You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
I wonder what will happen if you play this with Acidmaw against a Grim Patron board. Do the grim patrons die before spawning new grim patrons, or do the grim patrons just get replaced?
Not bad. A smaller Baron Geddon as early as turn 3. Does have some synergy with the other Hunter legendary but turn 10 combo is little too slow for current Hunter's taste. If Control Beast Hunter actually becomes a thing, it will see some play.
This MIGHT see play. It's like a mini boardwipe, a soft taunt and a 4/2 body. Pretty good against paladin. Overall I'll just be happy when I get it through webspinner.
Rollback Post to RevisionRollBack
I didn't have a signature so Flux added one for me.
I wonder what will happen if you play this with Acidmaw against a Grim Patron board. Do the grim patrons die before spawning new grim patrons, or do the grim patrons just get replaced?
They don't survive the damage due to Acidmaw's global poison effect.
Doesn't work against divine shield, that's about it. Deathrattles summons also pop.
I'd definitely play this with stuff like Gahz'rilla, but also if Pally becomes rampant. Baron Geddon sees play in control warrior, and usually Hunter can do an even better job of dealing enough damage to something to get it in range of this effect. Of course, the combo is definitely with Hunter's Mark.
If they have increased the cost of this and decreased the cost of Acidmaw so they were both 5 I could see the play being useful, but this combo is pretty weak on turn 10.
"At the end of your turn, deal 1 damage to all other minions."
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
I wonder what will happen if you play this with Acidmaw against a Grim Patron board. Do the grim patrons die before spawning new grim patrons, or do the grim patrons just get replaced?
Rawr I'm a dinosaur
gahzrilla hype
acidmaw +this op op
kills all but dreadscale
Not bad. A smaller Baron Geddon as early as turn 3. Does have some synergy with the other Hunter legendary but turn 10 combo is little too slow for current Hunter's taste. If Control Beast Hunter actually becomes a thing, it will see some play.
Meta changes the moment you switch your deck.
omg omg omg omg omg control hunter CONTROL HUNTER HERE WE GO BOIZZZZZZZZZZZZZZZZZZ - finally.
ops, you are right
This MIGHT see play. It's like a mini boardwipe, a soft taunt and a 4/2 body. Pretty good against paladin. Overall I'll just be happy when I get it through webspinner.
I didn't have a signature so Flux added one for me.
They don't survive the damage due to Acidmaw's global poison effect.
Doesn't work against divine shield, that's about it. Deathrattles summons also pop.
Play immediately after Muster for Battle
I actually went down to the kitchen to grab some water so I could spit it out. This shit is gonna be GOOD
I Designed A Card This Week
Whoa, whoa, whoa, wait a minute! Hunter gets TWO class legendaries in this expansion? What the fuck?
Yeah. Two. What's up with that? :X
Face Hunter is dead.
I'd definitely play this with stuff like Gahz'rilla, but also if Pally becomes rampant. Baron Geddon sees play in control warrior, and usually Hunter can do an even better job of dealing enough damage to something to get it in range of this effect. Of course, the combo is definitely with Hunter's Mark.
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Dreadscale is sooooo mucg better than Acid maw. Good for control Hunter, will be staple for sure.
Hunter still the class with suckiest legendaries.
If they have increased the cost of this and decreased the cost of Acidmaw so they were both 5 I could see the play being useful, but this combo is pretty weak on turn 10.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Better get used to it, I'm fairly certain blizzard doesn't want to encourage/buff SMOrc decks.