I think rogue needs some damage mitigation for sure. I also think it's got a pretty bad hero power. Most of my rogue decks do not even feature hero power where possible.
I like the idea of recuperate, but it's a bit too similar to healing wave (minor the joust). I would prefer it to be a progressive heal. Like heal for 4 for the next 2 turns, combo for the next 4 turns. That way you could safely attack reasonably large minions during your turn knowing you'll gain health again.
I just think that having a card with a lasting effect would be too far off this games nature at the moment. I like the idea of it being a better healing wave because in wow it is a massive heal and it is rogue's only healing ability.
Rogues don't really heal in WoW, they just evade damage with stealth and mobility (excuse me if I'm wrong, I've only played a little bit of WoW), so stealth mechanics would work better thematically and balance-wise. If you wanted an actual healing card, I think this would be a better version. Tell me what you guys think.
If you insist on doing healing cards for rogue, then your version is way too powerful. Like others have said, it's healing wave but guaranteed to win the joust.
Don't host your card VIA Hearthpwn. It'll disappear in hours, maybe a few days if you're lucky. Copy the link address to imgur or reddit and then copy/paste the card from one of those sites so it lasts indefinitely.
I don't care about balance, if I did then I wouldn't be in the fan section of Hearthpwn.
The fan section is a good idea for rough ideas of basic cards but... balance? Nah'. And in regards to your card it is far too complicated to ever be printed as its just a messy card.
So you say every card should be better than dr. Boom or totally broken just cause it's fan made?
This card doesn't show anythink new really and I think rogue doesn't need to have any healing since it's not the class flavour to have some.. leave healing to paladin/priest/shaman/druid/"warrior"( not really healing just armor)
Mage has 0 healing cards apart from rebo and nobody is complaining about it..
Rogue should get ways to avoid damage, if anything.. rather than just healing.. immune/stealth on hero.
If I made a recuperate spell it'd probably be between 0-2 mana and restore 3 health per each card you've played, similar to VanCleef. It keeps the rogue theme, and can heal for a lot, but throwing down a ton of cards for it alone wouldn't be that great.
So you say every card should be better than dr. Boom or totally broken just cause it's fan made?
This card doesn't show anythink new really and I think rogue doesn't need to have any healing since it's not the class flavour to have some.. leave healing to paladin/priest/shaman/druid/"warrior"( not really healing just armor)
Mage has 0 healing cards apart from rebo and nobody is complaining about it..
Rogue should get ways to avoid damage, if anything.. rather than just healing.. immune/stealth on hero.
I implore you to read more because... you litterally just said exactly what I have already stated here alongside Krewger... And then you make some weird comment about me having said that cards 'should' be better than Dr. Boom...? I will repeat myself, I implore you to read more or at the very least read the actual text instead of whatever it is you conjure up.
However on the topic of healing in Rogue I will simply say two things:
1. In the actual game Rogue have had Recuperate for a long time, it got replaced with Crimson Vial and in general Rogues have usually been chefs, alchemists and engineering associated with them. Meaning that they have a HUGELY wide array of tools to heal or food to eat. In addition to this they also have "Leeching Poison" since... I believe Wrath of the Lich King at this point.
Rogues per definition aren't healers... but they excell at healing themselves, not in the same league as that of a Druid, Priest or Paladin but... potions, poisons, food and engineering injections have been their name of the game for a long time. So thematically ... it makes an unbelivably amount of sense for rogues to have weaker but sustained SELF healing.
And in regards to game mechanics, as has already been stated here before you - stealth is not a bad idea to utalize for this.
2. Mages have had self-sustain for a really long time. Ever heard of Ice Barrier? Ice Block? The ability to mass-freeze the opponent's side with a Frost Nova?
Sustain can be handled in many different aspects and mages thematically have never been healers. Ever. Gameplay and mechanics wise they kinda have tho' since they masters at REDUCING damage taken (see Ice Barrier both the Hearthstone version as well as the game version for inspiration of where I am coming from).
I read again what you said about balance in fan creations and at least what I understood is that balance doesn't matter in fan creations.. but it does, if you make a 7 mana 8/8 battlecry: summon 5 boom bots you have a boring op card or if you make a card "heal for 30" for priest you have to consider balance in mind to create interesting cards..
Might have been wrong about healing in rogue in wow.. but I believe that if they ever introduce some kind of healing in rogue they better make it better than a combo card to heal14 hp or so..
Mage has ways to avoid damage it isn't a healing class, it has only one card offering a life gain (and yet it's armor rather than hp) the rest of the classes I mentioned have more ways and it's more thematic to them to have healing.
Just another idea from my Custom Series: Karazhan's Party Drinks that is still in progress. Appreciate if any one can suggest a better art coz I couldn't find a better art :(
Healing is not a Rogue identity; even though a card like Antique Healbot would give the class a lot more breathing room I agree with Team 5's thought process in denying neutral heal in future sets and it being class specific. Just as the Rogue class is the only one (albeit priest, but in a more gimmicky way) that uses cards from your opponent's class. People probably don't agree with that haha
- Leeching Poison: Could be a 1~2 mana spell like Deadly Poison that would give her equipped weapon the Mistress of Pain effect. Or it could be a brand new weapon with the same effect.
- Crimson Vial: Already mentioned here, but I would give it the Van Cleef treatment (2-mana spell, Heal your hero by 3 for each card played this turn).
- Soothing Darkness: It's a heal over time while stealthed, so I'm not sure how that could work.
Not to mention the Stealth mechanic itself, a simple 2-mana spell could allow the Rogue could make herself Stealth until the start of her next turn.
I'm pretty sure we'll see some new options with the new expansion.
- Leeching Poison: Could be a 1~2 mana spell like Deadly Poison that would give her equipped weapon the Mistress of Pain effect. Or it could be a brand new weapon with the same effect.
- Crimson Vial: Already mentioned here, but I would give it the Van Cleef treatment (2-mana spell, Heal your hero by 3 for each card played this turn).
- Soothing Darkness: It's a heal over time while stealthed, so I'm not sure how that could work.
Not to mention the Stealth mechanic itself, a simple 2-mana spell could allow the Rogue could make herself Stealth until the start of her next turn.
I'm pretty sure we'll see some new options with the new expansion.
These aren't original rogue skills/potions in wow but from recent patches and they were directed at PvP content to give more recovery for different comps.
Healing is still not a part of the classes core identity. Even Brodie said in the live stream yesterday that T5 will be looking at stronger heals for classes associated with healing and less effective neutral healing if any.
Rogues ability to control the board and have tons of cheap spells is it's strength. Giving the class strong heals when as a whole the class is already wrong in the current meta would be overkill.
Love playing rogue here and healing is what they need.
[img]http://www.hearthcards.net/cards/1d8ce5eb.png[/img]
[img]http://www.hearthcards.net/cards/1d8ce5eb.png[/img]
[img]http://www.hearthcards.net/cards/1d8ce5eb.png[/img]
Rogues don't really heal in WoW, they just evade damage with stealth and mobility (excuse me if I'm wrong, I've only played a little bit of WoW), so stealth mechanics would work better thematically and balance-wise. If you wanted an actual healing card, I think this would be a better version. Tell me what you guys think.
If you insist on doing healing cards for rogue, then your version is way too powerful. Like others have said, it's healing wave but guaranteed to win the joust.
My thread on cards that I'm creating: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/163712-your-usual-fan-made-cards-w-new-keywords
The self pronounced Seer of the Combos.
Don't host your card VIA Hearthpwn. It'll disappear in hours, maybe a few days if you're lucky. Copy the link address to imgur or reddit and then copy/paste the card from one of those sites so it lasts indefinitely.
RedneckBudha
...The problem is not the problem, the problem is your attitude to the problem.
Maybe some of you guys wold be interested. Here's a collection of custom cards I made last year.
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/173521-custom-rogue-card-ideas-from-wow-abilities-talents
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
If I made a recuperate spell it'd probably be between 0-2 mana and restore 3 health per each card you've played, similar to VanCleef. It keeps the rogue theme, and can heal for a lot, but throwing down a ton of cards for it alone wouldn't be that great.
Just another idea from my Custom Series: Karazhan's Party Drinks that is still in progress. Appreciate if any one can suggest a better art coz I couldn't find a better art :(
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Healing is not a Rogue identity; even though a card like Antique Healbot would give the class a lot more breathing room I agree with Team 5's thought process in denying neutral heal in future sets and it being class specific. Just as the Rogue class is the only one (albeit priest, but in a more gimmicky way) that uses cards from your opponent's class. People probably don't agree with that haha
RIP Antique Healbot. What we really need is just some good neutral healing.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
I agree with the sentiment that healing isnt really a rogue thing and that mitigation is more along the lines of Rogue's identity.
Maybe something like Duplicates or shadow images? Spell summons 2 minions that have the hero portrait in them that essentially grant immune
I think it will be out of the concept.. Rogue usually can't heal..
But, I do hope if blizzard could make some cards with poison attribute, where each turn could reduce 1 health of the minion hit by the poison skill.
Cheers...
Free to Play.. Play for Fun.. Fun to Play..
Rogues in WoW have a lot of healing.
- Leeching Poison: Could be a 1~2 mana spell like Deadly Poison that would give her equipped weapon the Mistress of Pain effect. Or it could be a brand new weapon with the same effect.
- Crimson Vial: Already mentioned here, but I would give it the Van Cleef treatment (2-mana spell, Heal your hero by 3 for each card played this turn).
- Soothing Darkness: It's a heal over time while stealthed, so I'm not sure how that could work.
Not to mention the Stealth mechanic itself, a simple 2-mana spell could allow the Rogue could make herself Stealth until the start of her next turn.
I'm pretty sure we'll see some new options with the new expansion.
How about this:
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Another special brew secretly shared by all the Jade Lotus members that might give Rogue some healing that is common between Shaman and Druid.
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
did you read the plans for year of the mammoth? rogue is gonna be dead for a bit.
[img]http://www.hearthcards.net/cards/1d8ce5eb.png[/img]