Worded it differently. Essentially, the same effect.
"Originally read: At the end of your turn, if this is in your deck, increase it's cost by 1 and give it +1/+1 but not more than 10." Feel like it lost some flavor (because, before, it was like he was training every turn, getting stronger and then arriving) but overall it just gets the point across better in less words.
EDIT: Changed stats from 1 mana 0/3 to 0 mana 0/1. It was unplayable at turn ten in its previous form.
Changed the card yet again. now it does the same thing but less wordy as hell. NOTE: It should read "amount of maximum mana crystals" so it includes spent and unspent.
Not a bad card, it's really good actually. It's pretty weak if you draw it early IMO, but it gets really good if you draw it later on, say at turn 5 (6-mana 5/8 Taunt) or turn 6 (7-mana 6/9 Taunt). If this were to be in the game ATM, it'd be in a pretty good spot since it's versatile in its cost - draw it early, and it becomes a decent enough wall to stop aggro; draw it late, and it acts as a buffer against Jade Golems. Nice card!
Now im kind of worried that it just power creeps on all the vanillas. Like early came its meh, but at 5 mana its a 5/6 (Pit Fighter) at 6 mana its 6/7 with taunt (Boulderfist Ogre) and at 10 mana its 10/11 with taunt (Faceless Behemoth) but Im also thinking the fact that you have to draw it on those late turns to get that benefit, and that it will cost all your mana the turn you draw it makes up for it.
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JMAP94. The best way to love the artist is to love the art.
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Worded it differently. Essentially, the same effect.
"Originally read: At the end of your turn, if this is in your deck, increase it's cost by 1 and give it +1/+1 but not more than 10." Feel like it lost some flavor (because, before, it was like he was training every turn, getting stronger and then arriving) but overall it just gets the point across better in less words.
EDIT: Changed stats from 1 mana 0/3 to 0 mana 0/1. It was unplayable at turn ten in its previous form.
JMAP94. The best way to love the artist is to love the art.
Changed the card yet again. now it does the same thing but less wordy as hell. NOTE: It should read "amount of maximum mana crystals" so it includes spent and unspent.
JMAP94. The best way to love the artist is to love the art.
So if you draw it at 10 mana it cannot be played because it costs 11?
Also typo. Use "Its" instead of "it's".
Not a bad card, it's really good actually. It's pretty weak if you draw it early IMO, but it gets really good if you draw it later on, say at turn 5 (6-mana 5/8 Taunt) or turn 6 (7-mana 6/9 Taunt). If this were to be in the game ATM, it'd be in a pretty good spot since it's versatile in its cost - draw it early, and it becomes a decent enough wall to stop aggro; draw it late, and it acts as a buffer against Jade Golems. Nice card!
It should be 0 mana 0/2, because it's unplayable if you have 10 mana crystals.
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very good point!, and that would buff the card a bit, but then its too strong, damn.
You know what, im going to have to make it a 0/1 at zero. that hurts a bit from the flavor, but it works
JMAP94. The best way to love the artist is to love the art.
Now im kind of worried that it just power creeps on all the vanillas. Like early came its meh, but at 5 mana its a 5/6 (Pit Fighter) at 6 mana its 6/7 with taunt (Boulderfist Ogre) and at 10 mana its 10/11 with taunt (Faceless Behemoth) but Im also thinking the fact that you have to draw it on those late turns to get that benefit, and that it will cost all your mana the turn you draw it makes up for it.
JMAP94. The best way to love the artist is to love the art.