Ok, I too plan to enter the Insanity Challenge, and I've been working on this for awhile now. Obviously, this challenge is super weird and hard to design for. I think to a point, you have to fight the "don't fight for the board" rule, if only in so much that you can't choose to ignore it. If you never fight for the board, you just get run over. Even Mages have things like Ice Block and AoE spells like Blizzards, Frost Nova, Doomsayer, Meteor and Flamestrike. You have to at least keep your opponents board as clear as possible or you can't win. I understand not making it all about just a bunch of value minions and removal, but I do think aiming to avoid removal spells, aoe and solid minions is a bad call.
Anyway, time for the reveal....
The Trickster God!
Class Concept and Hero Power
So, this Insanity Challenge has really pushed me into a weird space. When I first looked at other players entries I was confused and frustrated by what I was seeing. Hero Powers that don't do anything. Tons and tons of forced synergy. Hyper pushed weird ideas. Then I decided to enter myself and start designing a class. After looking at the rules and starting to think about ideas I too ended up doing the same thing. I instantly knew I wanted to do Loki, a Trickster, a scoundrel, and a manipulator. A guy that puts these crazy plans into motion, lies, cheats and steals whatever advantage he can and isn't afraid to put everything on the line to win. This of course still led me to a do-nothing Hero Power and a bunch of super forced synergy. I eventually decided that I was trying to do everything in 25 cards and a Hero Power. So I pulled things back, and tried to create a Hero Power that while functional, is still more bad than good. The other idea was still to try and create at least 1 solid idea and a few cards that make it our win condition, while generating some of the oddest versions of removal and minions I could. Anyway, to really understand things, lets just look into the cards.
Basic Set
Classic Set
I don't know if it's the design or just because of the rule of the competition, but playing this class as a new player will be even more frustrated than Priest since most of the cards are so situational. And it will be even trashier tier than Arena Warrior.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Ok, one last time. I realized I never posted the Executioner...which probably makes The Enchantress seem way way worse as a normal card. Because its pretty busted.... I know this stuff is kind of all weird and clunky, but I also know that I can't make it too normal. I think there is still plenty of play in the class.
The Trickster God!
Class Concept and Hero Power
So, this Insanity Challenge has really pushed me into a weird space. When I first looked at other players entries I was confused and frustrated by what I was seeing. Hero Powers that don't do anything. Tons and tons of forced synergy. Hyper pushed weird ideas. Then I decided to enter myself and start designing a class. After looking at the rules and starting to think about ideas I too ended up doing the same thing. I instantly knew I wanted to do Loki, a Trickster, a scoundrel, and a manipulator. A guy that puts these crazy plans into motion, lies, cheats and steals whatever advantage he can and isn't afraid to put everything on the line to win. This of course still led me to a do-nothing Hero Power and a bunch of super forced synergy. I eventually decided that I was trying to do everything in 25 cards and a Hero Power. So I pulled things back, and tried to create a Hero Power that while functional, is still more bad than good. The other idea was still to try and create at least 1 solid idea and a few cards that make it our win condition, while generating some of the oddest versions of removal and minions I could. Anyway, to really understand things, lets just look into the cards.
Basic Set
Classic Set
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I have been wondering for a while, but where is everyone getting these custom card borders for their classes. Are the making them from scratch themselves or is there somewhere that you can get them from? They all look really well made, which surprises me because, if they were from scratch, I would expect at least a few duds do to the difference in artistic skill or process.
I have been wondering for a while, but where is everyone getting these custom card borders for their classes. Are the making them from scratch themselves or is there somewhere that you can get them from? They all look really well made, which surprises me because, if they were from scratch, I would expect at least a few duds do to the difference in artistic skill or process.
hearthcards.net has a link that says "Custom Classes" ;) they're all from there!
I have been wondering for a while, but where is everyone getting these custom card borders for their classes. Are the making them from scratch themselves or is there somewhere that you can get them from? They all look really well made, which surprises me because, if they were from scratch, I would expect at least a few duds do to the difference in artistic skill or process.
hearthcards.net has a link that says "Custom Classes" ;) they're all from there!
Hey guys. I just want to say that the League of Explorers and Whispers of the Old Gods set for the Waterspeaker is up. You can check them out here.I really appreciate balance suggestion since I worry that the Naga Champion mechanic might a little bit over the power curve.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
I think a lot of these look good as a basic set. I'd say something to consider for the other sets is to try to have some general themes. As cool as some of these cards are, it doesn't feel like there's that much holding them together.
For specific cards:
Current Bottle — I like this card because it's really not obvious where it would be useful. That being said, there's nothing really in either the basic set for this class or the basic set for neutral cards that it works with. You may want to swap this with a card in the classic set.
Rich for Life — I think the fact that this makes the opponent burn a card makes it a little bit better than it should be. I would suggest changing the amount of coins to a specific amount. Anything from 2 to 4 coins would make sense to me.
Disagreement— This is one of those cards that's tricky to judge without seeing it play out. I think it's fine as it is, comparing Darkbomb to Hellfire, you could say it's likeBetrayal to Disagreement. It's just that it may end up working more likeLightbomb, but I think it's fine for now.
Taking Rest — Some may argue, but I think this could cost 5 mana.
Overall you have some pretty interesting ideas and I'd like to see where this class goes. Keep at it!
Edit: I realized this is probably for the insanity challenge, in which case most of the points I made are that way for a reason, so you probably shouldn't worry about changing too much
So i want to release my Dragonkin class sometime soon, i'd really apprieciate some feedback from here so i can have it as good as possible when it goes up.
So the idea is to have 3 different heroes with each one having a diffrent play style but them all still sharing the same cards and being able to combine together well. They all have a control/tempo play style but for each hero i'm pushing something else. There are also more flights with diffrent play styles like Frostwyrm which have a Freeze Mage type play style.
Scrapped hero + Hero powers
Class Keyword:
And the Basic set:
Please tell me what you think about it so i can change it before i release it :)
So i want to release my Dragonkin class sometime soon, i'd really apprieciate some feedback from here so i can have it as good as possible when it goes up.
So the idea is to have 3 different heroes with each one having a diffrent play style but them all still sharing the same cards and being able to combine together well. They all have a control/tempo play style but for each hero i'm pushing something else. There are also more flights with diffrent play styles like Frostwyrm which have a Freeze Mage type play style.
Scrapped hero + Hero powers
Class Keyword:
And the Basic set:
Please tell me what you think about it so i can change it before i release it :)
I really don't like the idea of multiple heroes. It goes against the main principal of Hearthstone is to have as simple mechanic as possible. Plus, how do you switch between the three if you want to play hybrid decks?
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
hey guys am planning to make a dragon knight class i already fleshed out the hero power but am having trouble in finding what class boarder to use and a cool dragon knight name if you can think of a cool one thanks cuz am not that good at making cool names the hero power is fire breath deal 1-3 damage and mechanic will be dragon blood restore x or deal damage x if you control x dragon i didnt create yet them yet i posted this for feedback.
I have finally found a design for the DK I think works really well. The link to the thread in which I have everything made so far is in my Signature. I would post it directly to here but I think that'd be a bit too spammy.
So... yeah. I decided to not go for Expansion Creation Competition due to very, and I mean, VERY high requirements for what I've set as a goal for that contest, which was making an expansion around Lei Shen and some other stuff. It required too much from me, mostly in need of creating custom art, which was something new for me to do. I also had an idea for a custom class nearly at the same time, so here it is. ;)
The idea of this class will be mainly buffing stuff in hand (as you might have expected from a Grimy Goon-like class), but also destroying Mana Crystals for additional benefits and having nice damage options. Tho very few will be AoE, and most will be either burst or in form of Arcane Missiles-like cards. Of course, Don will not only be with normal Grimy Goons members, but he also can bribe pretty much anyone, so expect some non-Grimy Goon races there.
For now, I'll share all Basic cards you get after unlocking this class, and if I'll get some feedback, then I might consider continuing. ;)
Tokens
It's been a while since I comment on this thread. So here's go:
Hero: Unless you specifically wants this class to join the Grimy Goons (which is the bottom tier tribe for the MSoG expansion), I suggest changing the Hero since the HS rule of not having hero as minions, with the exception of Medivh
HP: Fine, but why does it has "random" in its text?
TNT Ducks: OP, deal 4 damage randomly split among all enemies, with essentially two Target Dummy AND can be played split for 2-3 turns is just too strong.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Basic Set done! yay!
Basic:
Please leave comments if u dont mind
Don't know who else is faster than me lol completed 13:35 est, 12/8
Ok, one last time. I realized I never posted the Executioner...which probably makes The Enchantress seem way way worse as a normal card. Because its pretty busted.... I know this stuff is kind of all weird and clunky, but I also know that I can't make it too normal. I think there is still plenty of play in the class.
The Trickster God!
Class Concept and Hero Power
So, this Insanity Challenge has really pushed me into a weird space. When I first looked at other players entries I was confused and frustrated by what I was seeing. Hero Powers that don't do anything. Tons and tons of forced synergy. Hyper pushed weird ideas. Then I decided to enter myself and start designing a class. After looking at the rules and starting to think about ideas I too ended up doing the same thing. I instantly knew I wanted to do Loki, a Trickster, a scoundrel, and a manipulator. A guy that puts these crazy plans into motion, lies, cheats and steals whatever advantage he can and isn't afraid to put everything on the line to win. This of course still led me to a do-nothing Hero Power and a bunch of super forced synergy. I eventually decided that I was trying to do everything in 25 cards and a Hero Power. So I pulled things back, and tried to create a Hero Power that while functional, is still more bad than good. The other idea was still to try and create at least 1 solid idea and a few cards that make it our win condition, while generating some of the oddest versions of removal and minions I could. Anyway, to really understand things, lets just look into the cards.
Basic Set
Classic Set
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I have been wondering for a while, but where is everyone getting these custom card borders for their classes. Are the making them from scratch themselves or is there somewhere that you can get them from? They all look really well made, which surprises me because, if they were from scratch, I would expect at least a few duds do to the difference in artistic skill or process.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Hey guys. I just want to say that the Blackrock Mountain and The Grand Tournament for the Waterspeaker is up. You can check them out here.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Hey guys. I just want to say that the League of Explorers and Whispers of the Old Gods set for the Waterspeaker is up. You can check them out here. I really appreciate balance suggestion since I worry that the Naga Champion mechanic might a little bit over the power curve.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
So, I decided to enter the Insanity Challenge after getting a lightning struck idea:
Class: The Tomekeeper
Justicar Truehart Hero Power:
Keyword:
Classic:
Expert:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
So i want to release my Dragonkin class sometime soon, i'd really apprieciate some feedback from here so i can have it as good as possible when it goes up.
So the idea is to have 3 different heroes with each one having a diffrent play style but them all still sharing the same cards and being able to combine together well. They all have a control/tempo play style but for each hero i'm pushing something else. There are also more flights with diffrent play styles like Frostwyrm which have a Freeze Mage type play style.
Scrapped hero + Hero powers
Class Keyword:
And the Basic set:
Please tell me what you think about it so i can change it before i release it :)
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
hey guys am planning to make a dragon knight class i already fleshed out the hero power but am having trouble in finding what class boarder to use and a cool dragon knight name if you can think of a cool one thanks cuz am not that good at making cool names the hero power is fire breath deal 1-3 damage and mechanic will be dragon blood restore x or deal damage x if you control x dragon i didnt create yet them yet i posted this for feedback.
I have finally found a design for the DK I think works really well. The link to the thread in which I have everything made so far is in my Signature. I would post it directly to here but I think that'd be a bit too spammy.
**This thread died off I guess?
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community: