I think something you want to look at, which isn't the same, but has similarities, is What would +1 attack on your turn for the rest of the game be worth. Now, spells damage do anything on its own, like +1 attack does. But attack has the drawback of dealing you damage if you attack a minion, and not affecting your AoEs. Spell damage also isn't generally affect by Taunt, like +1 attack would be. To me +1 permanent attack is probably worth around 5 mana, so I went with 5 mana here. We've already seen mage and shaman decks that use Evolved Kobold instead of Malygos because Spell Damage +2 is enough. Having the ability to preload that onto yourself and then have it ready to combo is super powerful, and means you can add something like an Evolved Kobold or even a spell damage totem or Bloodmage Thalnos, and you can just rip people apart. It also makes your AoEs better without exposing your combo minion to death. Its really powerful.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Depends on the class really- rogues mages shamans- probably should cost like 6+ but warrior, hunter, paladin? Maybe 4-5 mana? Not sure. Interesting thought.
considering a permanent effect like gaining an empty mana crystal is 2 mana. This should be around the same 2-4 mana bracket. Also, a class like Hunter won't be able to use this well (not that its relevant here).
PS: Damn! Druid has such broken cards for ramp up. 2 wild growth, 2 jade blossoms, 2 mire keepers and 2 Nourish and Kun to refresh all crystals.
It appears that on average, you all say that it is worth (5) to have spell damage forever. This is higher than I thought. So let's think about this for a minute.
On top of that it would have overload synergy. Since this might be the kind of card that would result, i'll make a new poll having to do with this card.
How is the majority of votes 4 mana....that would mean a card like Bloodmage Thalnos would need to be 6 mana from what it is now. After looking over the gist of spell damage cards, it appears that +1 spell damage is worth 1 mana. However, I would argue that concentrated spell damage would have a higher mana cost than 1-to-1. If a card with +3 spell damage were printed, it would probably look something like a 6 mana 2/3; a 2 mana body with a 4 mana effect
The post is about a PERMANENT +1 Spell damage spell no just adding that to a minion. If we are talking about that, it'd probably be worth 1 stat (Konold Geomance and Ogre Magi are kinda playable when Bloodmage Thalnos and Azure Drake aren't options), but for a spell like the one in the OP, I'd say 5 mana for classes like Mage, Rogue or Druid.
How much should this cost?
Well, the results are in!
You all said that this should be worth around 5 Mana, which is surprising to me, but maybe I was wrong.
Based on this opinion, I have made a new card:
I have also added a poll on this new card, so please vote on it, and comment on what you think about a card like this.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
I think something you want to look at, which isn't the same, but has similarities, is What would +1 attack on your turn for the rest of the game be worth. Now, spells damage do anything on its own, like +1 attack does. But attack has the drawback of dealing you damage if you attack a minion, and not affecting your AoEs. Spell damage also isn't generally affect by Taunt, like +1 attack would be. To me +1 permanent attack is probably worth around 5 mana, so I went with 5 mana here. We've already seen mage and shaman decks that use Evolved Kobold instead of Malygos because Spell Damage +2 is enough. Having the ability to preload that onto yourself and then have it ready to combo is super powerful, and means you can add something like an Evolved Kobold or even a spell damage totem or Bloodmage Thalnos, and you can just rip people apart. It also makes your AoEs better without exposing your combo minion to death. Its really powerful.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Depends on the class really- rogues mages shamans- probably should cost like 6+ but warrior, hunter, paladin? Maybe 4-5 mana? Not sure. Interesting thought.
considering a permanent effect like gaining an empty mana crystal is 2 mana. This should be around the same 2-4 mana bracket. Also, a class like Hunter won't be able to use this well (not that its relevant here).
PS: Damn! Druid has such broken cards for ramp up. 2 wild growth, 2 jade blossoms, 2 mire keepers and 2 Nourish and Kun to refresh all crystals.
It appears that on average, you all say that it is worth (5) to have spell damage forever. This is higher than I thought. So let's think about this for a minute.
Let's say that there's a Shaman card:
It's pretty abusable isn't it? With Spirit Claws, Maelstrom Portal, Lightning Storm, heck, you might even consider Master of Ceremonies(no you won't).
On top of that it would have overload synergy. Since this might be the kind of card that would result, i'll make a new poll having to do with this card.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
How is the majority of votes 4 mana....that would mean a card like Bloodmage Thalnos would need to be 6 mana from what it is now. After looking over the gist of spell damage cards, it appears that +1 spell damage is worth 1 mana. However, I would argue that concentrated spell damage would have a higher mana cost than 1-to-1. If a card with +3 spell damage were printed, it would probably look something like a 6 mana 2/3; a 2 mana body with a 4 mana effect
The post is about a PERMANENT +1 Spell damage spell no just adding that to a minion. If we are talking about that, it'd probably be worth 1 stat (Konold Geomance and Ogre Magi are kinda playable when Bloodmage Thalnos and Azure Drake aren't options), but for a spell like the one in the OP, I'd say 5 mana for classes like Mage, Rogue or Druid.
Check out my OTK chargfury shaman deck.