To get maximum power from this guy you need to spam heaps of elementals each turn. You'll always get at least -1 spell damage the turn after you play him since he's an elemental.
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Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
The idea is that you absorb the energy/essence/spirit of the Elemental, and that's aparently equal to a spell. Who should've known? You have to sacrifice one of your own minions to do so, so I think it's fair to make it a 0-cost spell. I wanted it to have utility, so I made it a Discover mechanic. Adding a random spell for the cost of a minion just isn't good enough. The main reason for it to be from any class instead of just a simple Discover mechanic is that there are lot of Elementals with costs that exceed the cost-range og Shaman spells.
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ᕕ(´• ᴥ •`)ᕗ Woof ᕕ(´• ᴥ •`)ᕗ
Works like Unearthed Raptor, except you copy all of its card text and can target enemy Totems as well.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
REMOVED
some value
My entry, made something that mage probably need to make elemental deck work.
Made a new shaman 4 mana 7/7 for some memey goodness.
Now you maybe thinking, minions can't attack the turn they are summoned anyway. This bad boy stops Charge though.
Drink me up
Discover a Wish card: Wish for Power, Wish for Glory, Wish for Valor, Wish for Companionship (Animal Companion).
Going with the theme of Barnes on this one, but with a twist to make your opponent deal with some doubt from his own deck.
To get maximum power from this guy you need to spam heaps of elementals each turn. You'll always get at least -1 spell damage the turn after you play him since he's an elemental.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Handy way to trigger elemental synergy, also can get some very high value if played right.
Ice Rager is rotating out, this can't summon it either. You can get either a 5/1 or a 1/5. Also if there's some new rager in Un'goro.
Good luck to everyone this week.
VOTE FOR MY CARD in the Card Creation Competition of the week.
Flame Elemental don't seem too useful right now, so I wanted to make a card to make them useful with a little of RNG fun.
Edit: typos.
The idea is that you absorb the energy/essence/spirit of the Elemental, and that's aparently equal to a spell. Who should've known? You have to sacrifice one of your own minions to do so, so I think it's fair to make it a 0-cost spell. I wanted it to have utility, so I made it a Discover mechanic. Adding a random spell for the cost of a minion just isn't good enough. The main reason for it to be from any class instead of just a simple Discover mechanic is that there are lot of Elementals with costs that exceed the cost-range og Shaman spells.