I've always been a fan of cards that inspire you to build decks around them or have a unique application. Cards like Summoning Stone, Renounce Darkness, or Shadowform all give the game a unique and fun twist that is lacking in the majority of cards. Here is my attempt at creating some different types of cards that could potentially start their own archetype. This is my set of "wall" minions that all have unique effects. Feel free to post your own build-around cards!
I love cards that have a unique win condition and I think an idea like this could have potential. The wording isn't perfect since I should've made it sacrifice itself after 3 turns, but you get the idea :P
I've always been a fan of cards that inspire you to build decks around them or have a unique application. Cards like Summoning Stone, Renounce Darkness, or Shadowform all give the game a unique and fun twist that is lacking in the majority of cards. Here is my attempt at creating some different types of cards that could potentially start their own archetype. This is my set of "wall" minions that all have unique effects. Feel free to post your own build-around cards!
I love cards that have a unique win condition and I think an idea like this could have potential. The wording isn't perfect since I should've made it sacrifice itself after 3 turns, but you get the idea :P
Turn 5 Murloc Tinyfin hype!
This card needs some kind of support to make it work, but I think you could really come up with some cool deck building ideas with this.
This one is probably the least exciting, but I really just want to have a card like this that generates a free spell as long as you keep it alive!
Thoughts?
I feel like Azo might be more interesting if it does 30 damage instead of 20. Not sure if that would make it broken or not, but I'm guessing no.
Here's one just because I recently made it and it was on my mind:
It's not exactly a win condition but you could definitely build a deck around it.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Yeah, that's awesome as all the spell damage buffs we have now aren't permanent and are easily removed