It's kinda sad that Priest has become the worst class, so I'm making cards for Priest. Rightnow Priest is lacking in everything: creatures, removals, survivability and damage, but most importantly, Priest has become not like Priest, he's not good at his job: keeping minions alive. Right now he is an awkward mixture of other classes.
Here I'm posting cards that help to make the class great again.
The concept is very simple, but makes Priest significantly stronger. You can play it just on T3 to create pressure, and when played on T5 with your hero power or spells, it creates lots of extra value by saving a minion or yourself. Note that it doesn't double the damage you deal with healing under Embrace the Shadow or Auchenai Priestess
If you want Priest to be good - Play wild. Nzoth priest is arguably one of the absolute top tier decks, and absolutely hair tearing to play against. See for yourselves.
If you want Priest to be good - Play wild. Nzoth priest is arguably one of the absolute top tier decks, and absolutely hair tearing to play against. See for yourselves.
Aye, a Deathrattle deck performs well in a format with broken and stupid Deathrattles.
This card is far less mana-efficient than Cabal Shadow Priest, but far more useful. It is available early against threats like Imp Gang Boss, and can remove big threats like Highmane Savannah after trading into it. This can improve Priest's removal.
I have been experimenting with Prohet Velen OTK decks and i was pleasently surprised by how flexible it is with the new Kharazan cards and Yogg-Saron as a plan B as it plays a lot of spells even early on in the game.
This card is far less mana-efficient than Cabal Shadow Priest, but far more useful. It is available early against threats like Imp Gang Boss, and can remove big threats like Highmane Savannah after trading into it. This can improve Priest's removal.
This card is far less mana-efficient than Cabal Shadow Priest, but far more useful. It is available early against threats like Imp Gang Boss, and can remove big threats like Highmane Savannah after trading into it. This can improve Priest's removal.
Way way stronger than Shadow Madness, also attack or health is fundamentally problematic.
The concept is very simple, but makes Priest significantly stronger. You can play it just on T3 to create pressure, and when played on T5 with your hero power or spells, it creates lots of extra value by saving a minion or yourself. Note that it doesn't double the damage you deal with healing under Embrace the Shadow or Auchenai Priestess
Yah man just attach every legendary power out there to priest basic cards. That will save priest in no time.
I have been experimenting with Prohet Velen OTK decks and i was pleasently surprised by how flexible it is with the new Kharazan cards and Yogg-Saron as a plan B as it plays a lot of spells even early on in the game.
Is it a resurrect Priest with Velen OTK? My resurrect Priest uses Medivh and Mind Control for late game, and it works splendid well as in late game I have an endless swarm of big creatures and lots of removals.
The concept is very simple, but makes Priest significantly stronger. You can play it just on T3 to create pressure, and when played on T5 with your hero power or spells, it creates lots of extra value by saving a minion or yourself. Note that it doesn't double the damage you deal with healing under Embrace the Shadow or Auchenai Priestess
Yah man just attach every legendary power out there to priest basic cards. That will saveWe priest in no time.
We have secrets cost 0 3/3/4, gains divine shield when targeted by spell 3/3/4, and other more powerful effects. This certainly is not broken.
The concept is very simple, but makes Priest significantly stronger. You can play it just on T3 to create pressure, and when played on T5 with your hero power or spells, it creates lots of extra value by saving a minion or yourself. Note that it doesn't double the damage you deal with healing under Embrace the Shadow or Auchenai Priestess
Yah man just attach every legendary power out there to priest basic cards. That will saveWe priest in no time.
We have secrets cost 0 3/3/4, gains divine shield when targeted by spell 3/3/4, and other more powerful effects. This certainly is not broken.
It does use ressurect but not always as a tempo card , i use very few low cost cards and quite a few 4-5 drops so that i get value out of Ressurect rather early in the game to either draw more or keep those priests of the fiest/auchenai soul priestess on the board as long as possible , it usually distract the enemy long enough for me to get the combo pieaces even against aggro (well ofc when i dont have a terrible hand).
As for Medhiv, i couldnt fit high cost spells in this deck so i couldn't find a spot for him (i don't even run Entomb) , i also though about Arcane giants as its really really easy to play them for a low mana cost even in the mid game with this deck but unfprtunately i couldnt find a spot for them eaither as they don't have any synergie with my winning conditions so i couldn't cut any cards for them , i'd rather run a Forbidden shaping to play a better yogg at turn 10 when needed.
I also run 2 embrace the shadows , the synergy that this card has is actually crazy with this deck with 2 Cercles of healing and Flash Heals,the deck overall support the deal dmg with your healing very very well(due to ressurect Auchenai i.e) that i can easily keep cercle in my starting hand against aggro which not always the case with other priest decks.
Yogg was announced to be nerfed only recently , he fits incerdibly well in this deck and has changed the course of many unwinnable games for me , i hope the nerf won't hit him that hard as i have no replacement for him and will probably never have.
What about a card that casts divine shield on random friendly target whenever a target is healed?
I think that would help priest a lot, synergising healing, which is the class core mechanic, with something in theme that also helps maintain board presence.
It's kinda sad that Priest has become the worst class, so I'm making cards for Priest. Rightnow Priest is lacking in everything: creatures, removals, survivability and damage, but most importantly, Priest has become not like Priest, he's not good at his job: keeping minions alive. Right now he is an awkward mixture of other classes.
Here I'm posting cards that help to make the class great again.
The concept is very simple, but makes Priest significantly stronger. You can play it just on T3 to create pressure, and when played on T5 with your hero power or spells, it creates lots of extra value by saving a minion or yourself. Note that it doesn't double the damage you deal with healing under Embrace the Shadow or Auchenai Priestess
I guess a decent 2 drop would be better since we are lacking good 2 drop minions, plus we need some way to counter aggro ASAP
Main priest and hate aggro
If you want Priest to be good - Play wild. Nzoth priest is arguably one of the absolute top tier decks, and absolutely hair tearing to play against. See for yourselves.
The pioneers used to ride these babies for miles
Introduce new priest hero
This card is far less mana-efficient than Cabal Shadow Priest, but far more useful. It is available early against threats like Imp Gang Boss, and can remove big threats like Highmane Savannah after trading into it. This can improve Priest's removal.
I have been experimenting with Prohet Velen OTK decks and i was pleasently surprised by how flexible it is with the new Kharazan cards and Yogg-Saron as a plan B as it plays a lot of spells even early on in the game.
It does use ressurect but not always as a tempo card , i use very few low cost cards and quite a few 4-5 drops so that i get value out of Ressurect rather early in the game to either draw more or keep those priests of the fiest/auchenai soul priestess on the board as long as possible , it usually distract the enemy long enough for me to get the combo pieaces even against aggro (well ofc when i dont have a terrible hand).
As for Medhiv, i couldnt fit high cost spells in this deck so i couldn't find a spot for him (i don't even run Entomb) , i also though about Arcane giants as its really really easy to play them for a low mana cost even in the mid game with this deck but unfprtunately i couldnt find a spot for them eaither as they don't have any synergie with my winning conditions so i couldn't cut any cards for them , i'd rather run a Forbidden shaping to play a better yogg at turn 10 when needed.
I also run 2 embrace the shadows , the synergy that this card has is actually crazy with this deck with 2 Cercles of healing and Flash Heals,the deck overall support the deal dmg with your healing very very well(due to ressurect Auchenai i.e) that i can easily keep cercle in my starting hand against aggro which not always the case with other priest decks.
Yogg was announced to be nerfed only recently , he fits incerdibly well in this deck and has changed the course of many unwinnable games for me , i hope the nerf won't hit him that hard as i have no replacement for him and will probably never have.
I absolutely love this deck :)
What about a card that casts divine shield on random friendly target whenever a target is healed?
I think that would help priest a lot, synergising healing, which is the class core mechanic, with something in theme that also helps maintain board presence.
Not sure if a good idea or not.
Maybe it should also say, Molten Giants cost 10 more.