in Paladin makes this quite balanced I'd say. At first, I wasn't sure what to think of it, but as I keep thinking about it.......it's actually a very well designed card. Not sure if it well ever see play in Arena, but that doesn't really matter. Awesome job with this.
Goblin Sniper (SvagoCorp): Interesting card. Though, you should really change the wording on this. Maybe something like this: "When an enemy minion attacks, summon this from your hand, and destroy the minion." Kind of like a Hunter secret, but in minion form.....in fact.....this might be better as a Hunter card in general. It really fits into their overall theme.
Tempting Toad (DyingAtheist): So, it only has Poisonous when attacked, not when you attack with it? In that case, I'd probably make it a 3/3, since your opponent will never want to attack it with his minions, and instead use a weapon or spell to remove it. Otherwise, decent card, I'd say.
Hallucinating Ooze (aeson88): Um.....weird.....is that an option? Useless if your opponent doesn't have a weapon, but near game breaking when they do. Really overpowered if you make it 4 mana, but 5 mana seems too much.............so maybe make it like a 4 mana 3/3? Or even less? I really don't know............like I said, this is a really weird card.
Master Poisoner (LinkFan001): I think making it synergize with mechs is too......specific? Why not just make it a 3 mana 1/3 "Combo: Gain Poisonous"? That seems fine to me.
Scarlet Fanatic (Zukuu): 6 mana feels too much to me. Sure, it synergizes very well with Deathwing, Dragonlord, but that's really the only card it has extreme synergy with. Since dragon decks are basically being killed off with the standard rotation, it might not be so bad as a 5 mana 5/5. Though, I can see some pretty wicked combo decks with Malygos. As a side note, can I just say that I LOVE that art....seriously, it's badass!
Plague Rat (Bobcatsalesman): No.....just, no. Wickedly overpowered beyond belief. I normally wouldn't say this, but I'd say start over, and scrap this card. I don't think there is anyway to make it not mind-blowingly overpowered, or utterly useless. Sorry.
Just Act Natural (CecilHoshino): I'm not sure hot to rate this card. I can't tell if it would be overpowered, balanced, or never used. Probably too strong, since you are basically outright destroying a minion. Also, I agree with Zence, change the wording to: "Choose an enemy minion. The next time it attacks, destroy it."
Lord of Doom (Murozond_18): I agree with DyingAtheist. WAY too strong. Perhaps make it target and destroy an enemy and friendly minion, and also remove the destroying of a mana crystal. Also.....make it 7 mana. In the end, it would like this: 7 mana, 7/7; "Battlecry: Choose an enemy and a Friendly minion. Destroy both." That feels far more reasonable.
Hostage (SvagoCorp): Took me a minute to really understand this card. It makes your opponent decide if the minion you stole is worth dealing damage to you and your board. Control decks would just be able to wait out the turn, aggro/zoo decks wouldn't care either way, and this could never be played against combo decks, because the minions they need all come out on a single tuirn. So......how would this ever be played? Its a cool card, don't get me wrong, but I don't know how it could be useful.
Alright, thats the first 3 pages. I'll do the next 3 on a separate post so not one post gets too long.
By the way, any feedback on my card would be appreciated!
Bump cause I need opinions/ criticisms
Bane of Doom high roll / can also be used as substitute for Eerie statue in shambler handlock.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
I love tinkering with the tempo aspect of rogue's playstyle. Feedback is appreciated :)
Thanks for the feedback. I think Soulsplit is the most falvourful and most entertaining of the three I posted, but I'm not satisfied (the card is in the spoiler). I haven't changed the card text yet, cause I'm not so sure about it. I've created another card, which I think is very flavourful, but the idea is not new as such. It might need one or two stat points off. Let me know what you think :)
Destroy is always a dark word.
Nobody tried this yet? :P
I quite liked Raging Worgen's effect. If you hit a 1/1 totem and use this to hit something bit, that would be pretty interesting. Might need to adjust the stats a little though?