If you don't think Anyfin is disgustingly OP, then you haven't been on the wrong side of a 40-to-nothing defeat because of it. 30HP, 10 armor, anyfin turn .... wipe out. Please elaborate on how this is not OP? It's all over the ladder too, and being run by terrible players. All they need do is buy time, kill all their murlocs, heal, and await turn 10, job done. You'll blow a tonne of resources trying to prevent it, but there's little you can do most times.
I was previously in favour of a nerf to Kill Command such that it couldn't target players but FaceHunter is no longer the problem that it used to be.
The metagame would be more varied if Dr. Boom and Piloted Shredder received very slight nerfs but I don't believe that they have any detrimental effect on the metagame other than lack of variety.
I'd also nerf Emperor Thaurissan such that he can't reduce costs to below 1, as per Summoning Portal. The Emperor isn't an issue in today's metagame but has been previously and limits design space.
But Mysterious Challenger is the only card which Blizzard, with their general reluctance to nerf cards, will actually be looking at.
If you don't think Anyfin is disgustingly OP, then you haven't been on the wrong side of a 40-to-nothing defeat because of it. 30HP, 10 armor, anyfin turn .... wipe out. Please elaborate on how this is not OP? It's all over the ladder too, and being run by terrible players. All they need do is buy time, kill all their murlocs, heal, and await turn 10, job done. You'll blow a tonne of resources trying to prevent it, but there's little you can do most times.
Clearly, you've never played Anyfin decks, lol
First of all, No one is doing 30 hp, 10 armor worth of hp with 1 Anyfin play. If you ever played one, you know that the deck runs two for a reason. The first one is usually to clear the board and set up for lethal which takes an entire turn or if you're ahead to get some damage in and forces answers. Then with teh SECOND Anyfin you do insane amounts of damage because you managed to drag the game out long enough.
What about healing and board clearing to set up for an endgame win is op? By your definition every control deck is OP by nature, lol. That is what control decks do, they stall the game out to secure a win endgame.
There's a reason it's not even considered a top deck in competitive HS. Even for laddering purposes, other control decks are better, like freeze mage. It's ranked pretty mediocre because it's not OP. It may be frustrating, sure, but not OP. And idk what ladder you're playing on but I've seen maybe 3 on my way to rank 3, def not " all over ladder".
Anything that heals, this is suppose to be a quick card game
What gave you that totally incorrect impression? If it was supposed to be such a "quick" game then it wouldn't have cards such as heals, ysera, ice block, lay on hands etc etc.. It certainly wouldn't have reno.
Divine Favor - 3 mana, if you have 2 or less cards draw 3 cards, if not draw 1.
Mysterious Challenger - 7 mana, put three copies of secrets in your deck on to the battlefield. Or Battlecry: Destroy your all uthers in 10 kilometers radius.
These are just my suggestions for nerfs. No need for the Warsong Commander treatment, just little tweaks to keep them powerful, but not 'absurdly' so.
Dr. Boom. - Take him down to a 7/5. You're not changing the mechanics of the card, and you're still getting 9/7 for 7 with 2-8 random damage, but that 5 health makes it significantly easier to remove boom, while still keeping the stickyness of the bots.
Mysterious Challenger. Make it play secrets from your hand instead of deck. Getting 5 mana worth of secrets on turn 6 is like playing a 1 mana 6/6, before drawing 5 cards which all happen to be secrets and then playing them. If it takes them from your hand, yes you're still getting the discount, but the power of it comes at the cost of having to hold on to potentially useful secrets.
Savage Roar Make it only give minions attack. As a druid player I knowledge how powerful 14 damage from nothing is. Taking 2 damage from that combo feels like just the sweet spot for what the combo should provide. Not too powerful, but rewarding nontheless.
There was a thread like this once, and when I said Dr. Boom as number 1, 2, 3, 4 and 5, someone reported me and I got 5 Warning Points for non-constructive posting ;-)
But this time I don't want a Dr. Boom nerf anymore.
Anything that heals, this is suppose to be a quick card game
What gave you that totally incorrect impression? If it was supposed to be such a "quick" game then it wouldn't have cards such as heals, ysera, ice block, lay on hands etc etc.. It certainly wouldn't have reno.
I don't know ,their slogan on their site perhaps?
A fast-paced strategy card game for everyone.
Deceptively Simple. Insanely Fun.
And like their videos where they say that they wanted to make a game you could play while on a break or while on a bus or somthing like that.
And way to go to cut out the sweet parts in my original statment whereas i compare it to games i dont think it should be like. Do that in court and you're in for quite a lot of trouble. Besides where does your harsh words come from? "totally incorrect"? Where lies you proof? Ofc you can have such cards as well, it can be a quick game even though you slow it down somewhat for a turn or two. Just cuz you have a life buoy doesn't mean that you are suppose to drown, it's just there. Same thing goes here, you can have those cards as well, it can still be a fast game.
Maybe you just don't understand what it means. It says fast paced. not fast games. Auto Racing is fast paced... but they are often long races.
Mysterious Challenger - Wtf were they thinking?!? Body too big, effect too strong for mana cost. What a joke.
Divine Favor - Let's punish card advantage.. that makes sense. Terrible design.
Anyfin Can Happen - Personally I haven't come across this much but it is pretty obvious OP. I thought Blizzard said any OTK is discouraged so this should be on the chopping block.
MC is the only Opie Opie that deserves a real nerf! 1) [card]Mysterious Challenger[/card] Make it a legendary neutral (that only works for paladin's secret) and give paladin another epic. 2) Savage Roar Give all your MINIONS +2 attack this turn. 3) Druid of the Claw make it 4/3
If I have to pick 2 others, Piloted Shredder (to a 3/3) and Dr. Boom (specifically drop the range on his boombots damage) could take the hit and possibly improve the game in the process. I don't see either of them as broken, but I accept the possibility that a nerf could improve them.
Mysterious Challenger (Add a copy of each Secret you've played on the battlefield. After playing this card the counter will reset). Prevents thinning out your deck.
Unstable Portal (Add a random minion to your hand. It costs (2) less)
Goblin Blastmage (If you have a Mech, deal two random damage to enemy characters)
Honorable mentions to Mechwarper (Next Mech you summon costs (1) less) and Divine Favor (Draw a card and one additional card every turn afterwards. Lasts for a maximum of three turns or until you have as many in your hand as your opponent. Effect can't be stacked)
Lol blizzard should hire you for your stellar card text ideas
There was a thread like this once, and when I said Dr. Boom as number 1, 2, 3, 4 and 5, someone reported me and I got 5 Warning Points for non-constructive posting ;-)
But this time I don't want a Dr. Boom nerf anymore.
sorry that I mentioned more than 3 cards, but Paladin has so many OP cards.
How does one get this favor from Devin? Do I have to help him move out of his parent's basement or something?
Rollback Post to RevisionRollBack
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
If you don't think Anyfin is disgustingly OP, then you haven't been on the wrong side of a 40-to-nothing defeat because of it. 30HP, 10 armor, anyfin turn .... wipe out. Please elaborate on how this is not OP? It's all over the ladder too, and being run by terrible players. All they need do is buy time, kill all their murlocs, heal, and await turn 10, job done. You'll blow a tonne of resources trying to prevent it, but there's little you can do most times.
Mysterious Challenger is the only card which I feel strongly about.
I was previously in favour of a nerf to Kill Command such that it couldn't target players but FaceHunter is no longer the problem that it used to be.
The metagame would be more varied if Dr. Boom and Piloted Shredder received very slight nerfs but I don't believe that they have any detrimental effect on the metagame other than lack of variety.
I'd also nerf Emperor Thaurissan such that he can't reduce costs to below 1, as per Summoning Portal. The Emperor isn't an issue in today's metagame but has been previously and limits design space.
But Mysterious Challenger is the only card which Blizzard, with their general reluctance to nerf cards, will actually be looking at.
1. FoN or SR
2. Mysterious Challenger
3. Dr. Boom
First of all, No one is doing 30 hp, 10 armor worth of hp with 1 Anyfin play. If you ever played one, you know that the deck runs two for a reason. The first one is usually to clear the board and set up for lethal which takes an entire turn or if you're ahead to get some damage in and forces answers. Then with teh SECOND Anyfin you do insane amounts of damage because you managed to drag the game out long enough.
What about healing and board clearing to set up for an endgame win is op? By your definition every control deck is OP by nature, lol. That is what control decks do, they stall the game out to secure a win endgame.
There's a reason it's not even considered a top deck in competitive HS. Even for laddering purposes, other control decks are better, like freeze mage. It's ranked pretty mediocre because it's not OP. It may be frustrating, sure, but not OP. And idk what ladder you're playing on but I've seen maybe 3 on my way to rank 3, def not " all over ladder".
What gave you that totally incorrect impression? If it was supposed to be such a "quick" game then it wouldn't have cards such as heals, ysera, ice block, lay on hands etc etc.. It certainly wouldn't have reno.
[img]http://www.hearthcards.net/cards/f448995b.png[/img]
and Reno Jackson: Battlecry: If your deck contains no more than 1 of any card, restore 18 Health to your Hero.
Savage Roar - 4 mana
Divine Favor - 3 mana, if you have 2 or less cards draw 3 cards, if not draw 1.
Mysterious Challenger - 7 mana, put three copies of secrets in your deck on to the battlefield. Or Battlecry: Destroy your all uthers in 10 kilometers radius.
Am I the only one that whenever anyone abbreviates mysterious challenger as MC I think Mind Control?
3. Piloted shredder
2. Divine favor
1. Emperor thaurrisan
These are just my suggestions for nerfs. No need for the Warsong Commander treatment, just little tweaks to keep them powerful, but not 'absurdly' so.
Dr. Boom. - Take him down to a 7/5. You're not changing the mechanics of the card, and you're still getting 9/7 for 7 with 2-8 random damage, but that 5 health makes it significantly easier to remove boom, while still keeping the stickyness of the bots.
Mysterious Challenger. Make it play secrets from your hand instead of deck. Getting 5 mana worth of secrets on turn 6 is like playing a 1 mana 6/6, before drawing 5 cards which all happen to be secrets and then playing them. If it takes them from your hand, yes you're still getting the discount, but the power of it comes at the cost of having to hold on to potentially useful secrets.
Savage Roar Make it only give minions attack. As a druid player I knowledge how powerful 14 damage from nothing is. Taking 2 damage from that combo feels like just the sweet spot for what the combo should provide. Not too powerful, but rewarding nontheless.
There was a thread like this once, and when I said Dr. Boom as number 1, 2, 3, 4 and 5, someone reported me and I got 5 Warning Points for non-constructive posting ;-)
But this time I don't want a Dr. Boom nerf anymore.
1. Mysterious Challenger
2. Anyfin Can Happen
3. Divine Favor
4. Muster for Battle
5. Keeper of Uldaman
sorry that I mentioned more than 3 cards, but Paladin has so many OP cards.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
MC is the only Opie Opie that deserves a real nerf!
1) [card]Mysterious Challenger[/card]
Make it a legendary neutral (that only works for paladin's secret) and give paladin another epic.
2) Savage Roar
Give all your MINIONS +2 attack this turn.
3) Druid of the Claw
make it 4/3
Blizz </3 Shaman
Mysterious Challenger. That's all really (just make it a Legendary and I'm happy).
If I have to pick 2 others, Piloted Shredder (to a 3/3) and Dr. Boom (specifically drop the range on his boombots damage) could take the hit and possibly improve the game in the process. I don't see either of them as broken, but I accept the possibility that a nerf could improve them.
Trying Real Hard To Keep Hunter Relevant
1. Mysterious Challenger
2. Force of Nature
3. Piloted Shredder
Favorite Card:
Tree of Life
Favorite Card Animation :
Vol'jin or Twisting Nether
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Roborohan's Custom Card Collection~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Mysterious Challenger ofcourse..
2) Dr. Boom
3) Force of Nature
Honorable mentions: Divine Favor & Knife Juggler
Han Solo dies
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
1. Dr. Boom
2. Mysterious Challenger
In order to truly see, ones eyes must be open to both light and dark.