This was my idea of a subject where you could increase the maximum health of your hero, but could also be used in the late game for restoring a bit of hp.
This was my first time for an entry so I'm a bit new to this :/ any help would be appreciated.
Just for your notice you have to post the card to imgur or someting and then copy the image link and put that in where the image is going to be. For example I cant see your card now. also hearthcards will delete your card in 3 days or so, so you have to have it on a stable site.
For those wondering about the Remove effect, it is similar to Discard except it does not interact with discard based effects. Should you chose to remove all of your minions, all minions in the deck and battlefield will be removed.
Theoretically a tool for aggro shaman - they don't really need it in the current meta, but it's a cool effect and who says it has to be designed for the current meta anyway. Think of it as an untargetable minion (ala the Medivas in the Portal Party brawl, or the portals in the Netherspite encounter) that's locked to the center of the board for both players, splitting the game into two boards. One particular use is for something like a bypassing Taunt minions to go face - to properly block, a defending player would need a Taunt minion to either side of the Sundering. Of course, that also means that if the shaman splits their forces, it can be trickier to overcome the Taunt...
Note that it explicitly only blocks minions attacking. Battlecries can freely target across the Sundering, and AoE spells affect both sides. I haven't actually decided how to handle summoned minions - I'm thinking that stuff like Obisidian Destroyer always summons on its own side of the divide, and spell or hero power generated tokens always go to one side unless it's full. Unleash the Hounds probably always spawns its minions directly opposite enemy minions.
I really think a card like this would be friggen awesome, I think It could work really well with the whole class stealing rogue deck if the card is changed to only swap decks and not just hands. I really want this deck for a mill deck though, imagine a deck that you include every card draw you can and then give your opponent like a 4 card deck. You could also just build a shit deck and pray you can stall the game or something.
I put it at 5 mana as it gives zoo / aggro decks time to get a board before this can shut it down. It offers an interesting trade-off: the hero power is targetable, this does more damage, but costs 2 mana, which is more expensive than the original spell. Using your hero power would not trigger spell interactions like Archmage Antonidas, Yogg, etc.
Comes from the quest chain 'The Missing Diplomat'.
https://imgur.com/a/PrD0r
This was my idea of a subject where you could increase the maximum health of your hero, but could also be used in the late game for restoring a bit of hp.
This was my first time for an entry so I'm a bit new to this :/ any help would be appreciated.
Just for your notice you have to post the card to imgur or someting and then copy the image link and put that in where the image is going to be. For example I cant see your card now. also hearthcards will delete your card in 3 days or so, so you have to have it on a stable site.
.
So to be brief I will explain the card. You will see three cards in your opponent's deck. You choose one and it will have this effect on it:
You then Discover these three options:
My Entry for this week's Card Design Competition - Season 8.16:
For those wondering about the Remove effect, it is similar to Discard except it does not interact with discard based effects. Should you chose to remove all of your minions, all minions in the deck and battlefield will be removed.
"Science isn't about why! Its about why not!"
This ought to stem some of that aggro and midrange, plus it allows priest to be somewhat aggro without forcing in aggro minions.
Theoretically a tool for aggro shaman - they don't really need it in the current meta, but it's a cool effect and who says it has to be designed for the current meta anyway. Think of it as an untargetable minion (ala the Medivas in the Portal Party brawl, or the portals in the Netherspite encounter) that's locked to the center of the board for both players, splitting the game into two boards. One particular use is for something like a bypassing Taunt minions to go face - to properly block, a defending player would need a Taunt minion to either side of the Sundering. Of course, that also means that if the shaman splits their forces, it can be trickier to overcome the Taunt...
Note that it explicitly only blocks minions attacking. Battlecries can freely target across the Sundering, and AoE spells affect both sides. I haven't actually decided how to handle summoned minions - I'm thinking that stuff like Obisidian Destroyer always summons on its own side of the divide, and spell or hero power generated tokens always go to one side unless it's full. Unleash the Hounds probably always spawns its minions directly opposite enemy minions.
My entry for Rogue, a sister card for Preparation
Honesty leads toward victory... or toward defeat; it mostly depends on your deck.
Make Paladin great again!
Edit: Changed host of image.
"Entrance fee: 150 gold"
The attack bonus stacks if you play 2 of these, making it +2 attack to your weapons.
Art by Jung Park.
I hope the effect is clear enough so that there's no confusion.
Click to see my Hearthstone projects:
http://imgur.com/O1ZR5FS
I really think a card like this would be friggen awesome, I think It could work really well with the whole class stealing rogue deck if the card is changed to only swap decks and not just hands. I really want this deck for a mill deck though, imagine a deck that you include every card draw you can and then give your opponent like a 4 card deck. You could also just build a shit deck and pray you can stall the game or something.
Having a stacking effect is not required for a discard lock deck :D
Flavour Text: Enemy of mine.
So its a Justicar Trueheart spell for thief rogues, and mix with Shadowform aswell.
Good Luck to everyone.
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
I put it at 5 mana as it gives zoo / aggro decks time to get a board before this can shut it down. It offers an interesting trade-off: the hero power is targetable, this does more damage, but costs 2 mana, which is more expensive than the original spell. Using your hero power would not trigger spell interactions like Archmage Antonidas, Yogg, etc.
Comes from the quest chain 'The Missing Diplomat'.
Warlock spell that modifies the ability power. Using the spell twice will further improve the ability, similar to Shadowform.