First Blood is a neat idea, and I was actually thinking of something like Widow's Wick recently. Both good ideas. Here's one I came up with a while ago:
Originally I had the cost at 5, but it seems when I saved it to imgur I had decided to make it 4. More balanced at 5, but might be too weak to see play. Anyway, was meant to give rogues good board clear with combo to keep it flavorful. With this and a good draw mechanic, rogues could actually become a viable control class.
Seems too strong imo. Could easily cost 5, considering the other Rogue board removals aren't too good either.
You do realize that this doesn't damage the enemy hero, meaning that without the combo it's a strictly worse Consecration?
Yes, and Paladins also don't have Preparation, that gives them a 1 mana Consecration. Protip: Never compare class cards between two different classes.
In addition, if you look at other Combo cards, the general power level of them is below curve without the Combo effect, and above curve with it, e.g. Eviscerate: 2 damage for 2 mana is pretty bad, but 4 damage for 2 is great. Thus, it is intended to be a strictly worse concecration without the combo effect.
First Blood is a neat idea, and I was actually thinking of something like Widow's Wick recently. Both good ideas. Here's one I came up with a while ago:
Originally I had the cost at 5, but it seems when I saved it to imgur I had decided to make it 4. More balanced at 5, but might be too weak to see play. Anyway, was meant to give rogues good board clear with combo to keep it flavorful. With this and a good draw mechanic, rogues could actually become a viable control class.
Seems too strong imo. Could easily cost 5, considering the other Rogue board removals aren't too good either.
You do realize that this doesn't damage the enemy hero, meaning that without the combo it's a strictly worse Consecration?
Yes, and Paladins also don't have Preparation, that gives them a 1 mana Consecration. Protip: Never compare class cards between two different classes.
Tbh, I don't like that Protip at all (read it many times in other threads as well). As a player, I view the game as a whole, not each class separately (it's not that I unlock stronger classes later in the game either to do that).
If we are to compare it with Paladin though, they can still combo it with Equality, which can also get comboed with Wild Pyro and the fact that Consecration hits face is because Paladins have no reach other than weapons and Hammer of Wrath.
As for the card, I do agree with Kargen. Perhaps if you make it deal 1 damage to all enemy minions. Combo: Deal 3 instead, might be more balanced.
First Blood is a neat idea, and I was actually thinking of something like Widow's Wick recently. Both good ideas. Here's one I came up with a while ago:
Originally I had the cost at 5, but it seems when I saved it to imgur I had decided to make it 4. More balanced at 5, but might be too weak to see play. Anyway, was meant to give rogues good board clear with combo to keep it flavorful. With this and a good draw mechanic, rogues could actually become a viable control class.
Seems too strong imo. Could easily cost 5, considering the other Rogue board removals aren't too good either.
You do realize that this doesn't damage the enemy hero, meaning that without the combo it's a strictly worse Consecration?
Yes, and Paladins also don't have Preparation, that gives them a 1 mana Consecration. Protip: Never compare class cards between two different classes.
Tbh, I don't like that Protip at all (read it many times in other threads as well). As a player, I view the game as a whole, not each class separately (it's not that I unlock stronger classes later in the game either to do that).
If we are to compare it with Paladin though, they can still combo it with Equality, which can also get comboed with Wild Pyro and the fact that Consecration hits face is because Paladins have no reach other than weapons and Hammer of Wrath.
As for the card, I do agree with Kargen. Perhaps if you make it deal 1 damage to all enemy minions. Combo: Deal 3 instead, might be more balanced.
I think each class has their own flavor and mechanics and the balance of that class revolves more or less around that. To not get lost in all the balance issues, it's just best not to delve into cross-class evaluation, otherwise there'd be hundreds of threads as to why Mortal Strike is a strictly worse Fireball, or why Darkbomb doesn't freeze the target like Frostbolt. I mean just look at Recycle and Entomb to get a clearer idea of this. Druid are known for weaker, less effective removal ( or as Nox describes it, breeding new life from death, be it drawing cards, giving a random minion or returning the card into your deck), whereas Priests are known for being card-thieves, in the sense they steal your thoughts via Mindgames and Thoughtsteals.
First Blood is a neat idea, and I was actually thinking of something like Widow's Wick recently. Both good ideas. Here's one I came up with a while ago:
Originally I had the cost at 5, but it seems when I saved it to imgur I had decided to make it 4. More balanced at 5, but might be too weak to see play. Anyway, was meant to give rogues good board clear with combo to keep it flavorful. With this and a good draw mechanic, rogues could actually become a viable control class.
Seems too strong imo. Could easily cost 5, considering the other Rogue board removals aren't too good either.
You do realize that this doesn't damage the enemy hero, meaning that without the combo it's a strictly worse Consecration?
Yes, and Paladins also don't have Preparation, that gives them a 1 mana Consecration. Protip: Never compare class cards between two different classes.
Tbh, I don't like that Protip at all (read it many times in other threads as well). As a player, I view the game as a whole, not each class separately (it's not that I unlock stronger classes later in the game either to do that).
If we are to compare it with Paladin though, they can still combo it with Equality, which can also get comboed with Wild Pyro and the fact that Consecration hits face is because Paladins have no reach other than weapons and Hammer of Wrath.
As for the card, I do agree with Kargen. Perhaps if you make it deal 1 damage to all enemy minions. Combo: Deal 3 instead, might be more balanced.
I think each class has their own flavor and mechanics and the balance of that class revolves more or less around that. To not get lost in all the balance issues, it's just best not to delve into cross-class evaluation, otherwise there'd be hundreds of threads as to why Mortal Strike is a strictly worse Fireball, or why Darkbomb doesn't freeze the target like Frostbolt. I mean just look at Recycle and Entomb to get a clearer idea of this. Druid are known for weaker, less effective removal, whereas Priests are known for being card-thieves.
It's not so much the cards themselves as standalones that I compare but rather the synergy of the class as a whole that's been given with expansions. Also, the fact that Rogue has received crap simply because some of their class cards are either useless or broken (Shadowstep, Conceal etc.), is what made me think outside the box but make some comparisons every now and then.
If I am to compare your examples though, I'd say that Mortal Strike is perfectly balanced and fits warrior's flavor perfectly, while Fireball is also quite balanced since mages are allowed powerful spells, due to their inclination in magic (I wouldn't be too frustrated though if they decide to change it to 5 damage). As for Recycle it doesn't need comparison with other cards to see that it's crap (Entomb is also way better than Assassinate :P). At 4 mana it would have been perfect imo, while keeping the idea of expensive removal for Druids (not that they need it).
We need better weapons and better board clear, then the class has a chance to be competitive.
Be there, or be squared!
All are great idea, nice work bro
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
*Almost two weeks in and still no Rogue cards.*
Rogue's the only class that hasn't had a card revealed so far. I think they forgot it existed.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Well, the first Rogue card has RNG attached. Ayy.. :/
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
The Legendary was super cool + the toxins really make way for some more interesting cards that work around them. Will be posting soon. :)
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Demonic Mischief should change to 2 mana based on Renounce Darkness :P
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes