I had something similar too. Used Shadow Madness on my opponent's minion, and my Djinni of Zephyrs was destroyed. Still don't know why that would happen exactly.
It must be the way they order the actions to happen.
Like if you have a flamewaker on board, and they shadow madness it, it still triggers the two pings, for the person casting SM. I'm guessing your Djinni dying has something to do with the return action and either a) it never was in possession of the player casting SM, or b) it didn't have 3 or less attack. who knows really though - that's something that should be fixed
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Casual HS player - Achieved Legend in November 2015 and August 2016
It's weird because it's uncertain whether it's actually a big or not because when you Entomb something it becomes a friendly minion even though it's not in your deck anymore? Which means Djinni of Zephyrs can activate.
I had something similar too. Used Shadow Madness on my opponent's minion, and my Djinni of Zephyrs was destroyed. Still don't know why that would happen exactly.
That can happen if you have 6 minions when you cast Shadow Madness. It tries to 'take control' of Djinni of Zephyrs, sees that you have 7 minions now (as you Shadow Madnessed your opponent's) and kills Djinni of Zephyrs. However, if you don't have 7 minions, the Djinni will actually gain charge, which can be useful. See this video for a demonstration of the mechanic, and this video for a more in-depth demonstration of Djinni of Zephyrs interactions.
In regards to the Entomb 'bug', we can see from the second video I linked that the card is actually probably working exactly as intended with the way Djinni of Zephyrs currently functions, as by the time the spell resolves, the effect happened on 'your' minion. I don't know if they will actually fix this, as it may not be a bug at all, but you can go ahead and report it as others suggested and see if anything comes of it.
Not a bug. Hear me out. Hearthstone activates work entirely on checking the game over and over and over and over, if they find something that fits, the ability will proc. When you entomb a creature, it goes into your deck, these becoming your creature. Djinni is always checking the board state and says hey, that thing is now a friendly minion, and since the action technically hasn't resolved (actions take longer to resolve than you would think server side so that the game can check for activators) it is now technically a spell played on dad's minion, thus my effect goes off.
Probably did a horrible job explaining, but I gave it a shot.
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I returned to this game much like how a recovering alcoholic can relapse.
Not a bug. Hear me out. Hearthstone activates work entirely on checking the game over and over and over and over, if they find something that fits, the ability will proc. When you entomb a creature, it goes into your deck, these becoming your creature. Djinni is always checking the board state and says hey, that thing is now a friendly minion, and since the action technically hasn't resolved (actions take longer to resolve than you would think server side so that the game can check for activators) it is now technically a spell played on dad's minion, thus my effect goes off.
Probably did a horrible job explaining, but I gave it a shot.
So what you are saying is the minion becomes yours before it is returned to your deck. Meaning that because it is being sent back as your minion it also sends djinni back. Hmm. I think these kinds of interactions really nerf the viability of djinni in a way. Entomb does not say anywhere "make an enemy minion your own, and then shuffle it into your deck". It just says choose one and shuffle it in. They really need to be either much more specific in describing exactly how a card functions, or to be much more thorough in creating these cards so they function as described.
I think the same of the Shadow Madness interaction... if the minion is already in your control, why would it then cast and try to re-summon it. It should see that it is in your control and that you do not require any more board space. At least that is how i see it. The charge part makes sense because that is what the card usually does. The redundancy of these effects is really confusing.
What I'm assuming what's happening is that the server is identifying the minion being placed into your deck (thus making it your minion) before the animation shows it (similar to how Battlecries don't happen at the same time visually and server side). This would explain the lack of "make a minion your own" on the card text, as it isn't "technically" true. This is just another confusing result of blizzards odd wording and engine. I'm curious to see if there are similar interactions with djinni however. Can't think of another card off the top of my head similar to entomb though.
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I returned to this game much like how a recovering alcoholic can relapse.
Typical programming issue. I guess they wanted to prevent writing a new code for this card and just combined two existing ones. Something like Shadow Madness + the effect of Malorne combined. That would explain why Djinni triggers. It is probably not intended by the developers but it will stay in the game just like many other interactions.
I understand how it works now, but I would still call the Shadow Madness interaction a bug. Since there never actually are 8 minions on your side of the board, nor would there be as the result of your action, since the djinn you want to get under your control already is under your control, so no minions should be destroyed. I understand what it checks for, but it checks for the wrong things.
Same with Entomb, the card doesn't mention anywhere that the card comes under you control onto the battlefield before going into your deck. Both interactions are just completely unexpected, and, well, lazy programming, really.
The same happens with Mind Control, if you play it before your Djinni of Zephyrs attacks, you can't do anything with the djinni for the rest of the turn. Weird as fuck.
The same happens with Mind Control, if you play it before your Djinni of Zephyrs attacks, you can't do anything with the djinni for the rest of the turn. Weird as fuck.
Choose one effects are spells. Thus they look like spell cards.
The same happens with Mind Control, if you play it before your Djinni of Zephyrs attacks, you can't do anything with the djinni for the rest of the turn. Weird as fuck.
Choose one effects are spells. Thus they look like spell cards.
There's a lot of hidden mechanics going on that's pretty counter-intuitive.
Although it's not technically a bug, the least they could do is change the wording. You might get away with it when the interactions are rare, but with Djinni of Zephyrs you get screwed up a lot not because you didn't understand the rules, but because you didn't understand the hidden mechanics.
There's a lot of hidden mechanics going on that's pretty counter-intuitive.
Although it's not technically a bug, the least they could do is change the wording. You might get away with it when the interactions are rare, but with Djinni of Zephyrs you get screwed up a lot not because you didn't understand the rules, but because you didn't understand the hidden mechanics.
There is no hidden mechanic when Keeper of the Grove choose one abilities affect the Djinni of Zephyrs too. That doesn't make any sense. Read my previous post.
Today i used Entomb to remove an opponent minion and my Djinni of Zephyrs activated (going back to my deck). Where i can report this bug?
Lol, wut? So your Djinni thought it was an allied minion? Thats really wacky xD
You need to go to battlenet i believe to report bugs
Seems like a pretty big bug to miss, I'm guessing it's intended since the minion "becomes" yours
Could be like Spell Bender still dying to executes even though it isn't damaged.
Casual HS player - Achieved Legend in November 2015 and August 2016
I had something similar too. Used Shadow Madness on my opponent's minion, and my Djinni of Zephyrs was destroyed. Still don't know why that would happen exactly.
It must be the way they order the actions to happen.
Like if you have a flamewaker on board, and they shadow madness it, it still triggers the two pings, for the person casting SM. I'm guessing your Djinni dying has something to do with the return action and either a) it never was in possession of the player casting SM, or b) it didn't have 3 or less attack. who knows really though - that's something that should be fixed
Casual HS player - Achieved Legend in November 2015 and August 2016
This sounds like a bug, but i think it is a bug with Djinni of Zephyrs and not Entomb
yeah it's hilarious actually
It's weird because it's uncertain whether it's actually a big or not because when you Entomb something it becomes a friendly minion even though it's not in your deck anymore? Which means Djinni of Zephyrs can activate.
In regards to the Entomb 'bug', we can see from the second video I linked that the card is actually probably working exactly as intended with the way Djinni of Zephyrs currently functions, as by the time the spell resolves, the effect happened on 'your' minion. I don't know if they will actually fix this, as it may not be a bug at all, but you can go ahead and report it as others suggested and see if anything comes of it.
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Not a bug. Hear me out. Hearthstone activates work entirely on checking the game over and over and over and over, if they find something that fits, the ability will proc. When you entomb a creature, it goes into your deck, these becoming your creature. Djinni is always checking the board state and says hey, that thing is now a friendly minion, and since the action technically hasn't resolved (actions take longer to resolve than you would think server side so that the game can check for activators) it is now technically a spell played on dad's minion, thus my effect goes off.
Probably did a horrible job explaining, but I gave it a shot.
I returned to this game much like how a recovering alcoholic can relapse.
What I'm assuming what's happening is that the server is identifying the minion being placed into your deck (thus making it your minion) before the animation shows it (similar to how Battlecries don't happen at the same time visually and server side). This would explain the lack of "make a minion your own" on the card text, as it isn't "technically" true. This is just another confusing result of blizzards odd wording and engine. I'm curious to see if there are similar interactions with djinni however. Can't think of another card off the top of my head similar to entomb though.
I returned to this game much like how a recovering alcoholic can relapse.
Blizzard likes card texts to be accurate in "vacuum" so I doubt that they will change the wording anytime soon.
Also their other excuse is that once you see the integration, it stops being a problem.
However this might end up making Entomb even more powerful if they start to add minions that benefit from taking a control of opponent's minion.
Typical programming issue. I guess they wanted to prevent writing a new code for this card and just combined two existing ones. Something like Shadow Madness + the effect of Malorne combined. That would explain why Djinni triggers. It is probably not intended by the developers but it will stay in the game just like many other interactions.
Blizzard: turning bugs into features since 2004.
I understand how it works now, but I would still call the Shadow Madness interaction a bug. Since there never actually are 8 minions on your side of the board, nor would there be as the result of your action, since the djinn you want to get under your control already is under your control, so no minions should be destroyed. I understand what it checks for, but it checks for the wrong things.
Same with Entomb, the card doesn't mention anywhere that the card comes under you control onto the battlefield before going into your deck. Both interactions are just completely unexpected, and, well, lazy programming, really.
The problem here is Djinni of Zephyrs, wich is seriously bugged.
If you play Keeper of the Grove and deal 2 damage or silence one of your minons, it is going to affect the Djinni of Zephyrs too. WTF, since when Keeper of the Grove effects are considered spells? If that is the case, why they don't work with Violet Teacher for example?.
The same happens with Mind Control, if you play it before your Djinni of Zephyrs attacks, you can't do anything with the djinni for the rest of the turn. Weird as fuck.
There's a lot of hidden mechanics going on that's pretty counter-intuitive.
Although it's not technically a bug, the least they could do is change the wording. You might get away with it when the interactions are rare, but with Djinni of Zephyrs you get screwed up a lot not because you didn't understand the rules, but because you didn't understand the hidden mechanics.
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