I think ALL classes should be able to use Weapons and Secrets. I also feel the need to add some Neutral Spells to the game (though weaker than Class specific spells) to help the game grow. I will add cards I think are playable (not overly OP).
Cards will be in text format (how do you guys make those nice card templates?)
[N] Pitiful Hunter (5) Battlecry: Destroy a minion which costs (2) or less mana 2/1 Minion
[N] Sacrificial Blade (1) Cannot attack Heroes Battlecry: Deal 3 damage to your Hero 3/1 Weapon
[N] Spiked Shield (3) Battlecry: Gain 3 Armor After a minion attacks your Hero deal 1 damage to that minion and remove 1 Durability from this weapon 1/3 Weapon
[N] Sceptre of Silencing (3) Silence any minion 0/2 Weapon
[N] Staff of Restoration (3) Restore 5 health to any character 0/2 Weapon
[N] Frost Wand (3) Freeze any character and deal 1 damage to them 0/2 Weapon
[N] Windfury Rune (3) Give a friendly character Windfury until the end of turn 0/2 Weapon
[N] Holy Talisman (3) Give a friendly minion Divine Shield 0/2 Weapon
[N] Antagonizing Whip (3) Give a friendly minion Enrage +5 Attack 0/2 Weapon
[N] Cloak of Shadows (3) Give a friendly minion Stealth until the end of your next turn 0/2 Weapon
[N] Spectral Orb (3) Give a friendly minion Spectral (Can’t be targeted by spells or Hero Powers) 0/1 Weapon
[N] Vial of Venom (3) Give a friendly minion Venomous (Destroy any minion damaged by this minion) 0/2 Weapon
[N] Trumpet of Haste (3) Give a friendly minion Charge 0/2 Weapon
[N] Amulet of Immunity (3) Give a friendly character Immune until the end of your next turn 0/1 Weapon
[N] Arcane Crown (3) Give a friendly minion Spell Damage +1 0/2 Weapon
[N] Heroes Banner (3) Give a friendly minion Taunt and +2 Health 0/2
[N] Tome of Knowledge (3) Draw a card 0/2 Weapon [N] Tome of Secrets (3) Discover a Secret 0/2 Weapon
[N] Scroll of Summoning (3) Each Player summons a random minion from their deck 0/1 Weapon
[N] Scroll of the Undying (3) Give a friendly minion Deathrattle: Resummon this minion 0/1 Weapon
[N] Club of the Ogre (3) 50% chance to attack the wrong enemy 3/3 Weapon
[N] Cursed Dagger of Souls (3) Battlecry: Gain +1 Attack for each minion you killed this game You LOSE the game at the end of your turn ×/1 Weapon
[N] Crystal Ball (3) Look at the cards in your opponents hand 0/2 Weapon
It's just an idea which brings some flavor and more tech choices when building a deck. I think they have reasonable cost to stat/ability for epic rarity
I think we should have more abilities on minions and those are good examples.
Here are a few cards for a discard theme set...
[N] Cid Cycle (2) Legendary Battlecry: Discard a card then draw a card. If you discard Cid Cycle, draw a card 3/1 Minion
[N] Fragile Golem (4) Battlecry: Your opponent may discard any number of cards, for each card discarded give Decaying Golem -4/-4 7/7 Minion
[N] Vicious Scorpion (2) Venomous Deathrattle: Your opponent discards a card at random 1/2 Minion
[N] Retaliation Rebels (4) Charge If you discard Retaliation Rebels put two copies of it into play 2/1 Minion
[N] Knowledge Seeker (5) Taunt Battlecry: Draw a card If you discard Knowledge Seeker draw two cards 2/4 Minion
[N] Unfortunate Finder (5) Battlecry: Discover a card that was discarded this game (By any player) 4/6 Minion [N] Hidden Sniper (3) Stealth Whenever you discard a card deal 2 damage to the enemy Hero 1/4 Minion
[D] Nature’s Wish (3) Choose One: Discard a card or Draw a card Spell
[D] Corrupted Mana (4) Discard a card at random then gain two empty Mana Crystals. If you discard Corrupted Mana gain two empty Mana Crystals. Spell
[D] Innervated Sage (2) Battlecry: Gain two Mana Crystals this turn only. If you discard Innervated Sage gain an empty Mana Crystal 1/1 Minion
[D] Unnatural Selection (1) Your opponent reveals all cards in their hand with mana cost equal to or less than your empty mana crystals then discards a card of your choice Spell
[D] Guardian of the Wild (5) Deathrattle: Deal damage to all enemy minions equal to your empty Mana Crystals. If you discard this minion deal damage to your Opponent equal to your empty Mana Crystals 4/5 Minion
[WK] Fueled by Hatred (1) Pay up to 10 life. Your opponent reveals all cards with mana cost equal to or less than the life paid then discards a card of your choice. Spell
[WK] Crafty Mage (2) Battlecry: Discard any number of cards at random then give this minion Spell Damage equal to the number of cards discarded Deathrattle: Your opponent draws cards equal to this minions Spell Damage 1/4 Minion
Where does Harrison Jones fall into wow lore or countless other cards?
Those are only some of the cards for a discard theme set... many cards would have their advantages for being discarded and would often be better discarded than played. MTG (the best CTCG there is has used discard mechanics since Alpha) Madness and others.. and is a hugely competitive and fun game with far more thought and strategy than Hearthstone as much as I love HS...
The weapons are examples to explore the possibility as using that slot for other things again like MTG has artifacts and equipment.. as a Mage I'd like to hold a Wand and cast Freeze on'a'mother a few times until it depletes or whatever the case. Medivhs Wand is a great example.
Buddy lay off the Haterade those are just example stats make em whatever you want. Obviously they would need to be balanced for play with each other card in both wild and standard formats.
Hunter what?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think ALL classes should be able to use Weapons and Secrets. I also feel the need to add some Neutral Spells to the game (though weaker than Class specific spells) to help the game grow. I will add cards I think are playable (not overly OP).
Cards will be in text format (how do you guys make those nice card templates?)
[Class] Card Name (mana cost)
Card text
Attack/Health Type
Here goes;
[N] Murloc Hunter (1)
Windfury
Battlecry: Destroy a Murloc
1/3 Minion
[N] Beast Hunter (2)
Stealth
Battlecry: Destroy a Beast
3/2 Minion
[N] Pirate Hunter (3)
Charge
Battlecry: Destroy a Pirate
2/4 Minion
[N] Mech Hunter (4)
Spectral
Battlecry: Destroy a Mech
3/4 Minion
[N] Demon Hunter (5)
Divine Shield
Battlecry: Destroy a Demon
3/5 Minion
[N] Dragon Hunter (6)
Venomous
Battlecry: Destroy a Dragon
4/5 Minion
[N] Bounty Hunter (7)
Taunt
Battlecry: Destroy a Legendary minion
6/4 Minion
[N] Pitiful Hunter (5)
Battlecry: Destroy a minion which costs
(2) or less mana
2/1 Minion
[N] Sacrificial Blade (1)
Cannot attack Heroes
Battlecry: Deal 3 damage to your Hero
3/1 Weapon
[N] Spiked Shield (3)
Battlecry: Gain 3 Armor
After a minion attacks your Hero deal
1 damage to that minion and remove 1
Durability from this weapon
1/3 Weapon
[N] Sceptre of Silencing (3)
Silence any minion
0/2 Weapon
[N] Staff of Restoration (3)
Restore 5 health to any character
0/2 Weapon
[N] Frost Wand (3)
Freeze any character and deal
1 damage to them
0/2 Weapon
[N] Windfury Rune (3)
Give a friendly character Windfury until
the end of turn
0/2 Weapon
[N] Holy Talisman (3)
Give a friendly minion Divine Shield
0/2 Weapon
[N] Antagonizing Whip (3)
Give a friendly minion Enrage
+5 Attack
0/2 Weapon
[N] Cloak of Shadows (3)
Give a friendly minion Stealth
until the end of your next turn
0/2 Weapon
[N] Spectral Orb (3)
Give a friendly minion Spectral
(Can’t be targeted by spells or Hero
Powers)
0/1 Weapon
[N] Vial of Venom (3)
Give a friendly minion Venomous
(Destroy any minion damaged by this
minion)
0/2 Weapon
[N] Trumpet of Haste (3)
Give a friendly minion Charge
0/2 Weapon
[N] Amulet of Immunity (3)
Give a friendly character Immune
until the end of your next turn
0/1 Weapon
[N] Arcane Crown (3)
Give a friendly minion Spell Damage +1
0/2 Weapon
[N] Heroes Banner (3)
Give a friendly minion Taunt
and +2 Health
0/2
[N] Tome of Knowledge (3)
Draw a card
0/2 Weapon
[N] Tome of Secrets (3)
Discover a Secret
0/2 Weapon
[N] Scroll of Summoning (3)
Each Player summons a random minion
from their deck
0/1 Weapon
[N] Scroll of the Undying (3)
Give a friendly minion Deathrattle:
Resummon this minion
0/1 Weapon
[N] Club of the Ogre (3)
50% chance to attack the wrong enemy
3/3 Weapon
[N] Cursed Dagger of Souls (3)
Battlecry: Gain +1 Attack for each minion
you killed this game
You LOSE the game at the end of your turn
×/1 Weapon
[N] Crystal Ball (3)
Look at the cards in your opponents hand
0/2 Weapon
All 0 attack weapons can be considered equipment which acts like a spell with limited Uses to be used only once per turn.
Those xyz hunter cards are absurd. How can you even suggest that be included in the game?
It's just an idea which brings some flavor and more tech choices when building a deck. I think they have reasonable cost to stat/ability for epic rarity
I think we should have more abilities on minions and those are good examples.
Here are a few cards for a discard theme set...
[N] Cid Cycle (2) Legendary
Battlecry: Discard a card then draw a card.
If you discard Cid Cycle, draw a card
3/1 Minion
[N] Fragile Golem (4)
Battlecry: Your opponent may discard any number
of cards, for each card discarded give Decaying Golem
-4/-4
7/7 Minion
[N] Vicious Scorpion (2)
Venomous
Deathrattle: Your opponent discards a card at random
1/2 Minion
[N] Retaliation Rebels (4)
Charge
If you discard Retaliation Rebels
put two copies of it into play
2/1 Minion
[N] Knowledge Seeker (5)
Taunt
Battlecry: Draw a card
If you discard Knowledge Seeker draw two cards
2/4 Minion
[N] Unfortunate Finder (5)
Battlecry: Discover a card that was discarded this game
(By any player)
4/6 Minion
[N] Hidden Sniper (3)
Stealth
Whenever you discard a card deal 2 damage to the enemy Hero
1/4 Minion
[D] Nature’s Wish (3)
Choose One: Discard a card or Draw a card
Spell
[D] Corrupted Mana (4)
Discard a card at random then gain two empty Mana Crystals.
If you discard Corrupted Mana gain two empty Mana Crystals.
Spell
[D] Innervated Sage (2)
Battlecry: Gain two Mana Crystals this turn only.
If you discard Innervated Sage gain an empty Mana Crystal
1/1 Minion
[D] Unnatural Selection (1)
Your opponent reveals all cards in their hand with mana cost
equal to or less than your empty mana crystals then discards a
card of your choice
Spell
[D] Guardian of the Wild (5)
Deathrattle: Deal damage to all enemy minions equal to
your empty Mana Crystals.
If you discard this minion deal damage to your
Opponent equal to your empty Mana Crystals
4/5 Minion
[WK] Fueled by Hatred (1)
Pay up to 10 life. Your opponent reveals all cards with mana cost equal to
or less than the life paid then discards a card of your choice.
Spell
[WK] Crafty Mage (2)
Battlecry: Discard any number of cards at random then give this minion
Spell Damage equal to the number of cards discarded
Deathrattle: Your opponent draws cards equal to this minions Spell Damage
1/4 Minion
Battlecry: Your opponent may discard any number
of cards, for each card discarded give Decaying Golem
-4/-4
7/7 Minion
Most broken card i have ever seen it has no downside
Where does Harrison Jones fall into wow lore or countless other cards?
Those are only some of the cards for a discard theme set... many cards would have their advantages for being discarded and would often be better discarded than played. MTG (the best CTCG there is has used discard mechanics since Alpha) Madness and others.. and is a hugely competitive and fun game with far more thought and strategy than Hearthstone as much as I love HS...
The weapons are examples to explore the possibility as using that slot for other things again like MTG has artifacts and equipment.. as a Mage I'd like to hold a Wand and cast Freeze on'a'mother a few times until it depletes or whatever the case. Medivhs Wand is a great example.
Buddy lay off the Haterade those are just example stats make em whatever you want. Obviously they would need to be balanced for play with each other card in both wild and standard formats.
Hunter what?