As for playability, I'm probably gonna try it out in every class (maybe except Warrior). This means I really like and am looking forward for this card. As well as for whole adventure.
Now this is a REALLY unique card, all I can say is that Blizzard sure is expanding the limits of this game in a very interesting way! I for one love the concept of bringing fun brawls into the constructed/arena environment. A card with an effect like that has to be very unimpressive with the stats, since it can really shake up how we play the game. I think it's fine this way, really not overpowered but there might still be room for it in a freaky deck. I'm sure there will be a lot of experimenting with this when it goes live.
I think this card may have potential in constructed but it's a tough sell. Stat wise, it's really bad but it's effect is Violet Teacher on crack and only costs 1 more mana. I'm convinced we'll see some creative things with this card.
Druid could definitely play this as a combo with Mark of nature, 8 mana for a 4/6 and a 3 drop, that snowballs insanely. With a coin, or an emperor on the stone you could do stone, MoN, LR, PotW, for up 4/6 stone, a 0 drop, a 1 drop, a 3 drop, a 2 drop and two 1/1's all with +1/+1. Lots of combo potential in Druid now that I think about it.
Lotta people saying Rogue, but I think this works much better in ramp Druid. With coin and Innervate, you can potentially get it out on turn 2, and if you don't get a lucky opening draw, it still works as a late game combo piece.
Yeah will suck in Rogue, most spells are too cheap to get much value, only exception is Sprint or Assassinate. Think it will fit better into Mage or Priest, but still not particularly exciting and I doubt it will be strong enough to replace existing minions in those decks.
The more I think about it, the more I think this is almost always a turn 10 play. I want to try this in a priest fatigue deck, with tons of removal spells, healing and board clear. Just think about using emperor to reduce the stone to 4 mana, then on turn 10 playing it with entomb, holy fire or lightbomb. Lightbomb being the worst option as only 17.5 of 49 minions leave any value for the summoned minion (the 0.5 is because mech bearcat leaves a spare part). But even without emperor, save the coin for an additional 0-drop, or use a 5 mana spell like the excavated evil or better yet Holy Nova.
The great summoner brawl was probably my favorite one. So I'm definitely going to experiment with this. I could see it being really good in rogue or druid. I want to try it in hunter, only because my great summoner brawl deck was a control hunter deck(that actually worked somehow).
Can't wait to try this one out in rogue. On turn two (or one + coin) drop a Cutpurse and clean everything you can with your Dagger, Backstabs and Eviscerates while collecting Coins. Drop Summoning Stone and Conceal it as soon as possible. On the next turn, stealth it permanently with Master Of Disguise. After that, fire away Burgles, Headcracks, Sprints and enjoy the show 8)
It might be good in rogue depending on the mechanics, say T5 Summoning stone, backstab, prep, fan of knives. you get 2 0 mana minions and 1 3 mana minion it might be good but if you get the reduced mana cost then it's probably not worth it. Then the opponent either deals with the tokens or this 6 health minion.
Remember the tavern brawl, Druid pwns everything that week. So if it's viable it might be in druids only.
stone conceal is miracle back most likely not but could be fun anyone know if you prep something if u get the lower mana minion
It's a poor man's antonidas. I can see it making its way into a few mage decks, at least experimentally.
Cost too much.
Golden version of this should be gorgeous!
As for playability, I'm probably gonna try it out in every class (maybe except Warrior). This means I really like and am looking forward for this card. As well as for whole adventure.
Cool card
"... but not less than (1)" is needed now more than ever!
Now this is a REALLY unique card, all I can say is that Blizzard sure is expanding the limits of this game in a very interesting way! I for one love the concept of bringing fun brawls into the constructed/arena environment.
A card with an effect like that has to be very unimpressive with the stats, since it can really shake up how we play the game. I think it's fine this way, really not overpowered but there might still be room for it in a freaky deck. I'm sure there will be a lot of experimenting with this when it goes live.
I think this card may have potential in constructed but it's a tough sell. Stat wise, it's really bad but it's effect is Violet Teacher on crack and only costs 1 more mana. I'm convinced we'll see some creative things with this card.
Druid could definitely play this as a combo with Mark of nature, 8 mana for a 4/6 and a 3 drop, that snowballs insanely. With a coin, or an emperor on the stone you could do stone, MoN, LR, PotW, for up 4/6 stone, a 0 drop, a 1 drop, a 3 drop, a 2 drop and two 1/1's all with +1/+1. Lots of combo potential in Druid now that I think about it.
Lotta people saying Rogue, but I think this works much better in ramp Druid. With coin and Innervate, you can potentially get it out on turn 2, and if you don't get a lucky opening draw, it still works as a late game combo piece.
Yeah will suck in Rogue, most spells are too cheap to get much value, only exception is Sprint or Assassinate. Think it will fit better into Mage or Priest, but still not particularly exciting and I doubt it will be strong enough to replace existing minions in those decks.
At the very least, it seems like a pretty fun card to mess around with in casual mode or something. Almost like playing a brawl.
The more I think about it, the more I think this is almost always a turn 10 play. I want to try this in a priest fatigue deck, with tons of removal spells, healing and board clear. Just think about using emperor to reduce the stone to 4 mana, then on turn 10 playing it with entomb, holy fire or lightbomb. Lightbomb being the worst option as only 17.5 of 49 minions leave any value for the summoned minion (the 0.5 is because mech bearcat leaves a spare part). But even without emperor, save the coin for an additional 0-drop, or use a 5 mana spell like the excavated evil or better yet Holy Nova.
Hey look. A new summoning portal!
My big question is if the spell has reduced cost a la Sorcerer's Apprentice, Wilfred Fizzlebang, or Emperor Thaurissan, does it use the mana spent or the original card cost? Because I can see this being really powerful if the latter. (Summoning Stone [/card]+ [card]Flamestrike, Summoning Stone + Siphon Soul, etc.)
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
I'm definitely going to try this out in Priest. T6, this plus inner fire or maybe this T5, Holy Fire T6.
The great summoner brawl was probably my favorite one. So I'm definitely going to experiment with this. I could see it being really good in rogue or druid. I want to try it in hunter, only because my great summoner brawl deck was a control hunter deck(that actually worked somehow).
Can't wait to try this one out in rogue. On turn two (or one + coin) drop a Cutpurse and clean everything you can with your Dagger, Backstabs and Eviscerates while collecting Coins. Drop Summoning Stone and Conceal it as soon as possible. On the next turn, stealth it permanently with Master Of Disguise. After that, fire away Burgles, Headcracks, Sprints and enjoy the show 8)
It might be good in rogue depending on the mechanics, say T5 Summoning stone, backstab, prep, fan of knives. you get 2 0 mana minions and 1 3 mana minion it might be good but if you get the reduced mana cost then it's probably not worth it. Then the opponent either deals with the tokens or this 6 health minion.
Current Deck: [Moon-Arcane Medivh]
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