This card could be good, but lead to some mistakes depending on your secrets
*from your opponent, right?
Playing around 1~2 secrets is pretty easy but over 3 it's really difficult. Also yea paladin has some bad secrets when they're played alone but if you manage to get 3~4 secrets out of Mysterious Challenger they could work really well togheter.
Playing around paladin secrets doesn't seem that hard in my opinion; Let's say this was the only thing on the board and he has all secrets up from it, you swing with whatever and a secret pops to create that 2/1 blocker, another pops to resummon it with 1 HP, avenge pops to buff the mysterious challenger (Going by memory it can target a revived defender if another minion is also alive so it might target that instead). So you've popped about half of them just by swinging with trash (Not a difficult condition to meet) because paladin secrets proc each other, and can use whatever on the challenger now; Repentance/Eye for an Eye can be harder to safely check for, but when you've eliminated the possibility of the other secrets they tend to not be a big deal to play around.
Compare that to let's say the mage. You can work around a single counterspell if you got the coin, but there might be a spellbinder that'll eat your targeted removal/buff, playing a chump card to test for mirror entity can delay that Ysera or whatever by a fatal turn, etc. Generally getting a card for a card in value, none of that 'swing with a stonetusk boar or rogue/druid hero power; Remove 3+ secrets' nonsense Paladins deal with.
Not saying it's a bad card by any means; Body isn't terrible, and getting a smorgas board of effects + a ton of cycling can certainly be worth 6 mana. Of course there's always the risk of drawing all or pairs of your secrets before this, but eh.
so, I just played against this card. most broken bs ever. pay 6 mana get a 6/6 and 5 mana worth of secrets?! seriously blizzard did you even think about balancing? I played a fire ely the turn after to kill his piloted shredder ... the shredder spawned a knife juggler which got avenged, my fire ely got killed by his knife and the shredder respawed ... and he still had 2 secrets up at that point ... just stupid ... -> insta concede
next game: turn one secret keeper, a ton of secrets the following turns ... basically as if i was playing vs the old undertaker ... I was dead by turn 6
cool card, but won't see play, because if you fill your deck with paladin secrets you'll lose before playing this. It's a card that gets better with every expansion though, so I like it.
TGT's Dr. Boom. No one thought this card would be good. "Paladin Secrets are bad, therefore this card is bad." Only now is everyone realizing how crazy this card can be when it pulls 4-5 secrets from the deck.
don't mind the card, secret pala is competetive and fun to play against except for one thing.
Every time Mysterious Challenger hits the table on my opponent's side, I run out of time the next turn before completing all these actions. Laggy as hell (on my S6).
cool card, but won't see play, because if you fill your deck with paladin secrets you'll lose before playing this. It's a card that gets better with every expansion though, so I like it.
lol
Oh man, I shouldn't be posting on the front page of new cards :(
Mysterious Challenger is even more broken than Grim Patron. Patron typically has its big impact on turn 8 IF one has drawn adequate combo cards with it. Challenger has its impact on turn 6 and requires no additional combo cards. If ANY card gets nerfed in the near future it must be this one.
MC really isn't in the same league as Patron Warrior, the deck might be extremely annoying to play against and not require a huge amount of skill, but the same can be said of so many decks. In terms of win rates secret Paladin is still far below Patron Warrior, which is just utterly broken and contravenes so many explicit balancing rules that Blizzard themselves claim to uphold. The win rate of MC decks is probably no better than other staples like combo druid and control warrior, it's just that if Dr 6 goes down on a developed board there's basically no way to win - at that point it's uninteractive, but before that point it was, far more than Patron.
Playing around paladin secrets doesn't seem that hard in my opinion; Let's say this was the only thing on the board and he has all secrets up from it, you swing with whatever and a secret pops to create that 2/1 blocker, another pops to resummon it with 1 HP, avenge pops to buff the mysterious challenger (Going by memory it can target a revived defender if another minion is also alive so it might target that instead). So you've popped about half of them just by swinging with trash (Not a difficult condition to meet) because paladin secrets proc each other, and can use whatever on the challenger now; Repentance/Eye for an Eye can be harder to safely check for, but when you've eliminated the possibility of the other secrets they tend to not be a big deal to play around.
Compare that to let's say the mage. You can work around a single counterspell if you got the coin, but there might be a spellbinder that'll eat your targeted removal/buff, playing a chump card to test for mirror entity can delay that Ysera or whatever by a fatal turn, etc. Generally getting a card for a card in value, none of that 'swing with a stonetusk boar or rogue/druid hero power; Remove 3+ secrets' nonsense Paladins deal with.
Not saying it's a bad card by any means; Body isn't terrible, and getting a smorgas board of effects + a ton of cycling can certainly be worth 6 mana. Of course there's always the risk of drawing all or pairs of your secrets before this, but eh.
Going by memory it doesn't, unfortunately.
Her bod will always be viable...
so, I just played against this card. most broken bs ever. pay 6 mana get a 6/6 and 5 mana worth of secrets?! seriously blizzard did you even think about balancing? I played a fire ely the turn after to kill his piloted shredder ... the shredder spawned a knife juggler which got avenged, my fire ely got killed by his knife and the shredder respawed ... and he still had 2 secrets up at that point ... just stupid ... -> insta concede
next game: turn one secret keeper, a ton of secrets the following turns ... basically as if i was playing vs the old undertaker ... I was dead by turn 6
lol
TGT's Dr. Boom. No one thought this card would be good. "Paladin Secrets are bad, therefore this card is bad." Only now is everyone realizing how crazy this card can be when it pulls 4-5 secrets from the deck.
don't mind the card, secret pala is competetive and fun to play against except for one thing.
Every time Mysterious Challenger hits the table on my opponent's side, I run out of time the next turn before completing all these actions. Laggy as hell (on my S6).
Oh man, I shouldn't be posting on the front page of new cards :(
I don't know if the card is OP or not, but I'll freely admit that it has singlehandedly made me turn to other games over HS.
Aggro decks and combo decks are at least somewhat exciting to play against. Playing riddlerdins is more akin to watching paint dry.
While being beaten over the head with a cinderblock.
Mysterious Challenger is even more broken than Grim Patron. Patron typically has its big impact on turn 8 IF one has drawn adequate combo cards with it. Challenger has its impact on turn 6 and requires no additional combo cards. If ANY card gets nerfed in the near future it must be this one.
OP. The stats are a.way to good for this battelcry. It has to be nerved. Make it 7 mana.
Keeper of the GROOVE
MC really isn't in the same league as Patron Warrior, the deck might be extremely annoying to play against and not require a huge amount of skill, but the same can be said of so many decks. In terms of win rates secret Paladin is still far below Patron Warrior, which is just utterly broken and contravenes so many explicit balancing rules that Blizzard themselves claim to uphold. The win rate of MC decks is probably no better than other staples like combo druid and control warrior, it's just that if Dr 6 goes down on a developed board there's basically no way to win - at that point it's uninteractive, but before that point it was, far more than Patron.
Funny looking at all the old comments saying this card is garbage.. seeing the same for LOE too so yeah.. maybe we will see a new dr.
When you look at other people opening legendaries TTT_TTT
PJSalt
Funny looking at all the old comments saying this card is garbage.. seeing the same for LOE too so yeah.. maybe we will see a new dr.