3 is too complicated. 1 is overpowered. 2 seems like the only reasonable card.
1.Considering arcane missiles is 1 mana for 3 that card doesn't seem overpowered at all.
2. Could see some play, could fuck up with your opponents combo, I like it. Really fun.
3. How is that too complicated? Takes double damage and deals half damage when being attacked. It's not the first we've seen of the "take double damage" mechanic
1. For 10 mana it can deal 20 damage to random enemies which most likely clear the board and on empty board it's 20 damage to enemy hero. It's really OP. Also compare to Avenging Wrath
2. Seems ok, but if you want realistic card, I must say that, as I remeber I read somewhere Blizzard would never implement such mechanic, see also pre-nerf Illidan Stormrage.
3. Seems not overpowered, but totally unplayable, I don't think this would go far in any card design competition.
3 is too complicated. 1 is overpowered. 2 seems like the only reasonable card.
1.Considering arcane missiles is 1 mana for 3 that card doesn't seem overpowered at all.
2. Could see some play, could fuck up with your opponents combo, I like it. Really fun.
3. How is that too complicated? Takes double damage and deals half damage when being attacked. It's not the first we've seen of the "take double damage" mechanic
1. Arcane missile deals 1 dmg each missile. This deals 2 damage per missile for possibly 10 missiles. It's op as hell. Not only that but it completely defeats the purpose of running arcane shot in a deck. It defeats the purpose of running arcane shot entirely, if I play this card at 2 mana, it deals 4 damage, whereas arcane shot only deals 2 at 2 mana cost.
3. It's not overly complicated, it's needlessly complicated. You brought up 2 of the 3 conditions of the card. Immune while attacking (1), Takes double damage (2), deals half damage while being attacked (3). It could stand to lose a condition.
3 is too complicated. 1 is overpowered. 2 seems like the only reasonable card.
1.Considering arcane missiles is 1 mana for 3 that card doesn't seem overpowered at all.
2. Could see some play, could fuck up with your opponents combo, I like it. Really fun.
3. How is that too complicated? Takes double damage and deals half damage when being attacked. It's not the first we've seen of the "take double damage" mechanic
1. Arcane missile deals 1 dmg each missile. This deals 2 damage per missile for 10 missiles. It's op as hell. Not only that but it completely defeats the purpose of running arcane shot in a deck. It defeats the purpose of running arcane shot entirely, if I play this card at 2 mana, it deals 4 damage, whereas arcane shot only deals 2 at 2 mana cost.
3. It's not overly complicated, it's needlessly complicated. You brought up 2 of the 3 conditions of the card. Immune while attacking (1), Takes double damage (2), deals half damage while being attacked (3). It could stand to lose a condition.
1. Oh, right. I was thinking 1 damage per shot. My bad
3. I guess, oh well it's a pretty terrible card
So I want to address all the things here. the forbidden arrows thing I thought was pretty OP too, but I didn't know how to nerf it without it being a SUPER overpriced Arcane Missiles. Making it only hit minions maybe?
I don't want to take off a condition from the 3rd one, but it is a bit complicated (compared to other cards). However, I don't find it terrible or OP.
The 2nd one might be the one though... Well, here goes!
What do you mean, here goes? Where are you trying to submit this?
They're doing a second contest at myminifactory.com
That competition is mainly about the look of your card. It's a 3D design site, after all. It doesn't make any sense to be presenting ideas for it without the artwork.
the forbidden arrows thing I thought was pretty OP too, but I didn't know how to nerf it without it being a SUPER overpriced Arcane Missiles. Making it only hit minions maybe?
That's a buff, not a nerf. It turns it into reliable board clear.
the forbidden arrows thing I thought was pretty OP too, but I didn't know how to nerf it without it being a SUPER overpriced Arcane Missiles. Making it only hit minions maybe?
That's a buff, not a nerf. It turns it into reliable board clear.
Should I make it cost 3, maybe? So it maxes out at 14 damage?
What do you mean, here goes? Where are you trying to submit this?
They're doing a second contest at myminifactory.comThat competition is mainly about the look of your card. It's a 3D design site, after all. It doesn't make any sense to be presenting ideas for it without the artwork.
That competition is mainly about the look of your card. It's a 3D design site, after all. It doesn't make any sense to be presenting ideas for it without the artwork.
Why spend forever searching for all three pictures when you can just find one when you're ready to submit? You aren't paying much attention, are you?
3. Far too strange effect and hardly worth playing since it might as well be a 5/5. Even if it only had the "Immune while attacking" it still wouldn't be played when compared to any of the other new 10 mana cards.
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CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist --- Click on the images below to check out my different custom card threads!
So I have made 3 cards, and am deciding between them.... I think the forbidden cards have no promise against the 10-cost cards... So idk
(No pictures)
1. Forbidden Arrows-0 mana-epic-Spend all your mana. For each mana crystal spent, cast an Arcane Shot at a random enemy.
(Flavor Text): For those who like bows, but aren't the best at aiming.
2. Goroshthith, Chaos Unrelenting-10 cost legendary-7/7 minion- Both players discard between one and three cards (at random) and draw 2 cards.
(Flavor Text): Hoping and praying to discard your opponent's C'thun. Or Deathwing.
3. Nak'Gath, Collector of Souls-10 cost legendary- 10/10 minion- Immune while attacking. Takes double damage. Deals 5 damage less when being attacked.
(Flavor Text) He's taking self-defense lessons.
[Insert cool/funny thing here]
3 is too complicated. 1 is overpowered. 2 seems like the only reasonable card.
Nak'Gath, Collector of Souls-10 cost legendary- 5/5 minion- Immune and +5 attack while attacking.
I think first is too op. Second blizzard said something about not discarding opponents cards and third is too complicated. But yeah second is best.
Millhouse Manastorm My favourite card to get from packs... Count: 3
Fan creations belong in the Fan Creations forum.
moved
[Insert cool/funny thing here]
The Whispers of the Old Gods competition is over, so you can't submit anything.
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[Insert cool/funny thing here]
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
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1. I think its far too broken.
2. Discarding for the opponent? No way.
3. Far too strange effect and hardly worth playing since it might as well be a 5/5. Even if it only had the "Immune while attacking" it still wouldn't be played when compared to any of the other new 10 mana cards.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
1. Way, way, waaaaaaay too powerful.
2. I like the discard component (at that high mana specifically), I don't like the RNG.
3. Way, way, waaaaaaay too weak. Also too complex.