Beast Druid is a very tempo heavy deck, so making flashy cards that result in tempo loss when play on curve is imo counter productive. Hence I decide to go for something simple
It can actually get in your way if you're trying to use Mark of Y'Shaarj. However, preventing your Beast from being taken out by enemy spells more than make up for it. If you have no Beasts, she's still a perfect 4/5 vanilla body that can trade effectively.
My entry for this week. Imo beast druid was running out of fuel too early. Wildcaller would serve as a nice body and let you draw one of your precious beasts after being destroyed. Now i wonder whether i should kinda improve his stats, but i don't want it to be overpowered.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Synergistic removal with beasts, with and added card draw. I think is not necessary to mention Charge in the card beacuse is implicit on the 'must' clause. If your turn ends and you didn't attack with your beast, it is returned to your deck.
In the actual Beast Druid deck, the outcomes can be: Enchanted Raven, Mounted Raptor or Stranglethorn Tiger. The first is underwhelming, the second one is average, and the third one is above average. So I think it is balanced.
But you can tune your deck to get the most out of this card. Thanks to 'transform' beasts (Druid of the Saber and others) you can add only higher cost beasts to synergize the most with Wild Charge. Special mention to Stranglethorn Tiger and Stampeding Kodo, because if they survive, you have them next turn to play on curve.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Potential creatures: Druid of the Claw (Charge), Druid of the Claw (Taunt), Druid of the Fang, Druid of the Flame (5/2), Druid of the Flame (2/5), Sabertooth Lion (2/1 Charge), and Sabertooth Panther (3/2 Stealth).
Behold Lunara, the daughter of Cenarius!
Beast Druid is a very tempo heavy deck, so making flashy cards that result in tempo loss when play on curve is imo counter productive. Hence I decide to go for something simple
It can actually get in your way if you're trying to use Mark of Y'Shaarj. However, preventing your Beast from being taken out by enemy spells more than make up for it. If you have no Beasts, she's still a perfect 4/5 vanilla body that can trade effectively.
REMOVED
A little change from the original version, from 4/4 to a 3/3. Hoping that will help.
My entry for this week. Imo beast druid was running out of fuel too early. Wildcaller would serve as a nice body and let you draw one of your precious beasts after being destroyed. Now i wonder whether i should kinda improve his stats, but i don't want it to be overpowered.
This is a help to beast Druid and serves as a counter to Hex. Notice that this creates Excess Mana when you have 10 mana.
Let's put some cross tribe synergy in there.
Potentially infinite value, if you play your cards right...
#gNOmeferatu
REMOVED
REMOVED
The joke is you.
Used Holy Wrath as a reference. This card encourages the use of high cost Beasts.
Flame Leviathan effects can be cool when they're on cards better than Flame Leviathan...
Building Quirky Decks Every Week, Loving Life at Rank 15!
Thoughts: Enforce trade from opponent, else suffer the possibility of larger consequences. Can also be given taunt as an immediate solution.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
Edit: It's a rare card.
Actually it's familiar pre-nerf savagery and warlock's shadowflame (without destroying it). But this time it requires a friendly beast.
This is 5 mana because it can be really strong. I don't want to make a global druid card. Just wanted make better aoe card for beast druids.
Great against midrange decks, probably it will be slow against aggro. Because of it's cost.
Synergistic removal with beasts, with and added card draw. I think is not necessary to mention Charge in the card beacuse is implicit on the 'must' clause. If your turn ends and you didn't attack with your beast, it is returned to your deck.
In the actual Beast Druid deck, the outcomes can be: Enchanted Raven, Mounted Raptor or Stranglethorn Tiger. The first is underwhelming, the second one is average, and the third one is above average. So I think it is balanced.
But you can tune your deck to get the most out of this card. Thanks to 'transform' beasts (Druid of the Saber and others) you can add only higher cost beasts to synergize the most with Wild Charge. Special mention to Stranglethorn Tiger and Stampeding Kodo, because if they survive, you have them next turn to play on curve.